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Revision Alter Autor Pfad Logeintrag Diff
839 7017 t 7 h Avenger /trunk/maps/ fixed several texture missalignment and similar issues. problems left: security team does not attack player, reason unknown  
832 7031 t 7 h lars /trunk/maps/ changed playing order  
824 7066 t 18 h lars / current version moved to trunk  
804 7128 t 18 h lars / some new soundfiles for the Computer of the Atlantic + changes in the scripts  
755 7526 t 9 h hmm_cantdecide / - Added red alert lighting
- Changed security team to hide till needed
- Changed Moya to correct model
- Changed gas vents to always kill player

- Corrected archetype for "bails" in gbs.loc
- Added male6 archetype to moya.tik
 
754 7528 t 5 h hmm_cantdecide /maps/  
696 7662 t 14 h lars /maps/ first cinematic abortion works correct now  
679 7674 t 11 h argyle /maps/ Can't remember what I changed. Probably nothing.  
675 7675 t 20 h argyle /maps/ Splitted map3 and put the extra part Cortex created lately in a seperate map (map3b)  
660 7730 t 10 h lars /maps/ This should be better, I have not yet tested it.  
659 7738 t 16 h lars /maps/ first cinematic abortable  
631 7759 t 9 h cortex /maps/ New Version of Map3 - At Last  
564 7864 t 8 h lars /maps/  
563 7864 t 8 h lars /maps/ the secret sound should now be playing  
562 7864 t 16 h argyle /maps/ Experimenting a bit further with dynamic lights  
560 7864 t 17 h argyle /maps/ * Changed beginning of engineering cinematic
* Added music (including "action music" after Illia is noticed)
* Removed Z-Fighting
* Removed trigger_levelchange, because it caused EF2 to crash. Also a "Mission Accomplished" screen appeared, which is really pointless when you haven't killed any enemies (0 enemies killed, 0 shots fired etc). We shouldn't use a screen like this for the mod, even when there has been fighting in the map, as it takes away some of the flow of the game.
* Fixed red alert panels
 
542 7873 t 13 h lars /maps/ levelchage now as in EF2  
494 7894 t 10 h lars /maps/ corrected Mankell NPC
taken away the weapons from the player
 
492 7894 t 13 h lars /maps/ "attackplayer.scr" can now be used to span romulan enemies (with the corresponding effect and sound) as well. AIShowGroup has a new parameter for that. This has to be set in order to work properly!  
474 7905 t 13 h lars /maps/ please take care next time! On unix "Map3.scr" and "map3.scr" are different files as opposed to Windows.
That's the reason for this action. Windows users had problems checking out the repository!
 

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