| Revision |
Alter |
Autor |
Pfad |
Logeintrag |
Diff |
Änderungen |
| 905 |
6553 t 12 h |
lars |
/trunk/ |
Edited by chrisstrahl |
|
/trunk/ai/RomM10/BPck /trunk/ai/RomM10/BPck/P_Rom10_Soldier_DisruptorPistol_Core.st /trunk/ai/RomM11/BPck /trunk/ai/RomM11/BPck/P_RomM11_Rebel_DisruptorPistol_Core.st
/trunk/ai/KlnM9/BPck/P_KlnM9_Merc_Disruptor_Core.st /trunk/maps/map9.scr
|
| 902 |
6733 t 18 h |
lars |
/trunk/maps/ |
bugfixes by chrissstrahl |
|
/trunk/maps/map1.map /trunk/maps/map10.map /trunk/maps/map10.scr /trunk/maps/map2.map /trunk/maps/map3.scr /trunk/maps/map3b.map /trunk/maps/map4.map /trunk/maps/map5.map /trunk/maps/map5.scr /trunk/maps/map6.map /trunk/maps/map6.scr /trunk/maps/map7.map /trunk/maps/map8.scr /trunk/maps/map9.map /trunk/maps/map9.scr
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| 890 |
6838 t 11 h |
avenger |
/trunk/maps/ |
Changes by Chriss |
|
/trunk/maps/map1.scr /trunk/maps/map3b.map /trunk/maps/map3b.scr /trunk/maps/map4.scr /trunk/maps/map5.map /trunk/maps/map5.scr /trunk/maps/map6.scr /trunk/maps/map7.scr /trunk/maps/map8.scr /trunk/maps/map9.scr
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| 889 |
6843 t 11 h |
lars |
/trunk/maps/ |
changes made by chrissstrahl |
|
/trunk/maps/map1.map /trunk/maps/map1.scr /trunk/maps/map2.map /trunk/maps/map7.scr /trunk/maps/map9.scr
|
| 888 |
6843 t 11 h |
lars |
/trunk/maps/ |
changes made by chrissstrahl |
|
/trunk/maps/map6.map /trunk/maps/map6.scr /trunk/maps/map7.scr /trunk/maps/map8.map /trunk/maps/map8.scr /trunk/maps/map9.map /trunk/maps/map9.scr
|
| 880 |
6911 t 9 h |
lars |
/trunk/maps/ |
* Added the "svn:keywords" property
* made the cinematics in map2 abortable
* fixed some minor errors |
|
/trunk/maps/GBS_Dojo.map /trunk/maps/attackplayer.scr /trunk/maps/beta_ending.map /trunk/maps/beta_ending.scr /trunk/maps/curve.pfb /trunk/maps/door.pfb /trunk/maps/gbs_dojo.scr /trunk/maps/gbs_zoo.map /trunk/maps/gbs_zoo.scr /trunk/maps/lift.pfb /trunk/maps/map1.map /trunk/maps/map1.scr /trunk/maps/map10.map /trunk/maps/map10.scr /trunk/maps/map2.map /trunk/maps/map2.scr /trunk/maps/map3.map /trunk/maps/map3.scr /trunk/maps/map3b.map /trunk/maps/map3b.scr /trunk/maps/map4.map /trunk/maps/map4.scr /trunk/maps/map5.map /trunk/maps/map5.scr /trunk/maps/map6.map /trunk/maps/map6.scr /trunk/maps/map7.map /trunk/maps/map7.scr /trunk/maps/map8.map /trunk/maps/map8.scr /trunk/maps/map9.map /trunk/maps/map9.scr /trunk/maps/straight.pfb /trunk/maps/tjun.pfb
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| 877 |
6947 t 10 h |
lars |
/trunk/maps/ |
Changes made by Christian Strahl ("chriss") |
|
/trunk/maps/map6.scr /trunk/maps/map8.map /trunk/maps/map8.scr /trunk/maps/map9.scr
|
| 857 |
6975 t 15 h |
lars |
/trunk/maps/ |
Romulans in the arrest scene are now visible again.
Door opening is now also visible again now. |
|
/trunk/maps/map9.map /trunk/maps/map9.scr
|
| 855 |
6977 t 12 h |
Avenger |
/trunk/ |
All changes by Chriss:
Added 2 Secret Ships.
Added Door Targetname. -> $baydoor
Added a few area Textures on some doors. -> FPS Boost
Added Patrol Pathes. -> For soliders to patrol.
Added a few triggers, some for console sounds.
Added animations thread for $dancer1.
Added tons of info_pathnodes.
Added tons of sound_speakers for console and door use sounds.
Added Archtypes, but not fully working (see below).
---
Changed a few Clip Tetures into Movement Textures. -> It is better to use them.
Changed enviorment positions, on some boxes. -> Better placed there.
Changed Actors Positions and angles. -> They are now facing the player, or comming from behind.
Changed Actor names. -> Better overview.
Changed Romulan Solider AI. -> Allowed them to patrol. (P_RomM11_Rebel_DisruptorPistol_Core.st)
Changed a few Hint Textures, made them to area. -> More effient in this chase.
Changed info_pathnode positions. -> Redurced the actors stuck.
Changed sound_speaker from Federation sounds to Romulan Sounds
Changed Level Normal and Action Musics (this is the final Level, we need a good sound, not that boring one we had).
---
Removed a million useless sound_speakers. -> FPS Boost
Removed a million Clip Textures. -> They Made No sence.
Removed a few Forcefields on empty cells. -> FPS Boost
Removed a few Hint Textures. -> They are no longer Required here.
---
Locked $baydoor on worldsetup.
Locked $cell_door on worldsetup.
---
Fixed Textures missalign (one left).
---
Coudn't manage the Archtype Description. |
|
/trunk/ai/RomM10 /trunk/ai/RomM11 /trunk/models/aidata/romulan-m11-rebel-pistol-aidata.tik /trunk/music/map9.mus
/trunk/loc/Eng/stringresource/gbs.loc /trunk/loc/deu/ui/3monthslater.urc /trunk/maps/map9.map /trunk/maps/map9.scr /trunk/models/char/stammheim.tik
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| 830 |
7052 t 13 h |
lars |
/trunk/maps/ |
opening of door should now be visible |
|
/trunk/maps/map9.map /trunk/maps/map9.scr
|
| 829 |
7052 t 19 h |
lars |
/trunk/maps/ |
made two romulans invisible until player reaches a fitting point before they attack the player. |
|
/trunk/maps/map9.map /trunk/maps/map9.scr
|
| 828 |
7055 t 12 h |
lars |
/trunk/ |
added a hint for ending console |
|
/trunk/loc/Eng/stringresource/gbs.loc /trunk/loc/deu/stringresource/gbs.loc /trunk/maps/map9.map /trunk/maps/map9.scr
|
| 824 |
7059 t 21 h |
lars |
/ |
current version moved to trunk |
|
/trunk/GBS2a.ico /trunk/ai /trunk/cams /trunk/docs /trunk/gbs1.ico /trunk/gbs2.ico /trunk/gbs3.ico /trunk/gbs4.ico /trunk/gbs5.ico /trunk/global /trunk/loc /trunk/maps /trunk/models /trunk/movies /trunk/music /trunk/shaders /trunk/sound /trunk/textures
/GBS2a.ico /ai /cams /docs /gbs1.ico /gbs2.ico /gbs3.ico /gbs4.ico /gbs5.ico /global /loc /maps /models /movies /music /shaders /sound /textures
|
| 814 |
7098 t 15 h |
lars |
/maps/ |
Got it! Stammheim follows Illia into the shuttle. |
|
/maps/map9.scr
|
| 812 |
7100 t 19 h |
lars |
/maps/ |
new version by Christian Strahl
Stammheim still does not follow Illia |
|
/maps/map9.map /maps/map9.scr
|
| 809 |
7114 t 14 h |
lars |
/maps/ |
|
|
/maps/map9.map /maps/map9.scr
|
| 786 |
7171 t 6 h |
lars |
/maps/ |
now Stammheim enters the shuttle, while Illia stays outside
Stammheim only appears on the screen in the last cinematic, if you load a saved game, I don't know what that could be |
|
/maps/map9.map /maps/map9.scr
|
| 785 |
7176 t 13 h |
lars |
/ |
some minor changes |
|
/loc/deu/sound/dialog/map09/Stammheim/painstop.mp3 /loc/deu/sound/dialog/map09/Stammheim/painstop.vlp
/loc/deu/sound/dialog/map09/Stammheim/haspromised.mp3 /loc/deu/sound/dialog/map09/Stammheim/haspromised.vlp
/loc/deu/dialog/map9.dlg /maps/map9.scr
|
| 784 |
7177 t 12 h |
lars |
/maps/ |
I have not tested the modifications yet, but I hope, that the following things work:
* Illia and Stammheim enter the shuttle, while Illia also leaves it at the SAME TIME
* Romulans beam in
* Romulans capture Illia (The names of the navpoints were incorrect) |
|
/maps/map9.map /maps/map9.scr
|
| 783 |
7177 t 14 h |
lars |
/ |
changed level of lighting
added a line to the dialog file
Illia now leaves the shuttle, but does no longer enter it
Stammheim still does not enter the shuttle
todo:
* figure out how to get both to enter the shuttle and get Illia to leave it at the SAME TIME!
* have Romulans beam in
* have Romulans taking Illia into custody
* correct some things in the last cinematic |
|
/loc/deu/dialog/map9.dlg /maps/map9.map /maps/map9.scr
|