| Revision |
Alter |
Autor |
Pfad |
Logeintrag |
Diff |
| 902 |
6734 t 0 h |
lars |
/trunk/maps/ |
bugfixes by chrissstrahl |
|
| 888 |
6843 t 17 h |
lars |
/trunk/maps/ |
changes made by chrissstrahl |
|
| 880 |
6911 t 15 h |
lars |
/trunk/maps/ |
* Added the "svn:keywords" property
* made the cinematics in map2 abortable
* fixed some minor errors |
|
| 857 |
6975 t 21 h |
lars |
/trunk/maps/ |
Romulans in the arrest scene are now visible again.
Door opening is now also visible again now. |
|
| 855 |
6977 t 18 h |
Avenger |
/trunk/ |
All changes by Chriss:
Added 2 Secret Ships.
Added Door Targetname. -> $baydoor
Added a few area Textures on some doors. -> FPS Boost
Added Patrol Pathes. -> For soliders to patrol.
Added a few triggers, some for console sounds.
Added animations thread for $dancer1.
Added tons of info_pathnodes.
Added tons of sound_speakers for console and door use sounds.
Added Archtypes, but not fully working (see below).
---
Changed a few Clip Tetures into Movement Textures. -> It is better to use them.
Changed enviorment positions, on some boxes. -> Better placed there.
Changed Actors Positions and angles. -> They are now facing the player, or comming from behind.
Changed Actor names. -> Better overview.
Changed Romulan Solider AI. -> Allowed them to patrol. (P_RomM11_Rebel_DisruptorPistol_Core.st)
Changed a few Hint Textures, made them to area. -> More effient in this chase.
Changed info_pathnode positions. -> Redurced the actors stuck.
Changed sound_speaker from Federation sounds to Romulan Sounds
Changed Level Normal and Action Musics (this is the final Level, we need a good sound, not that boring one we had).
---
Removed a million useless sound_speakers. -> FPS Boost
Removed a million Clip Textures. -> They Made No sence.
Removed a few Forcefields on empty cells. -> FPS Boost
Removed a few Hint Textures. -> They are no longer Required here.
---
Locked $baydoor on worldsetup.
Locked $cell_door on worldsetup.
---
Fixed Textures missalign (one left).
---
Coudn't manage the Archtype Description. |
|
| 830 |
7052 t 19 h |
lars |
/trunk/maps/ |
opening of door should now be visible |
|
| 829 |
7053 t 1 h |
lars |
/trunk/maps/ |
made two romulans invisible until player reaches a fitting point before they attack the player. |
|
| 828 |
7055 t 17 h |
lars |
/trunk/ |
added a hint for ending console |
|
| 824 |
7060 t 3 h |
lars |
/ |
current version moved to trunk |
|
| 822 |
7060 t 17 h |
lars |
/maps/ |
fixed some bugs |
|
| 813 |
7098 t 21 h |
lars |
/maps/ |
Got it! Stammheim follows Illia into the shuttle. |
|
| 812 |
7101 t 1 h |
lars |
/maps/ |
new version by Christian Strahl
Stammheim still does not follow Illia |
|
| 810 |
7113 t 19 h |
lars |
/maps/ |
|
|
| 809 |
7114 t 20 h |
lars |
/maps/ |
|
|
| 803 |
7124 t 19 h |
lars |
/maps/ |
Stammheim is now always visible on the screen in the last cinematic |
|
| 802 |
7145 t 22 h |
lars |
/maps/ |
|
|
| 786 |
7171 t 12 h |
lars |
/maps/ |
now Stammheim enters the shuttle, while Illia stays outside
Stammheim only appears on the screen in the last cinematic, if you load a saved game, I don't know what that could be |
|
| 784 |
7177 t 18 h |
lars |
/maps/ |
I have not tested the modifications yet, but I hope, that the following things work:
* Illia and Stammheim enter the shuttle, while Illia also leaves it at the SAME TIME
* Romulans beam in
* Romulans capture Illia (The names of the navpoints were incorrect) |
|
| 783 |
7177 t 20 h |
lars |
/ |
changed level of lighting
added a line to the dialog file
Illia now leaves the shuttle, but does no longer enter it
Stammheim still does not enter the shuttle
todo:
* figure out how to get both to enter the shuttle and get Illia to leave it at the SAME TIME!
* have Romulans beam in
* have Romulans taking Illia into custody
* correct some things in the last cinematic |
|
| 782 |
7178 t 14 h |
lars |
/ |
changed camera angle in map 9
activated explosion sound in map 10 |
|