Subversion-Projekte sthq.gbs

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Revision Alter Autor Pfad Logeintrag Diff
880 7129 t 1 h lars /trunk/maps/ * Added the "svn:keywords" property
* made the cinematics in map2 abortable
* fixed some minor errors
 
871 7183 t 1 h Avenger /trunk/maps/ map3: resized attack trigger, to make sure securities open fire, removed redundant script entry.
map4: added screen showing ad for colony 7
 
868 7183 t 23 h Avenger /trunk/maps/ changed engineering console to make it fit with map5. made attack trigger untriggerable from beginning. otherwise trigger_once has already been fired and is useless, when needed. cleaned up carpet texture in corridors.  
867 7184 t 4 h lars /trunk/maps/ added a trigger which lets the security team attack you  
866 7184 t 22 h Avenger /trunk/maps/ fixed alert lights on lower level. added missing console in engineering  
865 7185 t 22 h lars /trunk/maps/  
864 7185 t 23 h lars /trunk/maps/ got the cinematic working again.  
863 7192 t 2 h lars /trunk/maps/  
862 7192 t 3 h lars /trunk/maps/ made some minor adjustments  
861 7192 t 9 h lars /trunk/maps/  
859 7192 t 11 h lars /trunk/maps/ changed some models to the correct values
tried to make archeType around the console in the secret room on map2 work and failed

left to do: let the security chief speak on map3
 
852 7204 t 2 h Avenger /trunk/maps/ locked door sounds are now played on approach, some minor texture adjustments  
844 7210 t 2 h Avenger /trunk/maps/ once more realligned textures  
842 7223 t 19 h ticknswisted /trunk/maps/ Map3, multiple adjustments, fixed player able to jump over npc and gain access to engineering, engineering brushwork 50% adjusted, placed hint brushes in different positions  
839 7228 t 2 h Avenger /trunk/maps/ fixed several texture missalignment and similar issues. problems left: security team does not attack player, reason unknown  
824 7277 t 13 h lars / current version moved to trunk  
755 7737 t 3 h hmm_cantdecide / - Added red alert lighting
- Changed security team to hide till needed
- Changed Moya to correct model
- Changed gas vents to always kill player

- Corrected archetype for "bails" in gbs.loc
- Added male6 archetype to moya.tik
 
754 7739 t 0 h hmm_cantdecide /maps/  
692 7874 t 7 h argyle /maps/ Replaced the tiki of the starfleet security detail to the newly created ones.  
675 7886 t 14 h argyle /maps/ Splitted map3 and put the extra part Cortex created lately in a seperate map (map3b)  

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