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Revision Alter Autor Pfad Logeintrag Diff Änderungen
902 6733 t 16 h lars /trunk/maps/ bugfixes by chrissstrahl  
/trunk/maps/map1.map
/trunk/maps/map10.map
/trunk/maps/map10.scr
/trunk/maps/map2.map
/trunk/maps/map3.scr
/trunk/maps/map3b.map
/trunk/maps/map4.map
/trunk/maps/map5.map
/trunk/maps/map5.scr
/trunk/maps/map6.map
/trunk/maps/map6.scr
/trunk/maps/map7.map
/trunk/maps/map8.scr
/trunk/maps/map9.map
/trunk/maps/map9.scr
887 6844 t 8 h lars /trunk/maps/ Illia is now seen in her cell, when she says, that things took a turn for the worse  
/trunk/maps/map3.map
/trunk/maps/map3.scr
886 6844 t 12 h lars /trunk/maps/ changes made by chrissstrahl and avenger  
/trunk/maps/map3.map
/trunk/maps/map3.scr
880 6911 t 7 h lars /trunk/maps/ * Added the "svn:keywords" property
* made the cinematics in map2 abortable
* fixed some minor errors
 
/trunk/maps/GBS_Dojo.map
/trunk/maps/attackplayer.scr
/trunk/maps/beta_ending.map
/trunk/maps/beta_ending.scr
/trunk/maps/curve.pfb
/trunk/maps/door.pfb
/trunk/maps/gbs_dojo.scr
/trunk/maps/gbs_zoo.map
/trunk/maps/gbs_zoo.scr
/trunk/maps/lift.pfb
/trunk/maps/map1.map
/trunk/maps/map1.scr
/trunk/maps/map10.map
/trunk/maps/map10.scr
/trunk/maps/map2.map
/trunk/maps/map2.scr
/trunk/maps/map3.map
/trunk/maps/map3.scr
/trunk/maps/map3b.map
/trunk/maps/map3b.scr
/trunk/maps/map4.map
/trunk/maps/map4.scr
/trunk/maps/map5.map
/trunk/maps/map5.scr
/trunk/maps/map6.map
/trunk/maps/map6.scr
/trunk/maps/map7.map
/trunk/maps/map7.scr
/trunk/maps/map8.map
/trunk/maps/map8.scr
/trunk/maps/map9.map
/trunk/maps/map9.scr
/trunk/maps/straight.pfb
/trunk/maps/tjun.pfb
871 6965 t 7 h Avenger /trunk/maps/ map3: resized attack trigger, to make sure securities open fire, removed redundant script entry.
map4: added screen showing ad for colony 7
 
/trunk/maps/map3.map
/trunk/maps/map3.scr
/trunk/maps/map4.map
868 6966 t 5 h Avenger /trunk/maps/ changed engineering console to make it fit with map5. made attack trigger untriggerable from beginning. otherwise trigger_once has already been fired and is useless, when needed. cleaned up carpet texture in corridors.  
/trunk/maps/map3.map
/trunk/maps/map3.scr
867 6966 t 10 h lars /trunk/maps/ added a trigger which lets the security team attack you  
/trunk/maps/map3.map
/trunk/maps/map3.scr
864 6968 t 5 h lars /trunk/maps/ got the cinematic working again.  
/trunk/maps/map3.map
/trunk/maps/map3.scr
862 6974 t 9 h lars /trunk/maps/ made some minor adjustments  
/trunk/maps/map3.map
/trunk/maps/map3.scr
860 6974 t 17 h lars /trunk/ added tags for the console in the secret room on map2
made Lt. Lee speak in Map3
some images were missing
some changed sound files
 
/trunk/loc/Eng/sysimg
/trunk/loc/Eng/sysimg/hud
/trunk/loc/Eng/sysimg/hud/inventory
/trunk/loc/Eng/sysimg/hud/inventory/0.dds
/trunk/loc/Eng/sysimg/hud/inventory/1.dds
/trunk/loc/Eng/sysimg/hud/inventory/2.dds
/trunk/loc/Eng/sysimg/hud/inventory/3.dds
/trunk/loc/Eng/sysimg/hud/inventory/4.dds
/trunk/loc/Eng/sysimg/hud/inventory/5.dds
/trunk/loc/Eng/sysimg/hud/inventory/6.dds
/trunk/loc/Eng/sysimg/hud/inventory/7.dds
/trunk/loc/Eng/sysimg/hud/inventory/8.dds
/trunk/loc/Eng/sysimg/hud/inventory/9.dds
/trunk/loc/Eng/sysimg/hud/inventory/arc-launcher-bkg.dds
/trunk/loc/Eng/sysimg/hud/inventory/assault-rifle-bkg.dds
/trunk/loc/Eng/sysimg/hud/inventory/batleth-bkg.dds
/trunk/loc/Eng/sysimg/hud/inventory/bkg.dds
/trunk/loc/Eng/sysimg/hud/inventory/comp-rifle-bkg.dds
/trunk/loc/Eng/sysimg/hud/inventory/disruptor-bkg.dds
/trunk/loc/Eng/sysimg/hud/inventory/empty-bkg.dds
/trunk/loc/Eng/sysimg/hud/inventory/enh-comp-rifle-bkg.dds
/trunk/loc/Eng/sysimg/hud/inventory/grenade-launcher-bkg.dds
/trunk/loc/Eng/sysimg/hud/inventory/i-mod-bkg.dds
/trunk/loc/Eng/sysimg/hud/inventory/phaser-bkg.dds
/trunk/loc/Eng/sysimg/hud/inventory/phaser-stx-bkg.dds
/trunk/loc/Eng/sysimg/hud/inventory/quantum-burst-bkg.dds
/trunk/loc/Eng/sysimg/hud/inventory/rom-rad-gun-bkg.dds
/trunk/loc/Eng/sysimg/hud/inventory/select-bars.dds
/trunk/loc/Eng/sysimg/hud/inventory/select.dds
/trunk/loc/Eng/sysimg/hud/inventory/sniper-rifle-bkg.dds
/trunk/loc/Eng/sysimg/hud/inventory/staff-bkg.dds
/trunk/loc/Eng/sysimg/hud/inventory/tetryon-bkg.dds
/trunk/loc/Eng/sysimg/hud/inventory/tricorder-bkg.dds
/trunk/loc/Eng/sysimg/hud/inventory/tricorder-rom-bkg.dds
/trunk/loc/Eng/sysimg/hud/inventory/tricorder-stx-bkg.dds
/trunk/loc/Eng/sysimg/hud/mission_objective
/trunk/loc/Eng/sysimg/hud/mission_objective/active.dds
/trunk/loc/Eng/sysimg/hud/mission_objective/cleared.dds
/trunk/loc/Eng/sysimg/hud/mission_objective/failed.dds
/trunk/loc/Eng/sysimg/hud/mission_objective/objectives_update.dds
/trunk/loc/Eng/sysimg/language_label.dds
/trunk/loc/deu/sysimg
/trunk/loc/deu/sysimg/hud
/trunk/loc/deu/sysimg/hud/inventory
/trunk/loc/deu/sysimg/hud/inventory/0.dds
/trunk/loc/deu/sysimg/hud/inventory/1.dds
/trunk/loc/deu/sysimg/hud/inventory/2.dds
/trunk/loc/deu/sysimg/hud/inventory/3.dds
/trunk/loc/deu/sysimg/hud/inventory/4.dds
/trunk/loc/deu/sysimg/hud/inventory/5.dds
/trunk/loc/deu/sysimg/hud/inventory/6.dds
/trunk/loc/deu/sysimg/hud/inventory/7.dds
/trunk/loc/deu/sysimg/hud/inventory/8.dds
/trunk/loc/deu/sysimg/hud/inventory/9.dds
/trunk/loc/deu/sysimg/hud/inventory/arc-launcher-bkg.dds
/trunk/loc/deu/sysimg/hud/inventory/assault-rifle-bkg.dds
/trunk/loc/deu/sysimg/hud/inventory/batleth-bkg.dds
/trunk/loc/deu/sysimg/hud/inventory/bkg.dds
/trunk/loc/deu/sysimg/hud/inventory/comp-rifle-bkg.dds
/trunk/loc/deu/sysimg/hud/inventory/disruptor-bkg.dds
/trunk/loc/deu/sysimg/hud/inventory/empty-bkg.dds
/trunk/loc/deu/sysimg/hud/inventory/enh-comp-rifle-bkg.dds
/trunk/loc/deu/sysimg/hud/inventory/grenade-launcher-bkg.dds
/trunk/loc/deu/sysimg/hud/inventory/i-mod-bkg.dds
/trunk/loc/deu/sysimg/hud/inventory/phaser-bkg.dds
/trunk/loc/deu/sysimg/hud/inventory/phaser-stx-bkg.dds
/trunk/loc/deu/sysimg/hud/inventory/quantum-burst-bkg.dds
/trunk/loc/deu/sysimg/hud/inventory/rom-rad-gun-bkg.dds
/trunk/loc/deu/sysimg/hud/inventory/select-bars.dds
/trunk/loc/deu/sysimg/hud/inventory/select.dds
/trunk/loc/deu/sysimg/hud/inventory/sniper-rifle-bkg.dds
/trunk/loc/deu/sysimg/hud/inventory/staff-bkg.dds
/trunk/loc/deu/sysimg/hud/inventory/tetryon-bkg.dds
/trunk/loc/deu/sysimg/hud/inventory/tricorder-bkg.dds
/trunk/loc/deu/sysimg/hud/inventory/tricorder-rom-bkg.dds
/trunk/loc/deu/sysimg/hud/inventory/tricorder-stx-bkg.dds
/trunk/loc/deu/sysimg/hud/mission_objective
/trunk/loc/deu/sysimg/hud/mission_objective/active.dds
/trunk/loc/deu/sysimg/hud/mission_objective/cleared.dds
/trunk/loc/deu/sysimg/hud/mission_objective/failed.dds
/trunk/loc/deu/sysimg/hud/mission_objective/objectives_update.dds
/trunk/loc/deu/sysimg/language_label.dds
/trunk/loc/Eng/stringresource/gbs.loc
/trunk/loc/deu/sound/dialog/map03/Illia/cargobay3.mp3
/trunk/loc/deu/sound/dialog/map03/Illia/vacuum.mp3
/trunk/loc/deu/stringresource/gbs.loc
/trunk/maps/map3.scr
859 6974 t 18 h lars /trunk/maps/ changed some models to the correct values
tried to make archeType around the console in the secret room on map2 work and failed

left to do: let the security chief speak on map3
 
/trunk/maps/map2.map
/trunk/maps/map2.scr
/trunk/maps/map3.map
/trunk/maps/map3.scr
/trunk/maps/map4.map
/trunk/maps/map4.scr
/trunk/maps/map5.map
845 6989 t 12 h lars /trunk/maps/ player is now being attacked, if spotted in the sickbay office. All doors get locked.
corrected some minor errors
 
/trunk/maps/map3.scr
/trunk/maps/map3b.map
/trunk/maps/map3b.scr
843 6996 t 7 h lars /trunk/ security team should attack player now  
/trunk/global/defaultoptions.cfg
/trunk/maps/map3.scr
842 7006 t 2 h ticknswisted /trunk/maps/ Map3, multiple adjustments, fixed player able to jump over npc and gain access to engineering, engineering brushwork 50% adjusted, placed hint brushes in different positions  
/trunk/maps/map3.map
/trunk/maps/map3.scr
839 7010 t 8 h Avenger /trunk/maps/ fixed several texture missalignment and similar issues. problems left: security team does not attack player, reason unknown  
/trunk/maps/map3.map
/trunk/maps/map3.scr
832 7024 t 8 h lars /trunk/maps/ changed playing order  
/trunk/maps/map3.scr
824 7059 t 19 h lars / current version moved to trunk  
/trunk/GBS2a.ico
/trunk/ai
/trunk/cams
/trunk/docs
/trunk/gbs1.ico
/trunk/gbs2.ico
/trunk/gbs3.ico
/trunk/gbs4.ico
/trunk/gbs5.ico
/trunk/global
/trunk/loc
/trunk/maps
/trunk/models
/trunk/movies
/trunk/music
/trunk/shaders
/trunk/sound
/trunk/textures
/GBS2a.ico
/ai
/cams
/docs
/gbs1.ico
/gbs2.ico
/gbs3.ico
/gbs4.ico
/gbs5.ico
/global
/loc
/maps
/models
/movies
/music
/shaders
/sound
/textures
804 7121 t 18 h lars / some new soundfiles for the Computer of the Atlantic + changes in the scripts  
/loc/Eng/sound/dialog/map03/Computer
/loc/deu/sound/dialog/map03/Computer
/loc/deu/sound/dialog/map03/Computer/shutdown_init.mp3
/loc/deu/sound/dialog/map03/Computer/shutdown_init.vlp
/loc/deu/sound/dialog/map04/Computer/energy_restored.mp3
/loc/deu/sound/dialog/map04/Computer/energy_restored.vlp
/loc/deu/sound/dialog/map09/Stammheim/painsto.vlp
/maps/map3.scr
/maps/map4.scr
755 7519 t 9 h hmm_cantdecide / - Added red alert lighting
- Changed security team to hide till needed
- Changed Moya to correct model
- Changed gas vents to always kill player

- Corrected archetype for "bails" in gbs.loc
- Added male6 archetype to moya.tik
 
/loc/Eng/stringresource/gbs.loc
/maps/map3.map
/maps/map3.scr
/models/char/starfleet_moya.tik
754 7521 t 6 h hmm_cantdecide /maps/  
/maps/map3.map
/maps/map3.scr

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