| Revision |
Alter |
Autor |
Pfad |
Logeintrag |
Diff |
Änderungen |
| 902 |
6733 t 15 h |
lars |
/trunk/maps/ |
bugfixes by chrissstrahl |
|
/trunk/maps/map1.map /trunk/maps/map10.map /trunk/maps/map10.scr /trunk/maps/map2.map /trunk/maps/map3.scr /trunk/maps/map3b.map /trunk/maps/map4.map /trunk/maps/map5.map /trunk/maps/map5.scr /trunk/maps/map6.map /trunk/maps/map6.scr /trunk/maps/map7.map /trunk/maps/map8.scr /trunk/maps/map9.map /trunk/maps/map9.scr
|
| 890 |
6838 t 7 h |
avenger |
/trunk/maps/ |
Changes by Chriss |
|
/trunk/maps/map1.scr /trunk/maps/map3b.map /trunk/maps/map3b.scr /trunk/maps/map4.scr /trunk/maps/map5.map /trunk/maps/map5.scr /trunk/maps/map6.scr /trunk/maps/map7.scr /trunk/maps/map8.scr /trunk/maps/map9.scr
|
| 885 |
6862 t 7 h |
lars |
/trunk/maps/ |
Changes made by avenger |
|
/trunk/maps/map5.scr
|
| 880 |
6911 t 6 h |
lars |
/trunk/maps/ |
* Added the "svn:keywords" property
* made the cinematics in map2 abortable
* fixed some minor errors |
|
/trunk/maps/GBS_Dojo.map /trunk/maps/attackplayer.scr /trunk/maps/beta_ending.map /trunk/maps/beta_ending.scr /trunk/maps/curve.pfb /trunk/maps/door.pfb /trunk/maps/gbs_dojo.scr /trunk/maps/gbs_zoo.map /trunk/maps/gbs_zoo.scr /trunk/maps/lift.pfb /trunk/maps/map1.map /trunk/maps/map1.scr /trunk/maps/map10.map /trunk/maps/map10.scr /trunk/maps/map2.map /trunk/maps/map2.scr /trunk/maps/map3.map /trunk/maps/map3.scr /trunk/maps/map3b.map /trunk/maps/map3b.scr /trunk/maps/map4.map /trunk/maps/map4.scr /trunk/maps/map5.map /trunk/maps/map5.scr /trunk/maps/map6.map /trunk/maps/map6.scr /trunk/maps/map7.map /trunk/maps/map7.scr /trunk/maps/map8.map /trunk/maps/map8.scr /trunk/maps/map9.map /trunk/maps/map9.scr /trunk/maps/straight.pfb /trunk/maps/tjun.pfb
|
| 870 |
6965 t 11 h |
Avenger |
/trunk/maps/ |
alligned textures, made imprisoned illia sit in the chair correctly, added closed door sound, made brushed detailed where suitable |
|
/trunk/maps/map5.map /trunk/maps/map5.scr
|
| 824 |
7059 t 18 h |
lars |
/ |
current version moved to trunk |
|
/trunk/GBS2a.ico /trunk/ai /trunk/cams /trunk/docs /trunk/gbs1.ico /trunk/gbs2.ico /trunk/gbs3.ico /trunk/gbs4.ico /trunk/gbs5.ico /trunk/global /trunk/loc /trunk/maps /trunk/models /trunk/movies /trunk/music /trunk/shaders /trunk/sound /trunk/textures
/GBS2a.ico /ai /cams /docs /gbs1.ico /gbs2.ico /gbs3.ico /gbs4.ico /gbs5.ico /global /loc /maps /models /movies /music /shaders /sound /textures
|
| 764 |
7413 t 10 h |
lars |
/ |
corrected some bugs from our first beta |
|
/global/gameplay.gdb /loc/Eng/stringresource/gbs.loc /loc/deu/stringresource/gbs.loc /loc/deu/stringresource/globalstrings.loc /maps/map3b.scr /maps/map5.map /maps/map5.scr /maps/map6.map
|
| 690 |
7656 t 12 h |
argyle |
/maps/ |
*Added archetype info for both consoles
*Removed bug that messed up escape cin which intro cin had been skipped
*Removed unnecessary delay during escape
*Explosion in engineering is now accompained by sound
*Removed evil twin of bail0
*Diversified security NPCs
*Shuttle cannot be entered until bay doors are open.
TODO:
Strange angle of illia_prison |
|
/maps/map5.map /maps/map5.scr
|
| 682 |
7667 t 10 h |
argyle |
/maps/ |
Added music (is it any good? I randomly picked one).
Added forcefield sounds
Discovered bug: When you abort the intro, the final cinematic doesn't work anymore.
Also todo: use different NPCs for the security detail |
|
/maps/map5.scr
|
| 656 |
7737 t 9 h |
argyle |
/maps/ |
Improved various things. |
|
/maps/map5.map /maps/map5.scr
|
| 654 |
7737 t 13 h |
lars |
/maps/ |
Moya now taps his communicator before he calls the brdige |
|
/maps/map5.scr
|
| 653 |
7737 t 13 h |
argyle |
/maps/ |
Enlarged bounding box of shuttle
Preventing security to shoot through shuttle
Preventing player from walking through closed door of shuttle |
|
/maps/map5.map /maps/map5.scr
|
| 652 |
7737 t 14 h |
argyle |
/maps/ |
Security shoots on player. |
|
/maps/map5.map /maps/map5.scr
|
| 651 |
7737 t 16 h |
lars |
/maps/ |
the cinematic of the shuttle flying away can now be aborted as well |
|
/maps/map5.scr
|
| 650 |
7737 t 19 h |
argyle |
/ |
Made cinematic in map5 abortable.
Checked in new button grapic which I must have forgot earlier. |
|
/maps/map5.scr /textures/gbs_general/button13.tga
|
| 630 |
7759 t 6 h |
lars |
/maps/ |
fixed lighting
hided the romulans
imprisoned Illia sits now in the chair |
|
/maps/map5.map /maps/map5.scr
|
| 619 |
7765 t 21 h |
TickNSwisted |
/maps/ |
Weekly Build - Map 5
Added standard Illia Cell, Fixed Illia Prison Cinimatic, Retextured most lights and center colum, Decreased width of ladder, Caulked Backfaces and Detailed. |
|
/maps/map5.map /maps/map5.scr
|
| 571 |
7855 t 20 h |
argyle |
/maps/ |
Cortex, sorry for not clearing this up earlier: map5_shuttlebay was the final version of the shuttlebay / fleeing thingy (apart from the Starfleet guys not firing and a few minor glitches here and there).
Transplanting large parts from one map to another can cause major headaches (some of the problems showed up in your newest map5: Wrong positioned camera, lighting problems, clipping errors), so I decided to stick to map5_shuttlebay.map/scr. I'll rename those to map5.map/scr so that there are no longer two different versions of the same things floating around in the repository.
I'm sorry, this is all definitaly my fault as I should have done this alot earlier. I hope you didn't invest too much work in this, Cortex. |
|
/maps/map5.map /maps/map5.scr /maps/map5_shuttlebay.map
|
| 566 |
7856 t 17 h |
cortex |
/maps/ |
updated Map5, intergrated nemos shuttle sequence now working on the intergrating the last one |
|
/maps/map5_shuttlebay.scr
/maps/map5.map /maps/map5.scr /maps/map5_shuttlebay.map
|
| 516 |
7885 t 10 h |
lars |
/ |
fixed a dialog |
|
/loc/Eng/sound/dialog/map05/Illia/maincontrol.mp3 /loc/Eng/sound/dialog/map05/Illia/maincontrol.vlp /loc/deu/sound/dialog/map05/Illia/maincontrol.mp3 /loc/deu/sound/dialog/map05/Illia/maincontrol.vlp
/loc/Eng/sound/dialog/map05/Illia/maincontrolconsole.mp3 /loc/Eng/sound/dialog/map05/Illia/maincontrolconsole.vlp /loc/deu/sound/dialog/map05/Illia/maincontrolconsole.mp3 /loc/deu/sound/dialog/map05/Illia/maincontrolconsole.vlp
/loc/Eng/dialog/map5.dlg /loc/deu/dialog/map5.dlg /loc/deu/sound/dialog/map05/Illia/ihadto.mp3 /loc/deu/sound/dialog/map05/Illia/ihadto.vlp /maps/map5.scr
|