Subversion-Projekte sthq.gbs

Revision

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Revision Alter Autor Pfad Logeintrag Diff
866 7080 t 22 h Avenger /trunk/maps/ fixed alert lights on lower level. added missing console in engineering  
865 7081 t 22 h lars /trunk/maps/  
864 7081 t 23 h lars /trunk/maps/ got the cinematic working again.  
863 7088 t 2 h lars /trunk/maps/  
862 7088 t 3 h lars /trunk/maps/ made some minor adjustments  
861 7088 t 9 h lars /trunk/maps/  
859 7088 t 11 h lars /trunk/maps/ changed some models to the correct values
tried to make archeType around the console in the secret room on map2 work and failed

left to do: let the security chief speak on map3
 
852 7100 t 2 h Avenger /trunk/maps/ locked door sounds are now played on approach, some minor texture adjustments  
844 7106 t 2 h Avenger /trunk/maps/ once more realligned textures  
842 7119 t 19 h ticknswisted /trunk/maps/ Map3, multiple adjustments, fixed player able to jump over npc and gain access to engineering, engineering brushwork 50% adjusted, placed hint brushes in different positions  
839 7124 t 2 h Avenger /trunk/maps/ fixed several texture missalignment and similar issues. problems left: security team does not attack player, reason unknown  
824 7173 t 13 h lars / current version moved to trunk  
755 7633 t 3 h hmm_cantdecide / - Added red alert lighting
- Changed security team to hide till needed
- Changed Moya to correct model
- Changed gas vents to always kill player

- Corrected archetype for "bails" in gbs.loc
- Added male6 archetype to moya.tik
 
754 7635 t 0 h hmm_cantdecide /maps/  
692 7770 t 7 h argyle /maps/ Replaced the tiki of the starfleet security detail to the newly created ones.  
675 7782 t 14 h argyle /maps/ Splitted map3 and put the extra part Cortex created lately in a seperate map (map3b)  
657 7847 t 16 h ticknswisted /maps/ Removed excess hallways and brushes, refined flow.  
634 7859 t 3 h lars /maps/ lighting should be much better now  
631 7866 t 4 h cortex /maps/ New Version of Map3 - At Last  
576 7959 t 7 h lars /maps/ removed targetname for worldspawn - prevented loading the map  

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