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Revision Alter Autor Pfad Logeintrag Diff Änderungen
902 6733 t 14 h lars /trunk/maps/ bugfixes by chrissstrahl  
/trunk/maps/map1.map
/trunk/maps/map10.map
/trunk/maps/map10.scr
/trunk/maps/map2.map
/trunk/maps/map3.scr
/trunk/maps/map3b.map
/trunk/maps/map4.map
/trunk/maps/map5.map
/trunk/maps/map5.scr
/trunk/maps/map6.map
/trunk/maps/map6.scr
/trunk/maps/map7.map
/trunk/maps/map8.scr
/trunk/maps/map9.map
/trunk/maps/map9.scr
889 6843 t 6 h lars /trunk/maps/ changes made by chrissstrahl  
/trunk/maps/map1.map
/trunk/maps/map1.scr
/trunk/maps/map2.map
/trunk/maps/map7.scr
/trunk/maps/map9.scr
883 6880 t 7 h lars /trunk/maps/ Changes made by avenger  
/trunk/maps/map1.scr
/trunk/maps/map2.map
880 6911 t 5 h lars /trunk/maps/ * Added the "svn:keywords" property
* made the cinematics in map2 abortable
* fixed some minor errors
 
/trunk/maps/GBS_Dojo.map
/trunk/maps/attackplayer.scr
/trunk/maps/beta_ending.map
/trunk/maps/beta_ending.scr
/trunk/maps/curve.pfb
/trunk/maps/door.pfb
/trunk/maps/gbs_dojo.scr
/trunk/maps/gbs_zoo.map
/trunk/maps/gbs_zoo.scr
/trunk/maps/lift.pfb
/trunk/maps/map1.map
/trunk/maps/map1.scr
/trunk/maps/map10.map
/trunk/maps/map10.scr
/trunk/maps/map2.map
/trunk/maps/map2.scr
/trunk/maps/map3.map
/trunk/maps/map3.scr
/trunk/maps/map3b.map
/trunk/maps/map3b.scr
/trunk/maps/map4.map
/trunk/maps/map4.scr
/trunk/maps/map5.map
/trunk/maps/map5.scr
/trunk/maps/map6.map
/trunk/maps/map6.scr
/trunk/maps/map7.map
/trunk/maps/map7.scr
/trunk/maps/map8.map
/trunk/maps/map8.scr
/trunk/maps/map9.map
/trunk/maps/map9.scr
/trunk/maps/straight.pfb
/trunk/maps/tjun.pfb
859 6974 t 15 h lars /trunk/maps/ changed some models to the correct values
tried to make archeType around the console in the secret room on map2 work and failed

left to do: let the security chief speak on map3
 
/trunk/maps/map2.map
/trunk/maps/map2.scr
/trunk/maps/map3.map
/trunk/maps/map3.scr
/trunk/maps/map4.map
/trunk/maps/map4.scr
/trunk/maps/map5.map
851 6986 t 7 h Avenger /trunk/maps/ closed door sounds now appear on approach, not on usage. some slight texture allignments  
/trunk/maps/map2.map
/trunk/maps/map2.scr
838 7011 t 4 h Avenger /trunk/maps/ made gas output stoppable, introduced some floot trims at corridor parts with doors, fixed loads of texture missalignments  
/trunk/maps/map2.map
/trunk/maps/map2.scr
835 7015 t 13 h lars /trunk/maps/ corrected the model for the captain of the Atlantic  
/trunk/maps/map2.map
834 7023 t 9 h Avenger /trunk/maps/ fixed several texture missallignments and gaps in brushes. left to do: allign alert light properly, possibility to shut down damaged systems  
/trunk/maps/map2.map
824 7059 t 16 h lars / current version moved to trunk  
/trunk/GBS2a.ico
/trunk/ai
/trunk/cams
/trunk/docs
/trunk/gbs1.ico
/trunk/gbs2.ico
/trunk/gbs3.ico
/trunk/gbs4.ico
/trunk/gbs5.ico
/trunk/global
/trunk/loc
/trunk/maps
/trunk/models
/trunk/movies
/trunk/music
/trunk/shaders
/trunk/sound
/trunk/textures
/GBS2a.ico
/ai
/cams
/docs
/gbs1.ico
/gbs2.ico
/gbs3.ico
/gbs4.ico
/gbs5.ico
/global
/loc
/maps
/models
/movies
/music
/shaders
/sound
/textures
822 7060 t 6 h lars /maps/ fixed some bugs  
/maps/map2.map
/maps/map2.scr
/maps/map3b.map
/maps/map3b.scr
/maps/map4.map
/maps/map5.map
/maps/map8.map
/maps/map9.map
769 7388 t 3 h hmm_cantdecide /maps/ - Added sounds/tracks for all doors
- Fixed door/floor/holodeck texture misalignments
- Fixed some HOM's
- Changed the transporter guy talk on use
 
/maps/map2.map
/maps/map2.scr
753 7527 t 4 h hmm_cantdecide / - Fixed door sounds
- Finalised maintenance room (added hurt trigger, console, new fx)
- Detail/structural changes to improve vis
 
/models/fx/fx-mist_floor-blue.tik
/maps/map2.map
/models/fx/fx-mist-blue.tik
734 7618 t 15 h lars /maps/ changed texture in security office  
/maps/map2.map
670 7693 t 0 h hmm_cantdecide / - Updated maintenance room
- Updated cargo bay
- Changed walker
- Added second golden starship
- Some minor texture/geometry corrections
 
/models/fx
/models/fx/fx-mist-blue.tik
/shaders/map2.shader
/maps/map2.map
/maps/map2.scr
642 7741 t 15 h argyle /maps/ Changed the models of the Captain and of Moya back to the correct ones. I wonder who keeps giving them the wrong tiki (especially Moya)...  
/maps/map2.map
616 7771 t 8 h lars /maps/ changed ligthing back to previous level  
/maps/map2.map
615 7771 t 17 h hmm_cantdecide /maps/ - Various (minor) texture/geometry corrections
- Added Security Cheif's office
- Added walker
- Added maintenance room (not complete yet)
- Added Jeff.Tube section
(More info posted in the "Progress Report" thread)
 
/maps/map2.map
/maps/map2.scr
605 7793 t 22 h TickNSwisted /maps/ Caulked, Clipped, and Detailed.  
/maps/map2.map
602 7798 t 19 h TickNSwisted /maps/ Heavily Caulked and detailed, removed clip brushes from around doors, reworked light templates, NPC path_node moved closer to holo door, and cargo room overhaul:Lights, Lessened curve patches, Detailed/Caulked, Optimized (Patches). Transporter Room overhaul:caulked detailed, snapped most brushes I could find to the grid and cut back overlapping brushes. General overhaul changed clip brushes to clip entire hallway walls. Detailed doorways.  
/maps/map2.map

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