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<item><pubDate>Sun, 11 Feb 2007 01:06:29 +0000</pubDate><dc:creator>lars</dc:creator><title>Revision 865 – </title><description>&lt;div&gt;&lt;strong&gt;lars – 1 Veränderte Dateien&lt;/strong&gt;&lt;br/&gt;&lt;/div&gt;~ /trunk/maps/map3.map&lt;br /&gt;</description><link>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2F&amp;isdir=1&amp;rev=865&amp;peg=865</link><guid>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2F&amp;isdir=1&amp;rev=865&amp;peg=865</guid></item>
<item><pubDate>Sun, 11 Feb 2007 00:18:07 +0000</pubDate><dc:creator>lars</dc:creator><title>Revision 864 – got the cinematic working again.</title><description>&lt;div&gt;&lt;strong&gt;lars – 2 Veränderte Dateien&lt;/strong&gt;&lt;br/&gt;got the cinematic working again.&lt;/div&gt;~ /trunk/maps/map3.map&lt;br /&gt;~ /trunk/maps/map3.scr&lt;br /&gt;</description><link>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2F&amp;isdir=1&amp;rev=864&amp;peg=865</link><guid>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2F&amp;isdir=1&amp;rev=864&amp;peg=865</guid></item>
<item><pubDate>Sun, 04 Feb 2007 21:03:02 +0000</pubDate><dc:creator>lars</dc:creator><title>Revision 863 – </title><description>&lt;div&gt;&lt;strong&gt;lars – 1 Veränderte Dateien&lt;/strong&gt;&lt;br/&gt;&lt;/div&gt;~ /trunk/maps/map3.map&lt;br /&gt;</description><link>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2F&amp;isdir=1&amp;rev=863&amp;peg=865</link><guid>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2F&amp;isdir=1&amp;rev=863&amp;peg=865</guid></item>
<item><pubDate>Sun, 04 Feb 2007 20:27:55 +0000</pubDate><dc:creator>lars</dc:creator><title>Revision 862 – made some minor adjustments</title><description>&lt;div&gt;&lt;strong&gt;lars – 2 Veränderte Dateien&lt;/strong&gt;&lt;br/&gt;made some minor adjustments&lt;/div&gt;~ /trunk/maps/map3.map&lt;br /&gt;~ /trunk/maps/map3.scr&lt;br /&gt;</description><link>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2F&amp;isdir=1&amp;rev=862&amp;peg=865</link><guid>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2F&amp;isdir=1&amp;rev=862&amp;peg=865</guid></item>
<item><pubDate>Sun, 04 Feb 2007 13:47:51 +0000</pubDate><dc:creator>lars</dc:creator><title>Revision 861 – </title><description>&lt;div&gt;&lt;strong&gt;lars – 1 Veränderte Dateien&lt;/strong&gt;&lt;br/&gt;&lt;/div&gt;~ /trunk/maps/map3.map&lt;br /&gt;</description><link>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2F&amp;isdir=1&amp;rev=861&amp;peg=865</link><guid>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2F&amp;isdir=1&amp;rev=861&amp;peg=865</guid></item>
<item><pubDate>Sun, 04 Feb 2007 12:13:28 +0000</pubDate><dc:creator>lars</dc:creator><title>Revision 860 – added tags for the console in the secret room on ...</title><description>&lt;div&gt;&lt;strong&gt;lars – 87 Veränderte Dateien&lt;/strong&gt;&lt;br/&gt;added tags for the console in the secret room on map2&lt;br /&gt;
made Lt. Lee speak in Map3&lt;br /&gt;
some images were missing&lt;br /&gt;
some changed sound files&lt;/div&gt;~ /trunk/loc/deu/sound/dialog/map03/Illia/cargobay3.mp3&lt;br /&gt;~ /trunk/loc/deu/sound/dialog/map03/Illia/vacuum.mp3&lt;br /&gt;~ /trunk/loc/deu/stringresource/gbs.loc&lt;br /&gt;+ /trunk/loc/deu/sysimg&lt;br /&gt;+ /trunk/loc/deu/sysimg/hud&lt;br /&gt;+ /trunk/loc/deu/sysimg/hud/inventory&lt;br /&gt;+ /trunk/loc/deu/sysimg/hud/inventory/0.dds&lt;br /&gt;+ /trunk/loc/deu/sysimg/hud/inventory/1.dds&lt;br /&gt;+ /trunk/loc/deu/sysimg/hud/inventory/2.dds&lt;br /&gt;+ /trunk/loc/deu/sysimg/hud/inventory/3.dds&lt;br /&gt;+ /trunk/loc/deu/sysimg/hud/inventory/4.dds&lt;br /&gt;+ /trunk/loc/deu/sysimg/hud/inventory/5.dds&lt;br /&gt;+ /trunk/loc/deu/sysimg/hud/inventory/6.dds&lt;br /&gt;+ /trunk/loc/deu/sysimg/hud/inventory/7.dds&lt;br /&gt;+ /trunk/loc/deu/sysimg/hud/inventory/8.dds&lt;br /&gt;+ /trunk/loc/deu/sysimg/hud/inventory/9.dds&lt;br /&gt;+ /trunk/loc/deu/sysimg/hud/inventory/arc-launcher-bkg.dds&lt;br /&gt;+ /trunk/loc/deu/sysimg/hud/inventory/assault-rifle-bkg.dds&lt;br /&gt;+ /trunk/loc/deu/sysimg/hud/inventory/batleth-bkg.dds&lt;br /&gt;+ /trunk/loc/deu/sysimg/hud/inventory/bkg.dds&lt;br /&gt;+ /trunk/loc/deu/sysimg/hud/inventory/comp-rifle-bkg.dds&lt;br /&gt;+ /trunk/loc/deu/sysimg/hud/inventory/disruptor-bkg.dds&lt;br /&gt;+ /trunk/loc/deu/sysimg/hud/inventory/empty-bkg.dds&lt;br /&gt;+ /trunk/loc/deu/sysimg/hud/inventory/enh-comp-rifle-bkg.dds&lt;br /&gt;+ /trunk/loc/deu/sysimg/hud/inventory/grenade-launcher-bkg.dds&lt;br /&gt;+ /trunk/loc/deu/sysimg/hud/inventory/i-mod-bkg.dds&lt;br /&gt;+ /trunk/loc/deu/sysimg/hud/inventory/phaser-bkg.dds&lt;br /&gt;+ /trunk/loc/deu/sysimg/hud/inventory/phaser-stx-bkg.dds&lt;br /&gt;+ /trunk/loc/deu/sysimg/hud/inventory/quantum-burst-bkg.dds&lt;br /&gt;+ /trunk/loc/deu/sysimg/hud/inventory/rom-rad-gun-bkg.dds&lt;br /&gt;+ /trunk/loc/deu/sysimg/hud/inventory/select-bars.dds&lt;br /&gt;+ /trunk/loc/deu/sysimg/hud/inventory/select.dds&lt;br /&gt;+ /trunk/loc/deu/sysimg/hud/inventory/sniper-rifle-bkg.dds&lt;br /&gt;+ /trunk/loc/deu/sysimg/hud/inventory/staff-bkg.dds&lt;br /&gt;+ /trunk/loc/deu/sysimg/hud/inventory/tetryon-bkg.dds&lt;br /&gt;+ /trunk/loc/deu/sysimg/hud/inventory/tricorder-bkg.dds&lt;br /&gt;+ /trunk/loc/deu/sysimg/hud/inventory/tricorder-rom-bkg.dds&lt;br /&gt;+ /trunk/loc/deu/sysimg/hud/inventory/tricorder-stx-bkg.dds&lt;br /&gt;+ /trunk/loc/deu/sysimg/hud/mission_objective&lt;br /&gt;+ /trunk/loc/deu/sysimg/hud/mission_objective/active.dds&lt;br /&gt;+ /trunk/loc/deu/sysimg/hud/mission_objective/cleared.dds&lt;br /&gt;+ /trunk/loc/deu/sysimg/hud/mission_objective/failed.dds&lt;br /&gt;+ /trunk/loc/deu/sysimg/hud/mission_objective/objectives_update.dds&lt;br /&gt;+ /trunk/loc/deu/sysimg/language_label.dds&lt;br /&gt;~ /trunk/loc/Eng/stringresource/gbs.loc&lt;br /&gt;+ /trunk/loc/Eng/sysimg&lt;br /&gt;+ /trunk/loc/Eng/sysimg/hud&lt;br /&gt;+ /trunk/loc/Eng/sysimg/hud/inventory&lt;br /&gt;+ /trunk/loc/Eng/sysimg/hud/inventory/0.dds&lt;br /&gt;+ /trunk/loc/Eng/sysimg/hud/inventory/1.dds&lt;br /&gt;+ /trunk/loc/Eng/sysimg/hud/inventory/2.dds&lt;br /&gt;+ /trunk/loc/Eng/sysimg/hud/inventory/3.dds&lt;br /&gt;+ /trunk/loc/Eng/sysimg/hud/inventory/4.dds&lt;br /&gt;+ /trunk/loc/Eng/sysimg/hud/inventory/5.dds&lt;br /&gt;+ /trunk/loc/Eng/sysimg/hud/inventory/6.dds&lt;br /&gt;+ /trunk/loc/Eng/sysimg/hud/inventory/7.dds&lt;br /&gt;+ /trunk/loc/Eng/sysimg/hud/inventory/8.dds&lt;br /&gt;+ /trunk/loc/Eng/sysimg/hud/inventory/9.dds&lt;br /&gt;+ /trunk/loc/Eng/sysimg/hud/inventory/arc-launcher-bkg.dds&lt;br /&gt;+ /trunk/loc/Eng/sysimg/hud/inventory/assault-rifle-bkg.dds&lt;br /&gt;+ /trunk/loc/Eng/sysimg/hud/inventory/batleth-bkg.dds&lt;br /&gt;+ /trunk/loc/Eng/sysimg/hud/inventory/bkg.dds&lt;br /&gt;+ /trunk/loc/Eng/sysimg/hud/inventory/comp-rifle-bkg.dds&lt;br /&gt;+ /trunk/loc/Eng/sysimg/hud/inventory/disruptor-bkg.dds&lt;br /&gt;+ /trunk/loc/Eng/sysimg/hud/inventory/empty-bkg.dds&lt;br /&gt;+ /trunk/loc/Eng/sysimg/hud/inventory/enh-comp-rifle-bkg.dds&lt;br /&gt;+ /trunk/loc/Eng/sysimg/hud/inventory/grenade-launcher-bkg.dds&lt;br /&gt;+ /trunk/loc/Eng/sysimg/hud/inventory/i-mod-bkg.dds&lt;br /&gt;+ /trunk/loc/Eng/sysimg/hud/inventory/phaser-bkg.dds&lt;br /&gt;+ /trunk/loc/Eng/sysimg/hud/inventory/phaser-stx-bkg.dds&lt;br /&gt;+ /trunk/loc/Eng/sysimg/hud/inventory/quantum-burst-bkg.dds&lt;br /&gt;+ /trunk/loc/Eng/sysimg/hud/inventory/rom-rad-gun-bkg.dds&lt;br /&gt;+ /trunk/loc/Eng/sysimg/hud/inventory/select-bars.dds&lt;br /&gt;+ /trunk/loc/Eng/sysimg/hud/inventory/select.dds&lt;br /&gt;+ /trunk/loc/Eng/sysimg/hud/inventory/sniper-rifle-bkg.dds&lt;br /&gt;+ /trunk/loc/Eng/sysimg/hud/inventory/staff-bkg.dds&lt;br /&gt;+ /trunk/loc/Eng/sysimg/hud/inventory/tetryon-bkg.dds&lt;br /&gt;+ /trunk/loc/Eng/sysimg/hud/inventory/tricorder-bkg.dds&lt;br /&gt;+ /trunk/loc/Eng/sysimg/hud/inventory/tricorder-rom-bkg.dds&lt;br /&gt;+ /trunk/loc/Eng/sysimg/hud/inventory/tricorder-stx-bkg.dds&lt;br /&gt;+ /trunk/loc/Eng/sysimg/hud/mission_objective&lt;br /&gt;+ /trunk/loc/Eng/sysimg/hud/mission_objective/active.dds&lt;br /&gt;+ /trunk/loc/Eng/sysimg/hud/mission_objective/cleared.dds&lt;br /&gt;+ /trunk/loc/Eng/sysimg/hud/mission_objective/failed.dds&lt;br /&gt;+ /trunk/loc/Eng/sysimg/hud/mission_objective/objectives_update.dds&lt;br /&gt;+ /trunk/loc/Eng/sysimg/language_label.dds&lt;br /&gt;~ /trunk/maps/map3.scr&lt;br /&gt;</description><link>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2F&amp;isdir=1&amp;rev=860&amp;peg=865</link><guid>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2F&amp;isdir=1&amp;rev=860&amp;peg=865</guid></item>
<item><pubDate>Sun, 04 Feb 2007 11:51:04 +0000</pubDate><dc:creator>lars</dc:creator><title>Revision 859 – changed some models to the correct values tried to make ...</title><description>&lt;div&gt;&lt;strong&gt;lars – 7 Veränderte Dateien&lt;/strong&gt;&lt;br/&gt;changed some models to the correct values&lt;br /&gt;
tried to make archeType around the console in the secret room on map2 work and failed&lt;br /&gt;
&lt;br /&gt;
left to do: let the security chief speak on map3&lt;/div&gt;~ /trunk/maps/map2.map&lt;br /&gt;~ /trunk/maps/map2.scr&lt;br /&gt;~ /trunk/maps/map3.map&lt;br /&gt;~ /trunk/maps/map3.scr&lt;br /&gt;~ /trunk/maps/map4.map&lt;br /&gt;~ /trunk/maps/map4.scr&lt;br /&gt;~ /trunk/maps/map5.map&lt;br /&gt;</description><link>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2F&amp;isdir=1&amp;rev=859&amp;peg=865</link><guid>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2F&amp;isdir=1&amp;rev=859&amp;peg=865</guid></item>
<item><pubDate>Sat, 03 Feb 2007 22:06:14 +0000</pubDate><dc:creator>Avenger</dc:creator><title>Revision 858 – made secret room accessible, addes secret ships, added closed door ...</title><description>&lt;div&gt;&lt;strong&gt;Avenger – 3 Veränderte Dateien&lt;/strong&gt;&lt;br/&gt;made secret room accessible, addes secret ships, added closed door sounds, corrected texture misallignements, caps at the edge of different carpet textures are textured correctly now, changed one model name to avoid conflicts with the original game in uber radiant&lt;/div&gt;~ /trunk/maps/map4.map&lt;br /&gt;~ /trunk/maps/map4.scr&lt;br /&gt;~ /trunk/models/char/starfleet_shower-female.tik&lt;br /&gt;</description><link>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2F&amp;isdir=1&amp;rev=858&amp;peg=865</link><guid>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2F&amp;isdir=1&amp;rev=858&amp;peg=865</guid></item>
<item><pubDate>Sat, 03 Feb 2007 16:46:27 +0000</pubDate><dc:creator>lars</dc:creator><title>Revision 857 – Romulans in the arrest scene are now visible again. Door ...</title><description>&lt;div&gt;&lt;strong&gt;lars – 2 Veränderte Dateien&lt;/strong&gt;&lt;br/&gt;Romulans in the arrest scene are now visible again.&lt;br /&gt;
Door opening is now also visible again now.&lt;/div&gt;~ /trunk/maps/map9.map&lt;br /&gt;~ /trunk/maps/map9.scr&lt;br /&gt;</description><link>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2F&amp;isdir=1&amp;rev=857&amp;peg=865</link><guid>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2F&amp;isdir=1&amp;rev=857&amp;peg=865</guid></item>
<item><pubDate>Sat, 03 Feb 2007 14:06:16 +0000</pubDate><dc:creator>lars</dc:creator><title>Revision 856 – </title><description>&lt;div&gt;&lt;strong&gt;lars – 1 Veränderte Dateien&lt;/strong&gt;&lt;br/&gt;&lt;/div&gt;~ /trunk/loc/deu/stringresource/gbs.loc&lt;br /&gt;</description><link>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2F&amp;isdir=1&amp;rev=856&amp;peg=865</link><guid>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2F&amp;isdir=1&amp;rev=856&amp;peg=865</guid></item>
<item><pubDate>Thu, 01 Feb 2007 19:06:12 +0000</pubDate><dc:creator>Avenger</dc:creator><title>Revision 855 – All changes by Chriss: Added 2 Secret Ships. Added Door ...</title><description>&lt;div&gt;&lt;strong&gt;Avenger – 9 Veränderte Dateien&lt;/strong&gt;&lt;br/&gt;All changes by Chriss:&lt;br /&gt;
Added 2 Secret Ships.&lt;br /&gt;
Added Door Targetname. -&gt; $baydoor&lt;br /&gt;
Added a few area Textures on some doors. -&gt; FPS Boost&lt;br /&gt;
Added Patrol Pathes. -&gt; For soliders to patrol.&lt;br /&gt;
Added a few triggers, some for console sounds.&lt;br /&gt;
Added animations thread for $dancer1.&lt;br /&gt;
Added tons of info_pathnodes.&lt;br /&gt;
Added tons of sound_speakers for console and door use sounds.&lt;br /&gt;
Added Archtypes, but not fully working (see below).&lt;br /&gt;
---&lt;br /&gt;
Changed a few Clip Tetures into Movement Textures. -&gt; It is better to use them.&lt;br /&gt;
Changed enviorment positions, on some boxes. -&gt; Better placed there.&lt;br /&gt;
Changed Actors Positions and angles. -&gt; They are now facing the player, or comming from behind.&lt;br /&gt;
Changed Actor names. -&gt; Better overview.&lt;br /&gt;
Changed Romulan Solider AI. -&gt; Allowed them to patrol. (P_RomM11_Rebel_DisruptorPistol_Core.st)&lt;br /&gt;
Changed a few Hint Textures, made them to area. -&gt; More effient in this chase.&lt;br /&gt;
Changed info_pathnode positions. -&gt; Redurced the actors stuck.&lt;br /&gt;
Changed sound_speaker from Federation sounds to Romulan Sounds&lt;br /&gt;
Changed Level Normal and Action Musics (this is the final Level, we need a good sound, not that boring one we had).&lt;br /&gt;
---&lt;br /&gt;
Removed a million useless sound_speakers. -&gt; FPS Boost&lt;br /&gt;
Removed a million Clip Textures. -&gt; They Made No sence.&lt;br /&gt;
Removed a few Forcefields on empty cells. -&gt; FPS Boost&lt;br /&gt;
Removed a few Hint Textures. -&gt; They are no longer Required here.&lt;br /&gt;
---&lt;br /&gt;
Locked $baydoor on worldsetup.&lt;br /&gt;
Locked $cell_door on worldsetup.&lt;br /&gt;
---&lt;br /&gt;
Fixed Textures missalign (one left).&lt;br /&gt;
---&lt;br /&gt;
Coudn&apos;t manage the Archtype Description.&lt;/div&gt;+ /trunk/ai/RomM10&lt;br /&gt;+ /trunk/ai/RomM11&lt;br /&gt;~ /trunk/loc/deu/ui/3monthslater.urc&lt;br /&gt;~ /trunk/loc/Eng/stringresource/gbs.loc&lt;br /&gt;~ /trunk/maps/map9.map&lt;br /&gt;~ /trunk/maps/map9.scr&lt;br /&gt;+ /trunk/models/aidata/romulan-m11-rebel-pistol-aidata.tik&lt;br /&gt;~ /trunk/models/char/stammheim.tik&lt;br /&gt;+ /trunk/music/map9.mus&lt;br /&gt;</description><link>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2F&amp;isdir=1&amp;rev=855&amp;peg=865</link><guid>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2F&amp;isdir=1&amp;rev=855&amp;peg=865</guid></item>
<item><pubDate>Sun, 28 Jan 2007 21:50:58 +0000</pubDate><dc:creator>Avenger</dc:creator><title>Revision 854 – player cannot get stuck behind forcefields anymore. forcefield activation sound ...</title><description>&lt;div&gt;&lt;strong&gt;Avenger – 2 Veränderte Dateien&lt;/strong&gt;&lt;br/&gt;player cannot get stuck behind forcefields anymore. forcefield activation sound only appears once for each forcefield. fixed vanishing brushes on lower deck of the escape pod.&lt;/div&gt;~ /trunk/maps/map3b.map&lt;br /&gt;~ /trunk/maps/map3b.scr&lt;br /&gt;</description><link>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2F&amp;isdir=1&amp;rev=854&amp;peg=865</link><guid>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2F&amp;isdir=1&amp;rev=854&amp;peg=865</guid></item>
<item><pubDate>Tue, 23 Jan 2007 22:22:28 +0000</pubDate><dc:creator>Avenger</dc:creator><title>Revision 853 – removed hyposprays, as their textures are missing. alert sound can ...</title><description>&lt;div&gt;&lt;strong&gt;Avenger – 1 Veränderte Dateien&lt;/strong&gt;&lt;br/&gt;removed hyposprays, as their textures are missing. alert sound can now heard in the jefferies tubes&lt;/div&gt;~ /trunk/maps/map3b.map&lt;br /&gt;</description><link>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2F&amp;isdir=1&amp;rev=853&amp;peg=865</link><guid>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2F&amp;isdir=1&amp;rev=853&amp;peg=865</guid></item>
<item><pubDate>Tue, 23 Jan 2007 21:15:31 +0000</pubDate><dc:creator>Avenger</dc:creator><title>Revision 852 – locked door sounds are now played on approach, some minor ...</title><description>&lt;div&gt;&lt;strong&gt;Avenger – 1 Veränderte Dateien&lt;/strong&gt;&lt;br/&gt;locked door sounds are now played on approach, some minor texture adjustments&lt;/div&gt;~ /trunk/maps/map3.map&lt;br /&gt;</description><link>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2F&amp;isdir=1&amp;rev=852&amp;peg=865</link><guid>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2F&amp;isdir=1&amp;rev=852&amp;peg=865</guid></item>
<item><pubDate>Tue, 23 Jan 2007 20:02:39 +0000</pubDate><dc:creator>Avenger</dc:creator><title>Revision 851 – closed door sounds now appear on approach, not on usage. ...</title><description>&lt;div&gt;&lt;strong&gt;Avenger – 2 Veränderte Dateien&lt;/strong&gt;&lt;br/&gt;closed door sounds now appear on approach, not on usage. some slight texture allignments&lt;/div&gt;~ /trunk/maps/map2.map&lt;br /&gt;~ /trunk/maps/map2.scr&lt;br /&gt;</description><link>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2F&amp;isdir=1&amp;rev=851&amp;peg=865</link><guid>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2F&amp;isdir=1&amp;rev=851&amp;peg=865</guid></item>
<item><pubDate>Sat, 20 Jan 2007 22:22:54 +0000</pubDate><dc:creator>Avenger</dc:creator><title>Revision 850 – added closed door sounds</title><description>&lt;div&gt;&lt;strong&gt;Avenger – 2 Veränderte Dateien&lt;/strong&gt;&lt;br/&gt;added closed door sounds&lt;/div&gt;~ /trunk/maps/map3b.map&lt;br /&gt;~ /trunk/maps/map3b.scr&lt;br /&gt;</description><link>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2F&amp;isdir=1&amp;rev=850&amp;peg=865</link><guid>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2F&amp;isdir=1&amp;rev=850&amp;peg=865</guid></item>
<item><pubDate>Sat, 20 Jan 2007 21:42:51 +0000</pubDate><dc:creator>Avenger</dc:creator><title>Revision 849 – converted to wav in order to work for map3b</title><description>&lt;div&gt;&lt;strong&gt;Avenger – 1 Veränderte Dateien&lt;/strong&gt;&lt;br/&gt;converted to wav in order to work for map3b&lt;/div&gt;+ /trunk/sound/redalert.wav&lt;br /&gt;</description><link>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2F&amp;isdir=1&amp;rev=849&amp;peg=865</link><guid>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2F&amp;isdir=1&amp;rev=849&amp;peg=865</guid></item>
<item><pubDate>Sat, 20 Jan 2007 21:38:52 +0000</pubDate><dc:creator>Avenger</dc:creator><title>Revision 848 – alligned textures in corridors, changed intruder alert sound to red ...</title><description>&lt;div&gt;&lt;strong&gt;Avenger – 1 Veränderte Dateien&lt;/strong&gt;&lt;br/&gt;alligned textures in corridors, changed intruder alert sound to red alert sound&lt;/div&gt;~ /trunk/maps/map3b.map&lt;br /&gt;</description><link>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2F&amp;isdir=1&amp;rev=848&amp;peg=865</link><guid>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2F&amp;isdir=1&amp;rev=848&amp;peg=865</guid></item>
<item><pubDate>Sat, 20 Jan 2007 21:20:57 +0000</pubDate><dc:creator>lars</dc:creator><title>Revision 847 – the forcefields should now be visible</title><description>&lt;div&gt;&lt;strong&gt;lars – 1 Veränderte Dateien&lt;/strong&gt;&lt;br/&gt;the forcefields should now be visible&lt;/div&gt;~ /trunk/maps/map4.map&lt;br /&gt;</description><link>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2F&amp;isdir=1&amp;rev=847&amp;peg=865</link><guid>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2F&amp;isdir=1&amp;rev=847&amp;peg=865</guid></item>
<item><pubDate>Sat, 20 Jan 2007 20:15:37 +0000</pubDate><dc:creator>lars</dc:creator><title>Revision 846 – corrected a filepath made forcefields notsolid at the beginning</title><description>&lt;div&gt;&lt;strong&gt;lars – 11 Veränderte Dateien&lt;/strong&gt;&lt;br/&gt;corrected a filepath&lt;br /&gt;
made forcefields notsolid at the beginning&lt;/div&gt;~ /trunk/loc/deu/dialog/map4.dlg&lt;br /&gt;+ /trunk/loc/deu/sound/dialog/map04/Computer/energy.mp3 &lt;i&gt;(copied from /trunk/loc/deu/sound/dialog/map04/Computer/energy_restored.mp3@844)&lt;/i&gt;&lt;br /&gt;+ /trunk/loc/deu/sound/dialog/map04/Computer/energy.vlp &lt;i&gt;(copied from /trunk/loc/deu/sound/dialog/map04/Computer/energy_restored.vlp@844)&lt;/i&gt;&lt;br /&gt;x /trunk/loc/deu/sound/dialog/map04/Computer/energy_restored.mp3&lt;br /&gt;x /trunk/loc/deu/sound/dialog/map04/Computer/energy_restored.vlp&lt;br /&gt;~ /trunk/loc/Eng/dialog/map4.dlg&lt;br /&gt;+ /trunk/loc/Eng/sound/dialog/map04/Computer/energy.mp3 &lt;i&gt;(copied from /trunk/loc/Eng/sound/dialog/map04/Computer/energy_restored.mp3@844)&lt;/i&gt;&lt;br /&gt;+ /trunk/loc/Eng/sound/dialog/map04/Computer/energy.vlp &lt;i&gt;(copied from /trunk/loc/Eng/sound/dialog/map04/Computer/energy_restored.vlp@844)&lt;/i&gt;&lt;br /&gt;x /trunk/loc/Eng/sound/dialog/map04/Computer/energy_restored.mp3&lt;br /&gt;x /trunk/loc/Eng/sound/dialog/map04/Computer/energy_restored.vlp&lt;br /&gt;~ /trunk/maps/map4.scr&lt;br /&gt;</description><link>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2F&amp;isdir=1&amp;rev=846&amp;peg=865</link><guid>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2F&amp;isdir=1&amp;rev=846&amp;peg=865</guid></item>
<item><pubDate>Sat, 20 Jan 2007 16:59:57 +0000</pubDate><dc:creator>lars</dc:creator><title>Revision 845 – player is now being attacked, if spotted in the sickbay ...</title><description>&lt;div&gt;&lt;strong&gt;lars – 3 Veränderte Dateien&lt;/strong&gt;&lt;br/&gt;player is now being attacked, if spotted in the sickbay office. All doors get locked.&lt;br /&gt;
corrected some minor errors&lt;/div&gt;~ /trunk/maps/map3.scr&lt;br /&gt;~ /trunk/maps/map3b.map&lt;br /&gt;~ /trunk/maps/map3b.scr&lt;br /&gt;</description><link>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2F&amp;isdir=1&amp;rev=845&amp;peg=865</link><guid>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2F&amp;isdir=1&amp;rev=845&amp;peg=865</guid></item>
<item><pubDate>Wed, 17 Jan 2007 21:03:08 +0000</pubDate><dc:creator>Avenger</dc:creator><title>Revision 844 – once more realligned textures</title><description>&lt;div&gt;&lt;strong&gt;Avenger – 1 Veränderte Dateien&lt;/strong&gt;&lt;br/&gt;once more realligned textures&lt;/div&gt;~ /trunk/maps/map3.map&lt;br /&gt;</description><link>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2F&amp;isdir=1&amp;rev=844&amp;peg=865</link><guid>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2F&amp;isdir=1&amp;rev=844&amp;peg=865</guid></item>
<item><pubDate>Sat, 13 Jan 2007 22:01:15 +0000</pubDate><dc:creator>lars</dc:creator><title>Revision 843 – security team should attack player now</title><description>&lt;div&gt;&lt;strong&gt;lars – 2 Veränderte Dateien&lt;/strong&gt;&lt;br/&gt;security team should attack player now&lt;/div&gt;x /trunk/global/defaultoptions.cfg&lt;br /&gt;~ /trunk/maps/map3.scr&lt;br /&gt;</description><link>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2F&amp;isdir=1&amp;rev=843&amp;peg=865</link><guid>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2F&amp;isdir=1&amp;rev=843&amp;peg=865</guid></item>
<item><pubDate>Thu, 04 Jan 2007 03:47:22 +0000</pubDate><dc:creator>ticknswisted</dc:creator><title>Revision 842 – Map3, multiple adjustments, fixed player able to jump over npc ...</title><description>&lt;div&gt;&lt;strong&gt;ticknswisted – 2 Veränderte Dateien&lt;/strong&gt;&lt;br/&gt;Map3, multiple adjustments, fixed player able to jump over npc and gain access to engineering, engineering brushwork 50% adjusted, placed hint brushes in different positions&lt;/div&gt;~ /trunk/maps/map3.map&lt;br /&gt;~ /trunk/maps/map3.scr&lt;br /&gt;</description><link>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2F&amp;isdir=1&amp;rev=842&amp;peg=865</link><guid>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2F&amp;isdir=1&amp;rev=842&amp;peg=865</guid></item>
<item><pubDate>Mon, 01 Jan 2007 18:44:00 +0000</pubDate><dc:creator>ticknswisted</dc:creator><title>Revision 841 – </title><description>&lt;div&gt;&lt;strong&gt;ticknswisted – 1 Veränderte Dateien&lt;/strong&gt;&lt;br/&gt;&lt;/div&gt;~ /trunk/textures/GBS_Zoo/ticknswisted.tga&lt;br /&gt;</description><link>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2F&amp;isdir=1&amp;rev=841&amp;peg=865</link><guid>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2F&amp;isdir=1&amp;rev=841&amp;peg=865</guid></item>
<item><pubDate>Sat, 30 Dec 2006 22:54:10 +0000</pubDate><dc:creator>Avenger</dc:creator><title>Revision 840 – multiple script changes, door locked sounds, modifications on ai, alligned ...</title><description>&lt;div&gt;&lt;strong&gt;Avenger – 2 Veränderte Dateien&lt;/strong&gt;&lt;br/&gt;multiple script changes, door locked sounds, modifications on ai, alligned textures, modified lighting, added one new character. all modifications except lighting changes done by chrissstrahl&lt;/div&gt;~ /trunk/maps/map6.map&lt;br /&gt;~ /trunk/maps/map6.scr&lt;br /&gt;</description><link>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2F&amp;isdir=1&amp;rev=840&amp;peg=865</link><guid>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2F&amp;isdir=1&amp;rev=840&amp;peg=865</guid></item>
<item><pubDate>Sat, 30 Dec 2006 21:27:53 +0000</pubDate><dc:creator>Avenger</dc:creator><title>Revision 839 – fixed several texture missalignment and similar issues. problems left: security ...</title><description>&lt;div&gt;&lt;strong&gt;Avenger – 2 Veränderte Dateien&lt;/strong&gt;&lt;br/&gt;fixed several texture missalignment and similar issues. problems left: security team does not attack player, reason unknown&lt;/div&gt;~ /trunk/maps/map3.map&lt;br /&gt;~ /trunk/maps/map3.scr&lt;br /&gt;</description><link>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2F&amp;isdir=1&amp;rev=839&amp;peg=865</link><guid>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2F&amp;isdir=1&amp;rev=839&amp;peg=865</guid></item>
<item><pubDate>Fri, 29 Dec 2006 22:38:23 +0000</pubDate><dc:creator>Avenger</dc:creator><title>Revision 838 – made gas output stoppable, introduced some floot trims at corridor ...</title><description>&lt;div&gt;&lt;strong&gt;Avenger – 2 Veränderte Dateien&lt;/strong&gt;&lt;br/&gt;made gas output stoppable, introduced some floot trims at corridor parts with doors, fixed loads of texture missalignments&lt;/div&gt;~ /trunk/maps/map2.map&lt;br /&gt;~ /trunk/maps/map2.scr&lt;br /&gt;</description><link>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2F&amp;isdir=1&amp;rev=838&amp;peg=865</link><guid>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2F&amp;isdir=1&amp;rev=838&amp;peg=865</guid></item>
<item><pubDate>Fri, 29 Dec 2006 07:18:43 +0000</pubDate><dc:creator>ticknswisted</dc:creator><title>Revision 837 – Added detail, checked lighting, cut idle space.</title><description>&lt;div&gt;&lt;strong&gt;ticknswisted – 1 Veränderte Dateien&lt;/strong&gt;&lt;br/&gt;Added detail, checked lighting, cut idle space.&lt;/div&gt;~ /trunk/maps/map7.map&lt;br /&gt;</description><link>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2F&amp;isdir=1&amp;rev=837&amp;peg=865</link><guid>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2F&amp;isdir=1&amp;rev=837&amp;peg=865</guid></item>
<item><pubDate>Thu, 28 Dec 2006 08:59:46 +0000</pubDate><dc:creator>ticknswisted</dc:creator><title>Revision 836 – Added new Romulan console design, added light.</title><description>&lt;div&gt;&lt;strong&gt;ticknswisted – 1 Veränderte Dateien&lt;/strong&gt;&lt;br/&gt;Added new Romulan console design, added light.&lt;/div&gt;~ /trunk/maps/map7.map&lt;br /&gt;</description><link>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2F&amp;isdir=1&amp;rev=836&amp;peg=865</link><guid>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2F&amp;isdir=1&amp;rev=836&amp;peg=865</guid></item>
<item><pubDate>Mon, 25 Dec 2006 13:44:50 +0000</pubDate><dc:creator>lars</dc:creator><title>Revision 835 – corrected the model for the captain of the Atlantic</title><description>&lt;div&gt;&lt;strong&gt;lars – 1 Veränderte Dateien&lt;/strong&gt;&lt;br/&gt;corrected the model for the captain of the Atlantic&lt;/div&gt;~ /trunk/maps/map2.map&lt;br /&gt;</description><link>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2F&amp;isdir=1&amp;rev=835&amp;peg=865</link><guid>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2F&amp;isdir=1&amp;rev=835&amp;peg=865</guid></item>
<item><pubDate>Sun, 17 Dec 2006 17:15:51 +0000</pubDate><dc:creator>Avenger</dc:creator><title>Revision 834 – fixed several texture missallignments and gaps in brushes. left to ...</title><description>&lt;div&gt;&lt;strong&gt;Avenger – 1 Veränderte Dateien&lt;/strong&gt;&lt;br/&gt;fixed several texture missallignments and gaps in brushes. left to do: allign alert light properly, possibility to shut down damaged systems&lt;/div&gt;~ /trunk/maps/map2.map&lt;br /&gt;</description><link>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2F&amp;isdir=1&amp;rev=834&amp;peg=865</link><guid>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2F&amp;isdir=1&amp;rev=834&amp;peg=865</guid></item>
<item><pubDate>Sun, 17 Dec 2006 15:18:08 +0000</pubDate><dc:creator>Avenger</dc:creator><title>Revision 833 – Fixed some texture missalignments</title><description>&lt;div&gt;&lt;strong&gt;Avenger – 1 Veränderte Dateien&lt;/strong&gt;&lt;br/&gt;Fixed some texture missalignments&lt;/div&gt;~ /trunk/maps/map1.map&lt;br /&gt;</description><link>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2F&amp;isdir=1&amp;rev=833&amp;peg=865</link><guid>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2F&amp;isdir=1&amp;rev=833&amp;peg=865</guid></item>
<item><pubDate>Sat, 16 Dec 2006 21:49:57 +0000</pubDate><dc:creator>lars</dc:creator><title>Revision 832 – changed playing order</title><description>&lt;div&gt;&lt;strong&gt;lars – 1 Veränderte Dateien&lt;/strong&gt;&lt;br/&gt;changed playing order&lt;/div&gt;~ /trunk/maps/map3.scr&lt;br /&gt;</description><link>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2F&amp;isdir=1&amp;rev=832&amp;peg=865</link><guid>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2F&amp;isdir=1&amp;rev=832&amp;peg=865</guid></item>
<item><pubDate>Sat, 16 Dec 2006 21:35:57 +0000</pubDate><dc:creator>lars</dc:creator><title>Revision 831 – sounds should be better now</title><description>&lt;div&gt;&lt;strong&gt;lars – 13 Veränderte Dateien&lt;/strong&gt;&lt;br/&gt;sounds should be better now&lt;/div&gt;~ /trunk/loc/deu/sound/dialog/map03/bob/secret.mp3&lt;br /&gt;~ /trunk/loc/deu/sound/dialog/map03/phil/secret.mp3&lt;br /&gt;~ /trunk/loc/deu/sound/dialog/map03/phil/secret.vlp&lt;br /&gt;~ /trunk/loc/deu/sound/dialog/map05/Moya/bridge.mp3&lt;br /&gt;~ /trunk/loc/deu/sound/dialog/map05/Moya/bridge1.mp3&lt;br /&gt;~ /trunk/loc/deu/sound/dialog/map05/Moya/deadinspace.mp3&lt;br /&gt;~ /trunk/loc/deu/sound/dialog/map05/Moya/warpcore.mp3&lt;br /&gt;~ /trunk/loc/Eng/sound/dialog/map03/bob/secret.mp3&lt;br /&gt;~ /trunk/loc/Eng/sound/dialog/map03/phil/secret.mp3&lt;br /&gt;~ /trunk/loc/Eng/sound/dialog/map03/phil/secret.vlp&lt;br /&gt;~ /trunk/loc/Eng/sound/dialog/map05/Moya/bridge.mp3&lt;br /&gt;~ /trunk/loc/Eng/sound/dialog/map05/Moya/deadinspace.mp3&lt;br /&gt;~ /trunk/loc/Eng/sound/dialog/map05/Moya/warpcore.mp3&lt;br /&gt;</description><link>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2F&amp;isdir=1&amp;rev=831&amp;peg=865</link><guid>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2F&amp;isdir=1&amp;rev=831&amp;peg=865</guid></item>
<item><pubDate>Sat, 18 Nov 2006 18:09:48 +0000</pubDate><dc:creator>lars</dc:creator><title>Revision 830 – opening of door should now be visible</title><description>&lt;div&gt;&lt;strong&gt;lars – 2 Veränderte Dateien&lt;/strong&gt;&lt;br/&gt;opening of door should now be visible&lt;/div&gt;~ /trunk/maps/map9.map&lt;br /&gt;~ /trunk/maps/map9.scr&lt;br /&gt;</description><link>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2F&amp;isdir=1&amp;rev=830&amp;peg=865</link><guid>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2F&amp;isdir=1&amp;rev=830&amp;peg=865</guid></item>
<item><pubDate>Sat, 18 Nov 2006 12:35:39 +0000</pubDate><dc:creator>lars</dc:creator><title>Revision 829 – made two romulans invisible until player reaches a fitting point ...</title><description>&lt;div&gt;&lt;strong&gt;lars – 2 Veränderte Dateien&lt;/strong&gt;&lt;br/&gt;made two romulans invisible until player reaches a fitting point before they attack the player.&lt;/div&gt;~ /trunk/maps/map9.map&lt;br /&gt;~ /trunk/maps/map9.scr&lt;br /&gt;</description><link>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2F&amp;isdir=1&amp;rev=829&amp;peg=865</link><guid>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2F&amp;isdir=1&amp;rev=829&amp;peg=865</guid></item>
<item><pubDate>Wed, 15 Nov 2006 19:52:00 +0000</pubDate><dc:creator>lars</dc:creator><title>Revision 828 – added a hint for ending console</title><description>&lt;div&gt;&lt;strong&gt;lars – 4 Veränderte Dateien&lt;/strong&gt;&lt;br/&gt;added a hint for ending console&lt;/div&gt;~ /trunk/loc/deu/stringresource/gbs.loc&lt;br /&gt;~ /trunk/loc/Eng/stringresource/gbs.loc&lt;br /&gt;~ /trunk/maps/map9.map&lt;br /&gt;~ /trunk/maps/map9.scr&lt;br /&gt;</description><link>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2F&amp;isdir=1&amp;rev=828&amp;peg=865</link><guid>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2F&amp;isdir=1&amp;rev=828&amp;peg=865</guid></item>
<item><pubDate>Wed, 15 Nov 2006 08:43:52 +0000</pubDate><dc:creator>lars</dc:creator><title>Revision 827 – created autosave point when Moya enters the Holodeck</title><description>&lt;div&gt;&lt;strong&gt;lars – 1 Veränderte Dateien&lt;/strong&gt;&lt;br/&gt;created autosave point when Moya enters the Holodeck&lt;/div&gt;~ /trunk/maps/map1.scr&lt;br /&gt;</description><link>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2F&amp;isdir=1&amp;rev=827&amp;peg=865</link><guid>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2F&amp;isdir=1&amp;rev=827&amp;peg=865</guid></item>
<item><pubDate>Sat, 11 Nov 2006 18:02:50 +0000</pubDate><dc:creator>lars</dc:creator><title>Revision 826 – corrected some more bugs The ladder in map7 works correctly ...</title><description>&lt;div&gt;&lt;strong&gt;lars – 3 Veränderte Dateien&lt;/strong&gt;&lt;br/&gt;corrected some more bugs&lt;br /&gt;
The ladder in map7 works correctly now&lt;br /&gt;
Now you have more time to complete the map, I hope it&apos;s not WAY too much!&lt;/div&gt;~ /trunk/maps/map3b.map&lt;br /&gt;~ /trunk/maps/map7.map&lt;br /&gt;~ /trunk/maps/map7.scr&lt;br /&gt;</description><link>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2F&amp;isdir=1&amp;rev=826&amp;peg=865</link><guid>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2F&amp;isdir=1&amp;rev=826&amp;peg=865</guid></item>
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