Subversion-Projekte sthq.gbs

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Revision Alter Autor Pfad Logeintrag Diff
858 6975 t 21 h Avenger /trunk/ made secret room accessible, addes secret ships, added closed door sounds, corrected texture misallignements, caps at the edge of different carpet textures are textured correctly now, changed one model name to avoid conflicts with the original game in uber radiant  
846 6989 t 23 h lars /trunk/ corrected a filepath
made forcefields notsolid at the beginning
 
824 7060 t 9 h lars / current version moved to trunk  
804 7122 t 8 h lars / some new soundfiles for the Computer of the Atlantic + changes in the scripts  
681 7668 t 1 h argyle /maps/ Added Cortex's cool forcefield sounds, fixed HOM in quarters.  
678 7669 t 0 h argyle /maps/ Made lights dynamic again, changed console at end to usetrigger.

I'm aware of the security people being visible too early, this will be corrected
 
644 7740 t 23 h lars / more blinking red alert lights
tried to add archetypes for the consoles - texts are not showing. Perhaps someone can have a look at it
 
618 7766 t 22 h lars /maps/ cinematic should be much better now  
617 7767 t 4 h lars /maps/ reactivated ending cinematic  
601 7800 t 4 h lars /maps/ corrected a minor error (map did not load)  
600 7800 t 18 h TickNSwisted /maps/ Made secret room, caulked and detailed brushes.  
545 7866 t 23 h lars /maps/ my plan did not work out for these maps. Had to undo the changes. Damn!  
496 7887 t 1 h lars /maps/ fixed a small bug and took away weapons from beaming out Illia  
494 7888 t 0 h lars /maps/ corrected Mankell NPC
taken away the weapons from the player
 
492 7888 t 3 h lars /maps/ "attackplayer.scr" can now be used to span romulan enemies (with the corresponding effect and sound) as well. AIShowGroup has a new parameter for that. This has to be set in order to work properly!  
480 7897 t 4 h lars /maps/ added beam out scene  
454 7920 t 4 h lars /maps/ second team now comes in  
448 7923 t 3 h lars /maps/ security team on the other side comes in now as well
door closes behind them
 
446 7924 t 3 h lars /maps/ second exit closes behind the security guys
TODO: mission MUST fail, if security guys get killed
 
444 7924 t 6 h argyle /maps/ Security team now comes in.
TODO(among other things): Prevent player from exiting the lab through the bigger exits and beaming out stuff.
 

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