<?xml version="1.0" encoding="utf-8"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>sthq.gbs &#x2013; /trunk/ai/RomM10/</title><description>WebSVN RSS feed &#x2013; sthq.gbs</description><lastBuildDate>Thu, 02 Jul 2026 04:10:21 +0000</lastBuildDate><generator>WebSVN 2.6.1</generator><language>de</language><link>https://websvn.starfleethq.de/log.php?repname=sthq.gbs&amp;path=%2Ftrunk%2Fai%2FRomM10%2F&amp;isdir=1&amp;max=40&amp;</link><atom:link href="https://websvn.starfleethq.de/rss.php?isdir=1&amp;path=%2Ftrunk%2Fai%2FRomM10%2F&amp;repname=sthq.gbs" rel="self" type="application/rss+xml" />
<item><pubDate>Mon, 31 Mar 2008 19:15:06 +0000</pubDate><dc:creator>lars</dc:creator><title>Revision 905 – Edited by chrisstrahl</title><description>&lt;div&gt;&lt;strong&gt;lars – 6 Veränderte Dateien&lt;/strong&gt;&lt;br/&gt;Edited by chrisstrahl&lt;/div&gt;~ /trunk/ai/KlnM9/BPck/P_KlnM9_Merc_Disruptor_Core.st&lt;br /&gt;+ /trunk/ai/RomM10/BPck&lt;br /&gt;+ /trunk/ai/RomM10/BPck/P_Rom10_Soldier_DisruptorPistol_Core.st&lt;br /&gt;+ /trunk/ai/RomM11/BPck&lt;br /&gt;+ /trunk/ai/RomM11/BPck/P_RomM11_Rebel_DisruptorPistol_Core.st&lt;br /&gt;~ /trunk/maps/map9.scr&lt;br /&gt;</description><link>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2Ftrunk%2Fai%2FRomM10%2F&amp;isdir=1&amp;rev=905</link><guid>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2Ftrunk%2Fai%2FRomM10%2F&amp;isdir=1&amp;rev=905</guid></item>
<item><pubDate>Thu, 01 Feb 2007 19:06:12 +0000</pubDate><dc:creator>Avenger</dc:creator><title>Revision 855 – All changes by Chriss: Added 2 Secret Ships. Added Door ...</title><description>&lt;div&gt;&lt;strong&gt;Avenger – 9 Veränderte Dateien&lt;/strong&gt;&lt;br/&gt;All changes by Chriss:&lt;br /&gt;
Added 2 Secret Ships.&lt;br /&gt;
Added Door Targetname. -&gt; $baydoor&lt;br /&gt;
Added a few area Textures on some doors. -&gt; FPS Boost&lt;br /&gt;
Added Patrol Pathes. -&gt; For soliders to patrol.&lt;br /&gt;
Added a few triggers, some for console sounds.&lt;br /&gt;
Added animations thread for $dancer1.&lt;br /&gt;
Added tons of info_pathnodes.&lt;br /&gt;
Added tons of sound_speakers for console and door use sounds.&lt;br /&gt;
Added Archtypes, but not fully working (see below).&lt;br /&gt;
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Changed a few Clip Tetures into Movement Textures. -&gt; It is better to use them.&lt;br /&gt;
Changed enviorment positions, on some boxes. -&gt; Better placed there.&lt;br /&gt;
Changed Actors Positions and angles. -&gt; They are now facing the player, or comming from behind.&lt;br /&gt;
Changed Actor names. -&gt; Better overview.&lt;br /&gt;
Changed Romulan Solider AI. -&gt; Allowed them to patrol. (P_RomM11_Rebel_DisruptorPistol_Core.st)&lt;br /&gt;
Changed a few Hint Textures, made them to area. -&gt; More effient in this chase.&lt;br /&gt;
Changed info_pathnode positions. -&gt; Redurced the actors stuck.&lt;br /&gt;
Changed sound_speaker from Federation sounds to Romulan Sounds&lt;br /&gt;
Changed Level Normal and Action Musics (this is the final Level, we need a good sound, not that boring one we had).&lt;br /&gt;
---&lt;br /&gt;
Removed a million useless sound_speakers. -&gt; FPS Boost&lt;br /&gt;
Removed a million Clip Textures. -&gt; They Made No sence.&lt;br /&gt;
Removed a few Forcefields on empty cells. -&gt; FPS Boost&lt;br /&gt;
Removed a few Hint Textures. -&gt; They are no longer Required here.&lt;br /&gt;
---&lt;br /&gt;
Locked $baydoor on worldsetup.&lt;br /&gt;
Locked $cell_door on worldsetup.&lt;br /&gt;
---&lt;br /&gt;
Fixed Textures missalign (one left).&lt;br /&gt;
---&lt;br /&gt;
Coudn&apos;t manage the Archtype Description.&lt;/div&gt;+ /trunk/ai/RomM10&lt;br /&gt;+ /trunk/ai/RomM11&lt;br /&gt;~ /trunk/loc/deu/ui/3monthslater.urc&lt;br /&gt;~ /trunk/loc/Eng/stringresource/gbs.loc&lt;br /&gt;~ /trunk/maps/map9.map&lt;br /&gt;~ /trunk/maps/map9.scr&lt;br /&gt;+ /trunk/models/aidata/romulan-m11-rebel-pistol-aidata.tik&lt;br /&gt;~ /trunk/models/char/stammheim.tik&lt;br /&gt;+ /trunk/music/map9.mus&lt;br /&gt;</description><link>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2Ftrunk%2Fai%2FRomM10%2F&amp;isdir=1&amp;rev=855</link><guid>https://websvn.starfleethq.de/revision.php?repname=sthq.gbs&amp;path=%2Ftrunk%2Fai%2FRomM10%2F&amp;isdir=1&amp;rev=855</guid></item>
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