Subversion-Projekte sthq.gbs

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Revision Alter Autor Pfad Logeintrag Diff
824 7175 t 6 h lars / current version moved to trunk  
804 7237 t 5 h lars / some new soundfiles for the Computer of the Atlantic + changes in the scripts  
755 7634 t 20 h hmm_cantdecide / - Added red alert lighting
- Changed security team to hide till needed
- Changed Moya to correct model
- Changed gas vents to always kill player

- Corrected archetype for "bails" in gbs.loc
- Added male6 archetype to moya.tik
 
754 7636 t 17 h hmm_cantdecide /maps/  
696 7771 t 1 h lars /maps/ first cinematic abortion works correct now  
679 7782 t 22 h argyle /maps/ Can't remember what I changed. Probably nothing.  
675 7784 t 7 h argyle /maps/ Splitted map3 and put the extra part Cortex created lately in a seperate map (map3b)  
660 7838 t 22 h lars /maps/ This should be better, I have not yet tested it.  
659 7847 t 3 h lars /maps/ first cinematic abortable  
631 7867 t 21 h cortex /maps/ New Version of Map3 - At Last  
564 7972 t 19 h lars /maps/  
563 7972 t 19 h lars /maps/ the secret sound should now be playing  
562 7973 t 3 h argyle /maps/ Experimenting a bit further with dynamic lights  
560 7973 t 4 h argyle /maps/ * Changed beginning of engineering cinematic
* Added music (including "action music" after Illia is noticed)
* Removed Z-Fighting
* Removed trigger_levelchange, because it caused EF2 to crash. Also a "Mission Accomplished" screen appeared, which is really pointless when you haven't killed any enemies (0 enemies killed, 0 shots fired etc). We shouldn't use a screen like this for the mod, even when there has been fighting in the map, as it takes away some of the flow of the game.
* Fixed red alert panels
 
542 7982 t 0 h lars /maps/ levelchage now as in EF2  
494 8002 t 21 h lars /maps/ corrected Mankell NPC
taken away the weapons from the player
 
492 8003 t 0 h lars /maps/ "attackplayer.scr" can now be used to span romulan enemies (with the corresponding effect and sound) as well. AIShowGroup has a new parameter for that. This has to be set in order to work properly!  
474 8014 t 0 h lars /maps/ please take care next time! On unix "Map3.scr" and "map3.scr" are different files as opposed to Windows.
That's the reason for this action. Windows users had problems checking out the repository!
 
472 8014 t 1 h cortex / Updated Map 3 (New Cams Included) - it is a whole redesign of the jefferies tube system and an almost complete removal of all patchs and other unnessasary complex geometry