Subversion-Projekte sthq.gbs

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Revision Alter Autor Pfad Logeintrag Diff
871 6966 t 4 h Avenger /trunk/maps/ map3: resized attack trigger, to make sure securities open fire, removed redundant script entry.
map4: added screen showing ad for colony 7
 
868 6967 t 2 h Avenger /trunk/maps/ changed engineering console to make it fit with map5. made attack trigger untriggerable from beginning. otherwise trigger_once has already been fired and is useless, when needed. cleaned up carpet texture in corridors.  
867 6967 t 6 h lars /trunk/maps/ added a trigger which lets the security team attack you  
864 6969 t 2 h lars /trunk/maps/ got the cinematic working again.  
862 6975 t 5 h lars /trunk/maps/ made some minor adjustments  
860 6975 t 14 h lars /trunk/ added tags for the console in the secret room on map2
made Lt. Lee speak in Map3
some images were missing
some changed sound files
 
859 6975 t 14 h lars /trunk/maps/ changed some models to the correct values
tried to make archeType around the console in the secret room on map2 work and failed

left to do: let the security chief speak on map3
 
845 6990 t 9 h lars /trunk/maps/ player is now being attacked, if spotted in the sickbay office. All doors get locked.
corrected some minor errors
 
843 6997 t 4 h lars /trunk/ security team should attack player now  
842 7006 t 22 h ticknswisted /trunk/maps/ Map3, multiple adjustments, fixed player able to jump over npc and gain access to engineering, engineering brushwork 50% adjusted, placed hint brushes in different positions  
839 7011 t 4 h Avenger /trunk/maps/ fixed several texture missalignment and similar issues. problems left: security team does not attack player, reason unknown  
832 7025 t 4 h lars /trunk/maps/ changed playing order  
824 7060 t 16 h lars / current version moved to trunk  
804 7122 t 15 h lars / some new soundfiles for the Computer of the Atlantic + changes in the scripts  
755 7520 t 6 h hmm_cantdecide / - Added red alert lighting
- Changed security team to hide till needed
- Changed Moya to correct model
- Changed gas vents to always kill player

- Corrected archetype for "bails" in gbs.loc
- Added male6 archetype to moya.tik
 
754 7522 t 2 h hmm_cantdecide /maps/  
696 7656 t 11 h lars /maps/ first cinematic abortion works correct now  
679 7668 t 8 h argyle /maps/ Can't remember what I changed. Probably nothing.  
675 7669 t 17 h argyle /maps/ Splitted map3 and put the extra part Cortex created lately in a seperate map (map3b)  
660 7724 t 7 h lars /maps/ This should be better, I have not yet tested it.  

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