Subversion-Projekte sthq.gbs

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Revision Alter Autor Pfad Logeintrag Diff
890 6845 t 19 h avenger /trunk/maps/ Changes by Chriss  
880 6918 t 18 h lars /trunk/maps/ * Added the "svn:keywords" property
* made the cinematics in map2 abortable
* fixed some minor errors
 
859 6982 t 4 h lars /trunk/maps/ changed some models to the correct values
tried to make archeType around the console in the secret room on map2 work and failed

left to do: let the security chief speak on map3
 
858 6982 t 17 h Avenger /trunk/ made secret room accessible, addes secret ships, added closed door sounds, corrected texture misallignements, caps at the edge of different carpet textures are textured correctly now, changed one model name to avoid conflicts with the original game in uber radiant  
846 6996 t 19 h lars /trunk/ corrected a filepath
made forcefields notsolid at the beginning
 
824 7067 t 5 h lars / current version moved to trunk  
804 7129 t 4 h lars / some new soundfiles for the Computer of the Atlantic + changes in the scripts  
681 7674 t 22 h argyle /maps/ Added Cortex's cool forcefield sounds, fixed HOM in quarters.  
678 7675 t 21 h argyle /maps/ Made lights dynamic again, changed console at end to usetrigger.

I'm aware of the security people being visible too early, this will be corrected
 
644 7747 t 20 h lars / more blinking red alert lights
tried to add archetypes for the consoles - texts are not showing. Perhaps someone can have a look at it
 
618 7773 t 18 h lars /maps/ cinematic should be much better now  
617 7774 t 0 h lars /maps/ reactivated ending cinematic  
601 7807 t 1 h lars /maps/ corrected a minor error (map did not load)  
600 7807 t 15 h TickNSwisted /maps/ Made secret room, caulked and detailed brushes.  
545 7873 t 20 h lars /maps/ my plan did not work out for these maps. Had to undo the changes. Damn!  
496 7893 t 21 h lars /maps/ fixed a small bug and took away weapons from beaming out Illia  
494 7894 t 20 h lars /maps/ corrected Mankell NPC
taken away the weapons from the player
 
492 7894 t 23 h lars /maps/ "attackplayer.scr" can now be used to span romulan enemies (with the corresponding effect and sound) as well. AIShowGroup has a new parameter for that. This has to be set in order to work properly!  
480 7904 t 0 h lars /maps/ added beam out scene  
454 7927 t 1 h lars /maps/ second team now comes in  

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