Subversion-Projekte sthq.gbs

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Revision Alter Autor Pfad Logeintrag Diff Änderungen
891 6793 t 16 h lars /trunk/ These files were only needed for the betaversions of the mod; work on the final version continues  
/trunk/loc/Eng/dialog/beta_ending.dlg
/trunk/loc/Eng/sound/dialog/beta_ending
/trunk/loc/deu/dialog/beta_ending.dlg
/trunk/loc/deu/sound/dialog/beta_ending
/trunk/maps/beta_ending.map
/trunk/maps/beta_ending.scr
/trunk/maps/map3.map
887 6844 t 4 h lars /trunk/maps/ Illia is now seen in her cell, when she says, that things took a turn for the worse  
/trunk/maps/map3.map
/trunk/maps/map3.scr
886 6844 t 8 h lars /trunk/maps/ changes made by chrissstrahl and avenger  
/trunk/maps/map3.map
/trunk/maps/map3.scr
880 6911 t 3 h lars /trunk/maps/ * Added the "svn:keywords" property
* made the cinematics in map2 abortable
* fixed some minor errors
 
/trunk/maps/GBS_Dojo.map
/trunk/maps/attackplayer.scr
/trunk/maps/beta_ending.map
/trunk/maps/beta_ending.scr
/trunk/maps/curve.pfb
/trunk/maps/door.pfb
/trunk/maps/gbs_dojo.scr
/trunk/maps/gbs_zoo.map
/trunk/maps/gbs_zoo.scr
/trunk/maps/lift.pfb
/trunk/maps/map1.map
/trunk/maps/map1.scr
/trunk/maps/map10.map
/trunk/maps/map10.scr
/trunk/maps/map2.map
/trunk/maps/map2.scr
/trunk/maps/map3.map
/trunk/maps/map3.scr
/trunk/maps/map3b.map
/trunk/maps/map3b.scr
/trunk/maps/map4.map
/trunk/maps/map4.scr
/trunk/maps/map5.map
/trunk/maps/map5.scr
/trunk/maps/map6.map
/trunk/maps/map6.scr
/trunk/maps/map7.map
/trunk/maps/map7.scr
/trunk/maps/map8.map
/trunk/maps/map8.scr
/trunk/maps/map9.map
/trunk/maps/map9.scr
/trunk/maps/straight.pfb
/trunk/maps/tjun.pfb
871 6965 t 3 h Avenger /trunk/maps/ map3: resized attack trigger, to make sure securities open fire, removed redundant script entry.
map4: added screen showing ad for colony 7
 
/trunk/maps/map3.map
/trunk/maps/map3.scr
/trunk/maps/map4.map
868 6966 t 1 h Avenger /trunk/maps/ changed engineering console to make it fit with map5. made attack trigger untriggerable from beginning. otherwise trigger_once has already been fired and is useless, when needed. cleaned up carpet texture in corridors.  
/trunk/maps/map3.map
/trunk/maps/map3.scr
867 6966 t 6 h lars /trunk/maps/ added a trigger which lets the security team attack you  
/trunk/maps/map3.map
/trunk/maps/map3.scr
866 6967 t 0 h Avenger /trunk/maps/ fixed alert lights on lower level. added missing console in engineering  
/trunk/maps/map3.map
865 6968 t 0 h lars /trunk/maps/  
/trunk/maps/map3.map
864 6968 t 1 h lars /trunk/maps/ got the cinematic working again.  
/trunk/maps/map3.map
/trunk/maps/map3.scr
863 6974 t 4 h lars /trunk/maps/  
/trunk/maps/map3.map
862 6974 t 5 h lars /trunk/maps/ made some minor adjustments  
/trunk/maps/map3.map
/trunk/maps/map3.scr
861 6974 t 12 h lars /trunk/maps/  
/trunk/maps/map3.map
859 6974 t 13 h lars /trunk/maps/ changed some models to the correct values
tried to make archeType around the console in the secret room on map2 work and failed

left to do: let the security chief speak on map3
 
/trunk/maps/map2.map
/trunk/maps/map2.scr
/trunk/maps/map3.map
/trunk/maps/map3.scr
/trunk/maps/map4.map
/trunk/maps/map4.scr
/trunk/maps/map5.map
852 6986 t 4 h Avenger /trunk/maps/ locked door sounds are now played on approach, some minor texture adjustments  
/trunk/maps/map3.map
844 6992 t 4 h Avenger /trunk/maps/ once more realligned textures  
/trunk/maps/map3.map
842 7005 t 22 h ticknswisted /trunk/maps/ Map3, multiple adjustments, fixed player able to jump over npc and gain access to engineering, engineering brushwork 50% adjusted, placed hint brushes in different positions  
/trunk/maps/map3.map
/trunk/maps/map3.scr
839 7010 t 4 h Avenger /trunk/maps/ fixed several texture missalignment and similar issues. problems left: security team does not attack player, reason unknown  
/trunk/maps/map3.map
/trunk/maps/map3.scr
824 7059 t 15 h lars / current version moved to trunk  
/trunk/GBS2a.ico
/trunk/ai
/trunk/cams
/trunk/docs
/trunk/gbs1.ico
/trunk/gbs2.ico
/trunk/gbs3.ico
/trunk/gbs4.ico
/trunk/gbs5.ico
/trunk/global
/trunk/loc
/trunk/maps
/trunk/models
/trunk/movies
/trunk/music
/trunk/shaders
/trunk/sound
/trunk/textures
/GBS2a.ico
/ai
/cams
/docs
/gbs1.ico
/gbs2.ico
/gbs3.ico
/gbs4.ico
/gbs5.ico
/global
/loc
/maps
/models
/movies
/music
/shaders
/sound
/textures
755 7519 t 5 h hmm_cantdecide / - Added red alert lighting
- Changed security team to hide till needed
- Changed Moya to correct model
- Changed gas vents to always kill player

- Corrected archetype for "bails" in gbs.loc
- Added male6 archetype to moya.tik
 
/loc/Eng/stringresource/gbs.loc
/maps/map3.map
/maps/map3.scr
/models/char/starfleet_moya.tik

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