Subversion-Projekte sthq.gbs

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Revision Alter Autor Pfad Logeintrag Diff
864 7186 t 8 h lars /trunk/maps/ got the cinematic working again.  
863 7192 t 11 h lars /trunk/maps/  
862 7192 t 11 h lars /trunk/maps/ made some minor adjustments  
861 7192 t 18 h lars /trunk/maps/  
859 7192 t 20 h lars /trunk/maps/ changed some models to the correct values
tried to make archeType around the console in the secret room on map2 work and failed

left to do: let the security chief speak on map3
 
852 7204 t 11 h Avenger /trunk/maps/ locked door sounds are now played on approach, some minor texture adjustments  
844 7210 t 11 h Avenger /trunk/maps/ once more realligned textures  
842 7224 t 4 h ticknswisted /trunk/maps/ Map3, multiple adjustments, fixed player able to jump over npc and gain access to engineering, engineering brushwork 50% adjusted, placed hint brushes in different positions  
839 7228 t 10 h Avenger /trunk/maps/ fixed several texture missalignment and similar issues. problems left: security team does not attack player, reason unknown  
824 7277 t 22 h lars / current version moved to trunk  
755 7737 t 12 h hmm_cantdecide / - Added red alert lighting
- Changed security team to hide till needed
- Changed Moya to correct model
- Changed gas vents to always kill player

- Corrected archetype for "bails" in gbs.loc
- Added male6 archetype to moya.tik
 
754 7739 t 8 h hmm_cantdecide /maps/  
692 7874 t 16 h argyle /maps/ Replaced the tiki of the starfleet security detail to the newly created ones.  
675 7886 t 23 h argyle /maps/ Splitted map3 and put the extra part Cortex created lately in a seperate map (map3b)  
657 7952 t 1 h ticknswisted /maps/ Removed excess hallways and brushes, refined flow.  
634 7963 t 12 h lars /maps/ lighting should be much better now  
631 7970 t 13 h cortex /maps/ New Version of Map3 - At Last  
576 8063 t 16 h lars /maps/ removed targetname for worldspawn - prevented loading the map  
574 8066 t 17 h cortex /maps/ New version of map 3 changed engineering to make it more late 23rd century than 24th and also replaced the end-of-level jeff tube with the newer version, i will now begin on altering the sequences to fit around the new engineering  
562 8075 t 19 h argyle /maps/ Experimenting a bit further with dynamic lights  

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