| Revision |
Alter |
Autor |
Pfad |
Logeintrag |
Diff |
| 890 |
6838 t 8 h |
avenger |
/trunk/maps/ |
Changes by Chriss |
|
| 889 |
6843 t 8 h |
lars |
/trunk/maps/ |
changes made by chrissstrahl |
|
| 888 |
6843 t 8 h |
lars |
/trunk/maps/ |
changes made by chrissstrahl |
|
| 880 |
6911 t 7 h |
lars |
/trunk/maps/ |
* Added the "svn:keywords" property
* made the cinematics in map2 abortable
* fixed some minor errors |
|
| 878 |
6947 t 7 h |
lars |
/trunk/maps/ |
shortened time to collision (by chrisstrahl) |
|
| 826 |
7059 t 11 h |
lars |
/trunk/maps/ |
corrected some more bugs
The ladder in map7 works correctly now
Now you have more time to complete the map, I hope it's not WAY too much! |
|
| 824 |
7059 t 18 h |
lars |
/ |
current version moved to trunk |
|
| 643 |
7740 t 21 h |
ticknswisted |
/maps/ |
Fixed hall_02 crash explos and sound for entitys. |
|
| 641 |
7741 t 18 h |
argyle |
/maps/ |
* Removed Romulans from cell
* Made cinematic abortable
* Next map is now loaded without the player being back on te warbird for a fraction of a second at the end
* Anglicized some of the commentary
Still to do:
* Remove erranous
* The collapse of the corridor at the very end should be louder.
* The console at the end should have an archetyp (this applies to all consoles the player is to use/scan in the whole mod) |
|
| 572 |
7854 t 21 h |
TickNSwisted |
/maps/ |
Map 7 Update-
Added hall_collapse where the player steps into a room and it collapses into lower level of ship. Added lighting, modified cam_portal in rom command area, modified rom transporter cam to face illia and show portion of surroundings with beam out. Increased play time on map by 20 seconds. Added lower levels, water, smoke effects. Fixed last flight sequence by moving collision skybox away from main sky box. |
|
| 555 |
7859 t 20 h |
TickNSwisted |
/maps/ |
Map 7 - Latest Build
Added vertex hell hallway with broken walls.
Ripped script door, ripped door, shrank second hallway.
Map has Generic lighting, still no sounds. |
|
| 554 |
7863 t 22 h |
TickNSwisted |
/maps/ |
Nightly Build
Fixed most of the problems; except
Missing characters (romulan),
Patch mesh missing from viewscreen,
Some cin fades badly,
Sky box not visible in cutscene. |
|
| 549 |
7865 t 19 h |
TickNSwisted |
/maps/ |
Map 7 - Night Build |
|
| 520 |
7882 t 11 h |
lars |
/maps/ |
added change to map8 |
|
| 519 |
7882 t 11 h |
lars |
/maps/ |
renamed warbird1.* to map7.* |
|
| 146 |
8021 t 9 h |
lars |
/ |
once again merged the camera paths into the map and deleted the cam files |
|
| 143 |
8023 t 10 h |
lars |
/ |
added more objectives |
|
| 140 |
8023 t 18 h |
argyle |
/maps/ |
|
|
| 126 |
8025 t 5 h |
lars |
/maps/ |
made some NPCs invisble
Tebok is now displayed correctly on the screen |
|
| 89 |
8031 t 15 h |
lars |
/maps/ |
Correct Lighting
The beamout effect should now be visible |
|