Subversion-Projekte sthq.gbs

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Revision Alter Autor Pfad Logeintrag Diff
902 6733 t 19 h lars /trunk/maps/ bugfixes by chrissstrahl  
887 6844 t 11 h lars /trunk/maps/ Illia is now seen in her cell, when she says, that things took a turn for the worse  
886 6844 t 14 h lars /trunk/maps/ changes made by chrissstrahl and avenger  
880 6911 t 10 h lars /trunk/maps/ * Added the "svn:keywords" property
* made the cinematics in map2 abortable
* fixed some minor errors
 
871 6965 t 10 h Avenger /trunk/maps/ map3: resized attack trigger, to make sure securities open fire, removed redundant script entry.
map4: added screen showing ad for colony 7
 
868 6966 t 8 h Avenger /trunk/maps/ changed engineering console to make it fit with map5. made attack trigger untriggerable from beginning. otherwise trigger_once has already been fired and is useless, when needed. cleaned up carpet texture in corridors.  
867 6966 t 12 h lars /trunk/maps/ added a trigger which lets the security team attack you  
864 6968 t 8 h lars /trunk/maps/ got the cinematic working again.  
862 6974 t 12 h lars /trunk/maps/ made some minor adjustments  
860 6974 t 20 h lars /trunk/ added tags for the console in the secret room on map2
made Lt. Lee speak in Map3
some images were missing
some changed sound files
 
859 6974 t 20 h lars /trunk/maps/ changed some models to the correct values
tried to make archeType around the console in the secret room on map2 work and failed

left to do: let the security chief speak on map3
 
845 6989 t 15 h lars /trunk/maps/ player is now being attacked, if spotted in the sickbay office. All doors get locked.
corrected some minor errors
 
843 6996 t 10 h lars /trunk/ security team should attack player now  
842 7006 t 4 h ticknswisted /trunk/maps/ Map3, multiple adjustments, fixed player able to jump over npc and gain access to engineering, engineering brushwork 50% adjusted, placed hint brushes in different positions  
839 7010 t 11 h Avenger /trunk/maps/ fixed several texture missalignment and similar issues. problems left: security team does not attack player, reason unknown  
832 7024 t 10 h lars /trunk/maps/ changed playing order  
824 7059 t 22 h lars / current version moved to trunk  
804 7121 t 21 h lars / some new soundfiles for the Computer of the Atlantic + changes in the scripts  
755 7519 t 12 h hmm_cantdecide / - Added red alert lighting
- Changed security team to hide till needed
- Changed Moya to correct model
- Changed gas vents to always kill player

- Corrected archetype for "bails" in gbs.loc
- Added male6 archetype to moya.tik
 
754 7521 t 8 h hmm_cantdecide /maps/  

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