| Revision |
Alter |
Autor |
Pfad |
Logeintrag |
Diff |
| 845 |
6996 t 5 h |
lars |
/trunk/maps/ |
player is now being attacked, if spotted in the sickbay office. All doors get locked.
corrected some minor errors |
|
| 843 |
7003 t 0 h |
lars |
/trunk/ |
security team should attack player now |
|
| 842 |
7012 t 18 h |
ticknswisted |
/trunk/maps/ |
Map3, multiple adjustments, fixed player able to jump over npc and gain access to engineering, engineering brushwork 50% adjusted, placed hint brushes in different positions |
|
| 839 |
7017 t 1 h |
Avenger |
/trunk/maps/ |
fixed several texture missalignment and similar issues. problems left: security team does not attack player, reason unknown |
|
| 832 |
7031 t 0 h |
lars |
/trunk/maps/ |
changed playing order |
|
| 824 |
7066 t 12 h |
lars |
/ |
current version moved to trunk |
|
| 804 |
7128 t 11 h |
lars |
/ |
some new soundfiles for the Computer of the Atlantic + changes in the scripts |
|
| 755 |
7526 t 2 h |
hmm_cantdecide |
/ |
- Added red alert lighting
- Changed security team to hide till needed
- Changed Moya to correct model
- Changed gas vents to always kill player
- Corrected archetype for "bails" in gbs.loc
- Added male6 archetype to moya.tik |
|
| 754 |
7527 t 23 h |
hmm_cantdecide |
/maps/ |
|
|
| 696 |
7662 t 7 h |
lars |
/maps/ |
first cinematic abortion works correct now |
|
| 679 |
7674 t 4 h |
argyle |
/maps/ |
Can't remember what I changed. Probably nothing. |
|
| 675 |
7675 t 13 h |
argyle |
/maps/ |
Splitted map3 and put the extra part Cortex created lately in a seperate map (map3b) |
|
| 660 |
7730 t 4 h |
lars |
/maps/ |
This should be better, I have not yet tested it. |
|
| 659 |
7738 t 9 h |
lars |
/maps/ |
first cinematic abortable |
|
| 631 |
7759 t 3 h |
cortex |
/maps/ |
New Version of Map3 - At Last |
|
| 564 |
7864 t 1 h |
lars |
/maps/ |
|
|
| 563 |
7864 t 1 h |
lars |
/maps/ |
the secret sound should now be playing |
|
| 562 |
7864 t 9 h |
argyle |
/maps/ |
Experimenting a bit further with dynamic lights |
|
| 560 |
7864 t 10 h |
argyle |
/maps/ |
* Changed beginning of engineering cinematic
* Added music (including "action music" after Illia is noticed)
* Removed Z-Fighting
* Removed trigger_levelchange, because it caused EF2 to crash. Also a "Mission Accomplished" screen appeared, which is really pointless when you haven't killed any enemies (0 enemies killed, 0 shots fired etc). We shouldn't use a screen like this for the mod, even when there has been fighting in the map, as it takes away some of the flow of the game.
* Fixed red alert panels |
|
| 542 |
7873 t 6 h |
lars |
/maps/ |
levelchage now as in EF2 |
|