| Revision |
Alter |
Autor |
Pfad |
Logeintrag |
Diff |
| 887 |
6844 t 9 h |
lars |
/trunk/maps/ |
Illia is now seen in her cell, when she says, that things took a turn for the worse |
|
| 886 |
6844 t 12 h |
lars |
/trunk/maps/ |
changes made by chrissstrahl and avenger |
|
| 880 |
6911 t 8 h |
lars |
/trunk/maps/ |
* Added the "svn:keywords" property
* made the cinematics in map2 abortable
* fixed some minor errors |
|
| 871 |
6965 t 8 h |
Avenger |
/trunk/maps/ |
map3: resized attack trigger, to make sure securities open fire, removed redundant script entry.
map4: added screen showing ad for colony 7 |
|
| 868 |
6966 t 6 h |
Avenger |
/trunk/maps/ |
changed engineering console to make it fit with map5. made attack trigger untriggerable from beginning. otherwise trigger_once has already been fired and is useless, when needed. cleaned up carpet texture in corridors. |
|
| 867 |
6966 t 10 h |
lars |
/trunk/maps/ |
added a trigger which lets the security team attack you |
|
| 864 |
6968 t 6 h |
lars |
/trunk/maps/ |
got the cinematic working again. |
|
| 862 |
6974 t 9 h |
lars |
/trunk/maps/ |
made some minor adjustments |
|
| 860 |
6974 t 18 h |
lars |
/trunk/ |
added tags for the console in the secret room on map2
made Lt. Lee speak in Map3
some images were missing
some changed sound files |
|
| 859 |
6974 t 18 h |
lars |
/trunk/maps/ |
changed some models to the correct values
tried to make archeType around the console in the secret room on map2 work and failed
left to do: let the security chief speak on map3 |
|
| 845 |
6989 t 13 h |
lars |
/trunk/maps/ |
player is now being attacked, if spotted in the sickbay office. All doors get locked.
corrected some minor errors |
|
| 843 |
6996 t 8 h |
lars |
/trunk/ |
security team should attack player now |
|
| 842 |
7006 t 2 h |
ticknswisted |
/trunk/maps/ |
Map3, multiple adjustments, fixed player able to jump over npc and gain access to engineering, engineering brushwork 50% adjusted, placed hint brushes in different positions |
|
| 839 |
7010 t 8 h |
Avenger |
/trunk/maps/ |
fixed several texture missalignment and similar issues. problems left: security team does not attack player, reason unknown |
|
| 832 |
7024 t 8 h |
lars |
/trunk/maps/ |
changed playing order |
|
| 824 |
7059 t 20 h |
lars |
/ |
current version moved to trunk |
|
| 804 |
7121 t 19 h |
lars |
/ |
some new soundfiles for the Computer of the Atlantic + changes in the scripts |
|
| 755 |
7519 t 10 h |
hmm_cantdecide |
/ |
- Added red alert lighting
- Changed security team to hide till needed
- Changed Moya to correct model
- Changed gas vents to always kill player
- Corrected archetype for "bails" in gbs.loc
- Added male6 archetype to moya.tik |
|
| 754 |
7521 t 6 h |
hmm_cantdecide |
/maps/ |
|
|
| 696 |
7655 t 15 h |
lars |
/maps/ |
first cinematic abortion works correct now |
|