| Revision |
Alter |
Autor |
Pfad |
Logeintrag |
Diff |
| 891 |
6793 t 16 h |
lars |
/trunk/ |
These files were only needed for the betaversions of the mod; work on the final version continues |
|
| 887 |
6844 t 4 h |
lars |
/trunk/maps/ |
Illia is now seen in her cell, when she says, that things took a turn for the worse |
|
| 886 |
6844 t 8 h |
lars |
/trunk/maps/ |
changes made by chrissstrahl and avenger |
|
| 880 |
6911 t 3 h |
lars |
/trunk/maps/ |
* Added the "svn:keywords" property
* made the cinematics in map2 abortable
* fixed some minor errors |
|
| 871 |
6965 t 3 h |
Avenger |
/trunk/maps/ |
map3: resized attack trigger, to make sure securities open fire, removed redundant script entry.
map4: added screen showing ad for colony 7 |
|
| 868 |
6966 t 1 h |
Avenger |
/trunk/maps/ |
changed engineering console to make it fit with map5. made attack trigger untriggerable from beginning. otherwise trigger_once has already been fired and is useless, when needed. cleaned up carpet texture in corridors. |
|
| 867 |
6966 t 6 h |
lars |
/trunk/maps/ |
added a trigger which lets the security team attack you |
|
| 866 |
6967 t 1 h |
Avenger |
/trunk/maps/ |
fixed alert lights on lower level. added missing console in engineering |
|
| 865 |
6968 t 0 h |
lars |
/trunk/maps/ |
|
|
| 864 |
6968 t 1 h |
lars |
/trunk/maps/ |
got the cinematic working again. |
|
| 863 |
6974 t 4 h |
lars |
/trunk/maps/ |
|
|
| 862 |
6974 t 5 h |
lars |
/trunk/maps/ |
made some minor adjustments |
|
| 861 |
6974 t 12 h |
lars |
/trunk/maps/ |
|
|
| 859 |
6974 t 14 h |
lars |
/trunk/maps/ |
changed some models to the correct values
tried to make archeType around the console in the secret room on map2 work and failed
left to do: let the security chief speak on map3 |
|
| 852 |
6986 t 4 h |
Avenger |
/trunk/maps/ |
locked door sounds are now played on approach, some minor texture adjustments |
|
| 844 |
6992 t 4 h |
Avenger |
/trunk/maps/ |
once more realligned textures |
|
| 842 |
7005 t 22 h |
ticknswisted |
/trunk/maps/ |
Map3, multiple adjustments, fixed player able to jump over npc and gain access to engineering, engineering brushwork 50% adjusted, placed hint brushes in different positions |
|
| 839 |
7010 t 4 h |
Avenger |
/trunk/maps/ |
fixed several texture missalignment and similar issues. problems left: security team does not attack player, reason unknown |
|
| 824 |
7059 t 15 h |
lars |
/ |
current version moved to trunk |
|
| 755 |
7519 t 5 h |
hmm_cantdecide |
/ |
- Added red alert lighting
- Changed security team to hide till needed
- Changed Moya to correct model
- Changed gas vents to always kill player
- Corrected archetype for "bails" in gbs.loc
- Added male6 archetype to moya.tik |
|