Subversion-Projekte sthq.gbs

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Revision Alter Autor Pfad Logeintrag Diff
890 6964 t 10 h avenger /trunk/maps/ Changes by Chriss  
880 7037 t 8 h lars /trunk/maps/ * Added the "svn:keywords" property
* made the cinematics in map2 abortable
* fixed some minor errors
 
859 7100 t 18 h lars /trunk/maps/ changed some models to the correct values
tried to make archeType around the console in the secret room on map2 work and failed

left to do: let the security chief speak on map3
 
858 7101 t 8 h Avenger /trunk/ made secret room accessible, addes secret ships, added closed door sounds, corrected texture misallignements, caps at the edge of different carpet textures are textured correctly now, changed one model name to avoid conflicts with the original game in uber radiant  
846 7115 t 10 h lars /trunk/ corrected a filepath
made forcefields notsolid at the beginning
 
824 7185 t 20 h lars / current version moved to trunk  
804 7247 t 19 h lars / some new soundfiles for the Computer of the Atlantic + changes in the scripts  
681 7793 t 13 h argyle /maps/ Added Cortex's cool forcefield sounds, fixed HOM in quarters.  
678 7794 t 11 h argyle /maps/ Made lights dynamic again, changed console at end to usetrigger.

I'm aware of the security people being visible too early, this will be corrected
 
644 7866 t 11 h lars / more blinking red alert lights
tried to add archetypes for the consoles - texts are not showing. Perhaps someone can have a look at it
 
618 7892 t 9 h lars /maps/ cinematic should be much better now  
617 7892 t 15 h lars /maps/ reactivated ending cinematic  
601 7925 t 16 h lars /maps/ corrected a minor error (map did not load)  
600 7926 t 6 h TickNSwisted /maps/ Made secret room, caulked and detailed brushes.  
545 7992 t 11 h lars /maps/ my plan did not work out for these maps. Had to undo the changes. Damn!  
496 8012 t 12 h lars /maps/ fixed a small bug and took away weapons from beaming out Illia  
494 8013 t 11 h lars /maps/ corrected Mankell NPC
taken away the weapons from the player
 
492 8013 t 14 h lars /maps/ "attackplayer.scr" can now be used to span romulan enemies (with the corresponding effect and sound) as well. AIShowGroup has a new parameter for that. This has to be set in order to work properly!  
480 8022 t 15 h lars /maps/ added beam out scene  
454 8045 t 16 h lars /maps/ second team now comes in  

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