Subversion-Projekte sthq.gbs

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Revision Alter Autor Pfad Logeintrag Diff
871 7078 t 22 h Avenger /trunk/maps/ map3: resized attack trigger, to make sure securities open fire, removed redundant script entry.
map4: added screen showing ad for colony 7
 
859 7088 t 9 h lars /trunk/maps/ changed some models to the correct values
tried to make archeType around the console in the secret room on map2 work and failed

left to do: let the security chief speak on map3
 
858 7088 t 22 h Avenger /trunk/ made secret room accessible, addes secret ships, added closed door sounds, corrected texture misallignements, caps at the edge of different carpet textures are textured correctly now, changed one model name to avoid conflicts with the original game in uber radiant  
847 7102 t 23 h lars /trunk/maps/ the forcefields should now be visible  
824 7173 t 10 h lars / current version moved to trunk  
822 7174 t 0 h lars /maps/ fixed some bugs  
693 7770 t 4 h argyle /maps/ Used the new tikis here too  
691 7770 t 4 h argyle /maps/ Changed all wrong (unanimated) red alert textures to the correct ones  
681 7781 t 3 h argyle /maps/ Added Cortex's cool forcefield sounds, fixed HOM in quarters.  
678 7782 t 2 h argyle /maps/ Made lights dynamic again, changed console at end to usetrigger.

I'm aware of the security people being visible too early, this will be corrected
 
671 7803 t 1 h ticknswisted /maps/ Map 4 minor update  
648 7853 t 1 h lars / edited some menus to display the new logo correctly
all straight red alert lights are blinking now
 
647 7853 t 22 h lars /maps/  
645 7854 t 0 h lars /maps/ again more blinking red alert lights  
644 7854 t 1 h lars / more blinking red alert lights
tried to add archetypes for the consoles - texts are not showing. Perhaps someone can have a look at it
 
625 7875 t 12 h TickNSwisted /maps/