<?xml version="1.0" encoding="utf-8"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>sthq.argas &#x2013; /trunk/real_scripts/ent2/chkd6.txt</title><description>WebSVN RSS feed &#x2013; sthq.argas</description><lastBuildDate>Thu, 02 Jul 2026 18:25:04 +0000</lastBuildDate><generator>WebSVN 2.6.1</generator><language>de</language><link>https://websvn.starfleethq.de/log.php?repname=sthq.argas&amp;path=%2Ftrunk%2Freal_scripts%2Fent2%2Fchkd6.txt&amp;max=40&amp;peg=47</link><atom:link href="https://websvn.starfleethq.de/rss.php?path=%2Ftrunk%2Freal_scripts%2Fent2%2Fchkd6.txt&amp;peg=47&amp;repname=sthq.argas" rel="self" type="application/rss+xml" />
<item><pubDate>Fri, 03 Oct 2008 21:26:05 +0000</pubDate><dc:creator>lars</dc:creator><title>Revision 45 – moved to new location</title><description>&lt;div&gt;&lt;strong&gt;lars – 37 Veränderte Dateien&lt;/strong&gt;&lt;br/&gt;moved to new location&lt;/div&gt;x /aegamex86.dll&lt;br /&gt;x /aeuix86.dll&lt;br /&gt;x /boltOns&lt;br /&gt;x /env&lt;br /&gt;x /ext_data&lt;br /&gt;x /gfx&lt;br /&gt;x /icons&lt;br /&gt;x /levelshots&lt;br /&gt;x /maps&lt;br /&gt;x /menu&lt;br /&gt;x /models&lt;br /&gt;x /music&lt;br /&gt;x /real_scripts&lt;br /&gt;x /scripts&lt;br /&gt;x /sound&lt;br /&gt;x /sounds&lt;br /&gt;x /textures&lt;br /&gt;+ /trunk/aegamex86.dll &lt;i&gt;(copied from /aegamex86.dll@43)&lt;/i&gt;&lt;br /&gt;+ /trunk/aeuix86.dll &lt;i&gt;(copied from /aeuix86.dll@43)&lt;/i&gt;&lt;br /&gt;+ /trunk/boltOns &lt;i&gt;(copied from /boltOns@43)&lt;/i&gt;&lt;br /&gt;+ /trunk/env &lt;i&gt;(copied from /env@43)&lt;/i&gt;&lt;br /&gt;+ /trunk/ext_data &lt;i&gt;(copied from /ext_data@43)&lt;/i&gt;&lt;br /&gt;+ /trunk/gfx &lt;i&gt;(copied from /gfx@43)&lt;/i&gt;&lt;br /&gt;~ /trunk/gfx/2d/conback.jpg&lt;br /&gt;+ /trunk/icons &lt;i&gt;(copied from /icons@43)&lt;/i&gt;&lt;br /&gt;+ /trunk/levelshots &lt;i&gt;(copied from /levelshots@43)&lt;/i&gt;&lt;br /&gt;+ /trunk/maps &lt;i&gt;(copied from /maps@43)&lt;/i&gt;&lt;br /&gt;+ /trunk/menu &lt;i&gt;(copied from /menu@43)&lt;/i&gt;&lt;br /&gt;+ /trunk/models &lt;i&gt;(copied from /models@43)&lt;/i&gt;&lt;br /&gt;~ /trunk/models/players/Argan_Male/lower.mdr&lt;br /&gt;~ /trunk/models/players/hazard/upper.mdr&lt;br /&gt;+ /trunk/music &lt;i&gt;(copied from /music@43)&lt;/i&gt;&lt;br /&gt;+ /trunk/real_scripts &lt;i&gt;(copied from /real_scripts@43)&lt;/i&gt;&lt;br /&gt;+ /trunk/scripts &lt;i&gt;(copied from /scripts@43)&lt;/i&gt;&lt;br /&gt;+ /trunk/sound &lt;i&gt;(copied from /sound@43)&lt;/i&gt;&lt;br /&gt;+ /trunk/sounds &lt;i&gt;(copied from /sounds@43)&lt;/i&gt;&lt;br /&gt;+ /trunk/textures &lt;i&gt;(copied from /textures@43)&lt;/i&gt;&lt;br /&gt;</description><link>https://websvn.starfleethq.de/revision.php?repname=sthq.argas&amp;path=%2Ftrunk%2Freal_scripts%2Fent2%2Fchkd6.txt&amp;rev=45&amp;peg=47</link><guid>https://websvn.starfleethq.de/revision.php?repname=sthq.argas&amp;path=%2Ftrunk%2Freal_scripts%2Fent2%2Fchkd6.txt&amp;rev=45&amp;peg=47</guid></item>
<item><pubDate>Sat, 23 Oct 2004 20:01:55 +0000</pubDate><dc:creator>lars</dc:creator><title>Revision 8 – needed files for ACT1 (some files are missing)</title><description>&lt;div&gt;&lt;strong&gt;lars – 1013 Veränderte Dateien&lt;/strong&gt;&lt;br/&gt;needed files for ACT1 (some files are missing)&lt;/div&gt;~ /ext_data/boltOns.cfg&lt;br /&gt;~ /ext_data/infostrings.dat&lt;br /&gt;~ /ext_data/items.dat&lt;br /&gt;~ /ext_data/Npcs.cfg&lt;br /&gt;+ /ext_data/sp_turbolift.dat&lt;br /&gt;~ /ext_data/weapons.dat&lt;br /&gt;+ /gfx/hazlogo.tga&lt;br /&gt;+ /gfx/titlecard1.tga&lt;br /&gt;+ /gfx/titlecard1b.tga&lt;br /&gt;+ /gfx/titlecard1c.tga&lt;br /&gt;+ /gfx/titlecard1d.tga&lt;br /&gt;+ /gfx/titlecard1e.tga&lt;br /&gt;+ /gfx/titlecard2.tga&lt;br /&gt;+ /gfx/titlecard2b.tga&lt;br /&gt;+ /gfx/titlecard2c.tga&lt;br /&gt;+ /gfx/titlecard2d.tga&lt;br /&gt;+ /gfx/titlecard2e.tga&lt;br /&gt;+ /gfx/trans.tga&lt;br /&gt;+ /gfx/TurboMenu.jpg&lt;br /&gt;+ /icons&lt;br /&gt;+ /icons/w_icon_remote.tga&lt;br /&gt;+ /icons/w_icon_scav.tga&lt;br /&gt;+ /icons/w_icon_tricorder.tga&lt;br /&gt;+ /levelshots/ent2.tga&lt;br /&gt;+ /maps/aedeck1.bsp&lt;br /&gt;+ /maps/aedeck5_6.bsp&lt;br /&gt;+ /maps/ent2.bsp&lt;br /&gt;+ /models/boltons/argan_remote.jpg&lt;br /&gt;+ /models/boltons/argan_remote.md3&lt;br /&gt;+ /models/boltons/communicator_hip.md3&lt;br /&gt;+ /models/boltons/helmet.md3&lt;br /&gt;+ /models/boltons/phaser_hip.md3&lt;br /&gt;+ /models/boltons/tos_communicator.md3&lt;br /&gt;+ /models/boltons/tos_communicator_closed.md3&lt;br /&gt;+ /models/boltons/tos_mini_tricorder.md3&lt;br /&gt;+ /models/boltons/tos_mini_tricorder_hip.md3&lt;br /&gt;~ /models/boltons/tos_tricorder.md3&lt;br /&gt;~ /models/boltons/tos_triscanner.md3&lt;br /&gt;+ /models/mapobjects/tos/aehelm.md3&lt;br /&gt;+ /models/mapobjects/tos/aetray1.md3&lt;br /&gt;+ /models/mapobjects/tos/aetray2.md3&lt;br /&gt;+ /models/mapobjects/tos/aetray3.md3&lt;br /&gt;+ /models/mapobjects/tos/andor_screen.jpg&lt;br /&gt;+ /models/mapobjects/tos/ball.jpg&lt;br /&gt;+ /models/mapobjects/tos/ball.md3&lt;br /&gt;+ /models/mapobjects/tos/box.jpg&lt;br /&gt;~ /models/mapobjects/tos/bridgepodium.jpg&lt;br /&gt;+ /models/mapobjects/tos/briefing_room&lt;br /&gt;+ /models/mapobjects/tos/briefing_room/blue.jpg&lt;br /&gt;+ /models/mapobjects/tos/briefing_room/blue2.jpg&lt;br /&gt;+ /models/mapobjects/tos/briefing_room/briefing_room_intercom.jpg&lt;br /&gt;+ /models/mapobjects/tos/briefing_room/briefing_room_table.md3&lt;br /&gt;+ /models/mapobjects/tos/briefing_room/s4.jpg&lt;br /&gt;+ /models/mapobjects/tos/briefing_room/spock_computer.jpg&lt;br /&gt;+ /models/mapobjects/tos/briefing_room/stand.jpg&lt;br /&gt;+ /models/mapobjects/tos/briefing_room/tabletop.jpg&lt;br /&gt;+ /models/mapobjects/tos/briefing_room/TOSswitches.jpg&lt;br /&gt;+ /models/mapobjects/tos/briefing_room_table.md3&lt;br /&gt;+ /models/mapobjects/tos/brig&lt;br /&gt;+ /models/mapobjects/tos/brig/dead_tellarite.md3&lt;br /&gt;+ /models/mapobjects/tos/brig/tellarite_face.jpg&lt;br /&gt;+ /models/mapobjects/tos/brig/tellarite_hair.jpg&lt;br /&gt;+ /models/mapobjects/tos/brig/tellarite_head.jpg&lt;br /&gt;+ /models/mapobjects/tos/brig/tellarite_legs.jpg&lt;br /&gt;+ /models/mapobjects/tos/brig/tellarite_patchr.jpg&lt;br /&gt;+ /models/mapobjects/tos/brig/tellarite_shirtnogleam.tga&lt;br /&gt;+ /models/mapobjects/tos/brig/tellarite_shirtr.jpg&lt;br /&gt;+ /models/mapobjects/tos/coffee.jpg&lt;br /&gt;+ /models/mapobjects/tos/communicator_item.md3&lt;br /&gt;+ /models/mapobjects/tos/david.jpg&lt;br /&gt;+ /models/mapobjects/tos/deadblair.md3&lt;br /&gt;+ /models/mapobjects/tos/deadchekov.md3&lt;br /&gt;~ /models/mapobjects/tos/deadhelm.md3&lt;br /&gt;+ /models/mapobjects/tos/deadlarke.md3&lt;br /&gt;+ /models/mapobjects/tos/deadspock.md3&lt;br /&gt;+ /models/mapobjects/tos/deadstanden.md3&lt;br /&gt;+ /models/mapobjects/tos/deadsulu.md3&lt;br /&gt;+ /models/mapobjects/tos/ferns.tga&lt;br /&gt;+ /models/mapobjects/tos/galileo_body.jpg&lt;br /&gt;+ /models/mapobjects/tos/galileo_landed.md3&lt;br /&gt;+ /models/mapobjects/tos/galileo_nacelles.jpg&lt;br /&gt;+ /models/mapobjects/tos/galileo_nacelles2.jpg&lt;br /&gt;+ /models/mapobjects/tos/galileo_pads.jpg&lt;br /&gt;+ /models/mapobjects/tos/galileo_skin.jpg&lt;br /&gt;+ /models/mapobjects/tos/galileo_skin2.jpg&lt;br /&gt;+ /models/mapobjects/tos/galileo_struts.jpg&lt;br /&gt;+ /models/mapobjects/tos/gndn.md3&lt;br /&gt;+ /models/mapobjects/tos/greenuniformfolded.jpg&lt;br /&gt;+ /models/mapobjects/tos/greenuniformfolded.md3&lt;br /&gt;+ /models/mapobjects/tos/helmcontrols2.jpg&lt;br /&gt;+ /models/mapobjects/tos/helmcontrols2_a.jpg&lt;br /&gt;+ /models/mapobjects/tos/helmcontrols2_b.jpg&lt;br /&gt;+ /models/mapobjects/tos/kirkbook1.jpg&lt;br /&gt;+ /models/mapobjects/tos/kirkbook1.md3&lt;br /&gt;+ /models/mapobjects/tos/kirkboots.md3&lt;br /&gt;+ /models/mapobjects/tos/kirkbox1.md3&lt;br /&gt;+ /models/mapobjects/tos/KirkBox1.tga&lt;br /&gt;+ /models/mapobjects/tos/kirk_box.md3&lt;br /&gt;+ /models/mapobjects/tos/LBDN_1.jpg&lt;br /&gt;+ /models/mapobjects/tos/LBDN_1.ms3d&lt;br /&gt;+ /models/mapobjects/tos/med1.jpg&lt;br /&gt;+ /models/mapobjects/tos/med_computer.jpg&lt;br /&gt;+ /models/mapobjects/tos/med_computer.md3&lt;br /&gt;+ /models/mapobjects/tos/pic.md3&lt;br /&gt;+ /models/mapobjects/tos/plastic_case.tga&lt;br /&gt;+ /models/mapobjects/tos/pot_plant.jpg&lt;br /&gt;+ /models/mapobjects/tos/pot_plant.md3&lt;br /&gt;+ /models/mapobjects/tos/saurian.md3&lt;br /&gt;+ /models/mapobjects/tos/saurian.tga&lt;br /&gt;+ /models/mapobjects/tos/sawbones.jpg&lt;br /&gt;+ /models/mapobjects/tos/sawbones.md3&lt;br /&gt;+ /models/mapobjects/tos/sickbay&lt;br /&gt;+ /models/mapobjects/tos/sickbay/disc.jpg&lt;br /&gt;+ /models/mapobjects/tos/sickbay/med_computer.jpg&lt;br /&gt;+ /models/mapobjects/tos/sickbay/med_computer.md3&lt;br /&gt;+ /models/mapobjects/tos/sickbay/sawbones.jpg&lt;br /&gt;+ /models/mapobjects/tos/sickbay/sawbones.md3&lt;br /&gt;+ /models/mapobjects/tos/skull1.md3&lt;br /&gt;+ /models/mapobjects/tos/skull2.md3&lt;br /&gt;+ /models/mapobjects/tos/spilt_coffee.md3&lt;br /&gt;+ /models/mapobjects/tos/spilt_tray.md3&lt;br /&gt;+ /models/mapobjects/tos/tapes.jpg&lt;br /&gt;+ /models/mapobjects/tos/tape_rack.md3&lt;br /&gt;~ /models/mapobjects/tos/tospadd.jpg&lt;br /&gt;~ /models/mapobjects/tos/tos_captainchair_arms.jpg&lt;br /&gt;~ /models/mapobjects/tos/tos_helm.md3&lt;br /&gt;+ /models/mapobjects/tos/tos_lamp.jpg&lt;br /&gt;+ /models/mapobjects/tos/tos_lamp.md3&lt;br /&gt;~ /models/mapobjects/tos/tos_monitor.jpg&lt;br /&gt;~ /models/mapobjects/tos/tos_monitor_flash.md3&lt;br /&gt;+ /models/mapobjects/tos/tos_monitor_flash_disp.md3&lt;br /&gt;+ /models/mapobjects/tos/tos_monitor_med1.md3&lt;br /&gt;~ /models/mapobjects/tos/tos_monitor_standard.md3&lt;br /&gt;+ /models/mapobjects/tos/tos_monitor_standard_disp.md3&lt;br /&gt;+ /models/mapobjects/tos/tos_napkin.jpg&lt;br /&gt;+ /models/mapobjects/tos/tos_padd.md3&lt;br /&gt;~ /models/mapobjects/tos/tos_transporter_console.md3&lt;br /&gt;+ /models/mapobjects/tos/transcan.jpg&lt;br /&gt;+ /models/mapobjects/tos/transcan.md3&lt;br /&gt;+ /models/mapobjects/tos/transpad.md3&lt;br /&gt;+ /models/mapobjects/tos/transplus1.md3&lt;br /&gt;+ /models/mapobjects/tos/transplus2.md3&lt;br /&gt;+ /models/mapobjects/tos/transporter.jpg&lt;br /&gt;~ /models/mapobjects/tos/transporter_console.jpg&lt;br /&gt;+ /models/mapobjects/tos/transporter_pad.jpg&lt;br /&gt;+ /models/mapobjects/tos/transporter_roof.jpg&lt;br /&gt;+ /models/mapobjects/tos/tray1.jpg&lt;br /&gt;~ /models/mapobjects/tos/tray1.md3&lt;br /&gt;~ /models/mapobjects/tos/tray2.md3&lt;br /&gt;~ /models/mapobjects/tos/tray3.md3&lt;br /&gt;+ /models/mapobjects/tos/tripleGNDN.jpg&lt;br /&gt;~ /models/mapobjects/tos/turbolift_handle.md3&lt;br /&gt;+ /models/mapobjects/tos/uglyhead.md3&lt;br /&gt;+ /models/mapobjects/tos/uglyhead.tga&lt;br /&gt;+ /models/mapobjects/tos/uniform.md3&lt;br /&gt;+ /models/mapobjects/tos/uniformfolded.tga&lt;br /&gt;+ /models/mapobjects/tos/viewer.jpg&lt;br /&gt;+ /models/mapobjects/tos/wallthing_amajig.md3&lt;br /&gt;+ /models/mapobjects/tos/wallthing_atmospheric.jpg&lt;br /&gt;+ /models/mapobjects/tos/wallthing_atmospheric.md3&lt;br /&gt;+ /models/mapobjects/tos/wallthing_atmospheric.ms3d&lt;br /&gt;+ /models/mapobjects/tos/wallthing_hangar.jpg&lt;br /&gt;+ /models/mapobjects/tos/wallthing_hangar.md3&lt;br /&gt;+ /models/mapobjects/tos/wallthing_warning.jpg&lt;br /&gt;+ /models/mapobjects/tos/wallthing_warning.md3&lt;br /&gt;+ /models/mapobjects/tos/wetclothes.md3&lt;br /&gt;+ /models/mapobjects/tos/wood.jpg&lt;br /&gt;+ /models/mapobjects/TOSsecurity&lt;br /&gt;+ /models/mapobjects/TOSsecurity/SECURITYCON.md3&lt;br /&gt;+ /models/mapobjects/TOSsecurity/sec_console.jpg&lt;br /&gt;+ /models/mapobjects/TOSsecurity/tosbarrel1.jpg&lt;br /&gt;+ /models/mapobjects/TOSsecurity/TOSbarrel1.md3&lt;br /&gt;+ /models/mapobjects/TOSsecurity/tosbarrel2.jpg&lt;br /&gt;+ /models/mapobjects/TOSsecurity/TOSbarrel2.md3&lt;br /&gt;+ /models/mapobjects/TOSsecurity/tosphaser.jpg&lt;br /&gt;+ /models/mapobjects/TOSsecurity/TOSphaser2.md3&lt;br /&gt;+ /models/mapobjects/TOSsecurity/TOSphaserR.md3&lt;br /&gt;+ /models/mapobjects/TOSsecurity/tosphaserrifle.jpg&lt;br /&gt;+ /models/mapobjects/tos_cargo&lt;br /&gt;+ /models/mapobjects/tos_cargo/antigrav.jpg&lt;br /&gt;+ /models/mapobjects/tos_cargo/antigrav.md3&lt;br /&gt;+ /models/mapobjects/tos_cargo/kirktri.md3&lt;br /&gt;+ /models/mapobjects/tos_cargo/tricrate.jpg&lt;br /&gt;+ /models/mapobjects/tos_cargo/tricrate.md3&lt;br /&gt;+ /models/mapobjects/tos_cargo/tricrate2.md3&lt;br /&gt;+ /models/mapobjects/tos_cargo/tricrateopen.jpg&lt;br /&gt;+ /models/mapobjects/tos_cargo/tricrateopen.md3&lt;br /&gt;+ /models/players/Arganfem_1&lt;br /&gt;+ /models/players/Arganfem_1/argan_face1.jpg&lt;br /&gt;+ /models/players/Arganfem_1/argan_hair1.jpg&lt;br /&gt;+ /models/players/Arganfem_1/argan_head1.jpg&lt;br /&gt;+ /models/players/Arganfem_1/head.md3&lt;br /&gt;+ /models/players/Arganfem_1/head_default.skin&lt;br /&gt;+ /models/players/Arganmale_1&lt;br /&gt;+ /models/players/Arganmale_1/argan_face.jpg&lt;br /&gt;+ /models/players/Arganmale_1/argan_head.jpg&lt;br /&gt;+ /models/players/Arganmale_1/head.md3&lt;br /&gt;+ /models/players/Arganmale_1/head_default.skin&lt;br /&gt;+ /models/players/Argan_Female&lt;br /&gt;+ /models/players/Argan_Female/animation.cfg&lt;br /&gt;+ /models/players/Argan_Female/argan_upper.jpg&lt;br /&gt;+ /models/players/Argan_Female/argan_upper_w.jpg&lt;br /&gt;+ /models/players/Argan_Female/arms.jpg&lt;br /&gt;+ /models/players/Argan_Female/femalec_hands.jpg&lt;br /&gt;+ /models/players/Argan_Female/femargan_legs.jpg&lt;br /&gt;+ /models/players/Argan_Female/lower.mdr&lt;br /&gt;+ /models/players/Argan_Female/lower_default.skin&lt;br /&gt;+ /models/players/Argan_Female/rank.tga&lt;br /&gt;+ /models/players/Argan_Female/upper.mdr&lt;br /&gt;+ /models/players/Argan_Female/upper_default.skin&lt;br /&gt;+ /models/players/Argan_Hscientist&lt;br /&gt;+ /models/players/Argan_Hscientist/head.md3&lt;br /&gt;+ /models/players/Argan_Hscientist/head_default.skin&lt;br /&gt;+ /models/players/Argan_Hscientist/walston_argan.jpg&lt;br /&gt;+ /models/players/Argan_Male&lt;br /&gt;+ /models/players/Argan_Male/animation.cfg&lt;br /&gt;+ /models/players/Argan_Male/argan_hands.jpg&lt;br /&gt;+ /models/players/Argan_Male/argan_legs.jpg&lt;br /&gt;+ /models/players/Argan_Male/lower.mdr&lt;br /&gt;+ /models/players/Argan_Male/lower_default.skin&lt;br /&gt;+ /models/players/Argan_Trooper&lt;br /&gt;+ /models/players/Argan_Trooper/animation.cfg&lt;br /&gt;+ /models/players/Argan_Trooper/gleam.jpg&lt;br /&gt;+ /models/players/Argan_Trooper/head.md3&lt;br /&gt;+ /models/players/Argan_Trooper/head_default.skin&lt;br /&gt;+ /models/players/Argan_Trooper/helmet.jpg&lt;br /&gt;+ /models/players/Argan_Trooper/helmet2.jpg&lt;br /&gt;+ /models/players/Argan_Trooper/helmetears.jpg&lt;br /&gt;+ /models/players/Argan_Trooper/lower_default.skin&lt;br /&gt;+ /models/players/Argan_Trooper/trooper_lower.jpg&lt;br /&gt;+ /models/players/Argan_Trooper/trooper_upper.jpg&lt;br /&gt;+ /models/players/Argan_Trooper/upper.mdr&lt;br /&gt;+ /models/players/Argan_Trooper/upper_default.skin&lt;br /&gt;+ /models/players/Argan_Trooper/visor.jpg&lt;br /&gt;+ /models/players/Argan_Trooper/visorglass.tga&lt;br /&gt;+ /models/players/Argan_Trooper2&lt;br /&gt;+ /models/players/Argan_Trooper2/head.md3&lt;br /&gt;+ /models/players/Argan_Trooper2/head_default.skin&lt;br /&gt;+ /models/players/Argan_Trooper3&lt;br /&gt;+ /models/players/Argan_Trooper3/head.md3&lt;br /&gt;+ /models/players/Argan_Trooper3/head_default.skin&lt;br /&gt;~ /models/players/Barrows/head.md3&lt;br /&gt;+ /models/players/communicator&lt;br /&gt;+ /models/players/communicator/head.md3&lt;br /&gt;+ /models/players/communicator/head_default-1.skin&lt;br /&gt;+ /models/players/communicator/head_default-2.skin&lt;br /&gt;+ /models/players/communicator/head_default-3.skin&lt;br /&gt;+ /models/players/communicator/head_default-4.skin&lt;br /&gt;+ /models/players/communicator/head_default-5.skin&lt;br /&gt;+ /models/players/communicator/head_default-6.skin&lt;br /&gt;+ /models/players/communicator/head_default-7.skin&lt;br /&gt;+ /models/players/communicator/head_default-8.skin&lt;br /&gt;+ /models/players/communicator/head_default.skin&lt;br /&gt;+ /models/players/dead_bernard&lt;br /&gt;+ /models/players/dead_bernard/animation.cfg&lt;br /&gt;+ /models/players/dead_bernard/lower.md3&lt;br /&gt;+ /models/players/dead_bernard/lower.qc&lt;br /&gt;+ /models/players/dead_bernard/lower_default.skin&lt;br /&gt;+ /models/players/dead_blair&lt;br /&gt;+ /models/players/dead_blair/animation.cfg&lt;br /&gt;+ /models/players/dead_blair/lower.md3&lt;br /&gt;+ /models/players/dead_blair/lower.qc&lt;br /&gt;+ /models/players/dead_blair/lower_default.skin&lt;br /&gt;+ /models/players/dead_chekov&lt;br /&gt;+ /models/players/dead_chekov/animation.cfg&lt;br /&gt;+ /models/players/dead_chekov/lower.md3&lt;br /&gt;+ /models/players/dead_chekov/lower.qc&lt;br /&gt;+ /models/players/dead_chekov/lower_default.skin&lt;br /&gt;+ /models/players/dead_lang&lt;br /&gt;+ /models/players/dead_lang/animation.cfg&lt;br /&gt;+ /models/players/dead_lang/lower.md3&lt;br /&gt;+ /models/players/dead_lang/lower.qc&lt;br /&gt;+ /models/players/dead_lang/lower_default.skin&lt;br /&gt;+ /models/players/dead_larke&lt;br /&gt;+ /models/players/dead_larke/animation.cfg&lt;br /&gt;+ /models/players/dead_larke/lower.md3&lt;br /&gt;+ /models/players/dead_larke/lower.qc&lt;br /&gt;+ /models/players/dead_larke/lower_default.skin&lt;br /&gt;+ /models/players/dead_masters&lt;br /&gt;+ /models/players/dead_masters/animation.cfg&lt;br /&gt;+ /models/players/dead_masters/lower.md3&lt;br /&gt;+ /models/players/dead_masters/lower_default.skin&lt;br /&gt;+ /models/players/dead_mress&lt;br /&gt;+ /models/players/dead_mress/head.md3&lt;br /&gt;+ /models/players/dead_mress/head_default.skin&lt;br /&gt;+ /models/players/dead_oliver&lt;br /&gt;+ /models/players/dead_oliver/animation.cfg&lt;br /&gt;+ /models/players/dead_oliver/lower.md3&lt;br /&gt;+ /models/players/dead_oliver/lower.qc&lt;br /&gt;+ /models/players/dead_oliver/lower_default.skin&lt;br /&gt;+ /models/players/dead_spock&lt;br /&gt;+ /models/players/dead_spock/animation.cfg&lt;br /&gt;+ /models/players/dead_spock/lower.md3&lt;br /&gt;+ /models/players/dead_spock/lower.qc&lt;br /&gt;+ /models/players/dead_spock/lower_default.skin&lt;br /&gt;+ /models/players/dead_standen&lt;br /&gt;+ /models/players/dead_standen/animation.cfg&lt;br /&gt;+ /models/players/dead_standen/lower.md3&lt;br /&gt;+ /models/players/dead_standen/lower.qc&lt;br /&gt;+ /models/players/dead_standen/lower_default.skin&lt;br /&gt;+ /models/players/dead_sulu&lt;br /&gt;+ /models/players/dead_sulu/animation.cfg&lt;br /&gt;+ /models/players/dead_sulu/lower.md3&lt;br /&gt;+ /models/players/dead_sulu/lower.qc&lt;br /&gt;+ /models/players/dead_sulu/lower_default.skin&lt;br /&gt;+ /models/players/dead_takimoto&lt;br /&gt;+ /models/players/dead_takimoto/animation.cfg&lt;br /&gt;+ /models/players/dead_takimoto/lower.md3&lt;br /&gt;+ /models/players/dead_takimoto/lower.qc&lt;br /&gt;+ /models/players/dead_takimoto/lower_default.skin&lt;br /&gt;+ /models/players/dead_uhura&lt;br /&gt;+ /models/players/dead_uhura/animation.cfg&lt;br /&gt;+ /models/players/dead_uhura/lower.md3&lt;br /&gt;+ /models/players/dead_uhura/lower_default.skin&lt;br /&gt;+ /models/players/Effinger&lt;br /&gt;+ /models/players/Effinger/face.jpg&lt;br /&gt;+ /models/players/Effinger/face_blink.jpg&lt;br /&gt;+ /models/players/Effinger/head.jpg&lt;br /&gt;+ /models/players/Effinger/head.md3&lt;br /&gt;+ /models/players/Effinger/head_default-1.skin&lt;br /&gt;+ /models/players/Effinger/head_default-2.skin&lt;br /&gt;+ /models/players/Effinger/head_default-3.skin&lt;br /&gt;+ /models/players/Effinger/head_default-4.skin&lt;br /&gt;+ /models/players/Effinger/head_default-5.skin&lt;br /&gt;+ /models/players/Effinger/head_default-6.skin&lt;br /&gt;+ /models/players/Effinger/head_default-7.skin&lt;br /&gt;+ /models/players/Effinger/head_default-8.skin&lt;br /&gt;+ /models/players/Effinger/head_default.skin&lt;br /&gt;~ /models/players/hazard/animation.cfg&lt;br /&gt;+ /models/players/hazard/upper_argan_hscientist.skin&lt;br /&gt;+ /models/players/hazard/upper_dead.skin&lt;br /&gt;+ /models/players/hazard/upper_tosgold_capt_blk.skin&lt;br /&gt;+ /models/players/hazard/upper_tosgreen_capt.skin&lt;br /&gt;+ /models/players/hazard_npc&lt;br /&gt;+ /models/players/hazard_npc/animation.cfg&lt;br /&gt;+ /models/players/hazard_npc/animsounds.cfg&lt;br /&gt;+ /models/players/hazard_npc/lower.mdr&lt;br /&gt;+ /models/players/hazard_npc/lower_default.skin&lt;br /&gt;+ /models/players/hazard_npc/lower_tos.skin&lt;br /&gt;+ /models/players/hazard_npc/upper.mdr&lt;br /&gt;+ /models/players/hazard_npc/upper_argan_male.skin&lt;br /&gt;+ /models/players/hazard_npc/upper_default.skin&lt;br /&gt;+ /models/players/hazard_npc/upper_tosblue.skin&lt;br /&gt;+ /models/players/hazard_npc/upper_tosbluecom.skin&lt;br /&gt;+ /models/players/hazard_npc/upper_tosbluelt.skin&lt;br /&gt;+ /models/players/hazard_npc/upper_tosblueltcom.skin&lt;br /&gt;+ /models/players/hazard_npc/upper_tosgold.skin&lt;br /&gt;+ /models/players/hazard_npc/upper_tosgoldlt.skin&lt;br /&gt;+ /models/players/hazard_npc/upper_tosgoldltcom.skin&lt;br /&gt;+ /models/players/hazard_npc/upper_tosgoldlt_blk.skin&lt;br /&gt;+ /models/players/hazard_npc/upper_tosgold_capt.skin&lt;br /&gt;+ /models/players/hazard_npc/upper_tosgold_capt_blk.skin&lt;br /&gt;+ /models/players/hazard_npc/upper_tosred.skin&lt;br /&gt;+ /models/players/hazard_npc/upper_tosredlt.skin&lt;br /&gt;+ /models/players/hazard_npc/upper_tosredltcom.skin&lt;br /&gt;+ /models/players/hazard_npc/upper_tosredlt_blk.skin&lt;br /&gt;+ /models/players/hazard_npc/upper_tosred_and.skin&lt;br /&gt;+ /models/players/hazard_npc/upper_tosred_blk.skin&lt;br /&gt;+ /models/players/hazard_saurian&lt;br /&gt;+ /models/players/hazard_saurian/animation.cfg&lt;br /&gt;+ /models/players/hazard_saurian/upper.mdr&lt;br /&gt;+ /models/players/hazard_saurian/upper_tosbluelt_saur.skin&lt;br /&gt;+ /models/players/hunterseeker&lt;br /&gt;+ /models/players/hunterseeker/head.jpg&lt;br /&gt;+ /models/players/hunterseeker/lightmetal.jpg&lt;br /&gt;+ /models/players/hunterseeker/lower.mdr&lt;br /&gt;+ /models/players/hunterseeker/lower_default.skin&lt;br /&gt;+ /models/players/hunterseeker/spheremetal.jpg&lt;br /&gt;+ /models/players/hunterseeker/spheremetal_d.jpg&lt;br /&gt;+ /models/players/hunterseeker/upper.mdr&lt;br /&gt;+ /models/players/hunterseeker/upper_default.skin&lt;br /&gt;~ /models/players/Kirk_Swim/animation.cfg&lt;br /&gt;+ /models/players/laser_canon&lt;br /&gt;+ /models/players/laser_canon/animation.cfg&lt;br /&gt;+ /models/players/laser_canon/gunglow.tga&lt;br /&gt;+ /models/players/laser_canon/LaserCannonBase.jpg&lt;br /&gt;+ /models/players/laser_canon/LaserCannonDark.jpg&lt;br /&gt;+ /models/players/laser_canon/LaserCannonMetal.jpg&lt;br /&gt;+ /models/players/laser_canon/LaserCannonPanels.jpg&lt;br /&gt;+ /models/players/laser_canon/LaserCannonScanner.jpg&lt;br /&gt;+ /models/players/laser_canon/lower.mdr&lt;br /&gt;+ /models/players/laser_canon/lower_default.skin&lt;br /&gt;+ /models/players/laser_canon/upper.mdr&lt;br /&gt;+ /models/players/laser_canon/upper_default.skin&lt;br /&gt;~ /models/players/Moreau/head.md3&lt;br /&gt;+ /models/players/Saurian&lt;br /&gt;+ /models/players/Saurian/eyes.jpg&lt;br /&gt;+ /models/players/Saurian/face.jpg&lt;br /&gt;+ /models/players/Saurian/head.jpg&lt;br /&gt;+ /models/players/Saurian/head.md3&lt;br /&gt;+ /models/players/Saurian/head_default.skin&lt;br /&gt;~ /models/players/Spock/head.md3&lt;br /&gt;~ /models/players/Spock/head_default-1.skin&lt;br /&gt;~ /models/players/Spock/head_default-2.skin&lt;br /&gt;~ /models/players/Spock/head_default-3.skin&lt;br /&gt;~ /models/players/Spock/head_default-4.skin&lt;br /&gt;~ /models/players/Spock/head_default-5.skin&lt;br /&gt;~ /models/players/Spock/head_default-6.skin&lt;br /&gt;~ /models/players/Spock/head_default-7.skin&lt;br /&gt;~ /models/players/Spock/head_default-8.skin&lt;br /&gt;+ /models/players/Spock/mrspock_face.jpg&lt;br /&gt;+ /models/players/Spock/mrspock_face_blink.jpg&lt;br /&gt;+ /models/players/Spock/mrspock_face_frown.jpg&lt;br /&gt;+ /models/players/Spock/mrspock_face_frown_blink.jpg&lt;br /&gt;+ /models/players/Spock/mrspock_face_mouth_1.jpg&lt;br /&gt;+ /models/players/Spock/mrspock_face_mouth_2.jpg&lt;br /&gt;+ /models/players/Spock/mrspock_face_mouth_3.jpg&lt;br /&gt;+ /models/players/Spock/mrspock_face_mouth_4.jpg&lt;br /&gt;~ /models/players/Spock/mrspock_head.jpg&lt;br /&gt;~ /models/players/Spock/mrspock_head_blink.jpg&lt;br /&gt;+ /models/players/TOSfem/upper_goldlt_hood.skin&lt;br /&gt;+ /models/players/TOSklingon1&lt;br /&gt;+ /models/players/TOSklingon1/head.md3&lt;br /&gt;+ /models/players/TOSklingon1/head_default.skin&lt;br /&gt;+ /models/players/TOSklingon1/klingon1_head.jpg&lt;br /&gt;+ /models/players/TOSklingon2&lt;br /&gt;+ /models/players/TOSklingon2/head.md3&lt;br /&gt;+ /models/players/TOSklingon2/head_default.skin&lt;br /&gt;+ /models/players/TOSklingon2/klingon2_face.jpg&lt;br /&gt;+ /models/players/TOSklingon2/klingon2_head.jpg&lt;br /&gt;+ /models/players/TOSklingon3&lt;br /&gt;+ /models/players/TOSklingon3/head.md3&lt;br /&gt;+ /models/players/TOSklingon3/head_default.skin&lt;br /&gt;+ /models/players/TOSklingon3/klingon3_face.jpg&lt;br /&gt;+ /models/players/TOSklingon3/klingon3_head.jpg&lt;br /&gt;+ /models/players/TOSklingon3/patch.jpg&lt;br /&gt;+ /models/players/TOSklingon4&lt;br /&gt;+ /models/players/TOSklingon4/head.md3&lt;br /&gt;+ /models/players/TOSklingon4/head_default.skin&lt;br /&gt;+ /models/players/TOSklingon4/klingon4_face.jpg&lt;br /&gt;+ /models/players/TOSklingon4/klingon4_face2.jpg&lt;br /&gt;+ /models/players/TOSklingon4/klingon4_head.jpg&lt;br /&gt;+ /models/players/TOSklingon5&lt;br /&gt;+ /models/players/TOSklingon5/head.md3&lt;br /&gt;+ /models/players/TOSklingon5/head_default.skin&lt;br /&gt;+ /models/players/TOSklingon5/klingon5_face.jpg&lt;br /&gt;+ /models/players/TOSklingon5/klingon5_head.jpg&lt;br /&gt;+ /models/players/TOSklingon6&lt;br /&gt;+ /models/players/TOSklingon6/head.md3&lt;br /&gt;+ /models/players/TOSklingon6/head_default.skin&lt;br /&gt;+ /models/players/TOSklingon6/klingon6_face.jpg&lt;br /&gt;+ /models/players/TOSklingon6/klingon6_head.jpg&lt;br /&gt;+ /models/players/TOSklingon7&lt;br /&gt;+ /models/players/TOSklingon7/hair.jpg&lt;br /&gt;+ /models/players/TOSklingon7/head.md3&lt;br /&gt;+ /models/players/TOSklingon7/head_default.skin&lt;br /&gt;+ /models/players/TOSklingon7/klingon7_head.jpg&lt;br /&gt;+ /models/players/TOSklingon8&lt;br /&gt;+ /models/players/TOSklingon8/head.md3&lt;br /&gt;+ /models/players/TOSklingon8/head_default.skin&lt;br /&gt;+ /models/players/TOSklingon8/klingon8_face.jpg&lt;br /&gt;+ /models/players/TOSklingon8/klingon8_head.jpg&lt;br /&gt;+ /models/players/TOSklingon9&lt;br /&gt;+ /models/players/TOSklingon9/head.md3&lt;br /&gt;+ /models/players/TOSklingon9/head_default.skin&lt;br /&gt;+ /models/players/TOSklingon9/klingon_face9.jpg&lt;br /&gt;+ /models/players/TOSklingon9/klingon_head9.jpg&lt;br /&gt;+ /models/players/TOSKlingons&lt;br /&gt;+ /models/players/TOSKlingons/animation.cfg&lt;br /&gt;+ /models/players/TOSKlingons/gleam.jpg&lt;br /&gt;+ /models/players/TOSKlingons/klingon_legs.jpg&lt;br /&gt;+ /models/players/TOSKlingons/klingon_torsosilver.jpg&lt;br /&gt;+ /models/players/TOSKlingons/lower.mdr&lt;br /&gt;+ /models/players/TOSKlingons/lower_default.skin&lt;br /&gt;+ /models/players/TOSKlingons/upper.mdr&lt;br /&gt;+ /models/players/TOSKlingons/upper_default.skin&lt;br /&gt;+ /models/players/TOSKlingons/upper_kor.skin&lt;br /&gt;+ /models/powerups/trek/armor_shard.md3&lt;br /&gt;+ /models/powerups/trek/colt_ammo.jpg&lt;br /&gt;+ /models/powerups/trek/darkmetal.jpg&lt;br /&gt;+ /models/powerups/trek/detpak.md3&lt;br /&gt;+ /models/powerups/trek/detpak_body.tga&lt;br /&gt;+ /models/powerups/trek/detpak_ends.tga&lt;br /&gt;+ /models/powerups/trek/flyer.md3&lt;br /&gt;+ /models/powerups/trek/glauncher_ammo.md3&lt;br /&gt;+ /models/powerups/trek/head.jpg&lt;br /&gt;+ /models/powerups/trek/helmet.jpg&lt;br /&gt;+ /models/powerups/trek/helmet2.jpg&lt;br /&gt;+ /models/powerups/trek/helmet3.jpg&lt;br /&gt;+ /models/powerups/trek/helmet4.jpg&lt;br /&gt;+ /models/powerups/trek/helmetears.jpg&lt;br /&gt;+ /models/powerups/trek/hypo_double.md3&lt;br /&gt;+ /models/powerups/trek/hypo_single.md3&lt;br /&gt;+ /models/powerups/trek/imod_ammo.md3&lt;br /&gt;+ /models/powerups/trek/imod_glow.tga&lt;br /&gt;+ /models/powerups/trek/imod_glow_b.jpg&lt;br /&gt;+ /models/powerups/trek/imod_glow_c.jpg&lt;br /&gt;+ /models/powerups/trek/inv_bulbs.jpg&lt;br /&gt;+ /models/powerups/trek/inv_top.jpg&lt;br /&gt;+ /models/powerups/trek/lightmetal.jpg&lt;br /&gt;+ /models/powerups/trek/medusan.jpg&lt;br /&gt;+ /models/powerups/trek/med_kit.md3&lt;br /&gt;+ /models/powerups/trek/photon_grenade_ammo.jpg&lt;br /&gt;+ /models/powerups/trek/prifle_ammo.md3&lt;br /&gt;+ /models/powerups/trek/quad_damage.md3&lt;br /&gt;+ /models/powerups/trek/quad_damage_1.md3&lt;br /&gt;+ /models/powerups/trek/regen.md3&lt;br /&gt;+ /models/powerups/trek/rifle_ammo.jpg&lt;br /&gt;+ /models/powerups/trek/scavenger_ammo.md3&lt;br /&gt;+ /models/powerups/trek/spheremetal.jpg&lt;br /&gt;+ /models/powerups/trek/spheremetal1.jpg&lt;br /&gt;+ /models/powerups/trek/spheremetal2.jpg&lt;br /&gt;+ /models/powerups/trek/spheremetal3.jpg&lt;br /&gt;+ /models/powerups/trek/tetrion_ammo.md3&lt;br /&gt;+ /models/powerups/trek/top_head.jpg&lt;br /&gt;+ /models/powerups/trek/torpedo.md3&lt;br /&gt;+ /models/powerups/trek/torpedo_1.md3&lt;br /&gt;+ /models/powerups/trek/TOSpad.jpg&lt;br /&gt;+ /models/powerups/trek/tosphaserrifle_ammo.jpg&lt;br /&gt;+ /models/powerups/trek/transporter.md3&lt;br /&gt;+ /models/powerups/trek/transporter_1.md3&lt;br /&gt;+ /models/powerups/trek/transred.jpg&lt;br /&gt;+ /models/weapons2/crossbow&lt;br /&gt;+ /models/weapons2/crossbow/argan_gun.jpg&lt;br /&gt;+ /models/weapons2/crossbow/crossbow_w.md3&lt;br /&gt;+ /models/weapons2/imod&lt;br /&gt;+ /models/weapons2/imod/argan_energy_weapon.jpg&lt;br /&gt;+ /models/weapons2/imod/imod2_w.md3&lt;br /&gt;+ /models/weapons2/phaser&lt;br /&gt;+ /models/weapons2/phaser/muzzle.jpg&lt;br /&gt;+ /models/weapons2/phaser/muzzle2.jpg&lt;br /&gt;+ /models/weapons2/phaser/muzzle3.jpg&lt;br /&gt;+ /models/weapons2/phaser/phaser.md3&lt;br /&gt;+ /models/weapons2/phaser/phaser_flash.md3&lt;br /&gt;+ /models/weapons2/phaser/phaser_flash2.md3&lt;br /&gt;+ /models/weapons2/phaser/phaser_hand.md3&lt;br /&gt;+ /models/weapons2/phaser/phaser_w.md3&lt;br /&gt;+ /models/weapons2/phaser/phaser_w_1.md3&lt;br /&gt;+ /models/weapons2/prifle&lt;br /&gt;+ /models/weapons2/prifle/flash.jpg&lt;br /&gt;+ /models/weapons2/prifle/flashles.jpg&lt;br /&gt;+ /models/weapons2/prifle/hand.jpg&lt;br /&gt;+ /models/weapons2/prifle/lhands.jpg&lt;br /&gt;+ /models/weapons2/prifle/oldprifle.md3&lt;br /&gt;+ /models/weapons2/prifle/prifle.md3&lt;br /&gt;+ /models/weapons2/prifle/prifle_flash.md3&lt;br /&gt;+ /models/weapons2/prifle/prifle_shot2.jpg&lt;br /&gt;+ /models/weapons2/prifle/prifle_w.md3&lt;br /&gt;+ /models/weapons2/prifle/prifle_w_1.md3&lt;br /&gt;+ /models/weapons2/prifle/tosphaser.jpg&lt;br /&gt;+ /models/weapons2/proton&lt;br /&gt;+ /models/weapons2/proton/argan_remote.jpg&lt;br /&gt;+ /models/weapons2/proton/med_buttons.jpg&lt;br /&gt;+ /models/weapons2/proton/test.md3&lt;br /&gt;+ /models/weapons2/proton/test_w.md3&lt;br /&gt;+ /models/weapons2/scavenger&lt;br /&gt;+ /models/weapons2/scavenger/flash.jpg&lt;br /&gt;+ /models/weapons2/scavenger/flash2a.jpg&lt;br /&gt;+ /models/weapons2/scavenger/flash2b.jpg&lt;br /&gt;+ /models/weapons2/scavenger/rbolt2.jpg&lt;br /&gt;+ /models/weapons2/scavenger/scavenger.md3&lt;br /&gt;+ /models/weapons2/scavenger/scavenger_hand.md3&lt;br /&gt;+ /models/weapons2/scavenger/scavenger_w.md3&lt;br /&gt;+ /models/weapons2/scavenger/scavenger_w.qc&lt;br /&gt;+ /models/weapons2/scavenger/scavenger_w_1.md3&lt;br /&gt;+ /models/weapons2/scavenger/tos_klingon_disruptor.jpg&lt;br /&gt;+ /models/weapons2/scavenger/tos_klingon_disruptor_rifle.jpg&lt;br /&gt;+ /models/weapons2/stasis&lt;br /&gt;+ /models/weapons2/stasis/karatearm.jpg&lt;br /&gt;+ /models/weapons2/stasis/stasis.md3&lt;br /&gt;+ /models/weapons2/tos_communicator&lt;br /&gt;+ /models/weapons2/tos_communicator/tos_comm_grille.tga&lt;br /&gt;+ /models/weapons2/tos_padd&lt;br /&gt;+ /models/weapons2/tos_padd/pen.md3&lt;br /&gt;+ /models/weapons2/tos_padd/tospadd.jpg&lt;br /&gt;+ /models/weapons2/tos_padd/tos_padd.md3&lt;br /&gt;+ /models/weapons2/tpd&lt;br /&gt;+ /models/weapons2/tpd/tos_klingon_disruptor.jpg&lt;br /&gt;+ /models/weapons2/tpd/tpd.md3&lt;br /&gt;+ /models/weapons2/tpd/tpd_barrel.md3&lt;br /&gt;+ /models/weapons2/tpd/tpd_flash.md3&lt;br /&gt;+ /models/weapons2/tpd/tpd_flash2.md3&lt;br /&gt;+ /models/weapons2/tpd/tpd_hand.md3&lt;br /&gt;+ /models/weapons2/tpd/tpd_w.md3&lt;br /&gt;+ /models/weapons2/tpd/tpd_w_1.md3&lt;br /&gt;+ /models/weapons2/tricorder&lt;br /&gt;+ /models/weapons2/tricorder/lights_1.JPG&lt;br /&gt;+ /models/weapons2/tricorder/lights_2.JPG&lt;br /&gt;+ /models/weapons2/tricorder/lights_3.JPG&lt;br /&gt;+ /models/weapons2/tricorder/lights_base.JPG&lt;br /&gt;+ /models/weapons2/tricorder/silver.jpg&lt;br /&gt;+ /models/weapons2/tricorder/tricorder.md3&lt;br /&gt;+ /models/weapons2/tricorder/tricorder_w.md3&lt;br /&gt;+ /models/weapons2/tricord_2&lt;br /&gt;+ /models/weapons2/tricord_2/hand.jpg&lt;br /&gt;+ /music/ent2&lt;br /&gt;+ /music/ent2/ent2_1.mp3&lt;br /&gt;+ /music/ent2/ent2_2.mp3&lt;br /&gt;+ /real_scripts/aedeck1&lt;br /&gt;+ /real_scripts/aedeck1/extra.pre&lt;br /&gt;+ /real_scripts/aedeck5_6&lt;br /&gt;+ /real_scripts/aedeck5_6/extra.pre&lt;br /&gt;+ /real_scripts/ent2&lt;br /&gt;+ /real_scripts/ent2/both_dead1.IBI&lt;br /&gt;+ /real_scripts/ent2/both_dead1.txt&lt;br /&gt;+ /real_scripts/ent2/both_dead2.IBI&lt;br /&gt;+ /real_scripts/ent2/both_dead2.txt&lt;br /&gt;+ /real_scripts/ent2/both_deadbackward1.IBI&lt;br /&gt;+ /real_scripts/ent2/both_deadbackward1.txt&lt;br /&gt;+ /real_scripts/ent2/both_deadbackward2.IBI&lt;br /&gt;+ /real_scripts/ent2/both_deadbackward2.txt&lt;br /&gt;+ /real_scripts/ent2/both_deadforward1.IBI&lt;br /&gt;+ /real_scripts/ent2/both_deadforward1.txt&lt;br /&gt;+ /real_scripts/ent2/both_deadforward2.IBI&lt;br /&gt;+ /real_scripts/ent2/both_deadforward2.txt&lt;br /&gt;+ /real_scripts/ent2/both_lyingdead.IBI&lt;br /&gt;+ /real_scripts/ent2/both_lyingdead.txt&lt;br /&gt;+ /real_scripts/ent2/cartwrightbridge.IBI&lt;br /&gt;+ /real_scripts/ent2/cartwrightbridge.txt&lt;br /&gt;+ /real_scripts/ent2/chkd5.IBI&lt;br /&gt;+ /real_scripts/ent2/chkd5.txt&lt;br /&gt;+ /real_scripts/ent2/chkd6.IBI&lt;br /&gt;+ /real_scripts/ent2/chkd6.txt&lt;br /&gt;+ /real_scripts/ent2/closebox.IBI&lt;br /&gt;+ /real_scripts/ent2/closebox.txt&lt;br /&gt;+ /real_scripts/ent2/closedrawer.IBI&lt;br /&gt;+ /real_scripts/ent2/closedrawer.txt&lt;br /&gt;+ /real_scripts/ent2/dead1.IBI&lt;br /&gt;+ /real_scripts/ent2/dead1.txt&lt;br /&gt;+ /real_scripts/ent2/dead2.IBI&lt;br /&gt;+ /real_scripts/ent2/dead2.txt&lt;br /&gt;+ /real_scripts/ent2/dead3.IBI&lt;br /&gt;+ /real_scripts/ent2/dead3.txt&lt;br /&gt;+ /real_scripts/ent2/dead4.IBI&lt;br /&gt;+ /real_scripts/ent2/dead4.txt&lt;br /&gt;+ /real_scripts/ent2/deadcrewman1.IBI&lt;br /&gt;+ /real_scripts/ent2/deadcrewman1.txt&lt;br /&gt;+ /real_scripts/ent2/deadcrewman2.IBI&lt;br /&gt;+ /real_scripts/ent2/deadcrewman2.txt&lt;br /&gt;+ /real_scripts/ent2/deadcrewman3.IBI&lt;br /&gt;+ /real_scripts/ent2/deadcrewman3.txt&lt;br /&gt;+ /real_scripts/ent2/dead_security1.IBI&lt;br /&gt;+ /real_scripts/ent2/dead_security2.IBI&lt;br /&gt;+ /real_scripts/ent2/deck5spawn.IBI&lt;br /&gt;+ /real_scripts/ent2/deck5spawn.txt&lt;br /&gt;+ /real_scripts/ent2/deck5tb.IBI&lt;br /&gt;+ /real_scripts/ent2/deck5tb.txt&lt;br /&gt;+ /real_scripts/ent2/deck6spawn.IBI&lt;br /&gt;+ /real_scripts/ent2/deck6spawn.txt&lt;br /&gt;+ /real_scripts/ent2/deck6tb.IBI&lt;br /&gt;+ /real_scripts/ent2/deck6tb.txt&lt;br /&gt;+ /real_scripts/ent2/dress.IBI&lt;br /&gt;+ /real_scripts/ent2/dress.txt&lt;br /&gt;+ /real_scripts/ent2/extra.pre&lt;br /&gt;+ /real_scripts/ent2/grabcom.IBI&lt;br /&gt;+ /real_scripts/ent2/grabcom.txt&lt;br /&gt;+ /real_scripts/ent2/helm.IBI&lt;br /&gt;+ /real_scripts/ent2/helm.txt&lt;br /&gt;+ /real_scripts/ent2/level_start.IBI&lt;br /&gt;+ /real_scripts/ent2/level_start.txt&lt;br /&gt;+ /real_scripts/ent2/lift.IBI&lt;br /&gt;+ /real_scripts/ent2/lift.txt&lt;br /&gt;+ /real_scripts/ent2/normal1.IBI&lt;br /&gt;+ /real_scripts/ent2/normal1.txt&lt;br /&gt;+ /real_scripts/ent2/normal2.IBI&lt;br /&gt;+ /real_scripts/ent2/normal2.txt&lt;br /&gt;+ /real_scripts/ent2/normal3.IBI&lt;br /&gt;+ /real_scripts/ent2/normal3.txt&lt;br /&gt;+ /real_scripts/ent2/normal4.IBI&lt;br /&gt;+ /real_scripts/ent2/normal4.txt&lt;br /&gt;+ /real_scripts/ent2/openbox.IBI&lt;br /&gt;+ /real_scripts/ent2/openbox.txt&lt;br /&gt;+ /real_scripts/ent2/opendrawer.IBI&lt;br /&gt;+ /real_scripts/ent2/opendrawer.txt&lt;br /&gt;+ /real_scripts/ent2/opening.IBI&lt;br /&gt;+ /real_scripts/ent2/opening.txt&lt;br /&gt;+ /real_scripts/ent2/spawn.IBI&lt;br /&gt;+ /real_scripts/ent2/spawn.txt&lt;br /&gt;+ /real_scripts/ent2/spock.IBI&lt;br /&gt;+ /real_scripts/ent2/spock.txt&lt;br /&gt;+ /real_scripts/ent2/swim_skin.IBI&lt;br /&gt;+ /real_scripts/ent2/swim_skin.txt&lt;br /&gt;+ /real_scripts/ent2/test.IBI&lt;br /&gt;+ /real_scripts/ent2/test.txt&lt;br /&gt;+ /real_scripts/ent2/tricorder.IBI&lt;br /&gt;+ /real_scripts/ent2/tricorder.txt&lt;br /&gt;+ /real_scripts/ent2/weapons.IBI&lt;br /&gt;+ /real_scripts/ent2/weapons.txt&lt;br /&gt;~ /scripts/AE.shader&lt;br /&gt;+ /scripts/argans.shader&lt;br /&gt;+ /scripts/argan_surface.shader&lt;br /&gt;+ /scripts/disruptor.shader&lt;br /&gt;+ /scripts/engine.arena&lt;br /&gt;~ /scripts/gfx.shader&lt;br /&gt;+ /scripts/hydrospray.shader&lt;br /&gt;+ /scripts/klingons.shader&lt;br /&gt;+ /scripts/mress.shader&lt;br /&gt;+ /scripts/phaserIalt.shader&lt;br /&gt;+ /scripts/plastic.shader&lt;br /&gt;+ /scripts/shaderlist.txt&lt;br /&gt;+ /scripts/tosweapons.shader&lt;br /&gt;+ /scripts/towel.shader&lt;br /&gt;+ /scripts/tricorder.shader&lt;br /&gt;+ /scripts/turboport.shader&lt;br /&gt;+ /scripts/weapons.shader&lt;br /&gt;+ /sound/voice/chekov&lt;br /&gt;+ /sound/voice/chekov/misc&lt;br /&gt;+ /sound/voice/chekov/misc/busy1.mp3&lt;br /&gt;+ /sound/voice/chekov/misc/busy2.mp3&lt;br /&gt;+ /sound/voice/chekov/misc/busy3.mp3&lt;br /&gt;+ /sound/voice/chekov/misc/death1.mp3&lt;br /&gt;+ /sound/voice/chekov/misc/death2.mp3&lt;br /&gt;+ /sound/voice/chekov/misc/death3.mp3&lt;br /&gt;+ /sound/voice/chekov/misc/fall1.mp3&lt;br /&gt;+ /sound/voice/chekov/misc/ff_1a.mp3&lt;br /&gt;+ /sound/voice/chekov/misc/ff_1b.mp3&lt;br /&gt;+ /sound/voice/chekov/misc/ff_1c.mp3&lt;br /&gt;+ /sound/voice/chekov/misc/greeting1.mp3&lt;br /&gt;+ /sound/voice/chekov/misc/greeting2.mp3&lt;br /&gt;+ /sound/voice/chekov/misc/greeting3.mp3&lt;br /&gt;+ /sound/voice/chekov/misc/jump1.mp3&lt;br /&gt;+ /sound/voice/chekov/misc/pain25.mp3&lt;br /&gt;+ /sound/voice/chekov/misc/pain50.mp3&lt;br /&gt;+ /sound/voice/chekov/misc/pain75.mp3&lt;br /&gt;+ /sound/voice/chekov/misc/pain100.mp3&lt;br /&gt;+ /sound/voice/chekov/misc/response1.mp3&lt;br /&gt;+ /sound/voice/chekov/misc/response2.mp3&lt;br /&gt;+ /sound/voice/chekov/misc/response3.mp3&lt;br /&gt;+ /sound/voice/chekov/misc/taunt1.mp3&lt;br /&gt;+ /sound/voice/chekov/misc/taunt2.mp3&lt;br /&gt;+ /sound/voice/chekov/misc/taunt3.mp3&lt;br /&gt;+ /sound/voice/chekov/misc/taunt4.mp3&lt;br /&gt;+ /sound/voice/chekov/misc/taunt5.mp3&lt;br /&gt;+ /sound/voice/computer&lt;br /&gt;+ /sound/voice/computer/misc&lt;br /&gt;+ /sound/voice/computer/misc/chakotay.mp3&lt;br /&gt;+ /sound/voice/computer/misc/doctor.mp3&lt;br /&gt;+ /sound/voice/computer/misc/emhdoctor.mp3&lt;br /&gt;+ /sound/voice/computer/misc/janeway.mp3&lt;br /&gt;+ /sound/voice/computer/misc/kim.mp3&lt;br /&gt;+ /sound/voice/computer/misc/neelix.mp3&lt;br /&gt;+ /sound/voice/computer/misc/paris.mp3&lt;br /&gt;+ /sound/voice/computer/misc/seven.mp3&lt;br /&gt;+ /sound/voice/computer/misc/torres.mp3&lt;br /&gt;+ /sound/voice/computer/misc/tuvok.mp3&lt;br /&gt;+ /sound/voice/computer/tour&lt;br /&gt;+ /sound/voice/computer/tour/deck1.mp3&lt;br /&gt;+ /sound/voice/computer/tour/deck5.mp3&lt;br /&gt;+ /sound/voice/computer/tour/deck6.mp3&lt;br /&gt;+ /sound/voice/computer/tour/deck7.mp3&lt;br /&gt;+ /sound/voice/computer/tour/deck8.mp3&lt;br /&gt;+ /sound/voice/ent2&lt;br /&gt;+ /sound/voice/ent2/Kirk&lt;br /&gt;+ /sound/voice/ent2/Kirk/communicator.mp3&lt;br /&gt;+ /sound/voice/ent2/Kirk/dead1.mp3&lt;br /&gt;+ /sound/voice/ent2/Kirk/dead2.mp3&lt;br /&gt;+ /sound/voice/ent2/Kirk/dead3.mp3&lt;br /&gt;+ /sound/voice/ent2/Kirk/dead4.mp3&lt;br /&gt;+ /sound/voice/ent2/Kirk/helm1.mp3&lt;br /&gt;+ /sound/voice/ent2/Kirk/helm1a.mp3&lt;br /&gt;+ /sound/voice/ent2/Kirk/helm2.mp3&lt;br /&gt;+ /sound/voice/ent2/Kirk/nocomm.mp3&lt;br /&gt;+ /sound/voice/ent2/Kirk/normal1.mp3&lt;br /&gt;+ /sound/voice/ent2/Kirk/normal1.wav&lt;br /&gt;+ /sound/voice/ent2/Kirk/normal2.mp3&lt;br /&gt;+ /sound/voice/ent2/Kirk/normal2.wav&lt;br /&gt;+ /sound/voice/ent2/Kirk/normal3.mp3&lt;br /&gt;+ /sound/voice/ent2/Kirk/normal3.wav&lt;br /&gt;+ /sound/voice/ent2/Kirk/normal4.mp3&lt;br /&gt;+ /sound/voice/ent2/Kirk/normal4.wav&lt;br /&gt;+ /sound/voice/ent2/Kirk/spock1.mp3&lt;br /&gt;+ /sound/voice/ent2/Kirk/spock1.wav&lt;br /&gt;+ /sound/voice/ent2/Kirk/spock2.mp3&lt;br /&gt;+ /sound/voice/ent2/Kirk/spock2.wav&lt;br /&gt;+ /sound/voice/ent2/Kirk/tricorder.mp3&lt;br /&gt;+ /sound/voice/ent2/Kirk/tricorder2.mp3&lt;br /&gt;+ /sound/voice/ent2/Kirk/tricorder3.mp3&lt;br /&gt;+ /sound/voice/ent2/Kirk/voiceover1.mp3&lt;br /&gt;+ /sound/voice/ent2/Kirk/voiceover2.mp3&lt;br /&gt;+ /sound/voice/ent2/Kirk/voiceover3.mp3&lt;br /&gt;+ /sound/voice/ent2/Kirk/voiceover4.mp3&lt;br /&gt;+ /sound/voice/ent2/Kirk/weapons.mp3&lt;br /&gt;+ /sound/voice/fischer&lt;br /&gt;+ /sound/voice/fischer/misc&lt;br /&gt;+ /sound/voice/fischer/misc/blocked1.mp3&lt;br /&gt;+ /sound/voice/fischer/misc/blocked2.mp3&lt;br /&gt;+ /sound/voice/fischer/misc/blocked3.mp3&lt;br /&gt;+ /sound/voice/fischer/misc/busy1.mp3&lt;br /&gt;+ /sound/voice/fischer/misc/busy2.mp3&lt;br /&gt;+ /sound/voice/fischer/misc/busy3.mp3&lt;br /&gt;+ /sound/voice/fischer/misc/death1.mp3&lt;br /&gt;+ /sound/voice/fischer/misc/death2.mp3&lt;br /&gt;+ /sound/voice/fischer/misc/excuse me.mp3&lt;br /&gt;+ /sound/voice/fischer/misc/ff_1a.mp3&lt;br /&gt;+ /sound/voice/fischer/misc/ff_1b.mp3&lt;br /&gt;+ /sound/voice/fischer/misc/ff_1c.mp3&lt;br /&gt;+ /sound/voice/fischer/misc/ff_2a.mp3&lt;br /&gt;+ /sound/voice/fischer/misc/ff_2b.mp3&lt;br /&gt;+ /sound/voice/fischer/misc/ff_2c.mp3&lt;br /&gt;+ /sound/voice/fischer/misc/ff_3a.mp3&lt;br /&gt;+ /sound/voice/fischer/misc/ff_3b.mp3&lt;br /&gt;+ /sound/voice/fischer/misc/ff_3c.mp3&lt;br /&gt;+ /sound/voice/fischer/misc/greeting1.mp3&lt;br /&gt;+ /sound/voice/fischer/misc/greeting2.mp3&lt;br /&gt;+ /sound/voice/fischer/misc/greeting3.mp3&lt;br /&gt;+ /sound/voice/fischer/misc/jump1.mp3&lt;br /&gt;+ /sound/voice/fischer/misc/pain25.mp3&lt;br /&gt;+ /sound/voice/fischer/misc/pain50.mp3&lt;br /&gt;+ /sound/voice/fischer/misc/pain75.mp3&lt;br /&gt;+ /sound/voice/fischer/misc/pain100.mp3&lt;br /&gt;+ /sound/voice/fischer/misc/response1.mp3&lt;br /&gt;+ /sound/voice/fischer/misc/response2.mp3&lt;br /&gt;+ /sound/voice/fischer/misc/response3.mp3&lt;br /&gt;+ /sound/voice/fischer/misc/taunt1.mp3&lt;br /&gt;+ /sound/voice/fischer/misc/taunt2.mp3&lt;br /&gt;+ /sound/voice/fischer/misc/taunt3.mp3&lt;br /&gt;+ /sound/voice/fischer/misc/taunt4.mp3&lt;br /&gt;+ /sound/voice/fischer/misc/taunt5.mp3&lt;br /&gt;+ /sound/voice/munro&lt;br /&gt;+ /sound/voice/munro/misc&lt;br /&gt;+ /sound/voice/munro/misc/busy1.mp3&lt;br /&gt;+ /sound/voice/munro/misc/busy2.mp3&lt;br /&gt;+ /sound/voice/munro/misc/busy3.mp3&lt;br /&gt;+ /sound/voice/munro/misc/death1.mp3&lt;br /&gt;+ /sound/voice/munro/misc/death2.mp3&lt;br /&gt;+ /sound/voice/munro/misc/death3.mp3&lt;br /&gt;+ /sound/voice/munro/misc/ff_1a.mp3&lt;br /&gt;+ /sound/voice/munro/misc/ff_1b.mp3&lt;br /&gt;+ /sound/voice/munro/misc/ff_1c.mp3&lt;br /&gt;+ /sound/voice/munro/misc/ff_2a.mp3&lt;br /&gt;+ /sound/voice/munro/misc/ff_2b.mp3&lt;br /&gt;+ /sound/voice/munro/misc/ff_2c.mp3&lt;br /&gt;+ /sound/voice/munro/misc/ff_3a.mp3&lt;br /&gt;+ /sound/voice/munro/misc/ff_3b.mp3&lt;br /&gt;+ /sound/voice/munro/misc/ff_3c.mp3&lt;br /&gt;+ /sound/voice/munro/misc/greeting1.mp3&lt;br /&gt;+ /sound/voice/munro/misc/greeting2.mp3&lt;br /&gt;+ /sound/voice/munro/misc/greeting3.mp3&lt;br /&gt;+ /sound/voice/munro/misc/lt.mp3&lt;br /&gt;+ /sound/voice/munro/misc/pain25.mp3&lt;br /&gt;+ /sound/voice/munro/misc/pain50.mp3&lt;br /&gt;+ /sound/voice/munro/misc/pain75.mp3&lt;br /&gt;+ /sound/voice/munro/misc/pain100.mp3&lt;br /&gt;+ /sound/voice/munro/misc/response1.mp3&lt;br /&gt;+ /sound/voice/munro/misc/response2.mp3&lt;br /&gt;+ /sound/voice/munro/misc/response3.mp3&lt;br /&gt;+ /sound/voice/munro/misc/Taunt1.mp3&lt;br /&gt;+ /sound/voice/munro/misc/Taunt2.mp3&lt;br /&gt;+ /sound/voice/munro/misc/Taunt3.mp3&lt;br /&gt;+ /sound/voice/munro/misc/Taunt4.mp3&lt;br /&gt;+ /sound/voice/munro/misc/Taunt5.mp3&lt;br /&gt;+ /sound/voice/scotty&lt;br /&gt;+ /sound/voice/scotty/misc&lt;br /&gt;+ /sound/voice/scotty/misc/busy1.mp3&lt;br /&gt;+ /sound/voice/scotty/misc/busy2.mp3&lt;br /&gt;+ /sound/voice/scotty/misc/busy3.mp3&lt;br /&gt;+ /sound/voice/scotty/misc/death1.mp3&lt;br /&gt;+ /sound/voice/scotty/misc/death2.mp3&lt;br /&gt;+ /sound/voice/scotty/misc/death3.mp3&lt;br /&gt;+ /sound/voice/scotty/misc/ff_1a.mp3&lt;br /&gt;+ /sound/voice/scotty/misc/ff_1b.mp3&lt;br /&gt;+ /sound/voice/scotty/misc/ff_1c.mp3&lt;br /&gt;+ /sound/voice/scotty/misc/ff_2a.mp3&lt;br /&gt;+ /sound/voice/scotty/misc/ff_2b.mp3&lt;br /&gt;+ /sound/voice/scotty/misc/ff_2c.mp3&lt;br /&gt;+ /sound/voice/scotty/misc/ff_3a.mp3&lt;br /&gt;+ /sound/voice/scotty/misc/ff_3b.mp3&lt;br /&gt;+ /sound/voice/scotty/misc/ff_3c.mp3&lt;br /&gt;+ /sound/voice/scotty/misc/greeting1.mp3&lt;br /&gt;+ /sound/voice/scotty/misc/greeting2.mp3&lt;br /&gt;+ /sound/voice/scotty/misc/greeting3.mp3&lt;br /&gt;+ /sound/voice/scotty/misc/response1.mp3&lt;br /&gt;+ /sound/voice/scotty/misc/response2.mp3&lt;br /&gt;+ /sound/voice/scotty/misc/response3.mp3&lt;br /&gt;+ /sound/voice/scotty/misc/taunt1.mp3&lt;br /&gt;+ /sound/voice/scotty/misc/taunt2.mp3&lt;br /&gt;+ /sound/voice/scotty/misc/taunt3.mp3&lt;br /&gt;+ /sound/voice/scotty/misc/taunt4.mp3&lt;br /&gt;+ /sound/voice/scotty/misc/taunt5.mp3&lt;br /&gt;+ /sound/voice/spock&lt;br /&gt;+ /sound/voice/spock/misc&lt;br /&gt;+ /sound/voice/spock/misc/blocked1.mp3&lt;br /&gt;+ /sound/voice/spock/misc/blocked2.mp3&lt;br /&gt;+ /sound/voice/spock/misc/blocked3.mp3&lt;br /&gt;+ /sound/voice/spock/misc/busy1.mp3&lt;br /&gt;+ /sound/voice/spock/misc/busy2.mp3&lt;br /&gt;+ /sound/voice/spock/misc/busy3.mp3&lt;br /&gt;+ /sound/voice/spock/misc/death1.mp3&lt;br /&gt;+ /sound/voice/spock/misc/death2.mp3&lt;br /&gt;+ /sound/voice/spock/misc/death3.mp3&lt;br /&gt;+ /sound/voice/spock/misc/fall1.mp3&lt;br /&gt;+ /sound/voice/spock/misc/ff_1a.mp3&lt;br /&gt;+ /sound/voice/spock/misc/ff_1b.mp3&lt;br /&gt;+ /sound/voice/spock/misc/ff_1c.mp3&lt;br /&gt;+ /sound/voice/spock/misc/ff_2a.mp3&lt;br /&gt;+ /sound/voice/spock/misc/ff_2b.mp3&lt;br /&gt;+ /sound/voice/spock/misc/ff_2c.mp3&lt;br /&gt;+ /sound/voice/spock/misc/ff_3a.mp3&lt;br /&gt;+ /sound/voice/spock/misc/ff_3b.mp3&lt;br /&gt;+ /sound/voice/spock/misc/ff_3c.mp3&lt;br /&gt;+ /sound/voice/spock/misc/greeting1.mp3&lt;br /&gt;+ /sound/voice/spock/misc/greeting2.mp3&lt;br /&gt;+ /sound/voice/spock/misc/greeting3.mp3&lt;br /&gt;+ /sound/voice/spock/misc/jump1.mp3&lt;br /&gt;+ /sound/voice/spock/misc/pain25.mp3&lt;br /&gt;+ /sound/voice/spock/misc/pain50.mp3&lt;br /&gt;+ /sound/voice/spock/misc/pain75.mp3&lt;br /&gt;+ /sound/voice/spock/misc/pain100.mp3&lt;br /&gt;+ /sound/voice/spock/misc/response1.mp3&lt;br /&gt;+ /sound/voice/spock/misc/response2.mp3&lt;br /&gt;+ /sound/voice/spock/misc/response3.mp3&lt;br /&gt;+ /textures/tos/anat2.jpg&lt;br /&gt;+ /textures/tos/ARMOURY.jpg&lt;br /&gt;+ /textures/tos/black.jpg&lt;br /&gt;~ /textures/tos/bluestrip.jpg&lt;br /&gt;+ /textures/tos/bluetable.jpg&lt;br /&gt;+ /textures/tos/books1.jpg&lt;br /&gt;+ /textures/tos/books2.jpg&lt;br /&gt;+ /textures/tos/border1.tga&lt;br /&gt;+ /textures/tos/bridge&lt;br /&gt;+ /textures/tos/bridge/P1.jpg&lt;br /&gt;+ /textures/tos/bridge/P1a.jpg&lt;br /&gt;+ /textures/tos/bridge/P1b.jpg&lt;br /&gt;+ /textures/tos/bridge/P1c.jpg&lt;br /&gt;+ /textures/tos/bridge/P2.jpg&lt;br /&gt;+ /textures/tos/bridge/P2a.jpg&lt;br /&gt;+ /textures/tos/bridge/P2b.jpg&lt;br /&gt;+ /textures/tos/bridge/P2c.jpg&lt;br /&gt;+ /textures/tos/bridge/P3.jpg&lt;br /&gt;+ /textures/tos/bridge/P3a.jpg&lt;br /&gt;+ /textures/tos/bridge/P3b.jpg&lt;br /&gt;+ /textures/tos/bridge/P4.jpg&lt;br /&gt;+ /textures/tos/bridge/P4a.jpg&lt;br /&gt;+ /textures/tos/bridge/P4b.jpg&lt;br /&gt;+ /textures/tos/bridge/P5.jpg&lt;br /&gt;+ /textures/tos/bridge/P5a.jpg&lt;br /&gt;+ /textures/tos/bridge/P5b.jpg&lt;br /&gt;+ /textures/tos/bridge/P6.jpg&lt;br /&gt;+ /textures/tos/bridge/P6a.jpg&lt;br /&gt;+ /textures/tos/bridge/P6b.jpg&lt;br /&gt;+ /textures/tos/bridge/P7.jpg&lt;br /&gt;+ /textures/tos/bridge/P7a.jpg&lt;br /&gt;+ /textures/tos/bridge/P7b.jpg&lt;br /&gt;+ /textures/tos/bridge/P8.jpg&lt;br /&gt;+ /textures/tos/bridge/P8a.jpg&lt;br /&gt;+ /textures/tos/bridge/P8b.jpg&lt;br /&gt;+ /textures/tos/briefing1.jpg&lt;br /&gt;+ /textures/tos/briefing2.jpg&lt;br /&gt;+ /textures/tos/COLTnameplate.jpg&lt;br /&gt;~ /textures/tos/ENGCONL.jpg&lt;br /&gt;~ /textures/tos/ENGCONR.jpg&lt;br /&gt;+ /textures/tos/engred_door.jpg&lt;br /&gt;+ /textures/tos/eng_off_plate.jpg&lt;br /&gt;+ /textures/tos/eng_section.jpg&lt;br /&gt;~ /textures/tos/ent_floor.jpg&lt;br /&gt;+ /textures/tos/ent_floor2.jpg&lt;br /&gt;+ /textures/tos/FISHnameplate.jpg&lt;br /&gt;+ /textures/tos/FOOD.jpg&lt;br /&gt;+ /textures/tos/FOOD2.jpg&lt;br /&gt;+ /textures/tos/FRAZERnameplate.jpg&lt;br /&gt;+ /textures/tos/GIOTTOnameplate.jpg&lt;br /&gt;+ /textures/tos/grey_door.jpg&lt;br /&gt;+ /textures/tos/hangar_deck_nameplate1.jpg&lt;br /&gt;+ /textures/tos/hangar_doors(1).tga&lt;br /&gt;+ /textures/tos/hangar_floor.tga&lt;br /&gt;+ /textures/tos/HORCKnameplate.jpg&lt;br /&gt;+ /textures/tos/k7floor.jpg&lt;br /&gt;~ /textures/tos/kirknameplate.jpg&lt;br /&gt;~ /textures/tos/kirktable.jpg&lt;br /&gt;~ /textures/tos/lowlightB.jpg&lt;br /&gt;~ /textures/tos/lowlightG.jpg&lt;br /&gt;~ /textures/tos/lowlightR.jpg&lt;br /&gt;~ /textures/tos/lowlightY.jpg&lt;br /&gt;+ /textures/tos/MBENGAnameplate.jpg&lt;br /&gt;+ /textures/tos/mccoymd_nameplate.jpg&lt;br /&gt;+ /textures/tos/McOY.tga&lt;br /&gt;+ /textures/tos/md3viewscreen.jpg&lt;br /&gt;+ /textures/tos/medplaque.jpg&lt;br /&gt;+ /textures/tos/medscanner_dead.jpg&lt;br /&gt;+ /textures/tos/med_panel.jpg&lt;br /&gt;+ /textures/tos/MILLINSnameplate.jpg&lt;br /&gt;~ /textures/tos/newscreen.jpg&lt;br /&gt;~ /textures/tos/newscreen2.jpg&lt;br /&gt;~ /textures/tos/newscreen3.jpg&lt;br /&gt;~ /textures/tos/newscreen4.jpg&lt;br /&gt;~ /textures/tos/newscreen6.jpg&lt;br /&gt;~ /textures/tos/newscreen7.jpg&lt;br /&gt;~ /textures/tos/newwall.jpg&lt;br /&gt;~ /textures/tos/newwall2.jpg&lt;br /&gt;+ /textures/tos/noadmittance_nameplate.jpg&lt;br /&gt;+ /textures/tos/offquarters_nameplate.jpg&lt;br /&gt;+ /textures/tos/pad.jpg&lt;br /&gt;+ /textures/tos/SCOTTYnameplate.jpg&lt;br /&gt;+ /textures/tos/SHUTTLEDOOR.jpg&lt;br /&gt;+ /textures/tos/shuttleframe.jpg&lt;br /&gt;+ /textures/tos/SICK.tga&lt;br /&gt;+ /textures/tos/sickbay_nameplate.jpg&lt;br /&gt;+ /textures/tos/storage1.jpg&lt;br /&gt;+ /textures/tos/storage2.jpg&lt;br /&gt;+ /textures/tos/SULUnameplate.jpg&lt;br /&gt;+ /textures/tos/surgerygreen.jpg&lt;br /&gt;+ /textures/tos/T1.jpg&lt;br /&gt;+ /textures/tos/TORKnameplate.jpg&lt;br /&gt;+ /textures/tos/TOSgrate1.tga&lt;br /&gt;+ /textures/tos/tranglow.jpg&lt;br /&gt;+ /textures/tos/transcan_view.jpg&lt;br /&gt;+ /textures/tos/transgray.jpg&lt;br /&gt;+ /textures/tos/TRANSPANEL.jpg&lt;br /&gt;+ /textures/tos/TRANSPANELlit.jpg&lt;br /&gt;+ /textures/tos/transwall.jpg&lt;br /&gt;+ /textures/tos/transwall2.jpg&lt;br /&gt;+ /textures/tos/turbomaint.jpg&lt;br /&gt;+ /textures/tos/turboport_lit.jpg&lt;br /&gt;~ /textures/tos/UHURAnameplate.jpg&lt;br /&gt;~ /textures/tos/VIEWLIGHT.tga&lt;br /&gt;~ /textures/tos/VIEWLIGHT2.tga&lt;br /&gt;~ /textures/tos/VIEWLIGHT3.tga&lt;br /&gt;~ /textures/tos/WALL.jpg&lt;br /&gt;~ /textures/tos/WALLTOP.jpg&lt;br /&gt;+ /textures/tos/warning_automatic_nameplate.jpg&lt;br /&gt;+ /textures/tos/yellow_door.jpg&lt;br /&gt;+ /textures/TOSsecurity/screen5.jpg&lt;br /&gt;+ /textures/tos_incident/nulllite.jpg&lt;br /&gt;</description><link>https://websvn.starfleethq.de/revision.php?repname=sthq.argas&amp;path=%2Ftrunk%2Freal_scripts%2Fent2%2Fchkd6.txt&amp;rev=8&amp;peg=47</link><guid>https://websvn.starfleethq.de/revision.php?repname=sthq.argas&amp;path=%2Ftrunk%2Freal_scripts%2Fent2%2Fchkd6.txt&amp;rev=8&amp;peg=47</guid></item>
</channel></rss>