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<item><pubDate>Tue, 01 Mar 2011 18:59:35 +0000</pubDate><dc:creator>lars</dc:creator><title>Revision 46 – Verändert  aegamex86.dll Verändert  aeuix86.dll Hinzugefügt maps/ae_04.bsp Hinzugefügt maps/ae_04.map ...</title><description>&lt;div&gt;&lt;strong&gt;lars – 230 Veränderte Dateien&lt;/strong&gt;&lt;br/&gt;Verändert  aegamex86.dll&lt;br /&gt;
Verändert  aeuix86.dll&lt;br /&gt;
Hinzugefügt maps/ae_04.bsp&lt;br /&gt;
Hinzugefügt maps/ae_04.map&lt;br /&gt;
Hinzugefügt maps/ae_04.nav&lt;br /&gt;
Hinzugefügt real_scripts/ae_02a&lt;br /&gt;
Hinzugefügt real_scripts/ae_02a/02aff1.IBI&lt;br /&gt;
Hinzugefügt real_scripts/ae_02a/02aff1.txt&lt;br /&gt;
Hinzugefügt real_scripts/ae_02a/extra.pre&lt;br /&gt;
Hinzugefügt real_scripts/ae_02a/findandkillkirk.IBI&lt;br /&gt;
Hinzugefügt real_scripts/ae_02a/findandkillkirk.txt&lt;br /&gt;
Hinzugefügt real_scripts/ae_02a/girder.IBI&lt;br /&gt;
Hinzugefügt real_scripts/ae_02a/girder.txt&lt;br /&gt;
Hinzugefügt real_scripts/ae_02a/killkirk.IBI&lt;br /&gt;
Hinzugefügt real_scripts/ae_02a/killkirk.txt&lt;br /&gt;
Hinzugefügt real_scripts/ae_02a/klnfindandkillkirk.IBI&lt;br /&gt;
Hinzugefügt real_scripts/ae_02a/klnfindandkillkirk.txt&lt;br /&gt;
Hinzugefügt real_scripts/ae_02a/lasercanonattack.IBI&lt;br /&gt;
Hinzugefügt real_scripts/ae_02a/lasercanonattack.txt&lt;br /&gt;
Hinzugefügt real_scripts/ae_02a/levelspawn.c&lt;br /&gt;
Hinzugefügt real_scripts/ae_02a/levelspawn.IBI&lt;br /&gt;
Hinzugefügt real_scripts/ae_02a/levelspawn.txt&lt;br /&gt;
Hinzugefügt real_scripts/ae_02a/musicchange1.IBI&lt;br /&gt;
Hinzugefügt real_scripts/ae_02a/musicchange1.txt&lt;br /&gt;
Hinzugefügt real_scripts/ae_02a/musicchange2.IBI&lt;br /&gt;
Hinzugefügt real_scripts/ae_02a/musicchange2.txt&lt;br /&gt;
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Hinzugefügt real_scripts/ae_02a/nastycritters.IBI&lt;br /&gt;
Hinzugefügt real_scripts/ae_02a/nastycritters.txt&lt;br /&gt;
Hinzugefügt real_scripts/ae_02b&lt;br /&gt;
Hinzugefügt real_scripts/ae_02b/klingonsfindandkillkirk.IBI&lt;br /&gt;
Hinzugefügt real_scripts/ae_02b/klingonsfindandkillkirk.txt&lt;br /&gt;
Hinzugefügt real_scripts/ae_02b/klingonskillkirk.IBI&lt;br /&gt;
Hinzugefügt real_scripts/ae_02b/klingonskillkirk.txt&lt;br /&gt;
Hinzugefügt real_scripts/ae_02b/levelbegin.IBI&lt;br /&gt;
Hinzugefügt real_scripts/ae_02b/levelbegin.txt&lt;br /&gt;
Hinzugefügt real_scripts/ae_02b/levelspawn_b.IBI&lt;br /&gt;
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Hinzugefügt real_scripts/ae_02b/musicchange1.IBI&lt;br /&gt;
Hinzugefügt real_scripts/ae_02b/musicchange1.txt&lt;br /&gt;
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Hinzugefügt real_scripts/ae_02b/weaponcase.txt&lt;br /&gt;
Hinzugefügt real_scripts/ae_02b/weaponcase_close.IBI&lt;br /&gt;
Hinzugefügt real_scripts/ae_02b/weaponcase_close.txt&lt;br /&gt;
Hinzugefügt real_scripts/ae_03&lt;br /&gt;
Hinzugefügt real_scripts/ae_03/a1_findandkillkirk.IBI&lt;br /&gt;
Hinzugefügt real_scripts/ae_03/a1_findandkillkirk.txt&lt;br /&gt;
Hinzugefügt real_scripts/ae_03/a1_idlespawn1.IBI&lt;br /&gt;
Hinzugefügt real_scripts/ae_03/a1_idlespawn1.txt&lt;br /&gt;
Hinzugefügt real_scripts/ae_03/a1_idlespawn2.IBI&lt;br /&gt;
Hinzugefügt real_scripts/ae_03/a1_idlespawn2.txt&lt;br /&gt;
Hinzugefügt real_scripts/ae_03/a1_idlespawn3.IBI&lt;br /&gt;
Hinzugefügt real_scripts/ae_03/a1_idlespawn3.txt&lt;br /&gt;
Hinzugefügt real_scripts/ae_03/a1_killkirk.IBI&lt;br /&gt;
Hinzugefügt real_scripts/ae_03/a1_killkirk.txt&lt;br /&gt;
Hinzugefügt real_scripts/ae_03/a1_patrol2nav1.IBI&lt;br /&gt;
Hinzugefügt real_scripts/ae_03/a1_patrol2nav1.txt&lt;br /&gt;
Hinzugefügt real_scripts/ae_03/a1_patrol2nav2.IBI&lt;br /&gt;
Hinzugefügt real_scripts/ae_03/a1_patrol2nav2.txt&lt;br /&gt;
Hinzugefügt real_scripts/ae_03/a1_patrol2nav3.IBI&lt;br /&gt;
Hinzugefügt real_scripts/ae_03/a1_patrol2nav3.txt&lt;br /&gt;
Hinzugefügt real_scripts/ae_03/ae_remove1a.IBI&lt;br /&gt;
Hinzugefügt real_scripts/ae_03/ae_remove1a.txt&lt;br /&gt;
Hinzugefügt real_scripts/ae_03/ae_remove1b.IBI&lt;br /&gt;
Hinzugefügt real_scripts/ae_03/ae_remove1b.txt&lt;br /&gt;
Hinzugefügt real_scripts/ae_03/ae_remove1c.IBI&lt;br /&gt;
Hinzugefügt real_scripts/ae_03/ae_remove1c.txt&lt;br /&gt;
Hinzugefügt real_scripts/ae_03/ae_remove2a.IBI&lt;br /&gt;
Hinzugefügt real_scripts/ae_03/ae_remove2a.txt&lt;br /&gt;
Hinzugefügt real_scripts/ae_03/ae_remove2b.IBI&lt;br /&gt;
Hinzugefügt real_scripts/ae_03/ae_remove2b.txt&lt;br /&gt;
Hinzugefügt real_scripts/ae_03/ae_remove2c.IBI&lt;br /&gt;
Hinzugefügt real_scripts/ae_03/ae_remove2c.txt&lt;br /&gt;
Hinzugefügt real_scripts/ae_03/as_cower1.IBI&lt;br /&gt;
Hinzugefügt real_scripts/ae_03/as_cower1.txt&lt;br /&gt;
Hinzugefügt real_scripts/ae_03/as_cower2.IBI&lt;br /&gt;
Hinzugefügt real_scripts/ae_03/as_cower2.txt&lt;br /&gt;
Hinzugefügt real_scripts/ae_03/as_idlespawn1.IBI&lt;br /&gt;
Hinzugefügt real_scripts/ae_03/as_idlespawn1.txt&lt;br /&gt;
Hinzugefügt real_scripts/ae_03/as_idlespawn2.IBI&lt;br /&gt;
Hinzugefügt real_scripts/ae_03/as_idlespawn2.txt&lt;br /&gt;
Hinzugefügt real_scripts/ae_03/as_idlespawn3.IBI&lt;br /&gt;
Hinzugefügt real_scripts/ae_03/as_idlespawn3.txt&lt;br /&gt;
Hinzugefügt real_scripts/ae_03/as_runaway.IBI&lt;br /&gt;
Hinzugefügt real_scripts/ae_03/as_runaway.txt&lt;br /&gt;
Hinzugefügt real_scripts/ae_03/B1-arganspawn.IBI&lt;br /&gt;
Hinzugefügt real_scripts/ae_03/B1-arganspawn.txt&lt;br /&gt;
Hinzugefügt real_scripts/ae_03/B1-argbattlereset1.IBI&lt;br /&gt;
Hinzugefügt real_scripts/ae_03/B1-argbattlereset1.txt&lt;br /&gt;
Hinzugefügt real_scripts/ae_03/B1-argdthchk.IBI&lt;br /&gt;
Hinzugefügt real_scripts/ae_03/B1-argdthchk.txt&lt;br /&gt;
Hinzugefügt real_scripts/ae_03/B1-klingonspawn.IBI&lt;br /&gt;
Hinzugefügt real_scripts/ae_03/B1-klingonspawn.txt&lt;br /&gt;
Hinzugefügt real_scripts/ae_03/B1-klnbattlereset1.IBI&lt;br /&gt;
Hinzugefügt real_scripts/ae_03/B1-klnbattlereset1.txt&lt;br /&gt;
Hinzugefügt real_scripts/ae_03/B1-klndthchk.IBI&lt;br /&gt;
Hinzugefügt real_scripts/ae_03/B1-klndthchk.txt&lt;br /&gt;
Hinzugefügt real_scripts/ae_03/B1-resetargs.IBI&lt;br /&gt;
Hinzugefügt real_scripts/ae_03/B1-resetargs.txt&lt;br /&gt;
Hinzugefügt real_scripts/ae_03/breakin.IBI&lt;br /&gt;
Hinzugefügt real_scripts/ae_03/breakin.txt&lt;br /&gt;
Hinzugefügt real_scripts/ae_03/ccarg.IBI&lt;br /&gt;
Hinzugefügt real_scripts/ae_03/ccarg.txt&lt;br /&gt;
Hinzugefügt real_scripts/ae_03/cckln1.IBI&lt;br /&gt;
Hinzugefügt real_scripts/ae_03/cckln1.txt&lt;br /&gt;
Hinzugefügt real_scripts/ae_03/cckln2.IBI&lt;br /&gt;
Hinzugefügt real_scripts/ae_03/cckln2.txt&lt;br /&gt;
Hinzugefügt real_scripts/ae_03/d1_battledroid.IBI&lt;br /&gt;
Hinzugefügt real_scripts/ae_03/d1_battledroid.txt&lt;br /&gt;
Hinzugefügt real_scripts/ae_03/hubsecurity.IBI&lt;br /&gt;
Hinzugefügt real_scripts/ae_03/hubsecurity.txt&lt;br /&gt;
Hinzugefügt real_scripts/ae_03/k1_findandkillkirk.IBI&lt;br /&gt;
Hinzugefügt real_scripts/ae_03/k1_findandkillkirk.txt&lt;br /&gt;
Hinzugefügt real_scripts/ae_03/k1_idlespawn1.IBI&lt;br /&gt;
Hinzugefügt real_scripts/ae_03/k1_idlespawn1.txt&lt;br /&gt;
Hinzugefügt real_scripts/ae_03/k1_idlespawn2.IBI&lt;br /&gt;
Hinzugefügt real_scripts/ae_03/k1_idlespawn2.txt&lt;br /&gt;
Hinzugefügt real_scripts/ae_03/k1_idlespawn3.IBI&lt;br /&gt;
Hinzugefügt real_scripts/ae_03/k1_idlespawn3.txt&lt;br /&gt;
Hinzugefügt real_scripts/ae_03/k1_killkirk.IBI&lt;br /&gt;
Hinzugefügt real_scripts/ae_03/k1_killkirk.txt&lt;br /&gt;
Hinzugefügt real_scripts/ae_03/k1_patrol2nav1.IBI&lt;br /&gt;
Hinzugefügt real_scripts/ae_03/k1_patrol2nav1.txt&lt;br /&gt;
Hinzugefügt real_scripts/ae_03/k1_patrol2nav2.IBI&lt;br /&gt;
Hinzugefügt real_scripts/ae_03/k1_patrol2nav2.txt&lt;br /&gt;
Hinzugefügt real_scripts/ae_03/k1_patrol2nav3.IBI&lt;br /&gt;
Hinzugefügt real_scripts/ae_03/k1_patrol2nav3.txt&lt;br /&gt;
Hinzugefügt real_scripts/ae_03/k1_runaway.IBI&lt;br /&gt;
Hinzugefügt real_scripts/ae_03/k1_runaway.txt&lt;br /&gt;
Hinzugefügt real_scripts/ae_03/k_squad02.IBI&lt;br /&gt;
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Hinzugefügt real_scripts/ae_03/klnwpnone.IBI&lt;br /&gt;
Hinzugefügt real_scripts/ae_03/klnwpnone.txt&lt;br /&gt;
Hinzugefügt real_scripts/ae_03/koed1.IBI&lt;br /&gt;
Hinzugefügt real_scripts/ae_03/koed1.txt&lt;br /&gt;
Hinzugefügt real_scripts/ae_03/lab3dthchk.IBI&lt;br /&gt;
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Hinzugefügt real_scripts/ae_03/nowin.IBI&lt;br /&gt;
Hinzugefügt real_scripts/ae_03/nowin.txt&lt;br /&gt;
Hinzugefügt real_scripts/ae_03/searchlab3.IBI&lt;br /&gt;
Hinzugefügt real_scripts/ae_03/searchlab3.txt&lt;br /&gt;
Hinzugefügt real_scripts/ae_03/searchlab3b.IBI&lt;br /&gt;
Hinzugefügt real_scripts/ae_03/searchlab3b.txt&lt;br /&gt;
Hinzugefügt real_scripts/ae_03/standoff.IBI&lt;br /&gt;
Hinzugefügt real_scripts/ae_03/standoff.txt&lt;br /&gt;
Hinzugefügt real_scripts/ae_04&lt;br /&gt;
Hinzugefügt real_scripts/ae_04/ceasefire.IBI&lt;br /&gt;
Hinzugefügt real_scripts/ae_04/ceasefire.txt&lt;br /&gt;
Hinzugefügt real_scripts/ae_04/end_cin.IBI&lt;br /&gt;
Hinzugefügt real_scripts/ae_04/end_cin.txt&lt;br /&gt;
Hinzugefügt real_scripts/ae_04/flush.IBI&lt;br /&gt;
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Hinzugefügt real_scripts/ae_04/gabbyklingon.IBI&lt;br /&gt;
Hinzugefügt real_scripts/ae_04/gabbyklingon.txt&lt;br /&gt;
Hinzugefügt real_scripts/ae_04/gotopanel1.IBI&lt;br /&gt;
Hinzugefügt real_scripts/ae_04/gotopanel1.txt&lt;br /&gt;
Hinzugefügt real_scripts/ae_04/gotopanel2.IBI&lt;br /&gt;
Hinzugefügt real_scripts/ae_04/gotopanel2.txt&lt;br /&gt;
Hinzugefügt real_scripts/ae_04/klingonalert.IBI&lt;br /&gt;
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Hinzugefügt real_scripts/ae_04/klingonswarm1.IBI&lt;br /&gt;
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Hinzugefügt real_scripts/ae_04/QueBob.IBI&lt;br /&gt;
Hinzugefügt real_scripts/ae_04/QueBob.txt&lt;br /&gt;
Hinzugefügt real_scripts/ae_04/start.IBI&lt;br /&gt;
Hinzugefügt real_scripts/ae_04/start.txt&lt;br /&gt;
Hinzugefügt real_scripts/ae_04/talkingcrew.IBI&lt;br /&gt;
Hinzugefügt real_scripts/ae_04/talkingcrew.txt&lt;br /&gt;
Hinzugefügt real_scripts/ae_04/zapback.IBI&lt;br /&gt;
Hinzugefügt real_scripts/ae_04/zapback.txt&lt;br /&gt;
Hinzugefügt real_scripts/ae_04/zapnot.IBI&lt;br /&gt;
Hinzugefügt real_scripts/ae_04/zapnot.txt&lt;br /&gt;
Hinzugefügt real_scripts/aedeck7/securitya.IBI&lt;br /&gt;
Hinzugefügt real_scripts/aedeck7/securityd.IBI&lt;br /&gt;
Hinzugefügt real_scripts/ent2/deadcrewman1a.IBI&lt;br /&gt;
Hinzugefügt real_scripts/interact/spotremote.IBI&lt;br /&gt;
Hinzugefügt real_scripts/m1&lt;br /&gt;
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Hinzugefügt real_scripts/m1/as_idlespawn1.txt&lt;br /&gt;
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Hinzugefügt real_scripts/m1/as_idlespawn2.txt&lt;br /&gt;
Hinzugefügt real_scripts/m1/as_idlespawn3.IBI&lt;br /&gt;
Hinzugefügt real_scripts/m1/as_idlespawn3.txt&lt;br /&gt;
Hinzugefügt real_scripts/m1/c1_cakk.IBI&lt;br /&gt;
Hinzugefügt real_scripts/m1/c1_cakk.txt&lt;br /&gt;
Hinzugefügt real_scripts/m1/c1_crewspawn1.IBI&lt;br /&gt;
Hinzugefügt real_scripts/m1/c1_crewspawn1.txt&lt;br /&gt;
Hinzugefügt real_scripts/m1/c1_followkirk.IBI&lt;br /&gt;
Hinzugefügt real_scripts/m1/c1_followkirk.txt&lt;br /&gt;
Hinzugefügt real_scripts/m1/c1_standguard.IBI&lt;br /&gt;
Hinzugefügt real_scripts/m1/c1_standguard.txt&lt;br /&gt;
Hinzugefügt real_scripts/m1/k1_findandkillkirk.IBI&lt;br /&gt;
Hinzugefügt real_scripts/m1/k1_findandkillkirk.txt&lt;br /&gt;
Hinzugefügt real_scripts/m1/k1_idlespawn1.IBI&lt;br /&gt;
Hinzugefügt real_scripts/m1/k1_idlespawn1.txt&lt;br /&gt;
Hinzugefügt real_scripts/m1/k1_idlespawn2.IBI&lt;br /&gt;
Hinzugefügt real_scripts/m1/k1_idlespawn2.txt&lt;br /&gt;
Hinzugefügt real_scripts/m1/k1_idlespawn3.IBI&lt;br /&gt;
Hinzugefügt real_scripts/m1/k1_idlespawn3.txt&lt;br /&gt;
Hinzugefügt real_scripts/m1/k1_killkirk.IBI&lt;br /&gt;
Hinzugefügt real_scripts/m1/k1_killkirk.txt&lt;br /&gt;
Hinzugefügt real_scripts/m1/k1_patrol2nav1.IBI&lt;br /&gt;
Hinzugefügt real_scripts/m1/k1_patrol2nav1.txt&lt;br /&gt;
Hinzugefügt real_scripts/m1/k1_patrol2nav2.IBI&lt;br /&gt;
Hinzugefügt real_scripts/m1/k1_patrol2nav2.txt&lt;br /&gt;
Hinzugefügt real_scripts/m1/k1_patrol2nav3.IBI&lt;br /&gt;
Hinzugefügt real_scripts/m1/k1_patrol2nav3.txt&lt;br /&gt;
Hinzugefügt real_scripts/m1/klnwpnone.IBI&lt;br /&gt;
Hinzugefügt real_scripts/m1/klnwpnone.txt&lt;br /&gt;
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Hinzugefügt real_scripts/m1/zstasis.txt&lt;br /&gt;
Hinzugefügt real_scripts/skinner/talky1.IBI&lt;br /&gt;
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Hinzugefügt real_scripts/skinner/talky5.IBI&lt;br /&gt;
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Hinzugefügt real_scripts/test/dropweapon.IBI&lt;br /&gt;
Hinzugefügt real_scripts/test/dropweapon.txt&lt;br /&gt;
Hinzugefügt real_scripts/test/flush.IBI&lt;br /&gt;
Hinzugefügt real_scripts/test/flush.txt&lt;br /&gt;
Hinzugefügt real_scripts/test/parmchk.IBI&lt;br /&gt;
Hinzugefügt real_scripts/test/parmchk.txt&lt;br /&gt;
Hinzugefügt real_scripts/test/setparmtrig.IBI&lt;br /&gt;
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Hinzugefügt real_scripts/test/zstasis.IBI&lt;br /&gt;
Hinzugefügt real_scripts/test/zstasis.txt&lt;/div&gt;~ /trunk/aegamex86.dll&lt;br /&gt;~ /trunk/aeuix86.dll&lt;br /&gt;+ /trunk/maps/ae_04.bsp&lt;br /&gt;+ /trunk/maps/ae_04.map&lt;br /&gt;+ /trunk/maps/ae_04.nav&lt;br /&gt;+ /trunk/real_scripts/aedeck7/securitya.IBI&lt;br /&gt;+ /trunk/real_scripts/aedeck7/securityd.IBI&lt;br /&gt;+ /trunk/real_scripts/ae_02a&lt;br /&gt;+ /trunk/real_scripts/ae_02a/02aff1.IBI&lt;br /&gt;+ /trunk/real_scripts/ae_02a/02aff1.txt&lt;br /&gt;+ /trunk/real_scripts/ae_02a/extra.pre&lt;br /&gt;+ /trunk/real_scripts/ae_02a/findandkillkirk.IBI&lt;br /&gt;+ /trunk/real_scripts/ae_02a/findandkillkirk.txt&lt;br /&gt;+ /trunk/real_scripts/ae_02a/girder.IBI&lt;br /&gt;+ /trunk/real_scripts/ae_02a/girder.txt&lt;br /&gt;+ /trunk/real_scripts/ae_02a/killkirk.IBI&lt;br /&gt;+ /trunk/real_scripts/ae_02a/killkirk.txt&lt;br /&gt;+ /trunk/real_scripts/ae_02a/klnfindandkillkirk.IBI&lt;br /&gt;+ /trunk/real_scripts/ae_02a/klnfindandkillkirk.txt&lt;br /&gt;+ /trunk/real_scripts/ae_02a/lasercanonattack.IBI&lt;br /&gt;+ /trunk/real_scripts/ae_02a/lasercanonattack.txt&lt;br /&gt;+ /trunk/real_scripts/ae_02a/levelspawn.c&lt;br /&gt;+ /trunk/real_scripts/ae_02a/levelspawn.IBI&lt;br /&gt;+ /trunk/real_scripts/ae_02a/levelspawn.txt&lt;br /&gt;+ /trunk/real_scripts/ae_02a/musicchange1.IBI&lt;br /&gt;+ /trunk/real_scripts/ae_02a/musicchange1.txt&lt;br /&gt;+ /trunk/real_scripts/ae_02a/musicchange2.IBI&lt;br /&gt;+ /trunk/real_scripts/ae_02a/musicchange2.txt&lt;br /&gt;+ /trunk/real_scripts/ae_02a/musicchange3.IBI&lt;br /&gt;+ /trunk/real_scripts/ae_02a/musicchange3.txt&lt;br /&gt;+ /trunk/real_scripts/ae_02a/nastycritters.IBI&lt;br /&gt;+ /trunk/real_scripts/ae_02a/nastycritters.txt&lt;br /&gt;+ /trunk/real_scripts/ae_02b&lt;br /&gt;+ /trunk/real_scripts/ae_02b/klingonsfindandkillkirk.IBI&lt;br /&gt;+ /trunk/real_scripts/ae_02b/klingonsfindandkillkirk.txt&lt;br /&gt;+ /trunk/real_scripts/ae_02b/klingonskillkirk.IBI&lt;br /&gt;+ /trunk/real_scripts/ae_02b/klingonskillkirk.txt&lt;br /&gt;+ /trunk/real_scripts/ae_02b/levelbegin.IBI&lt;br /&gt;+ /trunk/real_scripts/ae_02b/levelbegin.txt&lt;br /&gt;+ /trunk/real_scripts/ae_02b/levelspawn_b.IBI&lt;br /&gt;+ /trunk/real_scripts/ae_02b/levelspawn_b.txt&lt;br /&gt;+ /trunk/real_scripts/ae_02b/musicchange1.IBI&lt;br /&gt;+ /trunk/real_scripts/ae_02b/musicchange1.txt&lt;br /&gt;+ /trunk/real_scripts/ae_02b/musicchange2.IBI&lt;br /&gt;+ /trunk/real_scripts/ae_02b/musicchange2.txt&lt;br /&gt;+ /trunk/real_scripts/ae_02b/weaponcase.IBI&lt;br /&gt;+ /trunk/real_scripts/ae_02b/weaponcase.txt&lt;br /&gt;+ /trunk/real_scripts/ae_02b/weaponcase_close.IBI&lt;br /&gt;+ /trunk/real_scripts/ae_02b/weaponcase_close.txt&lt;br /&gt;+ /trunk/real_scripts/ae_03&lt;br /&gt;+ /trunk/real_scripts/ae_03/a1_findandkillkirk.IBI&lt;br /&gt;+ /trunk/real_scripts/ae_03/a1_findandkillkirk.txt&lt;br /&gt;+ /trunk/real_scripts/ae_03/a1_idlespawn1.IBI&lt;br /&gt;+ /trunk/real_scripts/ae_03/a1_idlespawn1.txt&lt;br /&gt;+ /trunk/real_scripts/ae_03/a1_idlespawn2.IBI&lt;br /&gt;+ /trunk/real_scripts/ae_03/a1_idlespawn2.txt&lt;br /&gt;+ /trunk/real_scripts/ae_03/a1_idlespawn3.IBI&lt;br /&gt;+ /trunk/real_scripts/ae_03/a1_idlespawn3.txt&lt;br /&gt;+ /trunk/real_scripts/ae_03/a1_killkirk.IBI&lt;br /&gt;+ /trunk/real_scripts/ae_03/a1_killkirk.txt&lt;br /&gt;+ /trunk/real_scripts/ae_03/a1_patrol2nav1.IBI&lt;br /&gt;+ /trunk/real_scripts/ae_03/a1_patrol2nav1.txt&lt;br /&gt;+ /trunk/real_scripts/ae_03/a1_patrol2nav2.IBI&lt;br /&gt;+ /trunk/real_scripts/ae_03/a1_patrol2nav2.txt&lt;br /&gt;+ /trunk/real_scripts/ae_03/a1_patrol2nav3.IBI&lt;br /&gt;+ /trunk/real_scripts/ae_03/a1_patrol2nav3.txt&lt;br /&gt;+ /trunk/real_scripts/ae_03/ae_remove1a.IBI&lt;br /&gt;+ /trunk/real_scripts/ae_03/ae_remove1a.txt&lt;br /&gt;+ /trunk/real_scripts/ae_03/ae_remove1b.IBI&lt;br /&gt;+ /trunk/real_scripts/ae_03/ae_remove1b.txt&lt;br /&gt;+ /trunk/real_scripts/ae_03/ae_remove1c.IBI&lt;br /&gt;+ /trunk/real_scripts/ae_03/ae_remove1c.txt&lt;br /&gt;+ /trunk/real_scripts/ae_03/ae_remove2a.IBI&lt;br /&gt;+ /trunk/real_scripts/ae_03/ae_remove2a.txt&lt;br /&gt;+ /trunk/real_scripts/ae_03/ae_remove2b.IBI&lt;br /&gt;+ /trunk/real_scripts/ae_03/ae_remove2b.txt&lt;br /&gt;+ /trunk/real_scripts/ae_03/ae_remove2c.IBI&lt;br /&gt;+ /trunk/real_scripts/ae_03/ae_remove2c.txt&lt;br /&gt;+ /trunk/real_scripts/ae_03/as_cower1.IBI&lt;br /&gt;+ /trunk/real_scripts/ae_03/as_cower1.txt&lt;br /&gt;+ /trunk/real_scripts/ae_03/as_cower2.IBI&lt;br /&gt;+ /trunk/real_scripts/ae_03/as_cower2.txt&lt;br /&gt;+ /trunk/real_scripts/ae_03/as_idlespawn1.IBI&lt;br /&gt;+ /trunk/real_scripts/ae_03/as_idlespawn1.txt&lt;br /&gt;+ /trunk/real_scripts/ae_03/as_idlespawn2.IBI&lt;br /&gt;+ /trunk/real_scripts/ae_03/as_idlespawn2.txt&lt;br /&gt;+ /trunk/real_scripts/ae_03/as_idlespawn3.IBI&lt;br /&gt;+ /trunk/real_scripts/ae_03/as_idlespawn3.txt&lt;br /&gt;+ /trunk/real_scripts/ae_03/as_runaway.IBI&lt;br /&gt;+ /trunk/real_scripts/ae_03/as_runaway.txt&lt;br /&gt;+ /trunk/real_scripts/ae_03/B1-arganspawn.IBI&lt;br /&gt;+ /trunk/real_scripts/ae_03/B1-arganspawn.txt&lt;br /&gt;+ /trunk/real_scripts/ae_03/B1-argbattlereset1.IBI&lt;br /&gt;+ /trunk/real_scripts/ae_03/B1-argbattlereset1.txt&lt;br /&gt;+ /trunk/real_scripts/ae_03/B1-argdthchk.IBI&lt;br /&gt;+ /trunk/real_scripts/ae_03/B1-argdthchk.txt&lt;br /&gt;+ /trunk/real_scripts/ae_03/B1-klingonspawn.IBI&lt;br /&gt;+ /trunk/real_scripts/ae_03/B1-klingonspawn.txt&lt;br /&gt;+ /trunk/real_scripts/ae_03/B1-klnbattlereset1.IBI&lt;br /&gt;+ /trunk/real_scripts/ae_03/B1-klnbattlereset1.txt&lt;br /&gt;+ /trunk/real_scripts/ae_03/B1-klndthchk.IBI&lt;br /&gt;+ /trunk/real_scripts/ae_03/B1-klndthchk.txt&lt;br /&gt;+ /trunk/real_scripts/ae_03/B1-resetargs.IBI&lt;br /&gt;+ /trunk/real_scripts/ae_03/B1-resetargs.txt&lt;br /&gt;+ /trunk/real_scripts/ae_03/breakin.IBI&lt;br /&gt;+ /trunk/real_scripts/ae_03/breakin.txt&lt;br /&gt;+ /trunk/real_scripts/ae_03/ccarg.IBI&lt;br /&gt;+ /trunk/real_scripts/ae_03/ccarg.txt&lt;br /&gt;+ /trunk/real_scripts/ae_03/cckln1.IBI&lt;br /&gt;+ /trunk/real_scripts/ae_03/cckln1.txt&lt;br /&gt;+ /trunk/real_scripts/ae_03/cckln2.IBI&lt;br /&gt;+ /trunk/real_scripts/ae_03/cckln2.txt&lt;br /&gt;+ /trunk/real_scripts/ae_03/d1_battledroid.IBI&lt;br /&gt;+ /trunk/real_scripts/ae_03/d1_battledroid.txt&lt;br /&gt;+ /trunk/real_scripts/ae_03/hubsecurity.IBI&lt;br /&gt;+ /trunk/real_scripts/ae_03/hubsecurity.txt&lt;br /&gt;+ /trunk/real_scripts/ae_03/k1_findandkillkirk.IBI&lt;br /&gt;+ /trunk/real_scripts/ae_03/k1_findandkillkirk.txt&lt;br /&gt;+ /trunk/real_scripts/ae_03/k1_idlespawn1.IBI&lt;br /&gt;+ /trunk/real_scripts/ae_03/k1_idlespawn1.txt&lt;br /&gt;+ /trunk/real_scripts/ae_03/k1_idlespawn2.IBI&lt;br /&gt;+ /trunk/real_scripts/ae_03/k1_idlespawn2.txt&lt;br /&gt;+ /trunk/real_scripts/ae_03/k1_idlespawn3.IBI&lt;br /&gt;+ /trunk/real_scripts/ae_03/k1_idlespawn3.txt&lt;br /&gt;+ /trunk/real_scripts/ae_03/k1_killkirk.IBI&lt;br /&gt;+ /trunk/real_scripts/ae_03/k1_killkirk.txt&lt;br /&gt;+ /trunk/real_scripts/ae_03/k1_patrol2nav1.IBI&lt;br /&gt;+ /trunk/real_scripts/ae_03/k1_patrol2nav1.txt&lt;br /&gt;+ /trunk/real_scripts/ae_03/k1_patrol2nav2.IBI&lt;br /&gt;+ /trunk/real_scripts/ae_03/k1_patrol2nav2.txt&lt;br /&gt;+ /trunk/real_scripts/ae_03/k1_patrol2nav3.IBI&lt;br /&gt;+ /trunk/real_scripts/ae_03/k1_patrol2nav3.txt&lt;br /&gt;+ /trunk/real_scripts/ae_03/k1_runaway.IBI&lt;br /&gt;+ /trunk/real_scripts/ae_03/k1_runaway.txt&lt;br /&gt;+ /trunk/real_scripts/ae_03/klnwpnone.IBI&lt;br /&gt;+ /trunk/real_scripts/ae_03/klnwpnone.txt&lt;br /&gt;+ /trunk/real_scripts/ae_03/koed1.IBI&lt;br /&gt;+ /trunk/real_scripts/ae_03/koed1.txt&lt;br /&gt;+ /trunk/real_scripts/ae_03/k_squad02.IBI&lt;br /&gt;+ /trunk/real_scripts/ae_03/k_squad02.txt&lt;br /&gt;+ /trunk/real_scripts/ae_03/lab3dthchk.IBI&lt;br /&gt;+ /trunk/real_scripts/ae_03/lab3dthchk.txt&lt;br /&gt;+ /trunk/real_scripts/ae_03/nowin.IBI&lt;br /&gt;+ /trunk/real_scripts/ae_03/nowin.txt&lt;br /&gt;+ /trunk/real_scripts/ae_03/searchlab3.IBI&lt;br /&gt;+ /trunk/real_scripts/ae_03/searchlab3.txt&lt;br /&gt;+ /trunk/real_scripts/ae_03/searchlab3b.IBI&lt;br /&gt;+ /trunk/real_scripts/ae_03/searchlab3b.txt&lt;br /&gt;+ /trunk/real_scripts/ae_03/standoff.IBI&lt;br /&gt;+ /trunk/real_scripts/ae_03/standoff.txt&lt;br /&gt;+ /trunk/real_scripts/ae_04&lt;br /&gt;+ /trunk/real_scripts/ae_04/ceasefire.IBI&lt;br /&gt;+ /trunk/real_scripts/ae_04/ceasefire.txt&lt;br /&gt;+ /trunk/real_scripts/ae_04/end_cin.IBI&lt;br /&gt;+ /trunk/real_scripts/ae_04/end_cin.txt&lt;br /&gt;+ /trunk/real_scripts/ae_04/flush.IBI&lt;br /&gt;+ /trunk/real_scripts/ae_04/flush.txt&lt;br /&gt;+ /trunk/real_scripts/ae_04/gabbyklingon.IBI&lt;br /&gt;+ /trunk/real_scripts/ae_04/gabbyklingon.txt&lt;br /&gt;+ /trunk/real_scripts/ae_04/gotopanel1.IBI&lt;br /&gt;+ /trunk/real_scripts/ae_04/gotopanel1.txt&lt;br /&gt;+ /trunk/real_scripts/ae_04/gotopanel2.IBI&lt;br /&gt;+ /trunk/real_scripts/ae_04/gotopanel2.txt&lt;br /&gt;+ /trunk/real_scripts/ae_04/klingonalert.IBI&lt;br /&gt;+ /trunk/real_scripts/ae_04/klingonalert.txt&lt;br /&gt;+ /trunk/real_scripts/ae_04/klingonswarm1.IBI&lt;br /&gt;+ /trunk/real_scripts/ae_04/klingonswarm1.txt&lt;br /&gt;+ /trunk/real_scripts/ae_04/QueBob.IBI&lt;br /&gt;+ /trunk/real_scripts/ae_04/QueBob.txt&lt;br /&gt;+ /trunk/real_scripts/ae_04/start.IBI&lt;br /&gt;+ /trunk/real_scripts/ae_04/start.txt&lt;br /&gt;+ /trunk/real_scripts/ae_04/talkingcrew.IBI&lt;br /&gt;+ /trunk/real_scripts/ae_04/talkingcrew.txt&lt;br /&gt;+ /trunk/real_scripts/ae_04/zapback.IBI&lt;br /&gt;+ /trunk/real_scripts/ae_04/zapback.txt&lt;br /&gt;+ /trunk/real_scripts/ae_04/zapnot.IBI&lt;br /&gt;+ /trunk/real_scripts/ae_04/zapnot.txt&lt;br /&gt;+ /trunk/real_scripts/ent2/deadcrewman1a.IBI&lt;br /&gt;+ /trunk/real_scripts/interact/spotremote.IBI&lt;br /&gt;+ /trunk/real_scripts/m1&lt;br /&gt;+ /trunk/real_scripts/m1/as_idlespawn1.IBI&lt;br /&gt;+ /trunk/real_scripts/m1/as_idlespawn1.txt&lt;br /&gt;+ /trunk/real_scripts/m1/as_idlespawn2.IBI&lt;br /&gt;+ /trunk/real_scripts/m1/as_idlespawn2.txt&lt;br /&gt;+ /trunk/real_scripts/m1/as_idlespawn3.IBI&lt;br /&gt;+ /trunk/real_scripts/m1/as_idlespawn3.txt&lt;br /&gt;+ /trunk/real_scripts/m1/c1_cakk.IBI&lt;br /&gt;+ /trunk/real_scripts/m1/c1_cakk.txt&lt;br /&gt;+ /trunk/real_scripts/m1/c1_crewspawn1.IBI&lt;br /&gt;+ /trunk/real_scripts/m1/c1_crewspawn1.txt&lt;br /&gt;+ /trunk/real_scripts/m1/c1_followkirk.IBI&lt;br /&gt;+ /trunk/real_scripts/m1/c1_followkirk.txt&lt;br /&gt;+ /trunk/real_scripts/m1/c1_standguard.IBI&lt;br /&gt;+ /trunk/real_scripts/m1/c1_standguard.txt&lt;br /&gt;+ /trunk/real_scripts/m1/k1_findandkillkirk.IBI&lt;br /&gt;+ /trunk/real_scripts/m1/k1_findandkillkirk.txt&lt;br /&gt;+ /trunk/real_scripts/m1/k1_idlespawn1.IBI&lt;br /&gt;+ /trunk/real_scripts/m1/k1_idlespawn1.txt&lt;br /&gt;+ /trunk/real_scripts/m1/k1_idlespawn2.IBI&lt;br /&gt;+ /trunk/real_scripts/m1/k1_idlespawn2.txt&lt;br /&gt;+ /trunk/real_scripts/m1/k1_idlespawn3.IBI&lt;br /&gt;+ /trunk/real_scripts/m1/k1_idlespawn3.txt&lt;br /&gt;+ /trunk/real_scripts/m1/k1_killkirk.IBI&lt;br /&gt;+ /trunk/real_scripts/m1/k1_killkirk.txt&lt;br /&gt;+ /trunk/real_scripts/m1/k1_patrol2nav1.IBI&lt;br /&gt;+ /trunk/real_scripts/m1/k1_patrol2nav1.txt&lt;br /&gt;+ /trunk/real_scripts/m1/k1_patrol2nav2.IBI&lt;br /&gt;+ /trunk/real_scripts/m1/k1_patrol2nav2.txt&lt;br /&gt;+ /trunk/real_scripts/m1/k1_patrol2nav3.IBI&lt;br /&gt;+ /trunk/real_scripts/m1/k1_patrol2nav3.txt&lt;br /&gt;+ /trunk/real_scripts/m1/klnwpnone.IBI&lt;br /&gt;+ /trunk/real_scripts/m1/klnwpnone.txt&lt;br /&gt;+ /trunk/real_scripts/m1/zstasis.IBI&lt;br /&gt;+ /trunk/real_scripts/m1/zstasis.txt&lt;br /&gt;+ /trunk/real_scripts/skinner/talky1.IBI&lt;br /&gt;+ /trunk/real_scripts/skinner/talky2.IBI&lt;br /&gt;+ /trunk/real_scripts/skinner/talky3.IBI&lt;br /&gt;+ /trunk/real_scripts/skinner/talky4.IBI&lt;br /&gt;+ /trunk/real_scripts/skinner/talky5.IBI&lt;br /&gt;+ /trunk/real_scripts/test&lt;br /&gt;+ /trunk/real_scripts/test/dropweapon.IBI&lt;br /&gt;+ /trunk/real_scripts/test/dropweapon.txt&lt;br /&gt;+ /trunk/real_scripts/test/flush.IBI&lt;br /&gt;+ /trunk/real_scripts/test/flush.txt&lt;br /&gt;+ /trunk/real_scripts/test/parmchk.IBI&lt;br /&gt;+ /trunk/real_scripts/test/parmchk.txt&lt;br /&gt;+ /trunk/real_scripts/test/setparmtrig.IBI&lt;br /&gt;+ /trunk/real_scripts/test/setparmtrig.txt&lt;br /&gt;+ /trunk/real_scripts/test/zstasis.IBI&lt;br /&gt;+ /trunk/real_scripts/test/zstasis.txt&lt;br /&gt;</description><link>https://websvn.starfleethq.de/revision.php?repname=sthq.argas&amp;path=%2Ftrunk%2Faegamex86.dll&amp;rev=46&amp;peg=50</link><guid>https://websvn.starfleethq.de/revision.php?repname=sthq.argas&amp;path=%2Ftrunk%2Faegamex86.dll&amp;rev=46&amp;peg=50</guid></item>
<item><pubDate>Fri, 03 Oct 2008 21:26:05 +0000</pubDate><dc:creator>lars</dc:creator><title>Revision 45 – moved to new location</title><description>&lt;div&gt;&lt;strong&gt;lars – 37 Veränderte Dateien&lt;/strong&gt;&lt;br/&gt;moved to new location&lt;/div&gt;x /aegamex86.dll&lt;br /&gt;x /aeuix86.dll&lt;br /&gt;x /boltOns&lt;br /&gt;x /env&lt;br /&gt;x /ext_data&lt;br /&gt;x /gfx&lt;br /&gt;x /icons&lt;br /&gt;x /levelshots&lt;br /&gt;x /maps&lt;br /&gt;x /menu&lt;br /&gt;x /models&lt;br /&gt;x /music&lt;br /&gt;x /real_scripts&lt;br /&gt;x /scripts&lt;br /&gt;x /sound&lt;br /&gt;x /sounds&lt;br /&gt;x /textures&lt;br /&gt;+ /trunk/aegamex86.dll &lt;i&gt;(copied from /aegamex86.dll@43)&lt;/i&gt;&lt;br /&gt;+ /trunk/aeuix86.dll &lt;i&gt;(copied from /aeuix86.dll@43)&lt;/i&gt;&lt;br /&gt;+ /trunk/boltOns &lt;i&gt;(copied from /boltOns@43)&lt;/i&gt;&lt;br /&gt;+ /trunk/env &lt;i&gt;(copied from /env@43)&lt;/i&gt;&lt;br /&gt;+ /trunk/ext_data &lt;i&gt;(copied from /ext_data@43)&lt;/i&gt;&lt;br /&gt;+ /trunk/gfx &lt;i&gt;(copied from /gfx@43)&lt;/i&gt;&lt;br /&gt;~ /trunk/gfx/2d/conback.jpg&lt;br /&gt;+ /trunk/icons &lt;i&gt;(copied from /icons@43)&lt;/i&gt;&lt;br /&gt;+ /trunk/levelshots &lt;i&gt;(copied from /levelshots@43)&lt;/i&gt;&lt;br /&gt;+ /trunk/maps &lt;i&gt;(copied from /maps@43)&lt;/i&gt;&lt;br /&gt;+ /trunk/menu &lt;i&gt;(copied from /menu@43)&lt;/i&gt;&lt;br /&gt;+ /trunk/models &lt;i&gt;(copied from /models@43)&lt;/i&gt;&lt;br /&gt;~ /trunk/models/players/Argan_Male/lower.mdr&lt;br /&gt;~ /trunk/models/players/hazard/upper.mdr&lt;br /&gt;+ /trunk/music &lt;i&gt;(copied from /music@43)&lt;/i&gt;&lt;br /&gt;+ /trunk/real_scripts &lt;i&gt;(copied from /real_scripts@43)&lt;/i&gt;&lt;br /&gt;+ /trunk/scripts &lt;i&gt;(copied from /scripts@43)&lt;/i&gt;&lt;br /&gt;+ /trunk/sound &lt;i&gt;(copied from /sound@43)&lt;/i&gt;&lt;br /&gt;+ /trunk/sounds &lt;i&gt;(copied from /sounds@43)&lt;/i&gt;&lt;br /&gt;+ /trunk/textures &lt;i&gt;(copied from /textures@43)&lt;/i&gt;&lt;br /&gt;</description><link>https://websvn.starfleethq.de/revision.php?repname=sthq.argas&amp;path=%2Ftrunk%2Faegamex86.dll&amp;rev=45&amp;peg=50</link><guid>https://websvn.starfleethq.de/revision.php?repname=sthq.argas&amp;path=%2Ftrunk%2Faegamex86.dll&amp;rev=45&amp;peg=50</guid></item>
<item><pubDate>Mon, 03 Jan 2005 18:12:54 +0000</pubDate><dc:creator>lars</dc:creator><title>Revision 42 – new DLLs</title><description>&lt;div&gt;&lt;strong&gt;lars – 2 Veränderte Dateien&lt;/strong&gt;&lt;br/&gt;new DLLs&lt;/div&gt;~ /aegamex86.dll&lt;br /&gt;~ /aeuix86.dll&lt;br /&gt;</description><link>https://websvn.starfleethq.de/revision.php?repname=sthq.argas&amp;path=%2Ftrunk%2Faegamex86.dll&amp;rev=42&amp;peg=50</link><guid>https://websvn.starfleethq.de/revision.php?repname=sthq.argas&amp;path=%2Ftrunk%2Faegamex86.dll&amp;rev=42&amp;peg=50</guid></item>
<item><pubDate>Sun, 02 Jan 2005 08:09:50 +0000</pubDate><dc:creator>lars</dc:creator><title>Revision 41 – new DLLs update remote control script</title><description>&lt;div&gt;&lt;strong&gt;lars – 3 Veränderte Dateien&lt;/strong&gt;&lt;br/&gt;new DLLs&lt;br /&gt;
update remote control script&lt;/div&gt;~ /aegamex86.dll&lt;br /&gt;~ /aeuix86.dll&lt;br /&gt;+ /real_scripts/skinner/broken.IBI&lt;br /&gt;</description><link>https://websvn.starfleethq.de/revision.php?repname=sthq.argas&amp;path=%2Ftrunk%2Faegamex86.dll&amp;rev=41&amp;peg=50</link><guid>https://websvn.starfleethq.de/revision.php?repname=sthq.argas&amp;path=%2Ftrunk%2Faegamex86.dll&amp;rev=41&amp;peg=50</guid></item>
<item><pubDate>Tue, 21 Dec 2004 10:18:21 +0000</pubDate><dc:creator>lars</dc:creator><title>Revision 34 – new DLLs</title><description>&lt;div&gt;&lt;strong&gt;lars – 2 Veränderte Dateien&lt;/strong&gt;&lt;br/&gt;new DLLs&lt;/div&gt;~ /aegamex86.dll&lt;br /&gt;~ /aeuix86.dll&lt;br /&gt;</description><link>https://websvn.starfleethq.de/revision.php?repname=sthq.argas&amp;path=%2Ftrunk%2Faegamex86.dll&amp;rev=34&amp;peg=50</link><guid>https://websvn.starfleethq.de/revision.php?repname=sthq.argas&amp;path=%2Ftrunk%2Faegamex86.dll&amp;rev=34&amp;peg=50</guid></item>
<item><pubDate>Mon, 20 Dec 2004 08:58:34 +0000</pubDate><dc:creator>lars</dc:creator><title>Revision 33 – new DLLs</title><description>&lt;div&gt;&lt;strong&gt;lars – 2 Veränderte Dateien&lt;/strong&gt;&lt;br/&gt;new DLLs&lt;/div&gt;~ /aegamex86.dll&lt;br /&gt;~ /aeuix86.dll&lt;br /&gt;</description><link>https://websvn.starfleethq.de/revision.php?repname=sthq.argas&amp;path=%2Ftrunk%2Faegamex86.dll&amp;rev=33&amp;peg=50</link><guid>https://websvn.starfleethq.de/revision.php?repname=sthq.argas&amp;path=%2Ftrunk%2Faegamex86.dll&amp;rev=33&amp;peg=50</guid></item>
<item><pubDate>Fri, 17 Dec 2004 17:26:14 +0000</pubDate><dc:creator>lars</dc:creator><title>Revision 29 – updated DLL and map files</title><description>&lt;div&gt;&lt;strong&gt;lars – 3 Veränderte Dateien&lt;/strong&gt;&lt;br/&gt;updated DLL and map files&lt;/div&gt;~ /aegamex86.dll&lt;br /&gt;~ /aeuix86.dll&lt;br /&gt;~ /maps/aedeck7.map&lt;br /&gt;</description><link>https://websvn.starfleethq.de/revision.php?repname=sthq.argas&amp;path=%2Ftrunk%2Faegamex86.dll&amp;rev=29&amp;peg=50</link><guid>https://websvn.starfleethq.de/revision.php?repname=sthq.argas&amp;path=%2Ftrunk%2Faegamex86.dll&amp;rev=29&amp;peg=50</guid></item>
<item><pubDate>Mon, 25 Oct 2004 16:11:16 +0000</pubDate><dc:creator>lars</dc:creator><title>Revision 12 – newest version of the DLL files needed for ACT1</title><description>&lt;div&gt;&lt;strong&gt;lars – 2 Veränderte Dateien&lt;/strong&gt;&lt;br/&gt;newest version of the DLL files needed for ACT1&lt;/div&gt;~ /aegamex86.dll&lt;br /&gt;~ /aeuix86.dll&lt;br /&gt;</description><link>https://websvn.starfleethq.de/revision.php?repname=sthq.argas&amp;path=%2Ftrunk%2Faegamex86.dll&amp;rev=12&amp;peg=50</link><guid>https://websvn.starfleethq.de/revision.php?repname=sthq.argas&amp;path=%2Ftrunk%2Faegamex86.dll&amp;rev=12&amp;peg=50</guid></item>
<item><pubDate>Sat, 23 Oct 2004 20:21:18 +0000</pubDate><dc:creator>lars</dc:creator><title>Revision 10 – newest version of the DLL files needed for ACT1</title><description>&lt;div&gt;&lt;strong&gt;lars – 2 Veränderte Dateien&lt;/strong&gt;&lt;br/&gt;newest version of the DLL files needed for ACT1&lt;/div&gt;~ /aegamex86.dll&lt;br /&gt;~ /aeuix86.dll&lt;br /&gt;</description><link>https://websvn.starfleethq.de/revision.php?repname=sthq.argas&amp;path=%2Ftrunk%2Faegamex86.dll&amp;rev=10&amp;peg=50</link><guid>https://websvn.starfleethq.de/revision.php?repname=sthq.argas&amp;path=%2Ftrunk%2Faegamex86.dll&amp;rev=10&amp;peg=50</guid></item>
<item><pubDate>Sat, 23 Oct 2004 20:18:27 +0000</pubDate><dc:creator>lars</dc:creator><title>Revision 9 – some fixes for ACT1</title><description>&lt;div&gt;&lt;strong&gt;lars – 53 Veränderte Dateien&lt;/strong&gt;&lt;br/&gt;some fixes for ACT1&lt;/div&gt;+ /aegamex86.dll&lt;br /&gt;+ /aeuix86.dll&lt;br /&gt;+ /boltOns&lt;br /&gt;+ /boltOns/towel2.md3&lt;br /&gt;~ /ext_data/boltOns.cfg&lt;br /&gt;~ /ext_data/Npcs.cfg&lt;br /&gt;~ /icons/w_icon_tricorder.tga&lt;br /&gt;~ /levelshots/ent2.tga&lt;br /&gt;~ /maps/aedeck1.bsp&lt;br /&gt;~ /maps/aedeck5_6.bsp&lt;br /&gt;~ /maps/ent2.bsp&lt;br /&gt;~ /menu/common/hazlogo.tga&lt;br /&gt;~ /models/mapobjects/tos/kirkboots.md3&lt;br /&gt;+ /models/mapobjects/tos/tos_padd_bridge.jpg&lt;br /&gt;+ /models/mapobjects/tos/tos_padd_bridge.md3&lt;br /&gt;~ /models/players/hazard/upper.mdr&lt;br /&gt;+ /models/players/Rajanih&lt;br /&gt;+ /models/players/Rajanih/head.md3&lt;br /&gt;+ /models/players/Rajanih/head_default-1.skin&lt;br /&gt;+ /models/players/Rajanih/head_default-2.skin&lt;br /&gt;+ /models/players/Rajanih/head_default-3.skin&lt;br /&gt;+ /models/players/Rajanih/head_default-4.skin&lt;br /&gt;+ /models/players/Rajanih/head_default-5.skin&lt;br /&gt;+ /models/players/Rajanih/head_default-6.skin&lt;br /&gt;+ /models/players/Rajanih/head_default-7.skin&lt;br /&gt;+ /models/players/Rajanih/head_default-8.skin&lt;br /&gt;+ /models/players/Rajanih/head_default.skin&lt;br /&gt;+ /models/players/Rajanih/rajanih_face.jpg&lt;br /&gt;+ /models/players/Rajanih/rajanih_face_blink.jpg&lt;br /&gt;+ /models/players/Rajanih/rajanih_head.jpg&lt;br /&gt;+ /models/players/TOSOveralls/upper_blueoverall_blk.skin&lt;br /&gt;+ /models/players/uniforms&lt;br /&gt;+ /models/players/uniforms/gold_shirt2.jpg&lt;br /&gt;+ /music/common&lt;br /&gt;+ /music/common/endgame.mp3&lt;br /&gt;+ /real_scripts/ent2/aedeck1.map&lt;br /&gt;+ /real_scripts/ent2/deck1spawn.IBI&lt;br /&gt;+ /real_scripts/ent2/deck1spawn.txt&lt;br /&gt;~ /real_scripts/ent2/deck6spawn.IBI&lt;br /&gt;~ /real_scripts/ent2/deck6spawn.txt&lt;br /&gt;~ /real_scripts/ent2/dress.IBI&lt;br /&gt;~ /real_scripts/ent2/dress.txt&lt;br /&gt;~ /real_scripts/ent2/helm.IBI&lt;br /&gt;~ /real_scripts/ent2/helm.txt&lt;br /&gt;~ /real_scripts/ent2/lift.IBI&lt;br /&gt;~ /real_scripts/ent2/lift.txt&lt;br /&gt;~ /real_scripts/ent2/opendrawer.IBI&lt;br /&gt;~ /real_scripts/ent2/opendrawer.txt&lt;br /&gt;~ /real_scripts/ent2/opening.IBI&lt;br /&gt;~ /real_scripts/ent2/opening.txt&lt;br /&gt;~ /real_scripts/ent2/tricorder.IBI&lt;br /&gt;~ /real_scripts/ent2/tricorder.txt&lt;br /&gt;+ /textures/tos/bridge/dedication_plaque.jpg&lt;br /&gt;</description><link>https://websvn.starfleethq.de/revision.php?repname=sthq.argas&amp;path=%2Ftrunk%2Faegamex86.dll&amp;rev=9&amp;peg=50</link><guid>https://websvn.starfleethq.de/revision.php?repname=sthq.argas&amp;path=%2Ftrunk%2Faegamex86.dll&amp;rev=9&amp;peg=50</guid></item>
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