<?xml version="1.0" encoding="utf-8"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>sthq.gbs &#x2013; /trunk/maps/map3.scr</title><description>WebSVN RSS feed &#x2013; sthq.gbs</description><lastBuildDate>Thu, 02 Jul 2026 11:43:51 +0000</lastBuildDate><generator>WebSVN 2.6.1</generator><language>de</language><link>https://websvn.starfleethq.de/log.php?repname=sthq.gbs&amp;path=%2Ftrunk%2Fmaps%2Fmap3.scr&amp;max=40&amp;peg=881</link><atom:link href="https://websvn.starfleethq.de/rss.php?path=%2Ftrunk%2Fmaps%2Fmap3.scr&amp;peg=881&amp;repname=sthq.gbs" rel="self" type="application/rss+xml" />
<item><pubDate>Sun, 08 Apr 2007 21:58:18 +0000</pubDate><dc:creator>lars</dc:creator><title>Revision 880 – * Added the &quot;svn:keywords&quot; property * made the cinematics in ...</title><description>&lt;div&gt;&lt;strong&gt;lars – 34 Veränderte Dateien&lt;/strong&gt;&lt;br/&gt;* Added the &quot;svn:keywords&quot; property&lt;br /&gt;
* made the cinematics in map2 abortable&lt;br /&gt;
* fixed some minor errors&lt;/div&gt;~ /trunk/maps/attackplayer.scr&lt;br /&gt;~ /trunk/maps/beta_ending.map&lt;br /&gt;~ /trunk/maps/beta_ending.scr&lt;br /&gt;~ /trunk/maps/curve.pfb&lt;br /&gt;~ /trunk/maps/door.pfb&lt;br /&gt;~ /trunk/maps/GBS_Dojo.map&lt;br /&gt;~ /trunk/maps/gbs_dojo.scr&lt;br /&gt;~ /trunk/maps/gbs_zoo.map&lt;br /&gt;~ /trunk/maps/gbs_zoo.scr&lt;br /&gt;~ /trunk/maps/lift.pfb&lt;br /&gt;~ /trunk/maps/map1.map&lt;br /&gt;~ /trunk/maps/map1.scr&lt;br /&gt;~ /trunk/maps/map2.map&lt;br /&gt;~ /trunk/maps/map2.scr&lt;br /&gt;~ /trunk/maps/map3.map&lt;br /&gt;~ /trunk/maps/map3.scr&lt;br /&gt;~ /trunk/maps/map3b.map&lt;br /&gt;~ /trunk/maps/map3b.scr&lt;br /&gt;~ /trunk/maps/map4.map&lt;br /&gt;~ /trunk/maps/map4.scr&lt;br /&gt;~ /trunk/maps/map5.map&lt;br /&gt;~ /trunk/maps/map5.scr&lt;br /&gt;~ /trunk/maps/map6.map&lt;br /&gt;~ /trunk/maps/map6.scr&lt;br /&gt;~ /trunk/maps/map7.map&lt;br /&gt;~ /trunk/maps/map7.scr&lt;br /&gt;~ /trunk/maps/map8.map&lt;br /&gt;~ /trunk/maps/map8.scr&lt;br /&gt;~ /trunk/maps/map9.map&lt;br /&gt;~ /trunk/maps/map9.scr&lt;br /&gt;~ /trunk/maps/map10.map&lt;br /&gt;~ /trunk/maps/map10.scr&lt;br /&gt;~ /trunk/maps/straight.pfb&lt;br /&gt;~ /trunk/maps/tjun.pfb&lt;br /&gt;</description><link>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2Ftrunk%2Fmaps%2Fmap3.scr&amp;rev=880&amp;peg=881</link><guid>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2Ftrunk%2Fmaps%2Fmap3.scr&amp;rev=880&amp;peg=881</guid></item>
<item><pubDate>Tue, 13 Feb 2007 22:19:03 +0000</pubDate><dc:creator>Avenger</dc:creator><title>Revision 871 – map3: resized attack trigger, to make sure securities open fire, ...</title><description>&lt;div&gt;&lt;strong&gt;Avenger – 3 Veränderte Dateien&lt;/strong&gt;&lt;br/&gt;map3: resized attack trigger, to make sure securities open fire, removed redundant script entry.&lt;br /&gt;
map4: added screen showing ad for colony 7&lt;/div&gt;~ /trunk/maps/map3.map&lt;br /&gt;~ /trunk/maps/map3.scr&lt;br /&gt;~ /trunk/maps/map4.map&lt;br /&gt;</description><link>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2Ftrunk%2Fmaps%2Fmap3.scr&amp;rev=871&amp;peg=881</link><guid>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2Ftrunk%2Fmaps%2Fmap3.scr&amp;rev=871&amp;peg=881</guid></item>
<item><pubDate>Mon, 12 Feb 2007 23:56:23 +0000</pubDate><dc:creator>Avenger</dc:creator><title>Revision 868 – changed engineering console to make it fit with map5. made ...</title><description>&lt;div&gt;&lt;strong&gt;Avenger – 2 Veränderte Dateien&lt;/strong&gt;&lt;br/&gt;changed engineering console to make it fit with map5. made attack trigger untriggerable from beginning. otherwise trigger_once has already been fired and is useless, when needed. cleaned up carpet texture in corridors.&lt;/div&gt;~ /trunk/maps/map3.map&lt;br /&gt;~ /trunk/maps/map3.scr&lt;br /&gt;</description><link>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2Ftrunk%2Fmaps%2Fmap3.scr&amp;rev=868&amp;peg=881</link><guid>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2Ftrunk%2Fmaps%2Fmap3.scr&amp;rev=868&amp;peg=881</guid></item>
<item><pubDate>Mon, 12 Feb 2007 19:37:05 +0000</pubDate><dc:creator>lars</dc:creator><title>Revision 867 – added a trigger which lets the security team attack you</title><description>&lt;div&gt;&lt;strong&gt;lars – 2 Veränderte Dateien&lt;/strong&gt;&lt;br/&gt;added a trigger which lets the security team attack you&lt;/div&gt;~ /trunk/maps/map3.map&lt;br /&gt;~ /trunk/maps/map3.scr&lt;br /&gt;</description><link>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2Ftrunk%2Fmaps%2Fmap3.scr&amp;rev=867&amp;peg=881</link><guid>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2Ftrunk%2Fmaps%2Fmap3.scr&amp;rev=867&amp;peg=881</guid></item>
<item><pubDate>Sun, 11 Feb 2007 00:18:07 +0000</pubDate><dc:creator>lars</dc:creator><title>Revision 864 – got the cinematic working again.</title><description>&lt;div&gt;&lt;strong&gt;lars – 2 Veränderte Dateien&lt;/strong&gt;&lt;br/&gt;got the cinematic working again.&lt;/div&gt;~ /trunk/maps/map3.map&lt;br /&gt;~ /trunk/maps/map3.scr&lt;br /&gt;</description><link>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2Ftrunk%2Fmaps%2Fmap3.scr&amp;rev=864&amp;peg=881</link><guid>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2Ftrunk%2Fmaps%2Fmap3.scr&amp;rev=864&amp;peg=881</guid></item>
<item><pubDate>Sun, 04 Feb 2007 20:27:55 +0000</pubDate><dc:creator>lars</dc:creator><title>Revision 862 – made some minor adjustments</title><description>&lt;div&gt;&lt;strong&gt;lars – 2 Veränderte Dateien&lt;/strong&gt;&lt;br/&gt;made some minor adjustments&lt;/div&gt;~ /trunk/maps/map3.map&lt;br /&gt;~ /trunk/maps/map3.scr&lt;br /&gt;</description><link>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2Ftrunk%2Fmaps%2Fmap3.scr&amp;rev=862&amp;peg=881</link><guid>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2Ftrunk%2Fmaps%2Fmap3.scr&amp;rev=862&amp;peg=881</guid></item>
<item><pubDate>Sun, 04 Feb 2007 12:13:28 +0000</pubDate><dc:creator>lars</dc:creator><title>Revision 860 – added tags for the console in the secret room on ...</title><description>&lt;div&gt;&lt;strong&gt;lars – 87 Veränderte Dateien&lt;/strong&gt;&lt;br/&gt;added tags for the console in the secret room on map2&lt;br /&gt;
made Lt. Lee speak in Map3&lt;br /&gt;
some images were missing&lt;br /&gt;
some changed sound files&lt;/div&gt;~ /trunk/loc/deu/sound/dialog/map03/Illia/cargobay3.mp3&lt;br /&gt;~ /trunk/loc/deu/sound/dialog/map03/Illia/vacuum.mp3&lt;br /&gt;~ /trunk/loc/deu/stringresource/gbs.loc&lt;br /&gt;+ /trunk/loc/deu/sysimg&lt;br /&gt;+ /trunk/loc/deu/sysimg/hud&lt;br /&gt;+ /trunk/loc/deu/sysimg/hud/inventory&lt;br /&gt;+ /trunk/loc/deu/sysimg/hud/inventory/0.dds&lt;br /&gt;+ /trunk/loc/deu/sysimg/hud/inventory/1.dds&lt;br /&gt;+ /trunk/loc/deu/sysimg/hud/inventory/2.dds&lt;br /&gt;+ /trunk/loc/deu/sysimg/hud/inventory/3.dds&lt;br /&gt;+ /trunk/loc/deu/sysimg/hud/inventory/4.dds&lt;br /&gt;+ /trunk/loc/deu/sysimg/hud/inventory/5.dds&lt;br /&gt;+ /trunk/loc/deu/sysimg/hud/inventory/6.dds&lt;br /&gt;+ /trunk/loc/deu/sysimg/hud/inventory/7.dds&lt;br /&gt;+ /trunk/loc/deu/sysimg/hud/inventory/8.dds&lt;br /&gt;+ /trunk/loc/deu/sysimg/hud/inventory/9.dds&lt;br /&gt;+ /trunk/loc/deu/sysimg/hud/inventory/arc-launcher-bkg.dds&lt;br /&gt;+ /trunk/loc/deu/sysimg/hud/inventory/assault-rifle-bkg.dds&lt;br /&gt;+ /trunk/loc/deu/sysimg/hud/inventory/batleth-bkg.dds&lt;br /&gt;+ /trunk/loc/deu/sysimg/hud/inventory/bkg.dds&lt;br /&gt;+ /trunk/loc/deu/sysimg/hud/inventory/comp-rifle-bkg.dds&lt;br /&gt;+ /trunk/loc/deu/sysimg/hud/inventory/disruptor-bkg.dds&lt;br /&gt;+ /trunk/loc/deu/sysimg/hud/inventory/empty-bkg.dds&lt;br /&gt;+ /trunk/loc/deu/sysimg/hud/inventory/enh-comp-rifle-bkg.dds&lt;br /&gt;+ /trunk/loc/deu/sysimg/hud/inventory/grenade-launcher-bkg.dds&lt;br /&gt;+ /trunk/loc/deu/sysimg/hud/inventory/i-mod-bkg.dds&lt;br /&gt;+ /trunk/loc/deu/sysimg/hud/inventory/phaser-bkg.dds&lt;br /&gt;+ /trunk/loc/deu/sysimg/hud/inventory/phaser-stx-bkg.dds&lt;br /&gt;+ /trunk/loc/deu/sysimg/hud/inventory/quantum-burst-bkg.dds&lt;br /&gt;+ /trunk/loc/deu/sysimg/hud/inventory/rom-rad-gun-bkg.dds&lt;br /&gt;+ /trunk/loc/deu/sysimg/hud/inventory/select-bars.dds&lt;br /&gt;+ /trunk/loc/deu/sysimg/hud/inventory/select.dds&lt;br /&gt;+ /trunk/loc/deu/sysimg/hud/inventory/sniper-rifle-bkg.dds&lt;br /&gt;+ /trunk/loc/deu/sysimg/hud/inventory/staff-bkg.dds&lt;br /&gt;+ /trunk/loc/deu/sysimg/hud/inventory/tetryon-bkg.dds&lt;br /&gt;+ /trunk/loc/deu/sysimg/hud/inventory/tricorder-bkg.dds&lt;br /&gt;+ /trunk/loc/deu/sysimg/hud/inventory/tricorder-rom-bkg.dds&lt;br /&gt;+ /trunk/loc/deu/sysimg/hud/inventory/tricorder-stx-bkg.dds&lt;br /&gt;+ /trunk/loc/deu/sysimg/hud/mission_objective&lt;br /&gt;+ /trunk/loc/deu/sysimg/hud/mission_objective/active.dds&lt;br /&gt;+ /trunk/loc/deu/sysimg/hud/mission_objective/cleared.dds&lt;br /&gt;+ /trunk/loc/deu/sysimg/hud/mission_objective/failed.dds&lt;br /&gt;+ /trunk/loc/deu/sysimg/hud/mission_objective/objectives_update.dds&lt;br /&gt;+ /trunk/loc/deu/sysimg/language_label.dds&lt;br /&gt;~ /trunk/loc/Eng/stringresource/gbs.loc&lt;br /&gt;+ /trunk/loc/Eng/sysimg&lt;br /&gt;+ /trunk/loc/Eng/sysimg/hud&lt;br /&gt;+ /trunk/loc/Eng/sysimg/hud/inventory&lt;br /&gt;+ /trunk/loc/Eng/sysimg/hud/inventory/0.dds&lt;br /&gt;+ /trunk/loc/Eng/sysimg/hud/inventory/1.dds&lt;br /&gt;+ /trunk/loc/Eng/sysimg/hud/inventory/2.dds&lt;br /&gt;+ /trunk/loc/Eng/sysimg/hud/inventory/3.dds&lt;br /&gt;+ /trunk/loc/Eng/sysimg/hud/inventory/4.dds&lt;br /&gt;+ /trunk/loc/Eng/sysimg/hud/inventory/5.dds&lt;br /&gt;+ /trunk/loc/Eng/sysimg/hud/inventory/6.dds&lt;br /&gt;+ /trunk/loc/Eng/sysimg/hud/inventory/7.dds&lt;br /&gt;+ /trunk/loc/Eng/sysimg/hud/inventory/8.dds&lt;br /&gt;+ /trunk/loc/Eng/sysimg/hud/inventory/9.dds&lt;br /&gt;+ /trunk/loc/Eng/sysimg/hud/inventory/arc-launcher-bkg.dds&lt;br /&gt;+ /trunk/loc/Eng/sysimg/hud/inventory/assault-rifle-bkg.dds&lt;br /&gt;+ /trunk/loc/Eng/sysimg/hud/inventory/batleth-bkg.dds&lt;br /&gt;+ /trunk/loc/Eng/sysimg/hud/inventory/bkg.dds&lt;br /&gt;+ /trunk/loc/Eng/sysimg/hud/inventory/comp-rifle-bkg.dds&lt;br /&gt;+ /trunk/loc/Eng/sysimg/hud/inventory/disruptor-bkg.dds&lt;br /&gt;+ /trunk/loc/Eng/sysimg/hud/inventory/empty-bkg.dds&lt;br /&gt;+ /trunk/loc/Eng/sysimg/hud/inventory/enh-comp-rifle-bkg.dds&lt;br /&gt;+ /trunk/loc/Eng/sysimg/hud/inventory/grenade-launcher-bkg.dds&lt;br /&gt;+ /trunk/loc/Eng/sysimg/hud/inventory/i-mod-bkg.dds&lt;br /&gt;+ /trunk/loc/Eng/sysimg/hud/inventory/phaser-bkg.dds&lt;br /&gt;+ /trunk/loc/Eng/sysimg/hud/inventory/phaser-stx-bkg.dds&lt;br /&gt;+ /trunk/loc/Eng/sysimg/hud/inventory/quantum-burst-bkg.dds&lt;br /&gt;+ /trunk/loc/Eng/sysimg/hud/inventory/rom-rad-gun-bkg.dds&lt;br /&gt;+ /trunk/loc/Eng/sysimg/hud/inventory/select-bars.dds&lt;br /&gt;+ /trunk/loc/Eng/sysimg/hud/inventory/select.dds&lt;br /&gt;+ /trunk/loc/Eng/sysimg/hud/inventory/sniper-rifle-bkg.dds&lt;br /&gt;+ /trunk/loc/Eng/sysimg/hud/inventory/staff-bkg.dds&lt;br /&gt;+ /trunk/loc/Eng/sysimg/hud/inventory/tetryon-bkg.dds&lt;br /&gt;+ /trunk/loc/Eng/sysimg/hud/inventory/tricorder-bkg.dds&lt;br /&gt;+ /trunk/loc/Eng/sysimg/hud/inventory/tricorder-rom-bkg.dds&lt;br /&gt;+ /trunk/loc/Eng/sysimg/hud/inventory/tricorder-stx-bkg.dds&lt;br /&gt;+ /trunk/loc/Eng/sysimg/hud/mission_objective&lt;br /&gt;+ /trunk/loc/Eng/sysimg/hud/mission_objective/active.dds&lt;br /&gt;+ /trunk/loc/Eng/sysimg/hud/mission_objective/cleared.dds&lt;br /&gt;+ /trunk/loc/Eng/sysimg/hud/mission_objective/failed.dds&lt;br /&gt;+ /trunk/loc/Eng/sysimg/hud/mission_objective/objectives_update.dds&lt;br /&gt;+ /trunk/loc/Eng/sysimg/language_label.dds&lt;br /&gt;~ /trunk/maps/map3.scr&lt;br /&gt;</description><link>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2Ftrunk%2Fmaps%2Fmap3.scr&amp;rev=860&amp;peg=881</link><guid>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2Ftrunk%2Fmaps%2Fmap3.scr&amp;rev=860&amp;peg=881</guid></item>
<item><pubDate>Sun, 04 Feb 2007 11:51:04 +0000</pubDate><dc:creator>lars</dc:creator><title>Revision 859 – changed some models to the correct values tried to make ...</title><description>&lt;div&gt;&lt;strong&gt;lars – 7 Veränderte Dateien&lt;/strong&gt;&lt;br/&gt;changed some models to the correct values&lt;br /&gt;
tried to make archeType around the console in the secret room on map2 work and failed&lt;br /&gt;
&lt;br /&gt;
left to do: let the security chief speak on map3&lt;/div&gt;~ /trunk/maps/map2.map&lt;br /&gt;~ /trunk/maps/map2.scr&lt;br /&gt;~ /trunk/maps/map3.map&lt;br /&gt;~ /trunk/maps/map3.scr&lt;br /&gt;~ /trunk/maps/map4.map&lt;br /&gt;~ /trunk/maps/map4.scr&lt;br /&gt;~ /trunk/maps/map5.map&lt;br /&gt;</description><link>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2Ftrunk%2Fmaps%2Fmap3.scr&amp;rev=859&amp;peg=881</link><guid>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2Ftrunk%2Fmaps%2Fmap3.scr&amp;rev=859&amp;peg=881</guid></item>
<item><pubDate>Sat, 20 Jan 2007 16:59:57 +0000</pubDate><dc:creator>lars</dc:creator><title>Revision 845 – player is now being attacked, if spotted in the sickbay ...</title><description>&lt;div&gt;&lt;strong&gt;lars – 3 Veränderte Dateien&lt;/strong&gt;&lt;br/&gt;player is now being attacked, if spotted in the sickbay office. All doors get locked.&lt;br /&gt;
corrected some minor errors&lt;/div&gt;~ /trunk/maps/map3.scr&lt;br /&gt;~ /trunk/maps/map3b.map&lt;br /&gt;~ /trunk/maps/map3b.scr&lt;br /&gt;</description><link>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2Ftrunk%2Fmaps%2Fmap3.scr&amp;rev=845&amp;peg=881</link><guid>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2Ftrunk%2Fmaps%2Fmap3.scr&amp;rev=845&amp;peg=881</guid></item>
<item><pubDate>Sat, 13 Jan 2007 22:01:15 +0000</pubDate><dc:creator>lars</dc:creator><title>Revision 843 – security team should attack player now</title><description>&lt;div&gt;&lt;strong&gt;lars – 2 Veränderte Dateien&lt;/strong&gt;&lt;br/&gt;security team should attack player now&lt;/div&gt;x /trunk/global/defaultoptions.cfg&lt;br /&gt;~ /trunk/maps/map3.scr&lt;br /&gt;</description><link>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2Ftrunk%2Fmaps%2Fmap3.scr&amp;rev=843&amp;peg=881</link><guid>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2Ftrunk%2Fmaps%2Fmap3.scr&amp;rev=843&amp;peg=881</guid></item>
<item><pubDate>Thu, 04 Jan 2007 03:47:22 +0000</pubDate><dc:creator>ticknswisted</dc:creator><title>Revision 842 – Map3, multiple adjustments, fixed player able to jump over npc ...</title><description>&lt;div&gt;&lt;strong&gt;ticknswisted – 2 Veränderte Dateien&lt;/strong&gt;&lt;br/&gt;Map3, multiple adjustments, fixed player able to jump over npc and gain access to engineering, engineering brushwork 50% adjusted, placed hint brushes in different positions&lt;/div&gt;~ /trunk/maps/map3.map&lt;br /&gt;~ /trunk/maps/map3.scr&lt;br /&gt;</description><link>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2Ftrunk%2Fmaps%2Fmap3.scr&amp;rev=842&amp;peg=881</link><guid>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2Ftrunk%2Fmaps%2Fmap3.scr&amp;rev=842&amp;peg=881</guid></item>
<item><pubDate>Sat, 30 Dec 2006 21:27:53 +0000</pubDate><dc:creator>Avenger</dc:creator><title>Revision 839 – fixed several texture missalignment and similar issues. problems left: security ...</title><description>&lt;div&gt;&lt;strong&gt;Avenger – 2 Veränderte Dateien&lt;/strong&gt;&lt;br/&gt;fixed several texture missalignment and similar issues. problems left: security team does not attack player, reason unknown&lt;/div&gt;~ /trunk/maps/map3.map&lt;br /&gt;~ /trunk/maps/map3.scr&lt;br /&gt;</description><link>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2Ftrunk%2Fmaps%2Fmap3.scr&amp;rev=839&amp;peg=881</link><guid>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2Ftrunk%2Fmaps%2Fmap3.scr&amp;rev=839&amp;peg=881</guid></item>
<item><pubDate>Sat, 16 Dec 2006 21:49:57 +0000</pubDate><dc:creator>lars</dc:creator><title>Revision 832 – changed playing order</title><description>&lt;div&gt;&lt;strong&gt;lars – 1 Veränderte Dateien&lt;/strong&gt;&lt;br/&gt;changed playing order&lt;/div&gt;~ /trunk/maps/map3.scr&lt;br /&gt;</description><link>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2Ftrunk%2Fmaps%2Fmap3.scr&amp;rev=832&amp;peg=881</link><guid>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2Ftrunk%2Fmaps%2Fmap3.scr&amp;rev=832&amp;peg=881</guid></item>
<item><pubDate>Sat, 11 Nov 2006 10:18:38 +0000</pubDate><dc:creator>lars</dc:creator><title>Revision 824 – current version moved to trunk</title><description>&lt;div&gt;&lt;strong&gt;lars – 44 Veränderte Dateien&lt;/strong&gt;&lt;br/&gt;current version moved to trunk&lt;/div&gt;x /ai&lt;br /&gt;x /cams&lt;br /&gt;x /docs&lt;br /&gt;x /gbs1.ico&lt;br /&gt;x /gbs2.ico&lt;br /&gt;x /GBS2a.ico&lt;br /&gt;x /gbs3.ico&lt;br /&gt;x /gbs4.ico&lt;br /&gt;x /gbs5.ico&lt;br /&gt;x /global&lt;br /&gt;x /loc&lt;br /&gt;x /maps&lt;br /&gt;x /models&lt;br /&gt;x /movies&lt;br /&gt;x /music&lt;br /&gt;x /shaders&lt;br /&gt;x /sound&lt;br /&gt;x /textures&lt;br /&gt;+ /trunk/ai &lt;i&gt;(copied from /ai@821)&lt;/i&gt;&lt;br /&gt;+ /trunk/cams &lt;i&gt;(copied from /cams@821)&lt;/i&gt;&lt;br /&gt;+ /trunk/docs &lt;i&gt;(copied from /docs@821)&lt;/i&gt;&lt;br /&gt;+ /trunk/gbs1.ico &lt;i&gt;(copied from /gbs1.ico@821)&lt;/i&gt;&lt;br /&gt;+ /trunk/gbs2.ico &lt;i&gt;(copied from /gbs2.ico@821)&lt;/i&gt;&lt;br /&gt;+ /trunk/GBS2a.ico &lt;i&gt;(copied from /GBS2a.ico@821)&lt;/i&gt;&lt;br /&gt;+ /trunk/gbs3.ico &lt;i&gt;(copied from /gbs3.ico@821)&lt;/i&gt;&lt;br /&gt;+ /trunk/gbs4.ico &lt;i&gt;(copied from /gbs4.ico@821)&lt;/i&gt;&lt;br /&gt;+ /trunk/gbs5.ico &lt;i&gt;(copied from /gbs5.ico@821)&lt;/i&gt;&lt;br /&gt;+ /trunk/global &lt;i&gt;(copied from /global@821)&lt;/i&gt;&lt;br /&gt;+ /trunk/loc &lt;i&gt;(copied from /loc@821)&lt;/i&gt;&lt;br /&gt;+ /trunk/maps &lt;i&gt;(copied from /maps@821)&lt;/i&gt;&lt;br /&gt;/trunk/maps/map2.map &lt;i&gt;(copied from /maps/map2.map@823)&lt;/i&gt;&lt;br /&gt;/trunk/maps/map2.scr &lt;i&gt;(copied from /maps/map2.scr@823)&lt;/i&gt;&lt;br /&gt;/trunk/maps/map3b.map &lt;i&gt;(copied from /maps/map3b.map@823)&lt;/i&gt;&lt;br /&gt;/trunk/maps/map3b.scr &lt;i&gt;(copied from /maps/map3b.scr@823)&lt;/i&gt;&lt;br /&gt;/trunk/maps/map4.map &lt;i&gt;(copied from /maps/map4.map@823)&lt;/i&gt;&lt;br /&gt;/trunk/maps/map5.map &lt;i&gt;(copied from /maps/map5.map@823)&lt;/i&gt;&lt;br /&gt;/trunk/maps/map8.map &lt;i&gt;(copied from /maps/map8.map@823)&lt;/i&gt;&lt;br /&gt;/trunk/maps/map9.map &lt;i&gt;(copied from /maps/map9.map@823)&lt;/i&gt;&lt;br /&gt;+ /trunk/models &lt;i&gt;(copied from /models@821)&lt;/i&gt;&lt;br /&gt;+ /trunk/movies &lt;i&gt;(copied from /movies@821)&lt;/i&gt;&lt;br /&gt;+ /trunk/music &lt;i&gt;(copied from /music@821)&lt;/i&gt;&lt;br /&gt;+ /trunk/shaders &lt;i&gt;(copied from /shaders@821)&lt;/i&gt;&lt;br /&gt;+ /trunk/sound &lt;i&gt;(copied from /sound@821)&lt;/i&gt;&lt;br /&gt;+ /trunk/textures &lt;i&gt;(copied from /textures@821)&lt;/i&gt;&lt;br /&gt;</description><link>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2Ftrunk%2Fmaps%2Fmap3.scr&amp;rev=824&amp;peg=881</link><guid>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2Ftrunk%2Fmaps%2Fmap3.scr&amp;rev=824&amp;peg=881</guid></item>
<item><pubDate>Sun, 10 Sep 2006 11:12:18 +0000</pubDate><dc:creator>lars</dc:creator><title>Revision 804 – some new soundfiles for the Computer of the Atlantic + ...</title><description>&lt;div&gt;&lt;strong&gt;lars – 9 Veränderte Dateien&lt;/strong&gt;&lt;br/&gt;some new soundfiles for the Computer of the Atlantic + changes in the scripts&lt;/div&gt;+ /loc/deu/sound/dialog/map03/Computer&lt;br /&gt;+ /loc/deu/sound/dialog/map03/Computer/shutdown_init.mp3&lt;br /&gt;+ /loc/deu/sound/dialog/map03/Computer/shutdown_init.vlp&lt;br /&gt;+ /loc/deu/sound/dialog/map04/Computer/energy_restored.mp3&lt;br /&gt;+ /loc/deu/sound/dialog/map04/Computer/energy_restored.vlp&lt;br /&gt;+ /loc/deu/sound/dialog/map09/Stammheim/painsto.vlp&lt;br /&gt;+ /loc/Eng/sound/dialog/map03/Computer&lt;br /&gt;~ /maps/map3.scr&lt;br /&gt;~ /maps/map4.scr&lt;br /&gt;</description><link>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2Ftrunk%2Fmaps%2Fmap3.scr&amp;rev=804&amp;peg=881</link><guid>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2Ftrunk%2Fmaps%2Fmap3.scr&amp;rev=804&amp;peg=881</guid></item>
<item><pubDate>Mon, 08 Aug 2005 19:55:17 +0000</pubDate><dc:creator>hmm_cantdecide</dc:creator><title>Revision 755 – - Added red alert lighting - Changed security team to ...</title><description>&lt;div&gt;&lt;strong&gt;hmm_cantdecide – 4 Veränderte Dateien&lt;/strong&gt;&lt;br/&gt;- Added red alert lighting&lt;br /&gt;
- Changed security team to hide till needed&lt;br /&gt;
- Changed Moya to correct model&lt;br /&gt;
- Changed gas vents to always kill player&lt;br /&gt;
&lt;br /&gt;
- Corrected archetype for &quot;bails&quot; in gbs.loc&lt;br /&gt;
- Added male6 archetype to moya.tik&lt;/div&gt;~ /loc/Eng/stringresource/gbs.loc&lt;br /&gt;~ /maps/map3.map&lt;br /&gt;~ /maps/map3.scr&lt;br /&gt;~ /models/char/starfleet_moya.tik&lt;br /&gt;</description><link>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2Ftrunk%2Fmaps%2Fmap3.scr&amp;rev=755&amp;peg=881</link><guid>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2Ftrunk%2Fmaps%2Fmap3.scr&amp;rev=755&amp;peg=881</guid></item>
<item><pubDate>Sat, 06 Aug 2005 23:35:14 +0000</pubDate><dc:creator>hmm_cantdecide</dc:creator><title>Revision 754 – </title><description>&lt;div&gt;&lt;strong&gt;hmm_cantdecide – 2 Veränderte Dateien&lt;/strong&gt;&lt;br/&gt;&lt;/div&gt;~ /maps/map3.map&lt;br /&gt;~ /maps/map3.scr&lt;br /&gt;</description><link>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2Ftrunk%2Fmaps%2Fmap3.scr&amp;rev=754&amp;peg=881</link><guid>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2Ftrunk%2Fmaps%2Fmap3.scr&amp;rev=754&amp;peg=881</guid></item>
<item><pubDate>Fri, 25 Mar 2005 14:57:29 +0000</pubDate><dc:creator>lars</dc:creator><title>Revision 696 – first cinematic abortion works correct now</title><description>&lt;div&gt;&lt;strong&gt;lars – 1 Veränderte Dateien&lt;/strong&gt;&lt;br/&gt;first cinematic abortion works correct now&lt;/div&gt;~ /maps/map3.scr&lt;br /&gt;</description><link>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2Ftrunk%2Fmaps%2Fmap3.scr&amp;rev=696&amp;peg=881</link><guid>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2Ftrunk%2Fmaps%2Fmap3.scr&amp;rev=696&amp;peg=881</guid></item>
<item><pubDate>Sun, 13 Mar 2005 17:43:25 +0000</pubDate><dc:creator>argyle</dc:creator><title>Revision 679 – Can&apos;t remember what I changed. Probably nothing.</title><description>&lt;div&gt;&lt;strong&gt;argyle – 1 Veränderte Dateien&lt;/strong&gt;&lt;br/&gt;Can&apos;t remember what I changed. Probably nothing.&lt;/div&gt;~ /maps/map3.scr&lt;br /&gt;</description><link>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2Ftrunk%2Fmaps%2Fmap3.scr&amp;rev=679&amp;peg=881</link><guid>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2Ftrunk%2Fmaps%2Fmap3.scr&amp;rev=679&amp;peg=881</guid></item>
<item><pubDate>Sat, 12 Mar 2005 09:03:33 +0000</pubDate><dc:creator>argyle</dc:creator><title>Revision 675 – Splitted map3 and put the extra part Cortex created lately ...</title><description>&lt;div&gt;&lt;strong&gt;argyle – 2 Veränderte Dateien&lt;/strong&gt;&lt;br/&gt;Splitted map3 and put the extra part Cortex created lately in a seperate map (map3b)&lt;/div&gt;~ /maps/map3.map&lt;br /&gt;~ /maps/map3.scr&lt;br /&gt;</description><link>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2Ftrunk%2Fmaps%2Fmap3.scr&amp;rev=675&amp;peg=881</link><guid>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2Ftrunk%2Fmaps%2Fmap3.scr&amp;rev=675&amp;peg=881</guid></item>
<item><pubDate>Sun, 16 Jan 2005 18:37:53 +0000</pubDate><dc:creator>lars</dc:creator><title>Revision 660 – This should be better, I have not yet tested it.</title><description>&lt;div&gt;&lt;strong&gt;lars – 1 Veränderte Dateien&lt;/strong&gt;&lt;br/&gt;This should be better, I have not yet tested it.&lt;/div&gt;~ /maps/map3.scr&lt;br /&gt;</description><link>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2Ftrunk%2Fmaps%2Fmap3.scr&amp;rev=660&amp;peg=881</link><guid>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2Ftrunk%2Fmaps%2Fmap3.scr&amp;rev=660&amp;peg=881</guid></item>
<item><pubDate>Sat, 08 Jan 2005 13:02:08 +0000</pubDate><dc:creator>lars</dc:creator><title>Revision 659 – first cinematic abortable</title><description>&lt;div&gt;&lt;strong&gt;lars – 1 Veränderte Dateien&lt;/strong&gt;&lt;br/&gt;first cinematic abortable&lt;/div&gt;~ /maps/map3.scr&lt;br /&gt;</description><link>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2Ftrunk%2Fmaps%2Fmap3.scr&amp;rev=659&amp;peg=881</link><guid>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2Ftrunk%2Fmaps%2Fmap3.scr&amp;rev=659&amp;peg=881</guid></item>
<item><pubDate>Sat, 18 Dec 2004 19:18:38 +0000</pubDate><dc:creator>cortex</dc:creator><title>Revision 631 – New Version of Map3 - At Last</title><description>&lt;div&gt;&lt;strong&gt;cortex – 2 Veränderte Dateien&lt;/strong&gt;&lt;br/&gt;New Version of Map3 - At Last&lt;/div&gt;~ /maps/map3.map&lt;br /&gt;~ /maps/map3.scr&lt;br /&gt;</description><link>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2Ftrunk%2Fmaps%2Fmap3.scr&amp;rev=631&amp;peg=881</link><guid>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2Ftrunk%2Fmaps%2Fmap3.scr&amp;rev=631&amp;peg=881</guid></item>
<item><pubDate>Sat, 04 Sep 2004 20:46:30 +0000</pubDate><dc:creator>lars</dc:creator><title>Revision 564 – </title><description>&lt;div&gt;&lt;strong&gt;lars – 1 Veränderte Dateien&lt;/strong&gt;&lt;br/&gt;&lt;/div&gt;~ /maps/map3.scr&lt;br /&gt;</description><link>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2Ftrunk%2Fmaps%2Fmap3.scr&amp;rev=564&amp;peg=881</link><guid>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2Ftrunk%2Fmaps%2Fmap3.scr&amp;rev=564&amp;peg=881</guid></item>
<item><pubDate>Sat, 04 Sep 2004 20:45:00 +0000</pubDate><dc:creator>lars</dc:creator><title>Revision 563 – the secret sound should now be playing</title><description>&lt;div&gt;&lt;strong&gt;lars – 1 Veränderte Dateien&lt;/strong&gt;&lt;br/&gt;the secret sound should now be playing&lt;/div&gt;~ /maps/map3.scr&lt;br /&gt;</description><link>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2Ftrunk%2Fmaps%2Fmap3.scr&amp;rev=563&amp;peg=881</link><guid>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2Ftrunk%2Fmaps%2Fmap3.scr&amp;rev=563&amp;peg=881</guid></item>
<item><pubDate>Sat, 04 Sep 2004 12:50:39 +0000</pubDate><dc:creator>argyle</dc:creator><title>Revision 562 – Experimenting a bit further with dynamic lights</title><description>&lt;div&gt;&lt;strong&gt;argyle – 2 Veränderte Dateien&lt;/strong&gt;&lt;br/&gt;Experimenting a bit further with dynamic lights&lt;/div&gt;~ /maps/map3.map&lt;br /&gt;~ /maps/map3.scr&lt;br /&gt;</description><link>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2Ftrunk%2Fmaps%2Fmap3.scr&amp;rev=562&amp;peg=881</link><guid>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2Ftrunk%2Fmaps%2Fmap3.scr&amp;rev=562&amp;peg=881</guid></item>
<item><pubDate>Sat, 04 Sep 2004 11:47:37 +0000</pubDate><dc:creator>argyle</dc:creator><title>Revision 560 – * Changed beginning of engineering cinematic * Added music (including ...</title><description>&lt;div&gt;&lt;strong&gt;argyle – 2 Veränderte Dateien&lt;/strong&gt;&lt;br/&gt;* Changed beginning of engineering cinematic&lt;br /&gt;
* Added music (including &quot;action music&quot; after Illia is noticed)&lt;br /&gt;
* Removed Z-Fighting&lt;br /&gt;
* Removed trigger_levelchange, because it caused EF2 to crash. Also a &quot;Mission Accomplished&quot; screen appeared, which is really pointless when you haven&apos;t killed any enemies (0 enemies killed, 0 shots fired etc). We shouldn&apos;t use a screen like this for the mod, even when there has been fighting in the map, as it takes away some of the flow of the game.&lt;br /&gt;
* Fixed red alert panels&lt;/div&gt;~ /maps/map3.map&lt;br /&gt;~ /maps/map3.scr&lt;br /&gt;</description><link>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2Ftrunk%2Fmaps%2Fmap3.scr&amp;rev=560&amp;peg=881</link><guid>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2Ftrunk%2Fmaps%2Fmap3.scr&amp;rev=560&amp;peg=881</guid></item>
<item><pubDate>Thu, 26 Aug 2004 15:52:36 +0000</pubDate><dc:creator>lars</dc:creator><title>Revision 542 – levelchage now as in EF2</title><description>&lt;div&gt;&lt;strong&gt;lars – 2 Veränderte Dateien&lt;/strong&gt;&lt;br/&gt;levelchage now as in EF2&lt;/div&gt;~ /maps/map3.map&lt;br /&gt;~ /maps/map3.scr&lt;br /&gt;</description><link>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2Ftrunk%2Fmaps%2Fmap3.scr&amp;rev=542&amp;peg=881</link><guid>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2Ftrunk%2Fmaps%2Fmap3.scr&amp;rev=542&amp;peg=881</guid></item>
<item><pubDate>Thu, 05 Aug 2004 19:07:03 +0000</pubDate><dc:creator>lars</dc:creator><title>Revision 494 – corrected Mankell NPC taken away the weapons from the player</title><description>&lt;div&gt;&lt;strong&gt;lars – 5 Veränderte Dateien&lt;/strong&gt;&lt;br/&gt;corrected Mankell NPC&lt;br /&gt;
taken away the weapons from the player&lt;/div&gt;~ /maps/map2.map&lt;br /&gt;~ /maps/map2.scr&lt;br /&gt;~ /maps/map3.scr&lt;br /&gt;~ /maps/map4.scr&lt;br /&gt;~ /maps/map5.scr&lt;br /&gt;</description><link>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2Ftrunk%2Fmaps%2Fmap3.scr&amp;rev=494&amp;peg=881</link><guid>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2Ftrunk%2Fmaps%2Fmap3.scr&amp;rev=494&amp;peg=881</guid></item>
<item><pubDate>Thu, 05 Aug 2004 16:03:45 +0000</pubDate><dc:creator>lars</dc:creator><title>Revision 492 – &quot;attackplayer.scr&quot; can now be used to span romulan enemies (with ...</title><description>&lt;div&gt;&lt;strong&gt;lars – 4 Veränderte Dateien&lt;/strong&gt;&lt;br/&gt;&quot;attackplayer.scr&quot; can now be used to span romulan enemies (with the corresponding effect and sound) as well. AIShowGroup has a new parameter for that. This has to be set in order to work properly!&lt;/div&gt;~ /maps/attackplayer.scr&lt;br /&gt;~ /maps/map3.scr&lt;br /&gt;~ /maps/map4.scr&lt;br /&gt;~ /maps/map5.scr&lt;br /&gt;</description><link>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2Ftrunk%2Fmaps%2Fmap3.scr&amp;rev=492&amp;peg=881</link><guid>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2Ftrunk%2Fmaps%2Fmap3.scr&amp;rev=492&amp;peg=881</guid></item>
<item><pubDate>Sun, 25 Jul 2004 15:46:25 +0000</pubDate><dc:creator>lars</dc:creator><title>Revision 474 – please take care next time! On unix &quot;Map3.scr&quot; and &quot;map3.scr&quot; ...</title><description>&lt;div&gt;&lt;strong&gt;lars – 2 Veränderte Dateien&lt;/strong&gt;&lt;br/&gt;please take care next time! On unix &quot;Map3.scr&quot; and &quot;map3.scr&quot; are different files as opposed to Windows.&lt;br /&gt;
That&apos;s the reason for this action. Windows users had problems checking out the repository!&lt;/div&gt;x /maps/Map3.scr&lt;br /&gt;+ /maps/map3.scr &lt;i&gt;(copied from /maps/Map3.scr@472)&lt;/i&gt;&lt;br /&gt;</description><link>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2Ftrunk%2Fmaps%2Fmap3.scr&amp;rev=474&amp;peg=881</link><guid>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2Ftrunk%2Fmaps%2Fmap3.scr&amp;rev=474&amp;peg=881</guid></item>
<item><pubDate>Sun, 25 Jul 2004 15:07:40 +0000</pubDate><dc:creator>cortex</dc:creator><title>Revision 472 – Updated Map 3 (New Cams Included) - it is a ...</title><description>&lt;div&gt;&lt;strong&gt;cortex – 11 Veränderte Dateien&lt;/strong&gt;&lt;br/&gt;Updated Map 3 (New Cams Included) - it is a whole redesign of the jefferies tube system and an almost complete removal of all patchs and other unnessasary complex geometry&lt;/div&gt;+ /cams/Map3_cam1.cam&lt;br /&gt;+ /cams/Map3_cam2.cam&lt;br /&gt;+ /cams/map3_cam3.cam&lt;br /&gt;~ /docs/Star Trek Elite Force II - GBS Mode.lnk&lt;br /&gt;~ /global/gameplay.gdb&lt;br /&gt;~ /loc/Eng/stringresource/gbs.loc&lt;br /&gt;~ /maps/map3.map&lt;br /&gt;+ /maps/Map3.scr&lt;br /&gt;~ /maps/map4.map&lt;br /&gt;~ /maps/map5.map&lt;br /&gt;~ /maps/map5_shuttlebay.map&lt;br /&gt;</description><link>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2Ftrunk%2Fmaps%2Fmap3.scr&amp;rev=472&amp;peg=881</link><guid>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2Ftrunk%2Fmaps%2Fmap3.scr&amp;rev=472&amp;peg=881</guid></item>
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