Subversion-Projekte sthq.gbs

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Revision Alter Autor Pfad Logeintrag Diff
859 6975 t 2 h lars /trunk/maps/ changed some models to the correct values
tried to make archeType around the console in the secret room on map2 work and failed

left to do: let the security chief speak on map3
 
858 6975 t 16 h Avenger /trunk/ made secret room accessible, addes secret ships, added closed door sounds, corrected texture misallignements, caps at the edge of different carpet textures are textured correctly now, changed one model name to avoid conflicts with the original game in uber radiant  
847 6989 t 17 h lars /trunk/maps/ the forcefields should now be visible  
824 7060 t 4 h lars / current version moved to trunk  
822 7060 t 18 h lars /maps/ fixed some bugs  
693 7656 t 22 h argyle /maps/ Used the new tikis here too  
691 7656 t 22 h argyle /maps/ Changed all wrong (unanimated) red alert textures to the correct ones  
681 7667 t 21 h argyle /maps/ Added Cortex's cool forcefield sounds, fixed HOM in quarters.  
678 7668 t 19 h argyle /maps/ Made lights dynamic again, changed console at end to usetrigger.

I'm aware of the security people being visible too early, this will be corrected
 
671 7689 t 19 h ticknswisted /maps/ Map 4 minor update  
648 7739 t 19 h lars / edited some menus to display the new logo correctly
all straight red alert lights are blinking now
 
647 7740 t 16 h lars /maps/  
645 7740 t 18 h lars /maps/ again more blinking red alert lights  
644 7740 t 19 h lars / more blinking red alert lights
tried to add archetypes for the consoles - texts are not showing. Perhaps someone can have a look at it
 
625 7762 t 6 h TickNSwisted /maps/