| Revision |
Alter |
Autor |
Pfad |
Logeintrag |
Diff |
| 824 |
7279 t 0 h |
lars |
/ |
current version moved to trunk |
|
| 822 |
7279 t 14 h |
lars |
/maps/ |
fixed some bugs |
|
| 769 |
7607 t 11 h |
hmm_cantdecide |
/maps/ |
- Added sounds/tracks for all doors
- Fixed door/floor/holodeck texture misalignments
- Fixed some HOM's
- Changed the transporter guy talk on use |
|
| 753 |
7746 t 12 h |
hmm_cantdecide |
/ |
- Fixed door sounds
- Finalised maintenance room (added hurt trigger, console, new fx)
- Detail/structural changes to improve vis |
|
| 734 |
7837 t 23 h |
lars |
/maps/ |
changed texture in security office |
|
| 670 |
7912 t 8 h |
hmm_cantdecide |
/ |
- Updated maintenance room
- Updated cargo bay
- Changed walker
- Added second golden starship
- Some minor texture/geometry corrections |
|
| 642 |
7960 t 23 h |
argyle |
/maps/ |
Changed the models of the Captain and of Moya back to the correct ones. I wonder who keeps giving them the wrong tiki (especially Moya)... |
|
| 616 |
7990 t 16 h |
lars |
/maps/ |
changed ligthing back to previous level |
|
| 615 |
7991 t 1 h |
hmm_cantdecide |
/maps/ |
- Various (minor) texture/geometry corrections
- Added Security Cheif's office
- Added walker
- Added maintenance room (not complete yet)
- Added Jeff.Tube section
(More info posted in the "Progress Report" thread) |
|
| 605 |
8013 t 6 h |
TickNSwisted |
/maps/ |
Caulked, Clipped, and Detailed. |
|
| 602 |
8018 t 3 h |
TickNSwisted |
/maps/ |
Heavily Caulked and detailed, removed clip brushes from around doors, reworked light templates, NPC path_node moved closer to holo door, and cargo room overhaul:Lights, Lessened curve patches, Detailed/Caulked, Optimized (Patches). Transporter Room overhaul:caulked detailed, snapped most brushes I could find to the grid and cut back overlapping brushes. General overhaul changed clip brushes to clip entire hallway walls. Detailed doorways. |
|
| 559 |
8077 t 15 h |
argyle |
/maps/ |
* Removed Kourban's weapon
* Corrected Mankel's path (less jittery)
* Added sound effect for corridor sparks
* Changed sound for hover-thingy
* Removed flying things in cargo bay
* Made levelchange right after cinematic ends
* Changed Moya back to his own skin |
|
| 545 |
8085 t 15 h |
lars |
/maps/ |
my plan did not work out for these maps. Had to undo the changes. Damn! |
|
| 541 |
8085 t 19 h |
lars |
/maps/ |
levelchage now as in EF2 |
|
| 515 |
8104 t 18 h |
argyle |
/maps/ |
Merged the overwritten revision of the map with the new one. |
|
| 494 |
8106 t 16 h |
lars |
/maps/ |
corrected Mankell NPC
taken away the weapons from the player |
|
| 488 |
8107 t 21 h |
Nemo22 |
/maps/ |
finished cinematic with illia and stevens |
|
| 464 |
8135 t 22 h |
argyle |
/maps/ |
added a bunch of doors and removed a couple of bugs.
Still to do: Sound effect for hover car needs to be more loop compatible. Closed sound for doors would be nice. |
|
| 435 |
8157 t 15 h |
lars |
/maps/ |
some minor changes |
|
| 380 |
8169 t 16 h |
nemo22 |
/maps/ |
cinematic moved from map1 to map2 |
|