| Revision |
Alter |
Autor |
Pfad |
Logeintrag |
Diff |
Änderungen |
| 902 |
6847 t 1 h |
lars |
/trunk/maps/ |
bugfixes by chrissstrahl |
|
/trunk/maps/map1.map /trunk/maps/map10.map /trunk/maps/map10.scr /trunk/maps/map2.map /trunk/maps/map3.scr /trunk/maps/map3b.map /trunk/maps/map4.map /trunk/maps/map5.map /trunk/maps/map5.scr /trunk/maps/map6.map /trunk/maps/map6.scr /trunk/maps/map7.map /trunk/maps/map8.scr /trunk/maps/map9.map /trunk/maps/map9.scr
|
| 889 |
6956 t 17 h |
lars |
/trunk/maps/ |
changes made by chrissstrahl |
|
/trunk/maps/map1.map /trunk/maps/map1.scr /trunk/maps/map2.map /trunk/maps/map7.scr /trunk/maps/map9.scr
|
| 883 |
6993 t 18 h |
lars |
/trunk/maps/ |
Changes made by avenger |
|
/trunk/maps/map1.scr /trunk/maps/map2.map
|
| 880 |
7024 t 16 h |
lars |
/trunk/maps/ |
* Added the "svn:keywords" property
* made the cinematics in map2 abortable
* fixed some minor errors |
|
/trunk/maps/GBS_Dojo.map /trunk/maps/attackplayer.scr /trunk/maps/beta_ending.map /trunk/maps/beta_ending.scr /trunk/maps/curve.pfb /trunk/maps/door.pfb /trunk/maps/gbs_dojo.scr /trunk/maps/gbs_zoo.map /trunk/maps/gbs_zoo.scr /trunk/maps/lift.pfb /trunk/maps/map1.map /trunk/maps/map1.scr /trunk/maps/map10.map /trunk/maps/map10.scr /trunk/maps/map2.map /trunk/maps/map2.scr /trunk/maps/map3.map /trunk/maps/map3.scr /trunk/maps/map3b.map /trunk/maps/map3b.scr /trunk/maps/map4.map /trunk/maps/map4.scr /trunk/maps/map5.map /trunk/maps/map5.scr /trunk/maps/map6.map /trunk/maps/map6.scr /trunk/maps/map7.map /trunk/maps/map7.scr /trunk/maps/map8.map /trunk/maps/map8.scr /trunk/maps/map9.map /trunk/maps/map9.scr /trunk/maps/straight.pfb /trunk/maps/tjun.pfb
|
| 859 |
7088 t 2 h |
lars |
/trunk/maps/ |
changed some models to the correct values
tried to make archeType around the console in the secret room on map2 work and failed
left to do: let the security chief speak on map3 |
|
/trunk/maps/map2.map /trunk/maps/map2.scr /trunk/maps/map3.map /trunk/maps/map3.scr /trunk/maps/map4.map /trunk/maps/map4.scr /trunk/maps/map5.map
|
| 851 |
7099 t 18 h |
Avenger |
/trunk/maps/ |
closed door sounds now appear on approach, not on usage. some slight texture allignments |
|
/trunk/maps/map2.map /trunk/maps/map2.scr
|
| 838 |
7124 t 15 h |
Avenger |
/trunk/maps/ |
made gas output stoppable, introduced some floot trims at corridor parts with doors, fixed loads of texture missalignments |
|
/trunk/maps/map2.map /trunk/maps/map2.scr
|
| 835 |
7129 t 0 h |
lars |
/trunk/maps/ |
corrected the model for the captain of the Atlantic |
|
/trunk/maps/map2.map
|
| 834 |
7136 t 21 h |
Avenger |
/trunk/maps/ |
fixed several texture missallignments and gaps in brushes. left to do: allign alert light properly, possibility to shut down damaged systems |
|
/trunk/maps/map2.map
|
| 824 |
7173 t 3 h |
lars |
/ |
current version moved to trunk |
|
/trunk/GBS2a.ico /trunk/ai /trunk/cams /trunk/docs /trunk/gbs1.ico /trunk/gbs2.ico /trunk/gbs3.ico /trunk/gbs4.ico /trunk/gbs5.ico /trunk/global /trunk/loc /trunk/maps /trunk/models /trunk/movies /trunk/music /trunk/shaders /trunk/sound /trunk/textures
/GBS2a.ico /ai /cams /docs /gbs1.ico /gbs2.ico /gbs3.ico /gbs4.ico /gbs5.ico /global /loc /maps /models /movies /music /shaders /sound /textures
|
| 822 |
7173 t 17 h |
lars |
/maps/ |
fixed some bugs |
|
/maps/map2.map /maps/map2.scr /maps/map3b.map /maps/map3b.scr /maps/map4.map /maps/map5.map /maps/map8.map /maps/map9.map
|
| 769 |
7501 t 14 h |
hmm_cantdecide |
/maps/ |
- Added sounds/tracks for all doors
- Fixed door/floor/holodeck texture misalignments
- Fixed some HOM's
- Changed the transporter guy talk on use |
|
/maps/map2.map /maps/map2.scr
|
| 753 |
7640 t 15 h |
hmm_cantdecide |
/ |
- Fixed door sounds
- Finalised maintenance room (added hurt trigger, console, new fx)
- Detail/structural changes to improve vis |
|
/models/fx/fx-mist_floor-blue.tik
/maps/map2.map /models/fx/fx-mist-blue.tik
|
| 734 |
7732 t 2 h |
lars |
/maps/ |
changed texture in security office |
|
/maps/map2.map
|
| 670 |
7806 t 11 h |
hmm_cantdecide |
/ |
- Updated maintenance room
- Updated cargo bay
- Changed walker
- Added second golden starship
- Some minor texture/geometry corrections |
|
/models/fx /models/fx/fx-mist-blue.tik /shaders/map2.shader
/maps/map2.map /maps/map2.scr
|
| 642 |
7855 t 2 h |
argyle |
/maps/ |
Changed the models of the Captain and of Moya back to the correct ones. I wonder who keeps giving them the wrong tiki (especially Moya)... |
|
/maps/map2.map
|
| 616 |
7884 t 19 h |
lars |
/maps/ |
changed ligthing back to previous level |
|
/maps/map2.map
|
| 615 |
7885 t 5 h |
hmm_cantdecide |
/maps/ |
- Various (minor) texture/geometry corrections
- Added Security Cheif's office
- Added walker
- Added maintenance room (not complete yet)
- Added Jeff.Tube section
(More info posted in the "Progress Report" thread) |
|
/maps/map2.map /maps/map2.scr
|
| 605 |
7907 t 9 h |
TickNSwisted |
/maps/ |
Caulked, Clipped, and Detailed. |
|
/maps/map2.map
|
| 602 |
7912 t 6 h |
TickNSwisted |
/maps/ |
Heavily Caulked and detailed, removed clip brushes from around doors, reworked light templates, NPC path_node moved closer to holo door, and cargo room overhaul:Lights, Lessened curve patches, Detailed/Caulked, Optimized (Patches). Transporter Room overhaul:caulked detailed, snapped most brushes I could find to the grid and cut back overlapping brushes. General overhaul changed clip brushes to clip entire hallway walls. Detailed doorways. |
|
/maps/map2.map
|