Subversion-Projekte sthq.gbs

Revision

Geänderte Dateien verstecken | Details | Vergleich mit vorheriger | Blame | RSS feed

Filteroptionen

Revision Alter Autor Pfad Logeintrag Diff Änderungen
890 6838 t 7 h avenger /trunk/maps/ Changes by Chriss  
/trunk/maps/map1.scr
/trunk/maps/map3b.map
/trunk/maps/map3b.scr
/trunk/maps/map4.scr
/trunk/maps/map5.map
/trunk/maps/map5.scr
/trunk/maps/map6.scr
/trunk/maps/map7.scr
/trunk/maps/map8.scr
/trunk/maps/map9.scr
889 6843 t 8 h lars /trunk/maps/ changes made by chrissstrahl  
/trunk/maps/map1.map
/trunk/maps/map1.scr
/trunk/maps/map2.map
/trunk/maps/map7.scr
/trunk/maps/map9.scr
888 6843 t 8 h lars /trunk/maps/ changes made by chrissstrahl  
/trunk/maps/map6.map
/trunk/maps/map6.scr
/trunk/maps/map7.scr
/trunk/maps/map8.map
/trunk/maps/map8.scr
/trunk/maps/map9.map
/trunk/maps/map9.scr
880 6911 t 6 h lars /trunk/maps/ * Added the "svn:keywords" property
* made the cinematics in map2 abortable
* fixed some minor errors
 
/trunk/maps/GBS_Dojo.map
/trunk/maps/attackplayer.scr
/trunk/maps/beta_ending.map
/trunk/maps/beta_ending.scr
/trunk/maps/curve.pfb
/trunk/maps/door.pfb
/trunk/maps/gbs_dojo.scr
/trunk/maps/gbs_zoo.map
/trunk/maps/gbs_zoo.scr
/trunk/maps/lift.pfb
/trunk/maps/map1.map
/trunk/maps/map1.scr
/trunk/maps/map10.map
/trunk/maps/map10.scr
/trunk/maps/map2.map
/trunk/maps/map2.scr
/trunk/maps/map3.map
/trunk/maps/map3.scr
/trunk/maps/map3b.map
/trunk/maps/map3b.scr
/trunk/maps/map4.map
/trunk/maps/map4.scr
/trunk/maps/map5.map
/trunk/maps/map5.scr
/trunk/maps/map6.map
/trunk/maps/map6.scr
/trunk/maps/map7.map
/trunk/maps/map7.scr
/trunk/maps/map8.map
/trunk/maps/map8.scr
/trunk/maps/map9.map
/trunk/maps/map9.scr
/trunk/maps/straight.pfb
/trunk/maps/tjun.pfb
878 6947 t 6 h lars /trunk/maps/ shortened time to collision (by chrisstrahl)  
/trunk/maps/map7.scr
826 7059 t 10 h lars /trunk/maps/ corrected some more bugs
The ladder in map7 works correctly now
Now you have more time to complete the map, I hope it's not WAY too much!
 
/trunk/maps/map3b.map
/trunk/maps/map7.map
/trunk/maps/map7.scr
824 7059 t 18 h lars / current version moved to trunk  
/trunk/GBS2a.ico
/trunk/ai
/trunk/cams
/trunk/docs
/trunk/gbs1.ico
/trunk/gbs2.ico
/trunk/gbs3.ico
/trunk/gbs4.ico
/trunk/gbs5.ico
/trunk/global
/trunk/loc
/trunk/maps
/trunk/models
/trunk/movies
/trunk/music
/trunk/shaders
/trunk/sound
/trunk/textures
/GBS2a.ico
/ai
/cams
/docs
/gbs1.ico
/gbs2.ico
/gbs3.ico
/gbs4.ico
/gbs5.ico
/global
/loc
/maps
/models
/movies
/music
/shaders
/sound
/textures
643 7740 t 20 h ticknswisted /maps/ Fixed hall_02 crash explos and sound for entitys.  
/maps/map7.map
/maps/map7.scr
641 7741 t 17 h argyle /maps/ * Removed Romulans from cell
* Made cinematic abortable
* Next map is now loaded without the player being back on te warbird for a fraction of a second at the end
* Anglicized some of the commentary

Still to do:
* Remove erranous
* The collapse of the corridor at the very end should be louder.
* The console at the end should have an archetyp (this applies to all consoles the player is to use/scan in the whole mod)
 
/maps/map7.map
/maps/map7.scr
572 7854 t 20 h TickNSwisted /maps/ Map 7 Update-
Added hall_collapse where the player steps into a room and it collapses into lower level of ship. Added lighting, modified cam_portal in rom command area, modified rom transporter cam to face illia and show portion of surroundings with beam out. Increased play time on map by 20 seconds. Added lower levels, water, smoke effects. Fixed last flight sequence by moving collision skybox away from main sky box.
 
/maps/map7.map
/maps/map7.scr
555 7859 t 20 h TickNSwisted /maps/ Map 7 - Latest Build
Added vertex hell hallway with broken walls.
Ripped script door, ripped door, shrank second hallway.
Map has Generic lighting, still no sounds.
 
/maps/map7.map
/maps/map7.scr
554 7863 t 21 h TickNSwisted /maps/ Nightly Build
Fixed most of the problems; except
Missing characters (romulan),
Patch mesh missing from viewscreen,
Some cin fades badly,
Sky box not visible in cutscene.
 
/maps/map7.map
/maps/map7.scr
549 7865 t 19 h TickNSwisted /maps/ Map 7 - Night Build  
/maps/map7.scr
520 7882 t 11 h lars /maps/ added change to map8  
/maps/map7.scr
519 7882 t 11 h lars /maps/ renamed warbird1.* to map7.*  
/maps/map7.bsp
/maps/map7.map
/maps/map7.scr
/maps/warbird1.bsp
/maps/warbird1.map
/maps/warbird1.scr
146 8021 t 9 h lars / once again merged the camera paths into the map and deleted the cam files  
/cams/map77_outpost_cam1.cam
/cams/map77_p_illia1.cam
/cams/map7_cam1.cam
/cams/map7_cam2.cam
/cams/map7_cam3.cam
/cams/map7_illia_cam1.cam
/cams/map7_outpost_cam1.cam
/cams/map7_p_illia1.cam
/cams/map7_rom1.cam
/cams/map7_rom2.cam
/maps/warbird1.bsp
/maps/warbird1.map
/maps/warbird1.scr
143 8023 t 9 h lars / added more objectives  
/global/objectiveslist.txt
/loc/Eng/stringresource/gbs.loc
/loc/deu/stringresource/gbs.loc
/maps/map2.scr
/maps/map3.scr
/maps/warbird1.scr
140 8023 t 18 h argyle /maps/  
/maps/warbird1.scr
126 8025 t 4 h lars /maps/ made some NPCs invisble
Tebok is now displayed correctly on the screen
 
/maps/warbird1.bsp
/maps/warbird1.map
/maps/warbird1.scr
89 8031 t 14 h lars /maps/ Correct Lighting
The beamout effect should now be visible
 
/maps/warbird1.bsp
/maps/warbird1.map
/maps/warbird1.scr

Alles anzeigen