| Revision |
Alter |
Autor |
Pfad |
Logeintrag |
Diff |
| 863 |
6976 t 7 h |
lars |
/trunk/maps/ |
|
|
| 862 |
6976 t 8 h |
lars |
/trunk/maps/ |
made some minor adjustments |
|
| 861 |
6976 t 14 h |
lars |
/trunk/maps/ |
|
|
| 859 |
6976 t 16 h |
lars |
/trunk/maps/ |
changed some models to the correct values
tried to make archeType around the console in the secret room on map2 work and failed
left to do: let the security chief speak on map3 |
|
| 852 |
6988 t 7 h |
Avenger |
/trunk/maps/ |
locked door sounds are now played on approach, some minor texture adjustments |
|
| 844 |
6994 t 7 h |
Avenger |
/trunk/maps/ |
once more realligned textures |
|
| 842 |
7008 t 0 h |
ticknswisted |
/trunk/maps/ |
Map3, multiple adjustments, fixed player able to jump over npc and gain access to engineering, engineering brushwork 50% adjusted, placed hint brushes in different positions |
|
| 839 |
7012 t 7 h |
Avenger |
/trunk/maps/ |
fixed several texture missalignment and similar issues. problems left: security team does not attack player, reason unknown |
|
| 824 |
7061 t 18 h |
lars |
/ |
current version moved to trunk |
|
| 755 |
7521 t 8 h |
hmm_cantdecide |
/ |
- Added red alert lighting
- Changed security team to hide till needed
- Changed Moya to correct model
- Changed gas vents to always kill player
- Corrected archetype for "bails" in gbs.loc
- Added male6 archetype to moya.tik |
|
| 754 |
7523 t 4 h |
hmm_cantdecide |
/maps/ |
|
|
| 692 |
7658 t 12 h |
argyle |
/maps/ |
Replaced the tiki of the starfleet security detail to the newly created ones. |
|
| 675 |
7670 t 19 h |
argyle |
/maps/ |
Splitted map3 and put the extra part Cortex created lately in a seperate map (map3b) |
|
| 657 |
7735 t 21 h |
ticknswisted |
/maps/ |
Removed excess hallways and brushes, refined flow. |
|
| 634 |
7747 t 8 h |
lars |
/maps/ |
lighting should be much better now |
|
| 631 |
7754 t 9 h |
cortex |
/maps/ |
New Version of Map3 - At Last |
|
| 576 |
7847 t 12 h |
lars |
/maps/ |
removed targetname for worldspawn - prevented loading the map |
|
| 574 |
7850 t 13 h |
cortex |
/maps/ |
New version of map 3 changed engineering to make it more late 23rd century than 24th and also replaced the end-of-level jeff tube with the newer version, i will now begin on altering the sequences to fit around the new engineering |
|
| 562 |
7859 t 15 h |
argyle |
/maps/ |
Experimenting a bit further with dynamic lights |
|
| 560 |
7859 t 16 h |
argyle |
/maps/ |
* Changed beginning of engineering cinematic
* Added music (including "action music" after Illia is noticed)
* Removed Z-Fighting
* Removed trigger_levelchange, because it caused EF2 to crash. Also a "Mission Accomplished" screen appeared, which is really pointless when you haven't killed any enemies (0 enemies killed, 0 shots fired etc). We shouldn't use a screen like this for the mod, even when there has been fighting in the map, as it takes away some of the flow of the game.
* Fixed red alert panels |
|