| Revision |
Alter |
Autor |
Pfad |
Logeintrag |
Diff |
Änderungen |
| 902 |
6733 t 16 h |
lars |
/trunk/maps/ |
bugfixes by chrissstrahl |
|
/trunk/maps/map1.map /trunk/maps/map10.map /trunk/maps/map10.scr /trunk/maps/map2.map /trunk/maps/map3.scr /trunk/maps/map3b.map /trunk/maps/map4.map /trunk/maps/map5.map /trunk/maps/map5.scr /trunk/maps/map6.map /trunk/maps/map6.scr /trunk/maps/map7.map /trunk/maps/map8.scr /trunk/maps/map9.map /trunk/maps/map9.scr
|
| 887 |
6844 t 8 h |
lars |
/trunk/maps/ |
Illia is now seen in her cell, when she says, that things took a turn for the worse |
|
/trunk/maps/map3.map /trunk/maps/map3.scr
|
| 886 |
6844 t 12 h |
lars |
/trunk/maps/ |
changes made by chrissstrahl and avenger |
|
/trunk/maps/map3.map /trunk/maps/map3.scr
|
| 880 |
6911 t 7 h |
lars |
/trunk/maps/ |
* Added the "svn:keywords" property
* made the cinematics in map2 abortable
* fixed some minor errors |
|
/trunk/maps/GBS_Dojo.map /trunk/maps/attackplayer.scr /trunk/maps/beta_ending.map /trunk/maps/beta_ending.scr /trunk/maps/curve.pfb /trunk/maps/door.pfb /trunk/maps/gbs_dojo.scr /trunk/maps/gbs_zoo.map /trunk/maps/gbs_zoo.scr /trunk/maps/lift.pfb /trunk/maps/map1.map /trunk/maps/map1.scr /trunk/maps/map10.map /trunk/maps/map10.scr /trunk/maps/map2.map /trunk/maps/map2.scr /trunk/maps/map3.map /trunk/maps/map3.scr /trunk/maps/map3b.map /trunk/maps/map3b.scr /trunk/maps/map4.map /trunk/maps/map4.scr /trunk/maps/map5.map /trunk/maps/map5.scr /trunk/maps/map6.map /trunk/maps/map6.scr /trunk/maps/map7.map /trunk/maps/map7.scr /trunk/maps/map8.map /trunk/maps/map8.scr /trunk/maps/map9.map /trunk/maps/map9.scr /trunk/maps/straight.pfb /trunk/maps/tjun.pfb
|
| 871 |
6965 t 7 h |
Avenger |
/trunk/maps/ |
map3: resized attack trigger, to make sure securities open fire, removed redundant script entry.
map4: added screen showing ad for colony 7 |
|
/trunk/maps/map3.map /trunk/maps/map3.scr /trunk/maps/map4.map
|
| 868 |
6966 t 5 h |
Avenger |
/trunk/maps/ |
changed engineering console to make it fit with map5. made attack trigger untriggerable from beginning. otherwise trigger_once has already been fired and is useless, when needed. cleaned up carpet texture in corridors. |
|
/trunk/maps/map3.map /trunk/maps/map3.scr
|
| 867 |
6966 t 10 h |
lars |
/trunk/maps/ |
added a trigger which lets the security team attack you |
|
/trunk/maps/map3.map /trunk/maps/map3.scr
|
| 864 |
6968 t 5 h |
lars |
/trunk/maps/ |
got the cinematic working again. |
|
/trunk/maps/map3.map /trunk/maps/map3.scr
|
| 862 |
6974 t 9 h |
lars |
/trunk/maps/ |
made some minor adjustments |
|
/trunk/maps/map3.map /trunk/maps/map3.scr
|
| 860 |
6974 t 17 h |
lars |
/trunk/ |
added tags for the console in the secret room on map2
made Lt. Lee speak in Map3
some images were missing
some changed sound files |
|
/trunk/loc/Eng/sysimg /trunk/loc/Eng/sysimg/hud /trunk/loc/Eng/sysimg/hud/inventory /trunk/loc/Eng/sysimg/hud/inventory/0.dds /trunk/loc/Eng/sysimg/hud/inventory/1.dds /trunk/loc/Eng/sysimg/hud/inventory/2.dds /trunk/loc/Eng/sysimg/hud/inventory/3.dds /trunk/loc/Eng/sysimg/hud/inventory/4.dds /trunk/loc/Eng/sysimg/hud/inventory/5.dds /trunk/loc/Eng/sysimg/hud/inventory/6.dds /trunk/loc/Eng/sysimg/hud/inventory/7.dds /trunk/loc/Eng/sysimg/hud/inventory/8.dds /trunk/loc/Eng/sysimg/hud/inventory/9.dds /trunk/loc/Eng/sysimg/hud/inventory/arc-launcher-bkg.dds /trunk/loc/Eng/sysimg/hud/inventory/assault-rifle-bkg.dds /trunk/loc/Eng/sysimg/hud/inventory/batleth-bkg.dds /trunk/loc/Eng/sysimg/hud/inventory/bkg.dds /trunk/loc/Eng/sysimg/hud/inventory/comp-rifle-bkg.dds /trunk/loc/Eng/sysimg/hud/inventory/disruptor-bkg.dds /trunk/loc/Eng/sysimg/hud/inventory/empty-bkg.dds /trunk/loc/Eng/sysimg/hud/inventory/enh-comp-rifle-bkg.dds /trunk/loc/Eng/sysimg/hud/inventory/grenade-launcher-bkg.dds /trunk/loc/Eng/sysimg/hud/inventory/i-mod-bkg.dds /trunk/loc/Eng/sysimg/hud/inventory/phaser-bkg.dds /trunk/loc/Eng/sysimg/hud/inventory/phaser-stx-bkg.dds /trunk/loc/Eng/sysimg/hud/inventory/quantum-burst-bkg.dds /trunk/loc/Eng/sysimg/hud/inventory/rom-rad-gun-bkg.dds /trunk/loc/Eng/sysimg/hud/inventory/select-bars.dds /trunk/loc/Eng/sysimg/hud/inventory/select.dds /trunk/loc/Eng/sysimg/hud/inventory/sniper-rifle-bkg.dds /trunk/loc/Eng/sysimg/hud/inventory/staff-bkg.dds /trunk/loc/Eng/sysimg/hud/inventory/tetryon-bkg.dds /trunk/loc/Eng/sysimg/hud/inventory/tricorder-bkg.dds /trunk/loc/Eng/sysimg/hud/inventory/tricorder-rom-bkg.dds /trunk/loc/Eng/sysimg/hud/inventory/tricorder-stx-bkg.dds /trunk/loc/Eng/sysimg/hud/mission_objective /trunk/loc/Eng/sysimg/hud/mission_objective/active.dds /trunk/loc/Eng/sysimg/hud/mission_objective/cleared.dds /trunk/loc/Eng/sysimg/hud/mission_objective/failed.dds /trunk/loc/Eng/sysimg/hud/mission_objective/objectives_update.dds /trunk/loc/Eng/sysimg/language_label.dds /trunk/loc/deu/sysimg /trunk/loc/deu/sysimg/hud /trunk/loc/deu/sysimg/hud/inventory /trunk/loc/deu/sysimg/hud/inventory/0.dds /trunk/loc/deu/sysimg/hud/inventory/1.dds /trunk/loc/deu/sysimg/hud/inventory/2.dds /trunk/loc/deu/sysimg/hud/inventory/3.dds /trunk/loc/deu/sysimg/hud/inventory/4.dds /trunk/loc/deu/sysimg/hud/inventory/5.dds /trunk/loc/deu/sysimg/hud/inventory/6.dds /trunk/loc/deu/sysimg/hud/inventory/7.dds /trunk/loc/deu/sysimg/hud/inventory/8.dds /trunk/loc/deu/sysimg/hud/inventory/9.dds /trunk/loc/deu/sysimg/hud/inventory/arc-launcher-bkg.dds /trunk/loc/deu/sysimg/hud/inventory/assault-rifle-bkg.dds /trunk/loc/deu/sysimg/hud/inventory/batleth-bkg.dds /trunk/loc/deu/sysimg/hud/inventory/bkg.dds /trunk/loc/deu/sysimg/hud/inventory/comp-rifle-bkg.dds /trunk/loc/deu/sysimg/hud/inventory/disruptor-bkg.dds /trunk/loc/deu/sysimg/hud/inventory/empty-bkg.dds /trunk/loc/deu/sysimg/hud/inventory/enh-comp-rifle-bkg.dds /trunk/loc/deu/sysimg/hud/inventory/grenade-launcher-bkg.dds /trunk/loc/deu/sysimg/hud/inventory/i-mod-bkg.dds /trunk/loc/deu/sysimg/hud/inventory/phaser-bkg.dds /trunk/loc/deu/sysimg/hud/inventory/phaser-stx-bkg.dds /trunk/loc/deu/sysimg/hud/inventory/quantum-burst-bkg.dds /trunk/loc/deu/sysimg/hud/inventory/rom-rad-gun-bkg.dds /trunk/loc/deu/sysimg/hud/inventory/select-bars.dds /trunk/loc/deu/sysimg/hud/inventory/select.dds /trunk/loc/deu/sysimg/hud/inventory/sniper-rifle-bkg.dds /trunk/loc/deu/sysimg/hud/inventory/staff-bkg.dds /trunk/loc/deu/sysimg/hud/inventory/tetryon-bkg.dds /trunk/loc/deu/sysimg/hud/inventory/tricorder-bkg.dds /trunk/loc/deu/sysimg/hud/inventory/tricorder-rom-bkg.dds /trunk/loc/deu/sysimg/hud/inventory/tricorder-stx-bkg.dds /trunk/loc/deu/sysimg/hud/mission_objective /trunk/loc/deu/sysimg/hud/mission_objective/active.dds /trunk/loc/deu/sysimg/hud/mission_objective/cleared.dds /trunk/loc/deu/sysimg/hud/mission_objective/failed.dds /trunk/loc/deu/sysimg/hud/mission_objective/objectives_update.dds /trunk/loc/deu/sysimg/language_label.dds
/trunk/loc/Eng/stringresource/gbs.loc /trunk/loc/deu/sound/dialog/map03/Illia/cargobay3.mp3 /trunk/loc/deu/sound/dialog/map03/Illia/vacuum.mp3 /trunk/loc/deu/stringresource/gbs.loc /trunk/maps/map3.scr
|
| 859 |
6974 t 18 h |
lars |
/trunk/maps/ |
changed some models to the correct values
tried to make archeType around the console in the secret room on map2 work and failed
left to do: let the security chief speak on map3 |
|
/trunk/maps/map2.map /trunk/maps/map2.scr /trunk/maps/map3.map /trunk/maps/map3.scr /trunk/maps/map4.map /trunk/maps/map4.scr /trunk/maps/map5.map
|
| 845 |
6989 t 12 h |
lars |
/trunk/maps/ |
player is now being attacked, if spotted in the sickbay office. All doors get locked.
corrected some minor errors |
|
/trunk/maps/map3.scr /trunk/maps/map3b.map /trunk/maps/map3b.scr
|
| 843 |
6996 t 7 h |
lars |
/trunk/ |
security team should attack player now |
|
/trunk/global/defaultoptions.cfg
/trunk/maps/map3.scr
|
| 842 |
7006 t 2 h |
ticknswisted |
/trunk/maps/ |
Map3, multiple adjustments, fixed player able to jump over npc and gain access to engineering, engineering brushwork 50% adjusted, placed hint brushes in different positions |
|
/trunk/maps/map3.map /trunk/maps/map3.scr
|
| 839 |
7010 t 8 h |
Avenger |
/trunk/maps/ |
fixed several texture missalignment and similar issues. problems left: security team does not attack player, reason unknown |
|
/trunk/maps/map3.map /trunk/maps/map3.scr
|
| 832 |
7024 t 8 h |
lars |
/trunk/maps/ |
changed playing order |
|
/trunk/maps/map3.scr
|
| 824 |
7059 t 19 h |
lars |
/ |
current version moved to trunk |
|
/trunk/GBS2a.ico /trunk/ai /trunk/cams /trunk/docs /trunk/gbs1.ico /trunk/gbs2.ico /trunk/gbs3.ico /trunk/gbs4.ico /trunk/gbs5.ico /trunk/global /trunk/loc /trunk/maps /trunk/models /trunk/movies /trunk/music /trunk/shaders /trunk/sound /trunk/textures
/GBS2a.ico /ai /cams /docs /gbs1.ico /gbs2.ico /gbs3.ico /gbs4.ico /gbs5.ico /global /loc /maps /models /movies /music /shaders /sound /textures
|
| 804 |
7121 t 18 h |
lars |
/ |
some new soundfiles for the Computer of the Atlantic + changes in the scripts |
|
/loc/Eng/sound/dialog/map03/Computer /loc/deu/sound/dialog/map03/Computer /loc/deu/sound/dialog/map03/Computer/shutdown_init.mp3 /loc/deu/sound/dialog/map03/Computer/shutdown_init.vlp /loc/deu/sound/dialog/map04/Computer/energy_restored.mp3 /loc/deu/sound/dialog/map04/Computer/energy_restored.vlp /loc/deu/sound/dialog/map09/Stammheim/painsto.vlp
/maps/map3.scr /maps/map4.scr
|
| 755 |
7519 t 9 h |
hmm_cantdecide |
/ |
- Added red alert lighting
- Changed security team to hide till needed
- Changed Moya to correct model
- Changed gas vents to always kill player
- Corrected archetype for "bails" in gbs.loc
- Added male6 archetype to moya.tik |
|
/loc/Eng/stringresource/gbs.loc /maps/map3.map /maps/map3.scr /models/char/starfleet_moya.tik
|
| 754 |
7521 t 6 h |
hmm_cantdecide |
/maps/ |
|
|
/maps/map3.map /maps/map3.scr
|