Subversion-Projekte sthq.gbs

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Revision Alter Autor Pfad Logeintrag Diff
851 7101 t 9 h Avenger /trunk/maps/ closed door sounds now appear on approach, not on usage. some slight texture allignments  
838 7126 t 6 h Avenger /trunk/maps/ made gas output stoppable, introduced some floot trims at corridor parts with doors, fixed loads of texture missalignments  
824 7174 t 19 h lars / current version moved to trunk  
822 7175 t 8 h lars /maps/ fixed some bugs  
769 7503 t 6 h hmm_cantdecide /maps/ - Added sounds/tracks for all doors
- Fixed door/floor/holodeck texture misalignments
- Fixed some HOM's
- Changed the transporter guy talk on use
 
735 7733 t 18 h lars /maps/ walker does no longer look at his tricorder while walking. In fact: He gets the tricorder, when he is at his target  
670 7808 t 2 h hmm_cantdecide / - Updated maintenance room
- Updated cargo bay
- Changed walker
- Added second golden starship
- Some minor texture/geometry corrections
 
615 7886 t 20 h hmm_cantdecide /maps/ - Various (minor) texture/geometry corrections
- Added Security Cheif's office
- Added walker
- Added maintenance room (not complete yet)
- Added Jeff.Tube section
(More info posted in the "Progress Report" thread)
 
559 7973 t 9 h argyle /maps/ * Removed Kourban's weapon
* Corrected Mankel's path (less jittery)
* Added sound effect for corridor sparks
* Changed sound for hover-thingy
* Removed flying things in cargo bay
* Made levelchange right after cinematic ends
* Changed Moya back to his own skin
 
546 7981 t 10 h lars /maps/  
541 7981 t 13 h lars /maps/ levelchage now as in EF2  
494 8002 t 10 h lars /maps/ corrected Mankell NPC
taken away the weapons from the player
 
487 8003 t 15 h Nemo22 /maps/ finished cinematic with illia and stevens  
438 8046 t 8 h argyle /maps/ Nothing changed  
435 8053 t 9 h lars /maps/ some minor changes  
412 8058 t 11 h argyle /maps/ nemo22's changes he wasn't able to commit  
372 8066 t 19 h lars /maps/  
367 8067 t 20 h lars /maps/ delayed the transport out of the hazardteam a little bit  
363 8068 t 12 h lars /maps/ first try to let the hovercar emit a sound - it does not work yet  
361 8068 t 13 h lars /maps/ hazardteam stops walking when inside transporter room and Mankell speaks
after that hazardteam goes to transporter pad and gets beamed out
 

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