Subversion-Projekte sthq.gbs

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Revision Alter Autor Pfad Logeintrag Diff
838 7012 t 3 h Avenger /trunk/maps/ made gas output stoppable, introduced some floot trims at corridor parts with doors, fixed loads of texture missalignments  
835 7016 t 12 h lars /trunk/maps/ corrected the model for the captain of the Atlantic  
834 7024 t 9 h Avenger /trunk/maps/ fixed several texture missallignments and gaps in brushes. left to do: allign alert light properly, possibility to shut down damaged systems  
824 7060 t 16 h lars / current version moved to trunk  
822 7061 t 5 h lars /maps/ fixed some bugs  
769 7389 t 3 h hmm_cantdecide /maps/ - Added sounds/tracks for all doors
- Fixed door/floor/holodeck texture misalignments
- Fixed some HOM's
- Changed the transporter guy talk on use
 
753 7528 t 4 h hmm_cantdecide / - Fixed door sounds
- Finalised maintenance room (added hurt trigger, console, new fx)
- Detail/structural changes to improve vis
 
734 7619 t 15 h lars /maps/ changed texture in security office  
670 7693 t 23 h hmm_cantdecide / - Updated maintenance room
- Updated cargo bay
- Changed walker
- Added second golden starship
- Some minor texture/geometry corrections
 
642 7742 t 14 h argyle /maps/ Changed the models of the Captain and of Moya back to the correct ones. I wonder who keeps giving them the wrong tiki (especially Moya)...  
616 7772 t 7 h lars /maps/ changed ligthing back to previous level  
615 7772 t 17 h hmm_cantdecide /maps/ - Various (minor) texture/geometry corrections
- Added Security Cheif's office
- Added walker
- Added maintenance room (not complete yet)
- Added Jeff.Tube section
(More info posted in the "Progress Report" thread)
 
605 7794 t 22 h TickNSwisted /maps/ Caulked, Clipped, and Detailed.  
602 7799 t 19 h TickNSwisted /maps/ Heavily Caulked and detailed, removed clip brushes from around doors, reworked light templates, NPC path_node moved closer to holo door, and cargo room overhaul:Lights, Lessened curve patches, Detailed/Caulked, Optimized (Patches). Transporter Room overhaul:caulked detailed, snapped most brushes I could find to the grid and cut back overlapping brushes. General overhaul changed clip brushes to clip entire hallway walls. Detailed doorways.  
559 7859 t 6 h argyle /maps/ * Removed Kourban's weapon
* Corrected Mankel's path (less jittery)
* Added sound effect for corridor sparks
* Changed sound for hover-thingy
* Removed flying things in cargo bay
* Made levelchange right after cinematic ends
* Changed Moya back to his own skin
 
545 7867 t 7 h lars /maps/ my plan did not work out for these maps. Had to undo the changes. Damn!  
541 7867 t 10 h lars /maps/ levelchage now as in EF2  
515 7886 t 9 h argyle /maps/ Merged the overwritten revision of the map with the new one.  
494 7888 t 7 h lars /maps/ corrected Mankell NPC
taken away the weapons from the player
 
488 7889 t 12 h Nemo22 /maps/ finished cinematic with illia and stevens  

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