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Revision Alter Autor Pfad Logeintrag Diff Änderungen
890 7055 t 22 h avenger /trunk/maps/ Changes by Chriss  
/trunk/maps/map1.scr
/trunk/maps/map3b.map
/trunk/maps/map3b.scr
/trunk/maps/map4.scr
/trunk/maps/map5.map
/trunk/maps/map5.scr
/trunk/maps/map6.scr
/trunk/maps/map7.scr
/trunk/maps/map8.scr
/trunk/maps/map9.scr
880 7128 t 21 h lars /trunk/maps/ * Added the "svn:keywords" property
* made the cinematics in map2 abortable
* fixed some minor errors
 
/trunk/maps/GBS_Dojo.map
/trunk/maps/attackplayer.scr
/trunk/maps/beta_ending.map
/trunk/maps/beta_ending.scr
/trunk/maps/curve.pfb
/trunk/maps/door.pfb
/trunk/maps/gbs_dojo.scr
/trunk/maps/gbs_zoo.map
/trunk/maps/gbs_zoo.scr
/trunk/maps/lift.pfb
/trunk/maps/map1.map
/trunk/maps/map1.scr
/trunk/maps/map10.map
/trunk/maps/map10.scr
/trunk/maps/map2.map
/trunk/maps/map2.scr
/trunk/maps/map3.map
/trunk/maps/map3.scr
/trunk/maps/map3b.map
/trunk/maps/map3b.scr
/trunk/maps/map4.map
/trunk/maps/map4.scr
/trunk/maps/map5.map
/trunk/maps/map5.scr
/trunk/maps/map6.map
/trunk/maps/map6.scr
/trunk/maps/map7.map
/trunk/maps/map7.scr
/trunk/maps/map8.map
/trunk/maps/map8.scr
/trunk/maps/map9.map
/trunk/maps/map9.scr
/trunk/maps/straight.pfb
/trunk/maps/tjun.pfb
859 7192 t 7 h lars /trunk/maps/ changed some models to the correct values
tried to make archeType around the console in the secret room on map2 work and failed

left to do: let the security chief speak on map3
 
/trunk/maps/map2.map
/trunk/maps/map2.scr
/trunk/maps/map3.map
/trunk/maps/map3.scr
/trunk/maps/map4.map
/trunk/maps/map4.scr
/trunk/maps/map5.map
858 7192 t 20 h Avenger /trunk/ made secret room accessible, addes secret ships, added closed door sounds, corrected texture misallignements, caps at the edge of different carpet textures are textured correctly now, changed one model name to avoid conflicts with the original game in uber radiant  
/trunk/maps/map4.map
/trunk/maps/map4.scr
/trunk/models/char/starfleet_shower-female.tik
846 7206 t 22 h lars /trunk/ corrected a filepath
made forcefields notsolid at the beginning
 
/trunk/loc/Eng/sound/dialog/map04/Computer/energy.mp3
/trunk/loc/Eng/sound/dialog/map04/Computer/energy.vlp
/trunk/loc/deu/sound/dialog/map04/Computer/energy.mp3
/trunk/loc/deu/sound/dialog/map04/Computer/energy.vlp
/trunk/loc/Eng/sound/dialog/map04/Computer/energy_restored.mp3
/trunk/loc/Eng/sound/dialog/map04/Computer/energy_restored.vlp
/trunk/loc/deu/sound/dialog/map04/Computer/energy_restored.mp3
/trunk/loc/deu/sound/dialog/map04/Computer/energy_restored.vlp
/trunk/loc/Eng/dialog/map4.dlg
/trunk/loc/deu/dialog/map4.dlg
/trunk/maps/map4.scr
824 7277 t 8 h lars / current version moved to trunk  
/trunk/GBS2a.ico
/trunk/ai
/trunk/cams
/trunk/docs
/trunk/gbs1.ico
/trunk/gbs2.ico
/trunk/gbs3.ico
/trunk/gbs4.ico
/trunk/gbs5.ico
/trunk/global
/trunk/loc
/trunk/maps
/trunk/models
/trunk/movies
/trunk/music
/trunk/shaders
/trunk/sound
/trunk/textures
/GBS2a.ico
/ai
/cams
/docs
/gbs1.ico
/gbs2.ico
/gbs3.ico
/gbs4.ico
/gbs5.ico
/global
/loc
/maps
/models
/movies
/music
/shaders
/sound
/textures
804 7339 t 7 h lars / some new soundfiles for the Computer of the Atlantic + changes in the scripts  
/loc/Eng/sound/dialog/map03/Computer
/loc/deu/sound/dialog/map03/Computer
/loc/deu/sound/dialog/map03/Computer/shutdown_init.mp3
/loc/deu/sound/dialog/map03/Computer/shutdown_init.vlp
/loc/deu/sound/dialog/map04/Computer/energy_restored.mp3
/loc/deu/sound/dialog/map04/Computer/energy_restored.vlp
/loc/deu/sound/dialog/map09/Stammheim/painsto.vlp
/maps/map3.scr
/maps/map4.scr
681 7885 t 1 h argyle /maps/ Added Cortex's cool forcefield sounds, fixed HOM in quarters.  
/maps/map4.map
/maps/map4.scr
678 7886 t 0 h argyle /maps/ Made lights dynamic again, changed console at end to usetrigger.

I'm aware of the security people being visible too early, this will be corrected
 
/maps/map4.map
/maps/map4.scr
644 7957 t 23 h lars / more blinking red alert lights
tried to add archetypes for the consoles - texts are not showing. Perhaps someone can have a look at it
 
/loc/Eng/stringresource/gbs.loc
/loc/deu/stringresource/gbs.loc
/maps/map4.map
/maps/map4.scr
618 7983 t 21 h lars /maps/ cinematic should be much better now  
/maps/map4.scr
617 7984 t 3 h lars /maps/ reactivated ending cinematic  
/maps/map4.scr
601 8017 t 4 h lars /maps/ corrected a minor error (map did not load)  
/maps/map4.scr
600 8017 t 18 h TickNSwisted /maps/ Made secret room, caulked and detailed brushes.  
/maps/map4.map
/maps/map4.scr
545 8083 t 23 h lars /maps/ my plan did not work out for these maps. Had to undo the changes. Damn!  
/maps/map2.map
/maps/map4.map
/maps/map4.scr
/maps/map5_shuttlebay.map
/maps/map5_shuttlebay.scr
496 8104 t 0 h lars /maps/ fixed a small bug and took away weapons from beaming out Illia  
/maps/map4.map
/maps/map4.scr
494 8104 t 23 h lars /maps/ corrected Mankell NPC
taken away the weapons from the player
 
/maps/map2.map
/maps/map2.scr
/maps/map3.scr
/maps/map4.scr
/maps/map5.scr
492 8105 t 2 h lars /maps/ "attackplayer.scr" can now be used to span romulan enemies (with the corresponding effect and sound) as well. AIShowGroup has a new parameter for that. This has to be set in order to work properly!  
/maps/attackplayer.scr
/maps/map3.scr
/maps/map4.scr
/maps/map5.scr
480 8114 t 3 h lars /maps/ added beam out scene  
/maps/map4.map
/maps/map4.scr
454 8137 t 4 h lars /maps/ second team now comes in  
/maps/map4.map
/maps/map4.scr

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