Subversion-Projekte sthq.gbs

Revision

Geänderte Dateien verstecken | Details | Vergleich mit vorheriger | Blame | RSS feed

Filteroptionen

Revision Alter Autor Pfad Logeintrag Diff Änderungen
902 6733 t 15 h lars /trunk/maps/ bugfixes by chrissstrahl  
/trunk/maps/map1.map
/trunk/maps/map10.map
/trunk/maps/map10.scr
/trunk/maps/map2.map
/trunk/maps/map3.scr
/trunk/maps/map3b.map
/trunk/maps/map4.map
/trunk/maps/map5.map
/trunk/maps/map5.scr
/trunk/maps/map6.map
/trunk/maps/map6.scr
/trunk/maps/map7.map
/trunk/maps/map8.scr
/trunk/maps/map9.map
/trunk/maps/map9.scr
890 6838 t 7 h avenger /trunk/maps/ Changes by Chriss  
/trunk/maps/map1.scr
/trunk/maps/map3b.map
/trunk/maps/map3b.scr
/trunk/maps/map4.scr
/trunk/maps/map5.map
/trunk/maps/map5.scr
/trunk/maps/map6.scr
/trunk/maps/map7.scr
/trunk/maps/map8.scr
/trunk/maps/map9.scr
885 6862 t 7 h lars /trunk/maps/ Changes made by avenger  
/trunk/maps/map5.scr
880 6911 t 6 h lars /trunk/maps/ * Added the "svn:keywords" property
* made the cinematics in map2 abortable
* fixed some minor errors
 
/trunk/maps/GBS_Dojo.map
/trunk/maps/attackplayer.scr
/trunk/maps/beta_ending.map
/trunk/maps/beta_ending.scr
/trunk/maps/curve.pfb
/trunk/maps/door.pfb
/trunk/maps/gbs_dojo.scr
/trunk/maps/gbs_zoo.map
/trunk/maps/gbs_zoo.scr
/trunk/maps/lift.pfb
/trunk/maps/map1.map
/trunk/maps/map1.scr
/trunk/maps/map10.map
/trunk/maps/map10.scr
/trunk/maps/map2.map
/trunk/maps/map2.scr
/trunk/maps/map3.map
/trunk/maps/map3.scr
/trunk/maps/map3b.map
/trunk/maps/map3b.scr
/trunk/maps/map4.map
/trunk/maps/map4.scr
/trunk/maps/map5.map
/trunk/maps/map5.scr
/trunk/maps/map6.map
/trunk/maps/map6.scr
/trunk/maps/map7.map
/trunk/maps/map7.scr
/trunk/maps/map8.map
/trunk/maps/map8.scr
/trunk/maps/map9.map
/trunk/maps/map9.scr
/trunk/maps/straight.pfb
/trunk/maps/tjun.pfb
870 6965 t 11 h Avenger /trunk/maps/ alligned textures, made imprisoned illia sit in the chair correctly, added closed door sound, made brushed detailed where suitable  
/trunk/maps/map5.map
/trunk/maps/map5.scr
824 7059 t 18 h lars / current version moved to trunk  
/trunk/GBS2a.ico
/trunk/ai
/trunk/cams
/trunk/docs
/trunk/gbs1.ico
/trunk/gbs2.ico
/trunk/gbs3.ico
/trunk/gbs4.ico
/trunk/gbs5.ico
/trunk/global
/trunk/loc
/trunk/maps
/trunk/models
/trunk/movies
/trunk/music
/trunk/shaders
/trunk/sound
/trunk/textures
/GBS2a.ico
/ai
/cams
/docs
/gbs1.ico
/gbs2.ico
/gbs3.ico
/gbs4.ico
/gbs5.ico
/global
/loc
/maps
/models
/movies
/music
/shaders
/sound
/textures
764 7413 t 10 h lars / corrected some bugs from our first beta  
/global/gameplay.gdb
/loc/Eng/stringresource/gbs.loc
/loc/deu/stringresource/gbs.loc
/loc/deu/stringresource/globalstrings.loc
/maps/map3b.scr
/maps/map5.map
/maps/map5.scr
/maps/map6.map
690 7656 t 12 h argyle /maps/ *Added archetype info for both consoles
*Removed bug that messed up escape cin which intro cin had been skipped
*Removed unnecessary delay during escape
*Explosion in engineering is now accompained by sound
*Removed evil twin of bail0
*Diversified security NPCs
*Shuttle cannot be entered until bay doors are open.

TODO:
Strange angle of illia_prison
 
/maps/map5.map
/maps/map5.scr
682 7667 t 10 h argyle /maps/ Added music (is it any good? I randomly picked one).

Added forcefield sounds

Discovered bug: When you abort the intro, the final cinematic doesn't work anymore.

Also todo: use different NPCs for the security detail
 
/maps/map5.scr
656 7737 t 9 h argyle /maps/ Improved various things.  
/maps/map5.map
/maps/map5.scr
654 7737 t 13 h lars /maps/ Moya now taps his communicator before he calls the brdige  
/maps/map5.scr
653 7737 t 13 h argyle /maps/ Enlarged bounding box of shuttle
Preventing security to shoot through shuttle
Preventing player from walking through closed door of shuttle
 
/maps/map5.map
/maps/map5.scr
652 7737 t 14 h argyle /maps/ Security shoots on player.  
/maps/map5.map
/maps/map5.scr
651 7737 t 16 h lars /maps/ the cinematic of the shuttle flying away can now be aborted as well  
/maps/map5.scr
650 7737 t 19 h argyle / Made cinematic in map5 abortable.

Checked in new button grapic which I must have forgot earlier.
 
/maps/map5.scr
/textures/gbs_general/button13.tga
630 7759 t 6 h lars /maps/ fixed lighting
hided the romulans
imprisoned Illia sits now in the chair
 
/maps/map5.map
/maps/map5.scr
619 7765 t 21 h TickNSwisted /maps/ Weekly Build - Map 5
Added standard Illia Cell, Fixed Illia Prison Cinimatic, Retextured most lights and center colum, Decreased width of ladder, Caulked Backfaces and Detailed.
 
/maps/map5.map
/maps/map5.scr
571 7855 t 20 h argyle /maps/ Cortex, sorry for not clearing this up earlier: map5_shuttlebay was the final version of the shuttlebay / fleeing thingy (apart from the Starfleet guys not firing and a few minor glitches here and there).

Transplanting large parts from one map to another can cause major headaches (some of the problems showed up in your newest map5: Wrong positioned camera, lighting problems, clipping errors), so I decided to stick to map5_shuttlebay.map/scr. I'll rename those to map5.map/scr so that there are no longer two different versions of the same things floating around in the repository.

I'm sorry, this is all definitaly my fault as I should have done this alot earlier. I hope you didn't invest too much work in this, Cortex.
 
/maps/map5.map
/maps/map5.scr
/maps/map5_shuttlebay.map
566 7856 t 17 h cortex /maps/ updated Map5, intergrated nemos shuttle sequence now working on the intergrating the last one  
/maps/map5_shuttlebay.scr
/maps/map5.map
/maps/map5.scr
/maps/map5_shuttlebay.map
516 7885 t 10 h lars / fixed a dialog  
/loc/Eng/sound/dialog/map05/Illia/maincontrol.mp3
/loc/Eng/sound/dialog/map05/Illia/maincontrol.vlp
/loc/deu/sound/dialog/map05/Illia/maincontrol.mp3
/loc/deu/sound/dialog/map05/Illia/maincontrol.vlp
/loc/Eng/sound/dialog/map05/Illia/maincontrolconsole.mp3
/loc/Eng/sound/dialog/map05/Illia/maincontrolconsole.vlp
/loc/deu/sound/dialog/map05/Illia/maincontrolconsole.mp3
/loc/deu/sound/dialog/map05/Illia/maincontrolconsole.vlp
/loc/Eng/dialog/map5.dlg
/loc/deu/dialog/map5.dlg
/loc/deu/sound/dialog/map05/Illia/ihadto.mp3
/loc/deu/sound/dialog/map05/Illia/ihadto.vlp
/maps/map5.scr

Alles anzeigen