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Revision Alter Autor Pfad Logeintrag Diff Änderungen
902 6950 t 16 h lars /trunk/maps/ bugfixes by chrissstrahl  
/trunk/maps/map1.map
/trunk/maps/map10.map
/trunk/maps/map10.scr
/trunk/maps/map2.map
/trunk/maps/map3.scr
/trunk/maps/map3b.map
/trunk/maps/map4.map
/trunk/maps/map5.map
/trunk/maps/map5.scr
/trunk/maps/map6.map
/trunk/maps/map6.scr
/trunk/maps/map7.map
/trunk/maps/map8.scr
/trunk/maps/map9.map
/trunk/maps/map9.scr
884 7079 t 7 h lars /trunk/maps/ Changes made by avenger  
/trunk/maps/map3b.map
/trunk/maps/map4.map
880 7128 t 7 h lars /trunk/maps/ * Added the "svn:keywords" property
* made the cinematics in map2 abortable
* fixed some minor errors
 
/trunk/maps/GBS_Dojo.map
/trunk/maps/attackplayer.scr
/trunk/maps/beta_ending.map
/trunk/maps/beta_ending.scr
/trunk/maps/curve.pfb
/trunk/maps/door.pfb
/trunk/maps/gbs_dojo.scr
/trunk/maps/gbs_zoo.map
/trunk/maps/gbs_zoo.scr
/trunk/maps/lift.pfb
/trunk/maps/map1.map
/trunk/maps/map1.scr
/trunk/maps/map10.map
/trunk/maps/map10.scr
/trunk/maps/map2.map
/trunk/maps/map2.scr
/trunk/maps/map3.map
/trunk/maps/map3.scr
/trunk/maps/map3b.map
/trunk/maps/map3b.scr
/trunk/maps/map4.map
/trunk/maps/map4.scr
/trunk/maps/map5.map
/trunk/maps/map5.scr
/trunk/maps/map6.map
/trunk/maps/map6.scr
/trunk/maps/map7.map
/trunk/maps/map7.scr
/trunk/maps/map8.map
/trunk/maps/map8.scr
/trunk/maps/map9.map
/trunk/maps/map9.scr
/trunk/maps/straight.pfb
/trunk/maps/tjun.pfb
871 7182 t 6 h Avenger /trunk/maps/ map3: resized attack trigger, to make sure securities open fire, removed redundant script entry.
map4: added screen showing ad for colony 7
 
/trunk/maps/map3.map
/trunk/maps/map3.scr
/trunk/maps/map4.map
859 7191 t 17 h lars /trunk/maps/ changed some models to the correct values
tried to make archeType around the console in the secret room on map2 work and failed

left to do: let the security chief speak on map3
 
/trunk/maps/map2.map
/trunk/maps/map2.scr
/trunk/maps/map3.map
/trunk/maps/map3.scr
/trunk/maps/map4.map
/trunk/maps/map4.scr
/trunk/maps/map5.map
858 7192 t 6 h Avenger /trunk/ made secret room accessible, addes secret ships, added closed door sounds, corrected texture misallignements, caps at the edge of different carpet textures are textured correctly now, changed one model name to avoid conflicts with the original game in uber radiant  
/trunk/maps/map4.map
/trunk/maps/map4.scr
/trunk/models/char/starfleet_shower-female.tik
847 7206 t 7 h lars /trunk/maps/ the forcefields should now be visible  
/trunk/maps/map4.map
824 7276 t 18 h lars / current version moved to trunk  
/trunk/GBS2a.ico
/trunk/ai
/trunk/cams
/trunk/docs
/trunk/gbs1.ico
/trunk/gbs2.ico
/trunk/gbs3.ico
/trunk/gbs4.ico
/trunk/gbs5.ico
/trunk/global
/trunk/loc
/trunk/maps
/trunk/models
/trunk/movies
/trunk/music
/trunk/shaders
/trunk/sound
/trunk/textures
/GBS2a.ico
/ai
/cams
/docs
/gbs1.ico
/gbs2.ico
/gbs3.ico
/gbs4.ico
/gbs5.ico
/global
/loc
/maps
/models
/movies
/music
/shaders
/sound
/textures
822 7277 t 8 h lars /maps/ fixed some bugs  
/maps/map2.map
/maps/map2.scr
/maps/map3b.map
/maps/map3b.scr
/maps/map4.map
/maps/map5.map
/maps/map8.map
/maps/map9.map
693 7873 t 12 h argyle /maps/ Used the new tikis here too  
/maps/map4.map
691 7873 t 12 h argyle /maps/ Changed all wrong (unanimated) red alert textures to the correct ones  
/maps/map4.map
681 7884 t 11 h argyle /maps/ Added Cortex's cool forcefield sounds, fixed HOM in quarters.  
/maps/map4.map
/maps/map4.scr
678 7885 t 10 h argyle /maps/ Made lights dynamic again, changed console at end to usetrigger.

I'm aware of the security people being visible too early, this will be corrected
 
/maps/map4.map
/maps/map4.scr
671 7906 t 9 h ticknswisted /maps/ Map 4 minor update  
/maps/map4.map
648 7956 t 9 h lars / edited some menus to display the new logo correctly
all straight red alert lights are blinking now
 
/loc/Eng/ui/menu_loading.urc
/loc/deu/ui/menu_loading.urc
/loc/Eng/ui/background-noship.inc
/loc/Eng/ui/ingame-background.inc
/loc/deu/ui/background-noship.inc
/loc/deu/ui/ingame-background.inc
/maps/map4.map
647 7957 t 6 h lars /maps/  
/maps/map4.map
645 7957 t 8 h lars /maps/ again more blinking red alert lights  
/maps/map4.map
644 7957 t 9 h lars / more blinking red alert lights
tried to add archetypes for the consoles - texts are not showing. Perhaps someone can have a look at it
 
/loc/Eng/stringresource/gbs.loc
/loc/deu/stringresource/gbs.loc
/maps/map4.map
/maps/map4.scr
625 7978 t 20 h TickNSwisted /maps/  
/maps/map4.map