Subversion-Projekte sthq.gbs

Revision

Geänderte Dateien verstecken | Details | Vergleich mit vorheriger | Blame | RSS feed

Filteroptionen

Revision Alter Autor Pfad Logeintrag Diff Änderungen
902 6733 t 15 h lars /trunk/maps/ bugfixes by chrissstrahl  
/trunk/maps/map1.map
/trunk/maps/map10.map
/trunk/maps/map10.scr
/trunk/maps/map2.map
/trunk/maps/map3.scr
/trunk/maps/map3b.map
/trunk/maps/map4.map
/trunk/maps/map5.map
/trunk/maps/map5.scr
/trunk/maps/map6.map
/trunk/maps/map6.scr
/trunk/maps/map7.map
/trunk/maps/map8.scr
/trunk/maps/map9.map
/trunk/maps/map9.scr
888 6843 t 7 h lars /trunk/maps/ changes made by chrissstrahl  
/trunk/maps/map6.map
/trunk/maps/map6.scr
/trunk/maps/map7.scr
/trunk/maps/map8.map
/trunk/maps/map8.scr
/trunk/maps/map9.map
/trunk/maps/map9.scr
880 6911 t 6 h lars /trunk/maps/ * Added the "svn:keywords" property
* made the cinematics in map2 abortable
* fixed some minor errors
 
/trunk/maps/GBS_Dojo.map
/trunk/maps/attackplayer.scr
/trunk/maps/beta_ending.map
/trunk/maps/beta_ending.scr
/trunk/maps/curve.pfb
/trunk/maps/door.pfb
/trunk/maps/gbs_dojo.scr
/trunk/maps/gbs_zoo.map
/trunk/maps/gbs_zoo.scr
/trunk/maps/lift.pfb
/trunk/maps/map1.map
/trunk/maps/map1.scr
/trunk/maps/map10.map
/trunk/maps/map10.scr
/trunk/maps/map2.map
/trunk/maps/map2.scr
/trunk/maps/map3.map
/trunk/maps/map3.scr
/trunk/maps/map3b.map
/trunk/maps/map3b.scr
/trunk/maps/map4.map
/trunk/maps/map4.scr
/trunk/maps/map5.map
/trunk/maps/map5.scr
/trunk/maps/map6.map
/trunk/maps/map6.scr
/trunk/maps/map7.map
/trunk/maps/map7.scr
/trunk/maps/map8.map
/trunk/maps/map8.scr
/trunk/maps/map9.map
/trunk/maps/map9.scr
/trunk/maps/straight.pfb
/trunk/maps/tjun.pfb
857 6975 t 11 h lars /trunk/maps/ Romulans in the arrest scene are now visible again.
Door opening is now also visible again now.
 
/trunk/maps/map9.map
/trunk/maps/map9.scr
855 6977 t 9 h Avenger /trunk/ All changes by Chriss:
Added 2 Secret Ships.
Added Door Targetname. -> $baydoor
Added a few area Textures on some doors. -> FPS Boost
Added Patrol Pathes. -> For soliders to patrol.
Added a few triggers, some for console sounds.
Added animations thread for $dancer1.
Added tons of info_pathnodes.
Added tons of sound_speakers for console and door use sounds.
Added Archtypes, but not fully working (see below).
---
Changed a few Clip Tetures into Movement Textures. -> It is better to use them.
Changed enviorment positions, on some boxes. -> Better placed there.
Changed Actors Positions and angles. -> They are now facing the player, or comming from behind.
Changed Actor names. -> Better overview.
Changed Romulan Solider AI. -> Allowed them to patrol. (P_RomM11_Rebel_DisruptorPistol_Core.st)
Changed a few Hint Textures, made them to area. -> More effient in this chase.
Changed info_pathnode positions. -> Redurced the actors stuck.
Changed sound_speaker from Federation sounds to Romulan Sounds
Changed Level Normal and Action Musics (this is the final Level, we need a good sound, not that boring one we had).
---
Removed a million useless sound_speakers. -> FPS Boost
Removed a million Clip Textures. -> They Made No sence.
Removed a few Forcefields on empty cells. -> FPS Boost
Removed a few Hint Textures. -> They are no longer Required here.
---
Locked $baydoor on worldsetup.
Locked $cell_door on worldsetup.
---
Fixed Textures missalign (one left).
---
Coudn't manage the Archtype Description.
 
/trunk/ai/RomM10
/trunk/ai/RomM11
/trunk/models/aidata/romulan-m11-rebel-pistol-aidata.tik
/trunk/music/map9.mus
/trunk/loc/Eng/stringresource/gbs.loc
/trunk/loc/deu/ui/3monthslater.urc
/trunk/maps/map9.map
/trunk/maps/map9.scr
/trunk/models/char/stammheim.tik
830 7052 t 10 h lars /trunk/maps/ opening of door should now be visible  
/trunk/maps/map9.map
/trunk/maps/map9.scr
829 7052 t 15 h lars /trunk/maps/ made two romulans invisible until player reaches a fitting point before they attack the player.  
/trunk/maps/map9.map
/trunk/maps/map9.scr
828 7055 t 8 h lars /trunk/ added a hint for ending console  
/trunk/loc/Eng/stringresource/gbs.loc
/trunk/loc/deu/stringresource/gbs.loc
/trunk/maps/map9.map
/trunk/maps/map9.scr
824 7059 t 18 h lars / current version moved to trunk  
/trunk/GBS2a.ico
/trunk/ai
/trunk/cams
/trunk/docs
/trunk/gbs1.ico
/trunk/gbs2.ico
/trunk/gbs3.ico
/trunk/gbs4.ico
/trunk/gbs5.ico
/trunk/global
/trunk/loc
/trunk/maps
/trunk/models
/trunk/movies
/trunk/music
/trunk/shaders
/trunk/sound
/trunk/textures
/GBS2a.ico
/ai
/cams
/docs
/gbs1.ico
/gbs2.ico
/gbs3.ico
/gbs4.ico
/gbs5.ico
/global
/loc
/maps
/models
/movies
/music
/shaders
/sound
/textures
822 7060 t 7 h lars /maps/ fixed some bugs  
/maps/map2.map
/maps/map2.scr
/maps/map3b.map
/maps/map3b.scr
/maps/map4.map
/maps/map5.map
/maps/map8.map
/maps/map9.map
813 7098 t 11 h lars /maps/ Got it! Stammheim follows Illia into the shuttle.  
/maps/map9.map
812 7100 t 15 h lars /maps/ new version by Christian Strahl
Stammheim still does not follow Illia
 
/maps/map9.map
/maps/map9.scr
810 7113 t 9 h lars /maps/  
/maps/map9.map
809 7114 t 11 h lars /maps/  
/maps/map9.map
/maps/map9.scr
803 7124 t 10 h lars /maps/ Stammheim is now always visible on the screen in the last cinematic  
/maps/map9.map
802 7145 t 12 h lars /maps/  
/maps/map9.map
786 7171 t 3 h lars /maps/ now Stammheim enters the shuttle, while Illia stays outside
Stammheim only appears on the screen in the last cinematic, if you load a saved game, I don't know what that could be
 
/maps/map9.map
/maps/map9.scr
784 7177 t 9 h lars /maps/ I have not tested the modifications yet, but I hope, that the following things work:

* Illia and Stammheim enter the shuttle, while Illia also leaves it at the SAME TIME
* Romulans beam in
* Romulans capture Illia (The names of the navpoints were incorrect)
 
/maps/map9.map
/maps/map9.scr
783 7177 t 10 h lars / changed level of lighting
added a line to the dialog file
Illia now leaves the shuttle, but does no longer enter it
Stammheim still does not enter the shuttle

todo:

* figure out how to get both to enter the shuttle and get Illia to leave it at the SAME TIME!
* have Romulans beam in
* have Romulans taking Illia into custody
* correct some things in the last cinematic
 
/loc/deu/dialog/map9.dlg
/maps/map9.map
/maps/map9.scr
782 7178 t 4 h lars / changed camera angle in map 9
activated explosion sound in map 10
 
/loc/deu/dialog/map9.dlg
/maps/map10.map
/maps/map10.scr
/maps/map9.map
/maps/map9.scr

Alles anzeigen