<?xml version="1.0" encoding="utf-8"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>sthq.gbs &#x2013; /trunk/maps/map3.map</title><description>WebSVN RSS feed &#x2013; sthq.gbs</description><lastBuildDate>Thu, 02 Jul 2026 21:15:22 +0000</lastBuildDate><generator>WebSVN 2.6.1</generator><language>de</language><link>https://websvn.starfleethq.de/log.php?repname=sthq.gbs&amp;path=%2Ftrunk%2Fmaps%2Fmap3.map&amp;max=40&amp;peg=860</link><atom:link href="https://websvn.starfleethq.de/rss.php?path=%2Ftrunk%2Fmaps%2Fmap3.map&amp;peg=860&amp;repname=sthq.gbs" rel="self" type="application/rss+xml" />
<item><pubDate>Sun, 04 Feb 2007 11:51:04 +0000</pubDate><dc:creator>lars</dc:creator><title>Revision 859 – changed some models to the correct values tried to make ...</title><description>&lt;div&gt;&lt;strong&gt;lars – 7 Veränderte Dateien&lt;/strong&gt;&lt;br/&gt;changed some models to the correct values&lt;br /&gt;
tried to make archeType around the console in the secret room on map2 work and failed&lt;br /&gt;
&lt;br /&gt;
left to do: let the security chief speak on map3&lt;/div&gt;~ /trunk/maps/map2.map&lt;br /&gt;~ /trunk/maps/map2.scr&lt;br /&gt;~ /trunk/maps/map3.map&lt;br /&gt;~ /trunk/maps/map3.scr&lt;br /&gt;~ /trunk/maps/map4.map&lt;br /&gt;~ /trunk/maps/map4.scr&lt;br /&gt;~ /trunk/maps/map5.map&lt;br /&gt;</description><link>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2Ftrunk%2Fmaps%2Fmap3.map&amp;rev=859&amp;peg=860</link><guid>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2Ftrunk%2Fmaps%2Fmap3.map&amp;rev=859&amp;peg=860</guid></item>
<item><pubDate>Tue, 23 Jan 2007 21:15:31 +0000</pubDate><dc:creator>Avenger</dc:creator><title>Revision 852 – locked door sounds are now played on approach, some minor ...</title><description>&lt;div&gt;&lt;strong&gt;Avenger – 1 Veränderte Dateien&lt;/strong&gt;&lt;br/&gt;locked door sounds are now played on approach, some minor texture adjustments&lt;/div&gt;~ /trunk/maps/map3.map&lt;br /&gt;</description><link>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2Ftrunk%2Fmaps%2Fmap3.map&amp;rev=852&amp;peg=860</link><guid>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2Ftrunk%2Fmaps%2Fmap3.map&amp;rev=852&amp;peg=860</guid></item>
<item><pubDate>Wed, 17 Jan 2007 21:03:08 +0000</pubDate><dc:creator>Avenger</dc:creator><title>Revision 844 – once more realligned textures</title><description>&lt;div&gt;&lt;strong&gt;Avenger – 1 Veränderte Dateien&lt;/strong&gt;&lt;br/&gt;once more realligned textures&lt;/div&gt;~ /trunk/maps/map3.map&lt;br /&gt;</description><link>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2Ftrunk%2Fmaps%2Fmap3.map&amp;rev=844&amp;peg=860</link><guid>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2Ftrunk%2Fmaps%2Fmap3.map&amp;rev=844&amp;peg=860</guid></item>
<item><pubDate>Thu, 04 Jan 2007 03:47:22 +0000</pubDate><dc:creator>ticknswisted</dc:creator><title>Revision 842 – Map3, multiple adjustments, fixed player able to jump over npc ...</title><description>&lt;div&gt;&lt;strong&gt;ticknswisted – 2 Veränderte Dateien&lt;/strong&gt;&lt;br/&gt;Map3, multiple adjustments, fixed player able to jump over npc and gain access to engineering, engineering brushwork 50% adjusted, placed hint brushes in different positions&lt;/div&gt;~ /trunk/maps/map3.map&lt;br /&gt;~ /trunk/maps/map3.scr&lt;br /&gt;</description><link>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2Ftrunk%2Fmaps%2Fmap3.map&amp;rev=842&amp;peg=860</link><guid>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2Ftrunk%2Fmaps%2Fmap3.map&amp;rev=842&amp;peg=860</guid></item>
<item><pubDate>Sat, 30 Dec 2006 21:27:53 +0000</pubDate><dc:creator>Avenger</dc:creator><title>Revision 839 – fixed several texture missalignment and similar issues. problems left: security ...</title><description>&lt;div&gt;&lt;strong&gt;Avenger – 2 Veränderte Dateien&lt;/strong&gt;&lt;br/&gt;fixed several texture missalignment and similar issues. problems left: security team does not attack player, reason unknown&lt;/div&gt;~ /trunk/maps/map3.map&lt;br /&gt;~ /trunk/maps/map3.scr&lt;br /&gt;</description><link>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2Ftrunk%2Fmaps%2Fmap3.map&amp;rev=839&amp;peg=860</link><guid>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2Ftrunk%2Fmaps%2Fmap3.map&amp;rev=839&amp;peg=860</guid></item>
<item><pubDate>Sat, 11 Nov 2006 10:18:38 +0000</pubDate><dc:creator>lars</dc:creator><title>Revision 824 – current version moved to trunk</title><description>&lt;div&gt;&lt;strong&gt;lars – 44 Veränderte Dateien&lt;/strong&gt;&lt;br/&gt;current version moved to trunk&lt;/div&gt;x /ai&lt;br /&gt;x /cams&lt;br /&gt;x /docs&lt;br /&gt;x /gbs1.ico&lt;br /&gt;x /gbs2.ico&lt;br /&gt;x /GBS2a.ico&lt;br /&gt;x /gbs3.ico&lt;br /&gt;x /gbs4.ico&lt;br /&gt;x /gbs5.ico&lt;br /&gt;x /global&lt;br /&gt;x /loc&lt;br /&gt;x /maps&lt;br /&gt;x /models&lt;br /&gt;x /movies&lt;br /&gt;x /music&lt;br /&gt;x /shaders&lt;br /&gt;x /sound&lt;br /&gt;x /textures&lt;br /&gt;+ /trunk/ai &lt;i&gt;(copied from /ai@821)&lt;/i&gt;&lt;br /&gt;+ /trunk/cams &lt;i&gt;(copied from /cams@821)&lt;/i&gt;&lt;br /&gt;+ /trunk/docs &lt;i&gt;(copied from /docs@821)&lt;/i&gt;&lt;br /&gt;+ /trunk/gbs1.ico &lt;i&gt;(copied from /gbs1.ico@821)&lt;/i&gt;&lt;br /&gt;+ /trunk/gbs2.ico &lt;i&gt;(copied from /gbs2.ico@821)&lt;/i&gt;&lt;br /&gt;+ /trunk/GBS2a.ico &lt;i&gt;(copied from /GBS2a.ico@821)&lt;/i&gt;&lt;br /&gt;+ /trunk/gbs3.ico &lt;i&gt;(copied from /gbs3.ico@821)&lt;/i&gt;&lt;br /&gt;+ /trunk/gbs4.ico &lt;i&gt;(copied from /gbs4.ico@821)&lt;/i&gt;&lt;br /&gt;+ /trunk/gbs5.ico &lt;i&gt;(copied from /gbs5.ico@821)&lt;/i&gt;&lt;br /&gt;+ /trunk/global &lt;i&gt;(copied from /global@821)&lt;/i&gt;&lt;br /&gt;+ /trunk/loc &lt;i&gt;(copied from /loc@821)&lt;/i&gt;&lt;br /&gt;+ /trunk/maps &lt;i&gt;(copied from /maps@821)&lt;/i&gt;&lt;br /&gt;/trunk/maps/map2.map &lt;i&gt;(copied from /maps/map2.map@823)&lt;/i&gt;&lt;br /&gt;/trunk/maps/map2.scr &lt;i&gt;(copied from /maps/map2.scr@823)&lt;/i&gt;&lt;br /&gt;/trunk/maps/map3b.map &lt;i&gt;(copied from /maps/map3b.map@823)&lt;/i&gt;&lt;br /&gt;/trunk/maps/map3b.scr &lt;i&gt;(copied from /maps/map3b.scr@823)&lt;/i&gt;&lt;br /&gt;/trunk/maps/map4.map &lt;i&gt;(copied from /maps/map4.map@823)&lt;/i&gt;&lt;br /&gt;/trunk/maps/map5.map &lt;i&gt;(copied from /maps/map5.map@823)&lt;/i&gt;&lt;br /&gt;/trunk/maps/map8.map &lt;i&gt;(copied from /maps/map8.map@823)&lt;/i&gt;&lt;br /&gt;/trunk/maps/map9.map &lt;i&gt;(copied from /maps/map9.map@823)&lt;/i&gt;&lt;br /&gt;+ /trunk/models &lt;i&gt;(copied from /models@821)&lt;/i&gt;&lt;br /&gt;+ /trunk/movies &lt;i&gt;(copied from /movies@821)&lt;/i&gt;&lt;br /&gt;+ /trunk/music &lt;i&gt;(copied from /music@821)&lt;/i&gt;&lt;br /&gt;+ /trunk/shaders &lt;i&gt;(copied from /shaders@821)&lt;/i&gt;&lt;br /&gt;+ /trunk/sound &lt;i&gt;(copied from /sound@821)&lt;/i&gt;&lt;br /&gt;+ /trunk/textures &lt;i&gt;(copied from /textures@821)&lt;/i&gt;&lt;br /&gt;</description><link>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2Ftrunk%2Fmaps%2Fmap3.map&amp;rev=824&amp;peg=860</link><guid>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2Ftrunk%2Fmaps%2Fmap3.map&amp;rev=824&amp;peg=860</guid></item>
<item><pubDate>Mon, 08 Aug 2005 19:55:17 +0000</pubDate><dc:creator>hmm_cantdecide</dc:creator><title>Revision 755 – - Added red alert lighting - Changed security team to ...</title><description>&lt;div&gt;&lt;strong&gt;hmm_cantdecide – 4 Veränderte Dateien&lt;/strong&gt;&lt;br/&gt;- Added red alert lighting&lt;br /&gt;
- Changed security team to hide till needed&lt;br /&gt;
- Changed Moya to correct model&lt;br /&gt;
- Changed gas vents to always kill player&lt;br /&gt;
&lt;br /&gt;
- Corrected archetype for &quot;bails&quot; in gbs.loc&lt;br /&gt;
- Added male6 archetype to moya.tik&lt;/div&gt;~ /loc/Eng/stringresource/gbs.loc&lt;br /&gt;~ /maps/map3.map&lt;br /&gt;~ /maps/map3.scr&lt;br /&gt;~ /models/char/starfleet_moya.tik&lt;br /&gt;</description><link>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2Ftrunk%2Fmaps%2Fmap3.map&amp;rev=755&amp;peg=860</link><guid>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2Ftrunk%2Fmaps%2Fmap3.map&amp;rev=755&amp;peg=860</guid></item>
<item><pubDate>Sat, 06 Aug 2005 23:35:14 +0000</pubDate><dc:creator>hmm_cantdecide</dc:creator><title>Revision 754 – </title><description>&lt;div&gt;&lt;strong&gt;hmm_cantdecide – 2 Veränderte Dateien&lt;/strong&gt;&lt;br/&gt;&lt;/div&gt;~ /maps/map3.map&lt;br /&gt;~ /maps/map3.scr&lt;br /&gt;</description><link>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2Ftrunk%2Fmaps%2Fmap3.map&amp;rev=754&amp;peg=860</link><guid>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2Ftrunk%2Fmaps%2Fmap3.map&amp;rev=754&amp;peg=860</guid></item>
<item><pubDate>Thu, 24 Mar 2005 16:00:10 +0000</pubDate><dc:creator>argyle</dc:creator><title>Revision 692 – Replaced the tiki of the starfleet security detail to the ...</title><description>&lt;div&gt;&lt;strong&gt;argyle – 1 Veränderte Dateien&lt;/strong&gt;&lt;br/&gt;Replaced the tiki of the starfleet security detail to the newly created ones.&lt;/div&gt;~ /maps/map3.map&lt;br /&gt;</description><link>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2Ftrunk%2Fmaps%2Fmap3.map&amp;rev=692&amp;peg=860</link><guid>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2Ftrunk%2Fmaps%2Fmap3.map&amp;rev=692&amp;peg=860</guid></item>
<item><pubDate>Sat, 12 Mar 2005 09:03:33 +0000</pubDate><dc:creator>argyle</dc:creator><title>Revision 675 – Splitted map3 and put the extra part Cortex created lately ...</title><description>&lt;div&gt;&lt;strong&gt;argyle – 2 Veränderte Dateien&lt;/strong&gt;&lt;br/&gt;Splitted map3 and put the extra part Cortex created lately in a seperate map (map3b)&lt;/div&gt;~ /maps/map3.map&lt;br /&gt;~ /maps/map3.scr&lt;br /&gt;</description><link>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2Ftrunk%2Fmaps%2Fmap3.map&amp;rev=675&amp;peg=860</link><guid>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2Ftrunk%2Fmaps%2Fmap3.map&amp;rev=675&amp;peg=860</guid></item>
<item><pubDate>Thu, 06 Jan 2005 07:20:04 +0000</pubDate><dc:creator>ticknswisted</dc:creator><title>Revision 657 – Removed excess hallways and brushes, refined flow.</title><description>&lt;div&gt;&lt;strong&gt;ticknswisted – 1 Veränderte Dateien&lt;/strong&gt;&lt;br/&gt;Removed excess hallways and brushes, refined flow.&lt;/div&gt;~ /maps/map3.map&lt;br /&gt;</description><link>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2Ftrunk%2Fmaps%2Fmap3.map&amp;rev=657&amp;peg=860</link><guid>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2Ftrunk%2Fmaps%2Fmap3.map&amp;rev=657&amp;peg=860</guid></item>
<item><pubDate>Sat, 25 Dec 2004 20:09:20 +0000</pubDate><dc:creator>lars</dc:creator><title>Revision 634 – lighting should be much better now</title><description>&lt;div&gt;&lt;strong&gt;lars – 1 Veränderte Dateien&lt;/strong&gt;&lt;br/&gt;lighting should be much better now&lt;/div&gt;~ /maps/map3.map&lt;br /&gt;</description><link>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2Ftrunk%2Fmaps%2Fmap3.map&amp;rev=634&amp;peg=860</link><guid>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2Ftrunk%2Fmaps%2Fmap3.map&amp;rev=634&amp;peg=860</guid></item>
<item><pubDate>Sat, 18 Dec 2004 19:18:38 +0000</pubDate><dc:creator>cortex</dc:creator><title>Revision 631 – New Version of Map3 - At Last</title><description>&lt;div&gt;&lt;strong&gt;cortex – 2 Veränderte Dateien&lt;/strong&gt;&lt;br/&gt;New Version of Map3 - At Last&lt;/div&gt;~ /maps/map3.map&lt;br /&gt;~ /maps/map3.scr&lt;br /&gt;</description><link>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2Ftrunk%2Fmaps%2Fmap3.map&amp;rev=631&amp;peg=860</link><guid>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2Ftrunk%2Fmaps%2Fmap3.map&amp;rev=631&amp;peg=860</guid></item>
<item><pubDate>Thu, 16 Sep 2004 15:45:02 +0000</pubDate><dc:creator>lars</dc:creator><title>Revision 576 – removed targetname for worldspawn - prevented loading the map</title><description>&lt;div&gt;&lt;strong&gt;lars – 1 Veränderte Dateien&lt;/strong&gt;&lt;br/&gt;removed targetname for worldspawn - prevented loading the map&lt;/div&gt;~ /maps/map3.map&lt;br /&gt;</description><link>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2Ftrunk%2Fmaps%2Fmap3.map&amp;rev=576&amp;peg=860</link><guid>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2Ftrunk%2Fmaps%2Fmap3.map&amp;rev=576&amp;peg=860</guid></item>
<item><pubDate>Mon, 13 Sep 2004 15:01:16 +0000</pubDate><dc:creator>cortex</dc:creator><title>Revision 574 – New version of map 3 changed engineering to make it ...</title><description>&lt;div&gt;&lt;strong&gt;cortex – 1 Veränderte Dateien&lt;/strong&gt;&lt;br/&gt;New version of map 3 changed engineering to make it more late 23rd century than 24th and also replaced the end-of-level jeff tube with the newer version, i will now begin on altering the sequences to fit around the new engineering&lt;/div&gt;~ /maps/map3.map&lt;br /&gt;</description><link>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2Ftrunk%2Fmaps%2Fmap3.map&amp;rev=574&amp;peg=860</link><guid>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2Ftrunk%2Fmaps%2Fmap3.map&amp;rev=574&amp;peg=860</guid></item>
<item><pubDate>Sat, 04 Sep 2004 12:50:39 +0000</pubDate><dc:creator>argyle</dc:creator><title>Revision 562 – Experimenting a bit further with dynamic lights</title><description>&lt;div&gt;&lt;strong&gt;argyle – 2 Veränderte Dateien&lt;/strong&gt;&lt;br/&gt;Experimenting a bit further with dynamic lights&lt;/div&gt;~ /maps/map3.map&lt;br /&gt;~ /maps/map3.scr&lt;br /&gt;</description><link>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2Ftrunk%2Fmaps%2Fmap3.map&amp;rev=562&amp;peg=860</link><guid>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2Ftrunk%2Fmaps%2Fmap3.map&amp;rev=562&amp;peg=860</guid></item>
<item><pubDate>Sat, 04 Sep 2004 11:47:37 +0000</pubDate><dc:creator>argyle</dc:creator><title>Revision 560 – * Changed beginning of engineering cinematic * Added music (including ...</title><description>&lt;div&gt;&lt;strong&gt;argyle – 2 Veränderte Dateien&lt;/strong&gt;&lt;br/&gt;* Changed beginning of engineering cinematic&lt;br /&gt;
* Added music (including &quot;action music&quot; after Illia is noticed)&lt;br /&gt;
* Removed Z-Fighting&lt;br /&gt;
* Removed trigger_levelchange, because it caused EF2 to crash. Also a &quot;Mission Accomplished&quot; screen appeared, which is really pointless when you haven&apos;t killed any enemies (0 enemies killed, 0 shots fired etc). We shouldn&apos;t use a screen like this for the mod, even when there has been fighting in the map, as it takes away some of the flow of the game.&lt;br /&gt;
* Fixed red alert panels&lt;/div&gt;~ /maps/map3.map&lt;br /&gt;~ /maps/map3.scr&lt;br /&gt;</description><link>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2Ftrunk%2Fmaps%2Fmap3.map&amp;rev=560&amp;peg=860</link><guid>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2Ftrunk%2Fmaps%2Fmap3.map&amp;rev=560&amp;peg=860</guid></item>
<item><pubDate>Thu, 26 Aug 2004 15:52:36 +0000</pubDate><dc:creator>lars</dc:creator><title>Revision 542 – levelchage now as in EF2</title><description>&lt;div&gt;&lt;strong&gt;lars – 2 Veränderte Dateien&lt;/strong&gt;&lt;br/&gt;levelchage now as in EF2&lt;/div&gt;~ /maps/map3.map&lt;br /&gt;~ /maps/map3.scr&lt;br /&gt;</description><link>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2Ftrunk%2Fmaps%2Fmap3.map&amp;rev=542&amp;peg=860</link><guid>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2Ftrunk%2Fmaps%2Fmap3.map&amp;rev=542&amp;peg=860</guid></item>
<item><pubDate>Mon, 26 Jul 2004 19:50:17 +0000</pubDate><dc:creator>lars</dc:creator><title>Revision 479 – fixed lighting even more</title><description>&lt;div&gt;&lt;strong&gt;lars – 1 Veränderte Dateien&lt;/strong&gt;&lt;br/&gt;fixed lighting even more&lt;/div&gt;~ /maps/map3.map&lt;br /&gt;</description><link>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2Ftrunk%2Fmaps%2Fmap3.map&amp;rev=479&amp;peg=860</link><guid>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2Ftrunk%2Fmaps%2Fmap3.map&amp;rev=479&amp;peg=860</guid></item>
<item><pubDate>Mon, 26 Jul 2004 15:35:54 +0000</pubDate><dc:creator>lars</dc:creator><title>Revision 478 – map3: changed lighting and fixed a design issue map4: restored ...</title><description>&lt;div&gt;&lt;strong&gt;lars – 2 Veränderte Dateien&lt;/strong&gt;&lt;br/&gt;map3: changed lighting and fixed a design issue&lt;br /&gt;
map4: restored player start point to exit in map3&lt;/div&gt;~ /maps/map3.map&lt;br /&gt;~ /maps/map4.map&lt;br /&gt;</description><link>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2Ftrunk%2Fmaps%2Fmap3.map&amp;rev=478&amp;peg=860</link><guid>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2Ftrunk%2Fmaps%2Fmap3.map&amp;rev=478&amp;peg=860</guid></item>
<item><pubDate>Sun, 25 Jul 2004 15:07:40 +0000</pubDate><dc:creator>cortex</dc:creator><title>Revision 472 – Updated Map 3 (New Cams Included) - it is a ...</title><description>&lt;div&gt;&lt;strong&gt;cortex – 11 Veränderte Dateien&lt;/strong&gt;&lt;br/&gt;Updated Map 3 (New Cams Included) - it is a whole redesign of the jefferies tube system and an almost complete removal of all patchs and other unnessasary complex geometry&lt;/div&gt;+ /cams/Map3_cam1.cam&lt;br /&gt;+ /cams/Map3_cam2.cam&lt;br /&gt;+ /cams/map3_cam3.cam&lt;br /&gt;~ /docs/Star Trek Elite Force II - GBS Mode.lnk&lt;br /&gt;~ /global/gameplay.gdb&lt;br /&gt;~ /loc/Eng/stringresource/gbs.loc&lt;br /&gt;~ /maps/map3.map&lt;br /&gt;+ /maps/Map3.scr&lt;br /&gt;~ /maps/map4.map&lt;br /&gt;~ /maps/map5.map&lt;br /&gt;~ /maps/map5_shuttlebay.map&lt;br /&gt;</description><link>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2Ftrunk%2Fmaps%2Fmap3.map&amp;rev=472&amp;peg=860</link><guid>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2Ftrunk%2Fmaps%2Fmap3.map&amp;rev=472&amp;peg=860</guid></item>
<item><pubDate>Fri, 11 Jun 2004 11:56:42 +0000</pubDate><dc:creator>argyle</dc:creator><title>Revision 414 – Removed two additional small things</title><description>&lt;div&gt;&lt;strong&gt;argyle – 1 Veränderte Dateien&lt;/strong&gt;&lt;br/&gt;Removed two additional small things&lt;/div&gt;~ /maps/map3.map&lt;br /&gt;</description><link>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2Ftrunk%2Fmaps%2Fmap3.map&amp;rev=414&amp;peg=860</link><guid>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2Ftrunk%2Fmaps%2Fmap3.map&amp;rev=414&amp;peg=860</guid></item>
<item><pubDate>Fri, 11 Jun 2004 11:45:56 +0000</pubDate><dc:creator>argyle</dc:creator><title>Revision 413 – Corrected some of the things that DrBob found</title><description>&lt;div&gt;&lt;strong&gt;argyle – 1 Veränderte Dateien&lt;/strong&gt;&lt;br/&gt;Corrected some of the things that DrBob found&lt;/div&gt;~ /maps/map3.map&lt;br /&gt;</description><link>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2Ftrunk%2Fmaps%2Fmap3.map&amp;rev=413&amp;peg=860</link><guid>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2Ftrunk%2Fmaps%2Fmap3.map&amp;rev=413&amp;peg=860</guid></item>
<item><pubDate>Sun, 06 Jun 2004 08:08:33 +0000</pubDate><dc:creator>argyle</dc:creator><title>Revision 403 – Removed the leak next to the elevator and reorganized the ...</title><description>&lt;div&gt;&lt;strong&gt;argyle – 2 Veränderte Dateien&lt;/strong&gt;&lt;br/&gt;Removed the leak next to the elevator and reorganized the red alert panels.&lt;/div&gt;~ /maps/map3.map&lt;br /&gt;~ /maps/map3.scr&lt;br /&gt;</description><link>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2Ftrunk%2Fmaps%2Fmap3.map&amp;rev=403&amp;peg=860</link><guid>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2Ftrunk%2Fmaps%2Fmap3.map&amp;rev=403&amp;peg=860</guid></item>
<item><pubDate>Fri, 04 Jun 2004 19:04:57 +0000</pubDate><dc:creator>argyle</dc:creator><title>Revision 386 – Tried to add dynamic light, sounds and shader for red ...</title><description>&lt;div&gt;&lt;strong&gt;argyle – 2 Veränderte Dateien&lt;/strong&gt;&lt;br/&gt;Tried to add dynamic light, sounds and shader for red alert. Dynamic light doesn&apos;t work for some reason, no idea why...&lt;/div&gt;~ /maps/map3.map&lt;br /&gt;~ /maps/map3.scr&lt;br /&gt;</description><link>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2Ftrunk%2Fmaps%2Fmap3.map&amp;rev=386&amp;peg=860</link><guid>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2Ftrunk%2Fmaps%2Fmap3.map&amp;rev=386&amp;peg=860</guid></item>
<item><pubDate>Wed, 02 Jun 2004 12:04:45 +0000</pubDate><dc:creator>argyle</dc:creator><title>Revision 373 – Added entities for red alert</title><description>&lt;div&gt;&lt;strong&gt;argyle – 1 Veränderte Dateien&lt;/strong&gt;&lt;br/&gt;Added entities for red alert&lt;/div&gt;~ /maps/map3.map&lt;br /&gt;</description><link>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2Ftrunk%2Fmaps%2Fmap3.map&amp;rev=373&amp;peg=860</link><guid>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2Ftrunk%2Fmaps%2Fmap3.map&amp;rev=373&amp;peg=860</guid></item>
<item><pubDate>Sun, 25 Apr 2004 19:32:54 +0000</pubDate><dc:creator>lars</dc:creator><title>Revision 288 – added levelchange to map2 @argyle: Please try to fix the ...</title><description>&lt;div&gt;&lt;strong&gt;lars – 3 Veränderte Dateien&lt;/strong&gt;&lt;br/&gt;added levelchange to map2&lt;br /&gt;
@argyle: Please try to fix the leaks. I can&apos;t figure out how&lt;/div&gt;~ /maps/map2.map&lt;br /&gt;~ /maps/map2.scr&lt;br /&gt;~ /maps/map3.map&lt;br /&gt;</description><link>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2Ftrunk%2Fmaps%2Fmap3.map&amp;rev=288&amp;peg=860</link><guid>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2Ftrunk%2Fmaps%2Fmap3.map&amp;rev=288&amp;peg=860</guid></item>
<item><pubDate>Sat, 17 Apr 2004 16:47:20 +0000</pubDate><dc:creator>lars</dc:creator><title>Revision 270 – added turbolift</title><description>&lt;div&gt;&lt;strong&gt;lars – 1 Veränderte Dateien&lt;/strong&gt;&lt;br/&gt;added turbolift&lt;/div&gt;~ /maps/map3.map&lt;br /&gt;</description><link>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2Ftrunk%2Fmaps%2Fmap3.map&amp;rev=270&amp;peg=860</link><guid>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2Ftrunk%2Fmaps%2Fmap3.map&amp;rev=270&amp;peg=860</guid></item>
<item><pubDate>Fri, 16 Apr 2004 18:08:17 +0000</pubDate><dc:creator>lars</dc:creator><title>Revision 266 – added levelchange to map4</title><description>&lt;div&gt;&lt;strong&gt;lars – 2 Veränderte Dateien&lt;/strong&gt;&lt;br/&gt;added levelchange to map4&lt;/div&gt;~ /maps/map3.map&lt;br /&gt;~ /maps/map3.scr&lt;br /&gt;</description><link>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2Ftrunk%2Fmaps%2Fmap3.map&amp;rev=266&amp;peg=860</link><guid>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2Ftrunk%2Fmaps%2Fmap3.map&amp;rev=266&amp;peg=860</guid></item>
<item><pubDate>Mon, 29 Mar 2004 12:28:30 +0000</pubDate><dc:creator>argyle</dc:creator><title>Revision 164 – Removed last leaks</title><description>&lt;div&gt;&lt;strong&gt;argyle – 1 Veränderte Dateien&lt;/strong&gt;&lt;br/&gt;Removed last leaks&lt;/div&gt;~ /maps/map3.map&lt;br /&gt;</description><link>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2Ftrunk%2Fmaps%2Fmap3.map&amp;rev=164&amp;peg=860</link><guid>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2Ftrunk%2Fmaps%2Fmap3.map&amp;rev=164&amp;peg=860</guid></item>
<item><pubDate>Tue, 23 Mar 2004 19:20:10 +0000</pubDate><dc:creator>lars</dc:creator><title>Revision 145 – merged the camera paths into the maps and delted the ...</title><description>&lt;div&gt;&lt;strong&gt;lars – 16 Veränderte Dateien&lt;/strong&gt;&lt;br/&gt;merged the camera paths into the maps and delted the cam files&lt;/div&gt;x /cams/antioch_cam1.cam&lt;br /&gt;x /cams/antioch_cam2.cam&lt;br /&gt;x /cams/antioch_cam3.cam&lt;br /&gt;x /cams/antioch_cam4.cam&lt;br /&gt;x /cams/Map3_cam1.cam&lt;br /&gt;x /cams/Map3_cam2.cam&lt;br /&gt;x /cams/map3_cin1.cam&lt;br /&gt;x /cams/map3_cin2.cam&lt;br /&gt;x /cams/Map5_shuttle_cam1.cam&lt;br /&gt;x /cams/Map5_shuttle_cam2.cam&lt;br /&gt;~ /maps/antioch.map&lt;br /&gt;~ /maps/antioch.scr&lt;br /&gt;~ /maps/map3.map&lt;br /&gt;~ /maps/map3.scr&lt;br /&gt;~ /maps/map5.map&lt;br /&gt;~ /maps/map5.scr&lt;br /&gt;</description><link>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2Ftrunk%2Fmaps%2Fmap3.map&amp;rev=145&amp;peg=860</link><guid>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2Ftrunk%2Fmaps%2Fmap3.map&amp;rev=145&amp;peg=860</guid></item>
<item><pubDate>Sat, 20 Mar 2004 10:11:29 +0000</pubDate><dc:creator>lars</dc:creator><title>Revision 120 – removed enterprise quarters added cell</title><description>&lt;div&gt;&lt;strong&gt;lars – 2 Veränderte Dateien&lt;/strong&gt;&lt;br/&gt;removed enterprise quarters&lt;br /&gt;
added cell&lt;/div&gt;~ /maps/map3.map&lt;br /&gt;~ /maps/map3.scr&lt;br /&gt;</description><link>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2Ftrunk%2Fmaps%2Fmap3.map&amp;rev=120&amp;peg=860</link><guid>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2Ftrunk%2Fmaps%2Fmap3.map&amp;rev=120&amp;peg=860</guid></item>
<item><pubDate>Mon, 15 Mar 2004 20:57:05 +0000</pubDate><dc:creator>drbob</dc:creator><title>Revision 103 – Fixed minor bugs, but some more need fixing - and ...</title><description>&lt;div&gt;&lt;strong&gt;drbob – 2 Veränderte Dateien&lt;/strong&gt;&lt;br/&gt;Fixed minor bugs, but some more need fixing - and I can&apos;t do them because UberRadiant has decided not to open map3 as well now :(&lt;br /&gt;
Here they are:&lt;br /&gt;
Stray cap in corner in Ent quarters&lt;br /&gt;
There are 2 Pats and 2 Rockys in Engineering (they look the same as well)&lt;br /&gt;
The secret should be done with a &apos;trigger_secret&apos; trigger instead of manually scripted - it automatically increments the level&apos;s secret count and displays the message when triggered.&lt;br /&gt;
The ladders should have angle properties to specify the direction in which you get off (I spent 5 minutes trying to get off one of them.)&lt;br /&gt;
For some reason the background LCARS sounds in Engineering that I added aren&apos;t loud enough.&lt;br /&gt;
We need some background sounds in the cargo bay and in the Jefferies tubes.&lt;br /&gt;
The different LCARS panels in the cargo bay (that change once the puzzle is complete) aren&apos;t lined up properly.&lt;br /&gt;
The door edges need the right texture (namely one of the door_edge textures)&lt;br /&gt;
Is Illia narrating from the interrogation chair, or just talking to herself in the middle of the level like a madwoman? (Do we need the interrogation chair map?)&lt;br /&gt;
Could someone please explain what is happening with the gas? And how you are supposed to escape from the main computer room?&lt;br /&gt;
Are the security guys supposed to warn you before shooting (after you drop down from the Jefferies tube.)&lt;/div&gt;~ /maps/map3.map&lt;br /&gt;~ /maps/map3.scr&lt;br /&gt;</description><link>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2Ftrunk%2Fmaps%2Fmap3.map&amp;rev=103&amp;peg=860</link><guid>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2Ftrunk%2Fmaps%2Fmap3.map&amp;rev=103&amp;peg=860</guid></item>
<item><pubDate>Sat, 13 Mar 2004 20:24:34 +0000</pubDate><dc:creator>lars</dc:creator><title>Revision 87 – merged Enterprise Guest Quarters with original Map3. Some voice files ...</title><description>&lt;div&gt;&lt;strong&gt;lars – 4 Veränderte Dateien&lt;/strong&gt;&lt;br/&gt;merged Enterprise Guest Quarters with original Map3. Some voice files are already added. The rest will be added soon.&lt;/div&gt;+ /cams/map3_cin1.cam&lt;br /&gt;+ /cams/map3_cin2.cam&lt;br /&gt;~ /maps/map3.map&lt;br /&gt;~ /maps/map3.scr&lt;br /&gt;</description><link>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2Ftrunk%2Fmaps%2Fmap3.map&amp;rev=87&amp;peg=860</link><guid>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2Ftrunk%2Fmaps%2Fmap3.map&amp;rev=87&amp;peg=860</guid></item>
<item><pubDate>Mon, 08 Mar 2004 16:07:40 +0000</pubDate><dc:creator>argyle</dc:creator><title>Revision 57 – Removed a couple leaks from map3 Added some architecture to ...</title><description>&lt;div&gt;&lt;strong&gt;argyle – 2 Veränderte Dateien&lt;/strong&gt;&lt;br/&gt;Removed a couple leaks from map3&lt;br /&gt;
Added some architecture to rom1&lt;/div&gt;~ /maps/map3.map&lt;br /&gt;~ /maps/rom1.map&lt;br /&gt;</description><link>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2Ftrunk%2Fmaps%2Fmap3.map&amp;rev=57&amp;peg=860</link><guid>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2Ftrunk%2Fmaps%2Fmap3.map&amp;rev=57&amp;peg=860</guid></item>
<item><pubDate>Wed, 25 Feb 2004 21:34:20 +0000</pubDate><dc:creator>lars</dc:creator><title>Revision 1 – initial import - Part 1</title><description>&lt;div&gt;&lt;strong&gt;lars – 501 Veränderte Dateien&lt;/strong&gt;&lt;br/&gt;initial import - Part 1&lt;/div&gt;+ /cams&lt;br /&gt;+ /cams/antioch_cam1.cam&lt;br /&gt;+ /cams/antioch_cam2.cam&lt;br /&gt;+ /cams/antioch_cam3.cam&lt;br /&gt;+ /cams/antioch_cam4.cam&lt;br /&gt;+ /cams/beach_cam2.cam&lt;br /&gt;+ /cams/beach_cam3.cam&lt;br /&gt;+ /cams/beach_cam4.cam&lt;br /&gt;+ /cams/beach_cam5.cam&lt;br /&gt;+ /cams/beach_cam_illia.cam&lt;br /&gt;+ /cams/beach_cam_stammheim2.cam&lt;br /&gt;+ /cams/beach_cam_stevens.cam&lt;br /&gt;+ /cams/cell_cam1.cam&lt;br /&gt;+ /cams/cell_cam2.cam&lt;br /&gt;+ /cams/cell_cam3.cam&lt;br /&gt;+ /cams/cell_cam4.cam&lt;br /&gt;+ /cams/cell_cam5.cam&lt;br /&gt;+ /cams/cell_cam6.cam&lt;br /&gt;+ /cams/Map3_cam1.cam&lt;br /&gt;+ /cams/Map3_cam2.cam&lt;br /&gt;+ /cams/map7_cam1.cam&lt;br /&gt;+ /cams/map7_cam2.cam&lt;br /&gt;+ /cams/map7_cam3.cam&lt;br /&gt;+ /cams/map7_illia_cam1.cam&lt;br /&gt;+ /cams/map7_outpost_cam1.cam&lt;br /&gt;+ /cams/map7_p_illia1.cam&lt;br /&gt;+ /cams/map7_rom1.cam&lt;br /&gt;+ /cams/map7_rom2.cam&lt;br /&gt;+ /cams/map77_outpost_cam1.cam&lt;br /&gt;+ /cams/map77_p_illia1.cam&lt;br /&gt;+ /docs&lt;br /&gt;+ /docs/design_document.html&lt;br /&gt;+ /global&lt;br /&gt;+ /global/default.cfg&lt;br /&gt;+ /global/defaultcontrols.cfg&lt;br /&gt;+ /global/defaultoptions.cfg&lt;br /&gt;+ /global/gameplay.gdb&lt;br /&gt;+ /global/leveldefs.txt&lt;br /&gt;+ /global/leveldefs5.txt&lt;br /&gt;+ /loc&lt;br /&gt;+ /loc/deu&lt;br /&gt;+ /loc/deu/dialog&lt;br /&gt;+ /loc/deu/dialog/antioch.dlg&lt;br /&gt;+ /loc/deu/dialog/beach.dlg&lt;br /&gt;+ /loc/deu/dialog/cell.dlg&lt;br /&gt;+ /loc/deu/dialog/map3.dlg&lt;br /&gt;+ /loc/deu/dialog/warbird1.dlg&lt;br /&gt;+ /loc/deu/sound&lt;br /&gt;+ /loc/deu/sound/dialog&lt;br /&gt;+ /loc/deu/sound/dialog/map01&lt;br /&gt;+ /loc/deu/sound/dialog/map01/Illia&lt;br /&gt;+ /loc/deu/sound/dialog/map01/Klingon&lt;br /&gt;+ /loc/deu/sound/dialog/map01/Moya&lt;br /&gt;+ /loc/deu/sound/dialog/map01/Moya/brandy.mp3&lt;br /&gt;+ /loc/deu/sound/dialog/map01/Moya/brandy.vlp&lt;br /&gt;+ /loc/deu/sound/dialog/map01/Moya/captain.mp3&lt;br /&gt;+ /loc/deu/sound/dialog/map01/Moya/captain.vlp&lt;br /&gt;+ /loc/deu/sound/dialog/map01/Moya/no.mp3&lt;br /&gt;+ /loc/deu/sound/dialog/map01/Moya/no.vlp&lt;br /&gt;+ /loc/deu/sound/dialog/map01/Moya/prettyviolent.mp3&lt;br /&gt;+ /loc/deu/sound/dialog/map01/Moya/prettyviolent.vlp&lt;br /&gt;+ /loc/deu/sound/dialog/map01/Moya/youspend.mp3&lt;br /&gt;+ /loc/deu/sound/dialog/map01/Moya/youspend.vlp&lt;br /&gt;+ /loc/deu/sound/dialog/map02&lt;br /&gt;+ /loc/deu/sound/dialog/map02/Illia&lt;br /&gt;+ /loc/deu/sound/dialog/map02/Mankell&lt;br /&gt;+ /loc/deu/sound/dialog/map02/Stevens&lt;br /&gt;+ /loc/deu/sound/dialog/map03&lt;br /&gt;+ /loc/deu/sound/dialog/map03/Computer&lt;br /&gt;+ /loc/deu/sound/dialog/map03/Illia&lt;br /&gt;+ /loc/deu/sound/dialog/map03/Lee&lt;br /&gt;+ /loc/deu/sound/dialog/map03/Moya&lt;br /&gt;+ /loc/deu/sound/dialog/map03/Moya/authorized.mp3&lt;br /&gt;+ /loc/deu/sound/dialog/map03/Moya/authorized.vlp&lt;br /&gt;+ /loc/deu/sound/dialog/map03/Moya/doing.mp3&lt;br /&gt;+ /loc/deu/sound/dialog/map03/Moya/doing.vlp&lt;br /&gt;+ /loc/deu/sound/dialog/map03/Moya/msericsson.mp3&lt;br /&gt;+ /loc/deu/sound/dialog/map03/Moya/msericsson.vlp&lt;br /&gt;+ /loc/deu/sound/dialog/map03/Moya/security.mp3&lt;br /&gt;+ /loc/deu/sound/dialog/map03/Moya/security.vlp&lt;br /&gt;+ /loc/deu/sound/dialog/map03/Moya/sorry.mp3&lt;br /&gt;+ /loc/deu/sound/dialog/map03/Moya/sorry.vlp&lt;br /&gt;+ /loc/deu/sound/dialog/map03/Stevens&lt;br /&gt;+ /loc/deu/sound/dialog/map04&lt;br /&gt;+ /loc/deu/sound/dialog/map05&lt;br /&gt;+ /loc/deu/sound/dialog/map05/Computer&lt;br /&gt;+ /loc/deu/sound/dialog/map05/Illia&lt;br /&gt;+ /loc/deu/sound/dialog/map05/Lee&lt;br /&gt;+ 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