Subversion-Projekte sthq.colony7

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/EF2/real_scripts/
/EF2/real_scripts/c7-1_1/
/EF2/real_scripts/c7-1_1/bartender.txt
/EF2/real_scripts/c7-1_1/beam_out.txt
/EF2/real_scripts/c7-1_1/corridor.txt
/EF2/real_scripts/c7-1_1/eating.txt
/EF2/real_scripts/c7-1_1/entertroom.txt
/EF2/real_scripts/c7-1_1/exit_lift.txt
/EF2/real_scripts/c7-1_1/levelbegin.txt
/EF2/real_scripts/c7-1_1/lift.txt
/EF2/real_scripts/c7-1_1/noresponse.txt
/EF2/real_scripts/c7-1_1/platform_walk.txt
/EF2/real_scripts/c7-1_1/subway.txt
/EF2/real_scripts/c7-1_2/
/EF2/real_scripts/c7-1_2/beamin.txt
/EF2/real_scripts/c7-1_2/checkdoctor.old.txt
/EF2/real_scripts/c7-1_2/checkdoctor.txt
/EF2/real_scripts/c7-1_2/checkkim.txt
/EF2/real_scripts/c7-1_2/checkparis.txt
/EF2/real_scripts/c7-1_2/deadKlall.txt
/EF2/real_scripts/c7-1_2/deathkl1.txt
/EF2/real_scripts/c7-1_2/deathkl2.txt
/EF2/real_scripts/c7-1_2/deathkl3.txt
/EF2/real_scripts/c7-1_2/deathkl4.txt
/EF2/real_scripts/c7-1_2/deathkl5.txt
/EF2/real_scripts/c7-1_2/deathkl8.txt
/EF2/real_scripts/c7-1_2/deathKlall.txt
/EF2/real_scripts/c7-1_2/doctorspawn.txt
/EF2/real_scripts/c7-1_2/endlevel.txt
/EF2/real_scripts/c7-1_2/entercontrol.txt
/EF2/real_scripts/c7-1_2/enteroffice.txt
/EF2/real_scripts/c7-1_2/enterroom.txt
/EF2/real_scripts/c7-1_2/kimspawn.txt
/EF2/real_scripts/c7-1_2/Klspawn.txt
/EF2/real_scripts/c7-1_2/Klspawn2.txt
/EF2/real_scripts/c7-1_2/Klspawn3.txt
/EF2/real_scripts/c7-1_2/levelbegin.txt
/EF2/real_scripts/c7-1_2/missionfailed.txt
/EF2/real_scripts/c7-1_2/parisspawn.txt
/EF2/real_scripts/c7-1_2/scrlst.txt
/EF2/real_scripts/c7-1_2/vorik.txt
/EF2/real_scripts/c7-1_2/vorikspawn.txt
/EF2/real_scripts/c7-1_3/
/EF2/real_scripts/c7-1_3/behinddoor.txt
/EF2/real_scripts/c7-1_3/doorclose.txt
/EF2/real_scripts/c7-1_3/dooropen.txt
/EF2/real_scripts/c7-1_3/elevatordown.txt
/EF2/real_scripts/c7-1_3/flight.txt
/EF2/real_scripts/c7-1_3/hostage.txt
/EF2/real_scripts/c7-1_3/hostage_fail.txt
/EF2/real_scripts/c7-1_3/hostage_failed.txt
/EF2/real_scripts/c7-1_3/Kldead.txt
/EF2/real_scripts/c7-1_3/lab.txt
/EF2/real_scripts/c7-1_3/labrunner.txt
/EF2/real_scripts/c7-1_3/leak.txt
/EF2/real_scripts/c7-1_3/leak2.txt
/EF2/real_scripts/c7-1_3/levelbegin.txt
/EF2/real_scripts/c7-1_3/nearer.txt
/EF2/real_scripts/c7-1_3/position.txt
/EF2/real_scripts/c7-1_3/prox.txt
/EF2/real_scripts/c7-1_3/readings.txt
/EF2/real_scripts/c7-1_3/run.txt
/EF2/real_scripts/c7-1_3/run2.txt
/EF2/real_scripts/c7-1_3/run3.txt
/EF2/real_scripts/c7-1_3/run4.txt
/EF2/real_scripts/c7-1_3/spawnverfolger.txt
/EF2/real_scripts/c7-1_3/tube.txt
/EF2/real_scripts/c7-1_4/
/EF2/real_scripts/c7-1_4/act_transporter.txt
/EF2/real_scripts/c7-1_4/beam_out.txt
/EF2/real_scripts/c7-1_4/before_big_room.txt
/EF2/real_scripts/c7-1_4/before_hole.txt
/EF2/real_scripts/c7-1_4/corridor.txt
/EF2/real_scripts/c7-1_4/cor_spawn.txt
/EF2/real_scripts/c7-1_4/deadspawn.txt
/EF2/real_scripts/c7-1_4/decision.txt
/EF2/real_scripts/c7-1_4/enterbigroom.bak.txt
/EF2/real_scripts/c7-1_4/enterbigroom.txt
/EF2/real_scripts/c7-1_4/entertankroom.txt
/EF2/real_scripts/c7-1_4/explusion.txt
/EF2/real_scripts/c7-1_4/forcefield_down.txt
/EF2/real_scripts/c7-1_4/hole.txt
/EF2/real_scripts/c7-1_4/Klingons_killed.txt
/EF2/real_scripts/c7-1_4/KL_spawn.txt
/EF2/real_scripts/c7-1_4/lang2spawn.txt
/EF2/real_scripts/c7-1_4/levelbegin.txt
/EF2/real_scripts/c7-1_4/lielikedead.txt
/EF2/real_scripts/c7-1_4/missionfailed.txt
/EF2/real_scripts/c7-1_4/opendoor.txt
/EF2/real_scripts/c7-1_4/return.txt
/EF2/real_scripts/c7-1_4/shoot.txt
/EF2/real_scripts/c7-1_4/throughhole.txt
/EF2/real_scripts/c7-1_4/unlockdoor.txt
/EF2/real_scripts/c7-1_4/vorikbeforeforcefield.txt
/EF2/real_scripts/c7-1_4/vorikspawn.txt
/EF2/real_scripts/c7-2_1/
/EF2/real_scripts/c7-2_1/boatmove.txt
/EF2/real_scripts/c7-2_1/cin_spawn.txt
/EF2/real_scripts/c7-2_1/correct.txt
/EF2/real_scripts/c7-2_1/enter_srange.txt
/EF2/real_scripts/c7-2_1/ferryman.txt
/EF2/real_scripts/c7-2_1/incorrect.txt
/EF2/real_scripts/c7-2_1/levelbegin.txt
/EF2/real_scripts/c7-2_1/message.txt
/EF2/real_scripts/c7-2_1/shootingrange.txt
/EF2/real_scripts/c7-2_1/sp_clerk_cin.txt
/EF2/real_scripts/c7-2_1/transport.txt
/EF2/real_scripts/c7-2_1/wander.txt
/EF2/real_scripts/c7-2_1/wanderer.txt
/EF2/real_scripts/c7-2_2/
/EF2/real_scripts/c7-2_2/boatmove.txt
/EF2/real_scripts/c7-2_2/brother_cin.txt
/EF2/real_scripts/c7-2_2/clerk.txt
/EF2/real_scripts/c7-2_2/correct.txt
/EF2/real_scripts/c7-2_2/dialog.txt
/EF2/real_scripts/c7-2_2/forbidden.txt
/EF2/real_scripts/c7-2_2/incorrect.txt
/EF2/real_scripts/c7-2_2/levelbegin.txt
/EF2/real_scripts/c7-2_2/listen.txt
/EF2/real_scripts/c7-2_2/remso.txt
/EF2/real_scripts/c7-2_2/riddle_solved.txt
/EF2/real_scripts/c7-2_2/stroll.txt
/EF2/real_scripts/c7-2_2/tourists.txt
/EF2/real_scripts/c7-2_2/wanderer.txt
/EF2/real_scripts/c7-2_3/
/EF2/real_scripts/c7-2_3/attack_harv1.txt
/EF2/real_scripts/c7-2_3/attack_harv2.txt
/EF2/real_scripts/c7-2_3/attack_harv3.txt
/EF2/real_scripts/c7-2_3/attack_harv4.txt
/EF2/real_scripts/c7-2_3/attack_harv5.txt
/EF2/real_scripts/c7-2_3/attack_harv6.txt
/EF2/real_scripts/c7-2_3/attack_harv7.txt
/EF2/real_scripts/c7-2_3/levelbegin.txt
/EF2/real_scripts/c7-2_4/
/EF2/real_scripts/c7-2_4/aim.txt
/EF2/real_scripts/c7-2_4/alarm.txt
/EF2/real_scripts/c7-2_4/artifact.txt
/EF2/real_scripts/c7-2_4/beamin.txt
/EF2/real_scripts/c7-2_4/console.txt
/EF2/real_scripts/c7-2_4/hover.txt
/EF2/real_scripts/c7-2_4/levelbegin.txt
/EF2/real_scripts/c7-2_4/predators.txt
/EF2/real_scripts/c7-2_4/spy1.txt
/EF2/real_scripts/c7-2_4/spy2.txt
/EF2/real_scripts/c7-2_4/spy3.txt
/EF2/real_scripts/c7-2_4/tank.txt
/EF2/real_scripts/c7-2_4/tank_broken.txt
/EF2/real_scripts/c7-2_4/waiting_bot1.txt
/EF2/real_scripts/c7-2_4/waiting_bot2.txt
/EF2/real_scripts/c7-2_4/waiting_bot3.txt
/EF2/real_scripts/c7-2_4/waiting_bot4.txt
/EF2/real_scripts/c7-2_4/waiting_bot5.txt
/EF2/real_scripts/c7-2_4/waiting_bots.txt
/EF2/real_scripts/c7-2_4/weakduct.txt
/EF2/real_scripts/c7-2_5/
/EF2/real_scripts/c7-2_5/anger.txt
/EF2/real_scripts/c7-2_5/levelbegin.txt
/EF2/real_scripts/c7-2_5/lielikedead.txt
/EF2/real_scripts/c7-2_5/liesleeping.txt
/EF2/real_scripts/c7-2_5/lifepodpatrol.txt
/EF2/real_scripts/c7-2_5/sleeper2.txt
/EF2/real_scripts/c7-2_5/speakers.txt
/EF2/real_scripts/c7-2_5/start_exit.txt
/EF2/real_scripts/c7-2_5/tube2_patrol.txt
/EF2/real_scripts/c7-2_5/tube_patrol.txt
/EF2/real_scripts/c7-2_6/
/EF2/real_scripts/c7-2_6/anger.txt
/EF2/real_scripts/c7-2_6/angerold.txt
/EF2/real_scripts/c7-2_6/cin_spawn.txt
/EF2/real_scripts/c7-2_6/cin_spawn3.txt
/EF2/real_scripts/c7-2_6/console.txt
/EF2/real_scripts/c7-2_6/diversion.txt
/EF2/real_scripts/c7-2_6/eng_cin.txt
/EF2/real_scripts/c7-2_6/eng_patrol.txt
/EF2/real_scripts/c7-2_6/eng_patrol2.txt
/EF2/real_scripts/c7-2_6/eng_patrol3.txt
/EF2/real_scripts/c7-2_6/eng_patrol4.txt
/EF2/real_scripts/c7-2_6/eng_work1.txt
/EF2/real_scripts/c7-2_6/eng_work2.txt
/EF2/real_scripts/c7-2_6/levelbegin.txt
/EF2/real_scripts/c7-2_6/munro_cin2_spawn.txt
/EF2/real_scripts/c7-2_6/start_shuttle.txt
/EF2/real_scripts/c7-2_7/
/EF2/real_scripts/c7-2_7/bridge_officer_spawn.txt
/EF2/real_scripts/c7-2_7/crew_spawn.txt
/EF2/real_scripts/c7-2_7/crew_spawn2.txt
/EF2/real_scripts/c7-2_7/extro.txt
/EF2/real_scripts/c7-2_7/helm_spawn.txt
/EF2/real_scripts/c7-2_7/levelbegin.txt
/EF2/real_scripts/c7-2_7/tagara_bridge_spawn.txt
/EF2/real_scripts/c7-2_8/
/EF2/real_scripts/c7-2_8/levelbegin.txt
/EF2/real_scripts/c7-2_retro/
/EF2/real_scripts/c7-2_retro/retrobegin.txt
/EF2/real_scripts/c7-3_1/
/EF2/real_scripts/c7-3_1/dead4.txt
/EF2/real_scripts/c7-3_1/deadlook.txt
/EF2/real_scripts/c7-3_1/dialog.txt
/EF2/real_scripts/c7-3_1/holobrick.txt
/EF2/real_scripts/c7-3_1/levelbegin.txt
/EF2/real_scripts/c7-3_1/lielikedead.txt
/EF2/real_scripts/c7-3_1/lift.txt
/EF2/real_scripts/c7-3_1/mission1.txt
/EF2/real_scripts/c7-3_1/missionstart.txt
/EF2/real_scripts/c7-3_1/munro1_spawn.txt
/EF2/real_scripts/c7-3_1/platform.txt
/EF2/real_scripts/c7-3_1/script2.txt
/EF2/real_scripts/c7-3_1/start.txt
/EF2/real_scripts/c7-3_1/sub_succeeded.txt
/EF2/real_scripts/c7-3_1/test.txt
/EF2/real_scripts/c7-3_2/
/EF2/real_scripts/c7-3_2/levelbegin.txt
/EF2/real_scripts/c7-3_2/levelbegin_dialog.txt
/EF2/real_scripts/c7-3_3/
/EF2/real_scripts/c7-3_3/endlevel.txt
/EF2/real_scripts/c7-3_3/gordon_console.txt
/EF2/real_scripts/c7-3_3/gordon_fly.txt
/EF2/real_scripts/c7-3_3/gordon_spawn.txt
/EF2/real_scripts/c7-3_3/gordon_talk.txt
/EF2/real_scripts/c7-3_3/infirmary.txt
/EF2/real_scripts/c7-3_3/medconsole.txt
/EF2/real_scripts/c7-3_3/power.txt
/EF2/real_scripts/c7-3_3/tpcok_spawn.txt
/EF2/real_scripts/c7-3_4/
/EF2/real_scripts/c7-3_4/dialog.txt
/EF2/real_scripts/c7-3_4/levelbegin.txt
/EF2/real_scripts/c7-3_4/report.txt
/EF2/real_scripts/c7-3_5/
/EF2/real_scripts/c7-3_5/core_reached.txt
/EF2/real_scripts/c7-3_5/core_room.txt
/EF2/real_scripts/c7-3_5/levelbegin.txt
/EF2/real_scripts/c7-3_6/
/EF2/real_scripts/c7-3_6/levelbegin.txt
/EF2/real_scripts/c7-3_6/levelbegin_dialog.txt
/EF2/real_scripts/c7-3_7/
/EF2/real_scripts/c7-3_7/death.txt
/EF2/real_scripts/c7-3_7/death_cin.txt
/EF2/real_scripts/c7-3_7/gravity.txt
/EF2/real_scripts/c7-3_7/hunters4_spawn.txt
/EF2/real_scripts/c7-3_7/hunters5_spawn.txt
/EF2/real_scripts/c7-3_7/hunters7_spawn.txt
/EF2/real_scripts/c7-3_7/misc_dialog.txt
/EF2/real_scripts/c7-3_7/nortons.txt
/EF2/real_scripts/c7-3_7/robots1_use.txt
/EF2/real_scripts/c7-3_7/robots2_use.txt
/EF2/real_scripts/c7-3_7/robots2_use2.txt
/EF2/real_scripts/c7-3_7/robots3_spawn.txt
/EF2/real_scripts/c7-3_7/robots6_spawn.txt
/EF2/real_scripts/c7-3_7/seekers1_flee.txt
/EF2/real_scripts/c7-3_7/seekers1_use.txt
/EF2/real_scripts/c7-3_7/seekers2_use.txt
/EF2/real_scripts/c7-3_7/seekers8_spawn.txt
/EF2/real_scripts/c7-3_7/start.txt
/EF2/real_scripts/c7-3_7/tot1.txt
/EF2/real_scripts/c7-3_8/
/EF2/real_scripts/c7-3_8/botsidle.txt
/EF2/real_scripts/c7-3_8/comm_dialog.txt
/EF2/real_scripts/c7-3_8/door1.txt
/EF2/real_scripts/c7-3_8/levelbegin.txt
/EF2/real_scripts/c7-3_8/mover1.txt
/EF2/real_scripts/c7-3_8/mover2.txt
/EF2/real_scripts/c7-3_8/mover3.txt
/EF2/real_scripts/c7-3_8/mover4.txt
/EF2/real_scripts/c7-3_8/norton_disappear.txt
/EF2/real_scripts/c7-3_8/witness.txt
/EF2/real_scripts/c7-3_8/witness_dialog.txt
/EF2/real_scripts/c7-3_9/
/EF2/real_scripts/c7-3_9/levelbegin.txt
/EF2/real_scripts/c7-3_9/meeting.txt
/EF2/real_scripts/c7-3_9/meeting_old.txt
/EF2/real_scripts/c7-3_10/
/EF2/real_scripts/c7-3_10/endlevel.txt
/EF2/real_scripts/c7-3_10/levelbegin.txt
/EF2/real_scripts/c7-3_10/norton_dies.txt
/EF2/real_scripts/c7-3_10/norton_react.txt
/EF2/real_scripts/c7-3_10/rescue.txt
/EF2/real_scripts/c7-3_11/
/EF2/real_scripts/c7-3_11/holo.txt
/EF2/real_scripts/c7-3_11/holo_cin.txt
/EF2/real_scripts/c7-3_11/levelbegin.txt
/EF2/real_scripts/c7-3_12/
/EF2/real_scripts/c7-3_12/attackmunro.txt
/EF2/real_scripts/c7-3_12/bridge_officer_spawn.txt
/EF2/real_scripts/c7-3_12/chell_spawn.txt
/EF2/real_scripts/c7-3_12/crew_spawn.txt
/EF2/real_scripts/c7-3_12/crew_spawn2.txt
/EF2/real_scripts/c7-3_12/finished.txt
/EF2/real_scripts/c7-3_12/helm_spawn.txt
/EF2/real_scripts/c7-3_12/levelbegin.txt
/EF2/real_scripts/c7-3_12/levelbegin_dialog.txt
/EF2/real_scripts/c7-3_12/levelbegin_true.txt
/EF2/real_scripts/c7-3_12/lift.txt
/EF2/real_scripts/c7-3_12/lift_cin.txt
/EF2/real_scripts/c7-3_12/nearly_finished.txt
/EF2/real_scripts/c7-3_12/powerup.txt
/EF2/real_scripts/c7-3_12/remove_NPCs.txt
/EF2/real_scripts/c7-3_13/
/EF2/real_scripts/c7-3_13/final.txt
/EF2/real_scripts/c7-3_13/final_cin.txt
/EF2/real_scripts/c7-3_13/gordon2_spawn.txt
/EF2/real_scripts/c7-3_13/hover.txt
/EF2/real_scripts/c7-3_13/levelbegin.txt
/EF2/real_scripts/c7-3_13/levelbegin_cin.txt
/EF2/real_scripts/c7-3_retro/
/EF2/real_scripts/c7-3_retro/bridge_officer_spawn.txt
/EF2/real_scripts/c7-3_retro/crew_spawn.txt
/EF2/real_scripts/c7-3_retro/crew_spawn2.txt
/EF2/real_scripts/c7-3_retro/helm_spawn.txt
/EF2/real_scripts/c7-3_retro/levelbegin.txt
/EF2/real_scripts/c7-3_retro/levelbegin2.txt
/EF2/real_scripts/c7-3_retro/tagara_spawn.txt
/EF2/real_scripts/generic/
/EF2/real_scripts/generic/dead4.txt
/EF2/textures/