Subversion-Projekte sthq.gbs

Revision

Zur aktuellen Revision | Geänderte Dateien anzeigen | Details | Vergleich mit vorheriger | Blame | RSS feed

Filteroptionen

Revision Alter Autor Pfad Logeintrag Diff
864 6969 t 0 h lars /trunk/maps/ got the cinematic working again.  
863 6975 t 3 h lars /trunk/maps/  
862 6975 t 4 h lars /trunk/maps/ made some minor adjustments  
861 6975 t 11 h lars /trunk/maps/  
859 6975 t 13 h lars /trunk/maps/ changed some models to the correct values
tried to make archeType around the console in the secret room on map2 work and failed

left to do: let the security chief speak on map3
 
852 6987 t 3 h Avenger /trunk/maps/ locked door sounds are now played on approach, some minor texture adjustments  
844 6993 t 3 h Avenger /trunk/maps/ once more realligned textures  
842 7006 t 21 h ticknswisted /trunk/maps/ Map3, multiple adjustments, fixed player able to jump over npc and gain access to engineering, engineering brushwork 50% adjusted, placed hint brushes in different positions  
839 7011 t 3 h Avenger /trunk/maps/ fixed several texture missalignment and similar issues. problems left: security team does not attack player, reason unknown  
824 7060 t 14 h lars / current version moved to trunk  
755 7520 t 4 h hmm_cantdecide / - Added red alert lighting
- Changed security team to hide till needed
- Changed Moya to correct model
- Changed gas vents to always kill player

- Corrected archetype for "bails" in gbs.loc
- Added male6 archetype to moya.tik
 
754 7522 t 1 h hmm_cantdecide /maps/  
692 7657 t 8 h argyle /maps/ Replaced the tiki of the starfleet security detail to the newly created ones.  
675 7669 t 15 h argyle /maps/ Splitted map3 and put the extra part Cortex created lately in a seperate map (map3b)  
657 7734 t 17 h ticknswisted /maps/ Removed excess hallways and brushes, refined flow.  
634 7746 t 4 h lars /maps/ lighting should be much better now  
631 7753 t 5 h cortex /maps/ New Version of Map3 - At Last  
576 7846 t 9 h lars /maps/ removed targetname for worldspawn - prevented loading the map  
574 7849 t 9 h cortex /maps/ New version of map 3 changed engineering to make it more late 23rd century than 24th and also replaced the end-of-level jeff tube with the newer version, i will now begin on altering the sequences to fit around the new engineering  
562 7858 t 12 h argyle /maps/ Experimenting a bit further with dynamic lights  

Alles anzeigen