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Revision Alter Autor Pfad Logeintrag Diff Änderungen
902 6733 t 20 h lars /trunk/maps/ bugfixes by chrissstrahl  
/trunk/maps/map1.map
/trunk/maps/map10.map
/trunk/maps/map10.scr
/trunk/maps/map2.map
/trunk/maps/map3.scr
/trunk/maps/map3b.map
/trunk/maps/map4.map
/trunk/maps/map5.map
/trunk/maps/map5.scr
/trunk/maps/map6.map
/trunk/maps/map6.scr
/trunk/maps/map7.map
/trunk/maps/map8.scr
/trunk/maps/map9.map
/trunk/maps/map9.scr
890 6838 t 12 h avenger /trunk/maps/ Changes by Chriss  
/trunk/maps/map1.scr
/trunk/maps/map3b.map
/trunk/maps/map3b.scr
/trunk/maps/map4.scr
/trunk/maps/map5.map
/trunk/maps/map5.scr
/trunk/maps/map6.scr
/trunk/maps/map7.scr
/trunk/maps/map8.scr
/trunk/maps/map9.scr
888 6843 t 13 h lars /trunk/maps/ changes made by chrissstrahl  
/trunk/maps/map6.map
/trunk/maps/map6.scr
/trunk/maps/map7.scr
/trunk/maps/map8.map
/trunk/maps/map8.scr
/trunk/maps/map9.map
/trunk/maps/map9.scr
880 6911 t 11 h lars /trunk/maps/ * Added the "svn:keywords" property
* made the cinematics in map2 abortable
* fixed some minor errors
 
/trunk/maps/GBS_Dojo.map
/trunk/maps/attackplayer.scr
/trunk/maps/beta_ending.map
/trunk/maps/beta_ending.scr
/trunk/maps/curve.pfb
/trunk/maps/door.pfb
/trunk/maps/gbs_dojo.scr
/trunk/maps/gbs_zoo.map
/trunk/maps/gbs_zoo.scr
/trunk/maps/lift.pfb
/trunk/maps/map1.map
/trunk/maps/map1.scr
/trunk/maps/map10.map
/trunk/maps/map10.scr
/trunk/maps/map2.map
/trunk/maps/map2.scr
/trunk/maps/map3.map
/trunk/maps/map3.scr
/trunk/maps/map3b.map
/trunk/maps/map3b.scr
/trunk/maps/map4.map
/trunk/maps/map4.scr
/trunk/maps/map5.map
/trunk/maps/map5.scr
/trunk/maps/map6.map
/trunk/maps/map6.scr
/trunk/maps/map7.map
/trunk/maps/map7.scr
/trunk/maps/map8.map
/trunk/maps/map8.scr
/trunk/maps/map9.map
/trunk/maps/map9.scr
/trunk/maps/straight.pfb
/trunk/maps/tjun.pfb
877 6947 t 12 h lars /trunk/maps/ Changes made by Christian Strahl ("chriss")  
/trunk/maps/map6.scr
/trunk/maps/map8.map
/trunk/maps/map8.scr
/trunk/maps/map9.scr
824 7059 t 23 h lars / current version moved to trunk  
/trunk/GBS2a.ico
/trunk/ai
/trunk/cams
/trunk/docs
/trunk/gbs1.ico
/trunk/gbs2.ico
/trunk/gbs3.ico
/trunk/gbs4.ico
/trunk/gbs5.ico
/trunk/global
/trunk/loc
/trunk/maps
/trunk/models
/trunk/movies
/trunk/music
/trunk/shaders
/trunk/sound
/trunk/textures
/GBS2a.ico
/ai
/cams
/docs
/gbs1.ico
/gbs2.ico
/gbs3.ico
/gbs4.ico
/gbs5.ico
/global
/loc
/maps
/models
/movies
/music
/shaders
/sound
/textures
697 7655 t 18 h argyle /maps/ Added hints for all trigger_uses
Added sounds for them as well (where not present)
Added missing door sound
Shortened code to 3,1415
Added short cinematic showing the cave forcefield going down
 
/maps/map8.map
/maps/map8.scr
695 7655 t 23 h argyle /maps/ *Added music
*Added hint for riddle
*Removed trigger_exit to be in step with rest of mod
*Fixed weapon bug
*Removed holding cell with Starfleet guy in it (this would confuse the player to no end)
*Made intro cin abortable
 
/maps/map8.map
/maps/map8.scr
604 7796 t 15 h lars /maps/ new version of map8 - made by hmm_cantdecide  
/maps/map8.map
/maps/map8.scr
591 7833 t 4 h TickNSwisted /maps/ Map 8, This map is ready for final beta testing.  
/maps/map8.map
/maps/map8.scr
590 7833 t 13 h lars /maps/ removed fakeplayer because of some problems with the last voice-line
added an Illia NPC instead
 
/maps/map8.map
/maps/map8.scr
587 7834 t 16 h TickNSwisted /maps/ Doors fixed, added details, polished overall.  
/maps/map8.map
/maps/map8.scr
586 7835 t 2 h TickNSwisted /maps/ Vital Map 8 Update
Beta Door scripting with lock features for play area control. Extra details, Basic polishings.
 
/maps/map8.map
/maps/map8.scr
573 7854 t 4 h TickNSwisted /maps/ Removed cargo shelf, added skybox snow, fixed holding area cell corridor, moved health terminal.  
/maps/map8.map
/maps/map8.scr
456 7919 t 15 h TickNSwisted /maps/  
/maps/map8.scr
442 7925 t 16 h lars /maps/  
/maps/map8.scr
441 7927 t 12 h lars /maps/ added some light in the starting area
changed model for the fakeplayer
 
/maps/map8.map
/maps/map8.scr
279 7996 t 13 h drbob /maps/ Map10: Few minor changes
Started on Map8, almost finished already (just need to add some sounds etc.)
@TickNSwisted, could you please tell me if I have done what you wanted for the script (especially with the small forcefield and the door; I'm not quite sure what you meant...)
 
/maps/map10.scr
/maps/map8.map
/maps/map8.scr
225 8010 t 20 h lars /maps/ cleared letterbox  
/maps/map8.scr
217 8011 t 16 h lars /maps/  
/maps/map8.map
/maps/map8.scr