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Revision Alter Autor Pfad Logeintrag Diff Änderungen
902 6733 t 14 h lars /trunk/maps/ bugfixes by chrissstrahl  
/trunk/maps/map1.map
/trunk/maps/map10.map
/trunk/maps/map10.scr
/trunk/maps/map2.map
/trunk/maps/map3.scr
/trunk/maps/map3b.map
/trunk/maps/map4.map
/trunk/maps/map5.map
/trunk/maps/map5.scr
/trunk/maps/map6.map
/trunk/maps/map6.scr
/trunk/maps/map7.map
/trunk/maps/map8.scr
/trunk/maps/map9.map
/trunk/maps/map9.scr
880 6911 t 5 h lars /trunk/maps/ * Added the "svn:keywords" property
* made the cinematics in map2 abortable
* fixed some minor errors
 
/trunk/maps/GBS_Dojo.map
/trunk/maps/attackplayer.scr
/trunk/maps/beta_ending.map
/trunk/maps/beta_ending.scr
/trunk/maps/curve.pfb
/trunk/maps/door.pfb
/trunk/maps/gbs_dojo.scr
/trunk/maps/gbs_zoo.map
/trunk/maps/gbs_zoo.scr
/trunk/maps/lift.pfb
/trunk/maps/map1.map
/trunk/maps/map1.scr
/trunk/maps/map10.map
/trunk/maps/map10.scr
/trunk/maps/map2.map
/trunk/maps/map2.scr
/trunk/maps/map3.map
/trunk/maps/map3.scr
/trunk/maps/map3b.map
/trunk/maps/map3b.scr
/trunk/maps/map4.map
/trunk/maps/map4.scr
/trunk/maps/map5.map
/trunk/maps/map5.scr
/trunk/maps/map6.map
/trunk/maps/map6.scr
/trunk/maps/map7.map
/trunk/maps/map7.scr
/trunk/maps/map8.map
/trunk/maps/map8.scr
/trunk/maps/map9.map
/trunk/maps/map9.scr
/trunk/maps/straight.pfb
/trunk/maps/tjun.pfb
837 7011 t 19 h ticknswisted /trunk/maps/ Added detail, checked lighting, cut idle space.  
/trunk/maps/map7.map
836 7012 t 18 h ticknswisted /trunk/maps/ Added new Romulan console design, added light.  
/trunk/maps/map7.map
826 7059 t 9 h lars /trunk/maps/ corrected some more bugs
The ladder in map7 works correctly now
Now you have more time to complete the map, I hope it's not WAY too much!
 
/trunk/maps/map3b.map
/trunk/maps/map7.map
/trunk/maps/map7.scr
824 7059 t 16 h lars / current version moved to trunk  
/trunk/GBS2a.ico
/trunk/ai
/trunk/cams
/trunk/docs
/trunk/gbs1.ico
/trunk/gbs2.ico
/trunk/gbs3.ico
/trunk/gbs4.ico
/trunk/gbs5.ico
/trunk/global
/trunk/loc
/trunk/maps
/trunk/models
/trunk/movies
/trunk/music
/trunk/shaders
/trunk/sound
/trunk/textures
/GBS2a.ico
/ai
/cams
/docs
/gbs1.ico
/gbs2.ico
/gbs3.ico
/gbs4.ico
/gbs5.ico
/global
/loc
/maps
/models
/movies
/music
/shaders
/sound
/textures
767 7410 t 11 h ticknswisted /maps/ Adjusted force field, removed secret window as thats not how you gain entry to starship as thought by beta testers. Map7 ladder height increased, added creaking sound to falling room.  
/maps/map7.map
/maps/map8.map
736 7612 t 4 h ticknswisted /maps/ Map 7 more detailed and linear.

Changed sub-level style. Not yet playtested.
 
/maps/map7.map
643 7740 t 19 h ticknswisted /maps/ Fixed hall_02 crash explos and sound for entitys.  
/maps/map7.map
/maps/map7.scr
641 7741 t 16 h argyle /maps/ * Removed Romulans from cell
* Made cinematic abortable
* Next map is now loaded without the player being back on te warbird for a fraction of a second at the end
* Anglicized some of the commentary

Still to do:
* Remove erranous
* The collapse of the corridor at the very end should be louder.
* The console at the end should have an archetyp (this applies to all consoles the player is to use/scan in the whole mod)
 
/maps/map7.map
/maps/map7.scr
589 7833 t 7 h lars /maps/ corrected lighting  
/maps/map7.map
588 7833 t 17 h TickNSwisted /maps/ Map 7 and 8 update.

Map7 is ready for final beta testing.

Map8 other than door and console sounds is ready for final beta testing.
 
/maps/map7.map
/maps/map8.map
575 7846 t 21 h TickNSwisted /maps/ Map 7 and Map 8 minor updates
-----------------------------
Map 8
Camera clip fixed, removed
ceiling vent, reduced polys
Map 7
Added items, added details,
added light and vents
 
/maps/map7.map
/maps/map8.map
572 7854 t 19 h TickNSwisted /maps/ Map 7 Update-
Added hall_collapse where the player steps into a room and it collapses into lower level of ship. Added lighting, modified cam_portal in rom command area, modified rom transporter cam to face illia and show portion of surroundings with beam out. Increased play time on map by 20 seconds. Added lower levels, water, smoke effects. Fixed last flight sequence by moving collision skybox away from main sky box.
 
/maps/map7.map
/maps/map7.scr
557 7858 t 20 h TickNSwisted /maps/ Map7 Nightly Build

Todo:
Add some corridor explosions near end.
Final scripted sequence skybox error.
 
/maps/map7.map
556 7859 t 5 h TickNSwisted /maps/ Fixed intros. Changed attrexian grid texture to romulan, Fixed lighting and added detail_brush instead of patch around illia's viewscreen. Play tested and the map can still be won in 40 seconds (before explosion).  
/maps/map7.map
555 7859 t 19 h TickNSwisted /maps/ Map 7 - Latest Build
Added vertex hell hallway with broken walls.
Ripped script door, ripped door, shrank second hallway.
Map has Generic lighting, still no sounds.
 
/maps/map7.map
/maps/map7.scr
554 7863 t 20 h TickNSwisted /maps/ Nightly Build
Fixed most of the problems; except
Missing characters (romulan),
Patch mesh missing from viewscreen,
Some cin fades badly,
Sky box not visible in cutscene.
 
/maps/map7.map
/maps/map7.scr
553 7864 t 8 h TickNSwisted /maps/ Fixed detail brush problems, added sky box and hallway.
TODO:
Scripting,
Add hallways.
 
/maps/map7.map
550 7865 t 17 h TickNSwisted /maps/ Map 7 Nightly Build  
/maps/map7.map

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