<?xml version="1.0" encoding="utf-8"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>sthq.gbs &#x2013; /trunk/models/char/stammheim.tik</title><description>WebSVN RSS feed &#x2013; sthq.gbs</description><lastBuildDate>Thu, 02 Jul 2026 14:32:09 +0000</lastBuildDate><generator>WebSVN 2.6.1</generator><language>de</language><link>https://websvn.starfleethq.de/log.php?repname=sthq.gbs&amp;path=%2Ftrunk%2Fmodels%2Fchar%2Fstammheim.tik&amp;max=40&amp;peg=860</link><atom:link href="https://websvn.starfleethq.de/rss.php?path=%2Ftrunk%2Fmodels%2Fchar%2Fstammheim.tik&amp;peg=860&amp;repname=sthq.gbs" rel="self" type="application/rss+xml" />
<item><pubDate>Thu, 01 Feb 2007 19:06:12 +0000</pubDate><dc:creator>Avenger</dc:creator><title>Revision 855 – All changes by Chriss: Added 2 Secret Ships. Added Door ...</title><description>&lt;div&gt;&lt;strong&gt;Avenger – 9 Veränderte Dateien&lt;/strong&gt;&lt;br/&gt;All changes by Chriss:&lt;br /&gt;
Added 2 Secret Ships.&lt;br /&gt;
Added Door Targetname. -&gt; $baydoor&lt;br /&gt;
Added a few area Textures on some doors. -&gt; FPS Boost&lt;br /&gt;
Added Patrol Pathes. -&gt; For soliders to patrol.&lt;br /&gt;
Added a few triggers, some for console sounds.&lt;br /&gt;
Added animations thread for $dancer1.&lt;br /&gt;
Added tons of info_pathnodes.&lt;br /&gt;
Added tons of sound_speakers for console and door use sounds.&lt;br /&gt;
Added Archtypes, but not fully working (see below).&lt;br /&gt;
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Changed a few Clip Tetures into Movement Textures. -&gt; It is better to use them.&lt;br /&gt;
Changed enviorment positions, on some boxes. -&gt; Better placed there.&lt;br /&gt;
Changed Actors Positions and angles. -&gt; They are now facing the player, or comming from behind.&lt;br /&gt;
Changed Actor names. -&gt; Better overview.&lt;br /&gt;
Changed Romulan Solider AI. -&gt; Allowed them to patrol. (P_RomM11_Rebel_DisruptorPistol_Core.st)&lt;br /&gt;
Changed a few Hint Textures, made them to area. -&gt; More effient in this chase.&lt;br /&gt;
Changed info_pathnode positions. -&gt; Redurced the actors stuck.&lt;br /&gt;
Changed sound_speaker from Federation sounds to Romulan Sounds&lt;br /&gt;
Changed Level Normal and Action Musics (this is the final Level, we need a good sound, not that boring one we had).&lt;br /&gt;
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Removed a million useless sound_speakers. -&gt; FPS Boost&lt;br /&gt;
Removed a million Clip Textures. -&gt; They Made No sence.&lt;br /&gt;
Removed a few Forcefields on empty cells. -&gt; FPS Boost&lt;br /&gt;
Removed a few Hint Textures. -&gt; They are no longer Required here.&lt;br /&gt;
---&lt;br /&gt;
Locked $baydoor on worldsetup.&lt;br /&gt;
Locked $cell_door on worldsetup.&lt;br /&gt;
---&lt;br /&gt;
Fixed Textures missalign (one left).&lt;br /&gt;
---&lt;br /&gt;
Coudn&apos;t manage the Archtype Description.&lt;/div&gt;+ /trunk/ai/RomM10&lt;br /&gt;+ /trunk/ai/RomM11&lt;br /&gt;~ /trunk/loc/deu/ui/3monthslater.urc&lt;br /&gt;~ /trunk/loc/Eng/stringresource/gbs.loc&lt;br /&gt;~ /trunk/maps/map9.map&lt;br /&gt;~ /trunk/maps/map9.scr&lt;br /&gt;+ /trunk/models/aidata/romulan-m11-rebel-pistol-aidata.tik&lt;br /&gt;~ /trunk/models/char/stammheim.tik&lt;br /&gt;+ /trunk/music/map9.mus&lt;br /&gt;</description><link>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2Ftrunk%2Fmodels%2Fchar%2Fstammheim.tik&amp;rev=855&amp;peg=860</link><guid>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2Ftrunk%2Fmodels%2Fchar%2Fstammheim.tik&amp;rev=855&amp;peg=860</guid></item>
<item><pubDate>Sat, 11 Nov 2006 10:18:38 +0000</pubDate><dc:creator>lars</dc:creator><title>Revision 824 – current version moved to trunk</title><description>&lt;div&gt;&lt;strong&gt;lars – 44 Veränderte Dateien&lt;/strong&gt;&lt;br/&gt;current version moved to trunk&lt;/div&gt;x /ai&lt;br /&gt;x /cams&lt;br /&gt;x /docs&lt;br /&gt;x /gbs1.ico&lt;br /&gt;x /gbs2.ico&lt;br /&gt;x /GBS2a.ico&lt;br /&gt;x /gbs3.ico&lt;br /&gt;x /gbs4.ico&lt;br /&gt;x /gbs5.ico&lt;br /&gt;x /global&lt;br /&gt;x /loc&lt;br /&gt;x /maps&lt;br /&gt;x /models&lt;br /&gt;x /movies&lt;br /&gt;x /music&lt;br /&gt;x /shaders&lt;br /&gt;x /sound&lt;br /&gt;x /textures&lt;br /&gt;+ /trunk/ai &lt;i&gt;(copied from /ai@821)&lt;/i&gt;&lt;br /&gt;+ /trunk/cams &lt;i&gt;(copied from /cams@821)&lt;/i&gt;&lt;br /&gt;+ /trunk/docs &lt;i&gt;(copied from /docs@821)&lt;/i&gt;&lt;br /&gt;+ /trunk/gbs1.ico &lt;i&gt;(copied from /gbs1.ico@821)&lt;/i&gt;&lt;br /&gt;+ /trunk/gbs2.ico &lt;i&gt;(copied from /gbs2.ico@821)&lt;/i&gt;&lt;br /&gt;+ /trunk/GBS2a.ico &lt;i&gt;(copied from /GBS2a.ico@821)&lt;/i&gt;&lt;br /&gt;+ /trunk/gbs3.ico &lt;i&gt;(copied from /gbs3.ico@821)&lt;/i&gt;&lt;br /&gt;+ /trunk/gbs4.ico &lt;i&gt;(copied from /gbs4.ico@821)&lt;/i&gt;&lt;br /&gt;+ /trunk/gbs5.ico &lt;i&gt;(copied from /gbs5.ico@821)&lt;/i&gt;&lt;br /&gt;+ /trunk/global &lt;i&gt;(copied from /global@821)&lt;/i&gt;&lt;br /&gt;+ /trunk/loc &lt;i&gt;(copied from /loc@821)&lt;/i&gt;&lt;br /&gt;+ /trunk/maps &lt;i&gt;(copied from /maps@821)&lt;/i&gt;&lt;br /&gt;/trunk/maps/map2.map &lt;i&gt;(copied from /maps/map2.map@823)&lt;/i&gt;&lt;br /&gt;/trunk/maps/map2.scr &lt;i&gt;(copied from /maps/map2.scr@823)&lt;/i&gt;&lt;br /&gt;/trunk/maps/map3b.map &lt;i&gt;(copied from /maps/map3b.map@823)&lt;/i&gt;&lt;br /&gt;/trunk/maps/map3b.scr &lt;i&gt;(copied from /maps/map3b.scr@823)&lt;/i&gt;&lt;br /&gt;/trunk/maps/map4.map &lt;i&gt;(copied from /maps/map4.map@823)&lt;/i&gt;&lt;br /&gt;/trunk/maps/map5.map &lt;i&gt;(copied from /maps/map5.map@823)&lt;/i&gt;&lt;br /&gt;/trunk/maps/map8.map &lt;i&gt;(copied from /maps/map8.map@823)&lt;/i&gt;&lt;br /&gt;/trunk/maps/map9.map &lt;i&gt;(copied from /maps/map9.map@823)&lt;/i&gt;&lt;br /&gt;+ /trunk/models &lt;i&gt;(copied from /models@821)&lt;/i&gt;&lt;br /&gt;+ /trunk/movies &lt;i&gt;(copied from /movies@821)&lt;/i&gt;&lt;br /&gt;+ /trunk/music &lt;i&gt;(copied from /music@821)&lt;/i&gt;&lt;br /&gt;+ /trunk/shaders &lt;i&gt;(copied from /shaders@821)&lt;/i&gt;&lt;br /&gt;+ /trunk/sound &lt;i&gt;(copied from /sound@821)&lt;/i&gt;&lt;br /&gt;+ /trunk/textures &lt;i&gt;(copied from /textures@821)&lt;/i&gt;&lt;br /&gt;</description><link>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2Ftrunk%2Fmodels%2Fchar%2Fstammheim.tik&amp;rev=824&amp;peg=860</link><guid>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2Ftrunk%2Fmodels%2Fchar%2Fstammheim.tik&amp;rev=824&amp;peg=860</guid></item>
<item><pubDate>Thu, 24 Mar 2005 13:32:38 +0000</pubDate><dc:creator>argyle</dc:creator><title>Revision 685 – Special char for Stammheim, identical to merc tiki file, except ...</title><description>&lt;div&gt;&lt;strong&gt;argyle – 1 Veränderte Dateien&lt;/strong&gt;&lt;br/&gt;Special char for Stammheim, identical to merc tiki file, except for the AI data which contains the default weapon.&lt;/div&gt;+ /models/char/stammheim.tik&lt;br /&gt;</description><link>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2Ftrunk%2Fmodels%2Fchar%2Fstammheim.tik&amp;rev=685&amp;peg=860</link><guid>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2Ftrunk%2Fmodels%2Fchar%2Fstammheim.tik&amp;rev=685&amp;peg=860</guid></item>
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