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Revision Alter Autor Pfad Logeintrag Diff
902 6733 t 23 h lars /trunk/maps/ bugfixes by chrissstrahl  
888 6843 t 15 h lars /trunk/maps/ changes made by chrissstrahl  
880 6911 t 14 h lars /trunk/maps/ * Added the "svn:keywords" property
* made the cinematics in map2 abortable
* fixed some minor errors
 
857 6975 t 19 h lars /trunk/maps/ Romulans in the arrest scene are now visible again.
Door opening is now also visible again now.
 
855 6977 t 17 h Avenger /trunk/ All changes by Chriss:
Added 2 Secret Ships.
Added Door Targetname. -> $baydoor
Added a few area Textures on some doors. -> FPS Boost
Added Patrol Pathes. -> For soliders to patrol.
Added a few triggers, some for console sounds.
Added animations thread for $dancer1.
Added tons of info_pathnodes.
Added tons of sound_speakers for console and door use sounds.
Added Archtypes, but not fully working (see below).
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Changed a few Clip Tetures into Movement Textures. -> It is better to use them.
Changed enviorment positions, on some boxes. -> Better placed there.
Changed Actors Positions and angles. -> They are now facing the player, or comming from behind.
Changed Actor names. -> Better overview.
Changed Romulan Solider AI. -> Allowed them to patrol. (P_RomM11_Rebel_DisruptorPistol_Core.st)
Changed a few Hint Textures, made them to area. -> More effient in this chase.
Changed info_pathnode positions. -> Redurced the actors stuck.
Changed sound_speaker from Federation sounds to Romulan Sounds
Changed Level Normal and Action Musics (this is the final Level, we need a good sound, not that boring one we had).
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Removed a million useless sound_speakers. -> FPS Boost
Removed a million Clip Textures. -> They Made No sence.
Removed a few Forcefields on empty cells. -> FPS Boost
Removed a few Hint Textures. -> They are no longer Required here.
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Locked $baydoor on worldsetup.
Locked $cell_door on worldsetup.
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Fixed Textures missalign (one left).
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Coudn't manage the Archtype Description.
 
830 7052 t 18 h lars /trunk/maps/ opening of door should now be visible  
829 7052 t 23 h lars /trunk/maps/ made two romulans invisible until player reaches a fitting point before they attack the player.  
828 7055 t 16 h lars /trunk/ added a hint for ending console  
824 7060 t 2 h lars / current version moved to trunk  
822 7060 t 15 h lars /maps/ fixed some bugs  
813 7098 t 19 h lars /maps/ Got it! Stammheim follows Illia into the shuttle.  
812 7100 t 23 h lars /maps/ new version by Christian Strahl
Stammheim still does not follow Illia
 
810 7113 t 17 h lars /maps/  
809 7114 t 19 h lars /maps/  
803 7124 t 18 h lars /maps/ Stammheim is now always visible on the screen in the last cinematic  
802 7145 t 20 h lars /maps/  
786 7171 t 11 h lars /maps/ now Stammheim enters the shuttle, while Illia stays outside
Stammheim only appears on the screen in the last cinematic, if you load a saved game, I don't know what that could be
 
784 7177 t 17 h lars /maps/ I have not tested the modifications yet, but I hope, that the following things work:

* Illia and Stammheim enter the shuttle, while Illia also leaves it at the SAME TIME
* Romulans beam in
* Romulans capture Illia (The names of the navpoints were incorrect)
 
783 7177 t 18 h lars / changed level of lighting
added a line to the dialog file
Illia now leaves the shuttle, but does no longer enter it
Stammheim still does not enter the shuttle

todo:

* figure out how to get both to enter the shuttle and get Illia to leave it at the SAME TIME!
* have Romulans beam in
* have Romulans taking Illia into custody
* correct some things in the last cinematic
 
782 7178 t 13 h lars / changed camera angle in map 9
activated explosion sound in map 10
 

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