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Revision Alter Autor Pfad Logeintrag Diff Änderungen
902 6950 t 20 h lars /trunk/maps/ bugfixes by chrissstrahl  
/trunk/maps/map1.map
/trunk/maps/map10.map
/trunk/maps/map10.scr
/trunk/maps/map2.map
/trunk/maps/map3.scr
/trunk/maps/map3b.map
/trunk/maps/map4.map
/trunk/maps/map5.map
/trunk/maps/map5.scr
/trunk/maps/map6.map
/trunk/maps/map6.scr
/trunk/maps/map7.map
/trunk/maps/map8.scr
/trunk/maps/map9.map
/trunk/maps/map9.scr
880 7128 t 11 h lars /trunk/maps/ * Added the "svn:keywords" property
* made the cinematics in map2 abortable
* fixed some minor errors
 
/trunk/maps/GBS_Dojo.map
/trunk/maps/attackplayer.scr
/trunk/maps/beta_ending.map
/trunk/maps/beta_ending.scr
/trunk/maps/curve.pfb
/trunk/maps/door.pfb
/trunk/maps/gbs_dojo.scr
/trunk/maps/gbs_zoo.map
/trunk/maps/gbs_zoo.scr
/trunk/maps/lift.pfb
/trunk/maps/map1.map
/trunk/maps/map1.scr
/trunk/maps/map10.map
/trunk/maps/map10.scr
/trunk/maps/map2.map
/trunk/maps/map2.scr
/trunk/maps/map3.map
/trunk/maps/map3.scr
/trunk/maps/map3b.map
/trunk/maps/map3b.scr
/trunk/maps/map4.map
/trunk/maps/map4.scr
/trunk/maps/map5.map
/trunk/maps/map5.scr
/trunk/maps/map6.map
/trunk/maps/map6.scr
/trunk/maps/map7.map
/trunk/maps/map7.scr
/trunk/maps/map8.map
/trunk/maps/map8.scr
/trunk/maps/map9.map
/trunk/maps/map9.scr
/trunk/maps/straight.pfb
/trunk/maps/tjun.pfb
824 7276 t 23 h lars / current version moved to trunk  
/trunk/GBS2a.ico
/trunk/ai
/trunk/cams
/trunk/docs
/trunk/gbs1.ico
/trunk/gbs2.ico
/trunk/gbs3.ico
/trunk/gbs4.ico
/trunk/gbs5.ico
/trunk/global
/trunk/loc
/trunk/maps
/trunk/models
/trunk/movies
/trunk/music
/trunk/shaders
/trunk/sound
/trunk/textures
/GBS2a.ico
/ai
/cams
/docs
/gbs1.ico
/gbs2.ico
/gbs3.ico
/gbs4.ico
/gbs5.ico
/global
/loc
/maps
/models
/movies
/music
/shaders
/sound
/textures
782 7395 t 10 h lars / changed camera angle in map 9
activated explosion sound in map 10
 
/loc/deu/dialog/map9.dlg
/maps/map10.map
/maps/map10.scr
/maps/map9.map
/maps/map9.scr
686 7873 t 19 h argyle /maps/ Various changes:

Stammheim is visible again
Changed lightning to include entities
Added music
Tried to add loud explosion sound (didn't work)
Removed stammheim's weapon (by using new tiki)
 
/maps/map10.map
/maps/map10.scr
628 7976 t 22 h ticknswisted /maps/ Map10 prison cell update
Started map9 cinimatic
 
/maps/map10.map
/maps/map9.map
/maps/map9.scr
610 8009 t 2 h TickNSwisted /maps/ Caulked and detailed, changed end room, moved portal closer and sky back.  
/maps/map10.map
606 8009 t 16 h TickNSwisted /maps/ Renamed maps.  
/maps/map9.map
/maps/map9.scr
/maps/map10.map
/maps/map10.scr
531 8092 t 18 h lars /maps/ latest version of map 10  
/maps/map10.map
/maps/map10.scr
530 8092 t 19 h lars /maps/ fixed lighting  
/maps/map10.map
528 8093 t 13 h TickNSwisted /maps/ Map 10 - Latest Build

Fixed room (under command area), added general path nodes, added details and detail brushes, corrected some lighting, modified shuttle bay area (added door, romulan room)

NOTE:
The shuttle bay room with romulans in it, behind the panels will be where the romulans walk illia when stammheim takes the ship. It will eventually have more too it.
 
/maps/map10.map
525 8095 t 8 h TickNSwisted /maps/ MAP 10 Update - Baydoors work (script), sky portal added (terrain issue, deleted terrain), added lights, added console in command area.

TODO:
Sec_door_01 and sec_door_02 has issues.
not all bad guys attack, cinimatic is shot
 
/maps/map10.map
/maps/map10.scr
518 8101 t 16 h lars /maps/ fixed lighting  
/maps/map10.map
517 8102 t 10 h TickNSwisted /maps/  
/maps/map10.map
501 8103 t 12 h TickNSwisted /maps/ Map 10 - Geometry Final
This has corrected lighting, textures removed, water seq added, bad npcs added, place holder shuttle bay ship, trigger thread bay doors, and other misc modifications.

Ready for testing.
 
/maps/map10.map
490 8105 t 3 h TickNSwisted /maps/ Map10 Update
Weird Error states UNKOWN SERVER COMMAND
Added secret starship, corrected vent structure, added new rock texture, added prison ramp, path nodes, corrected prision ceiling height, updated lighting, changed global glass texture, removed sky box until sky box can be put in, modified shuttle 'bay_door' and thread to script, trigger in shuttle bay plays sound, added hall_door and trigger in command center, added trigger sound command center trigger, added control panel on lift_01 w trigger.
 
/maps/map10.map
/maps/map10.scr
489 8105 t 17 h TickNSwisted /maps/ Working Map10 Update with improved Command Room.  
/maps/map10.map
486 8106 t 12 h TickNSwisted /maps/ Map 10 Compilable Version working copy.  
/maps/map10.map
481 8108 t 9 h TickNSwisted /maps/ Map 10 Update: Unknown Error Causes Map To Crash!

Fixed leaks, added patch mesh ceiling and terrain to shuttle bay, corrected outpost addition, added prision, merged prision, caulked, detailed, lighting fixed, clipped panels, added computer console to lift_01 area, modified textures, added boiler room, added romulan guards, added general ambient sound, added credit.
 
/maps/map10.map
/maps/map10.scr
471 8116 t 2 h TickNSwisted /maps/ Map10 Update - NOT COMPILABLE!
Bickos Outpost placed in, minor modifications other than caulking and detailing. Added lighting, and sound.

Currently working on new working version of script.

TODO:
1.Script Error forces exit from EFII
2.AI clipping, monster clipping, paths
3.Caulk and Detail / REMOVE LEAKS
4.Correct lighting
 
/maps/map10.map

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