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Revision Alter Autor Pfad Logeintrag Diff Änderungen
902 6733 t 12 h lars /trunk/maps/ bugfixes by chrissstrahl  
/trunk/maps/map1.map
/trunk/maps/map10.map
/trunk/maps/map10.scr
/trunk/maps/map2.map
/trunk/maps/map3.scr
/trunk/maps/map3b.map
/trunk/maps/map4.map
/trunk/maps/map5.map
/trunk/maps/map5.scr
/trunk/maps/map6.map
/trunk/maps/map6.scr
/trunk/maps/map7.map
/trunk/maps/map8.scr
/trunk/maps/map9.map
/trunk/maps/map9.scr
889 6843 t 5 h lars /trunk/maps/ changes made by chrissstrahl  
/trunk/maps/map1.map
/trunk/maps/map1.scr
/trunk/maps/map2.map
/trunk/maps/map7.scr
/trunk/maps/map9.scr
880 6911 t 3 h lars /trunk/maps/ * Added the "svn:keywords" property
* made the cinematics in map2 abortable
* fixed some minor errors
 
/trunk/maps/GBS_Dojo.map
/trunk/maps/attackplayer.scr
/trunk/maps/beta_ending.map
/trunk/maps/beta_ending.scr
/trunk/maps/curve.pfb
/trunk/maps/door.pfb
/trunk/maps/gbs_dojo.scr
/trunk/maps/gbs_zoo.map
/trunk/maps/gbs_zoo.scr
/trunk/maps/lift.pfb
/trunk/maps/map1.map
/trunk/maps/map1.scr
/trunk/maps/map10.map
/trunk/maps/map10.scr
/trunk/maps/map2.map
/trunk/maps/map2.scr
/trunk/maps/map3.map
/trunk/maps/map3.scr
/trunk/maps/map3b.map
/trunk/maps/map3b.scr
/trunk/maps/map4.map
/trunk/maps/map4.scr
/trunk/maps/map5.map
/trunk/maps/map5.scr
/trunk/maps/map6.map
/trunk/maps/map6.scr
/trunk/maps/map7.map
/trunk/maps/map7.scr
/trunk/maps/map8.map
/trunk/maps/map8.scr
/trunk/maps/map9.map
/trunk/maps/map9.scr
/trunk/maps/straight.pfb
/trunk/maps/tjun.pfb
833 7023 t 10 h Avenger /trunk/maps/ Fixed some texture missalignments  
/trunk/maps/map1.map
824 7059 t 15 h lars / current version moved to trunk  
/trunk/GBS2a.ico
/trunk/ai
/trunk/cams
/trunk/docs
/trunk/gbs1.ico
/trunk/gbs2.ico
/trunk/gbs3.ico
/trunk/gbs4.ico
/trunk/gbs5.ico
/trunk/global
/trunk/loc
/trunk/maps
/trunk/models
/trunk/movies
/trunk/music
/trunk/shaders
/trunk/sound
/trunk/textures
/GBS2a.ico
/ai
/cams
/docs
/gbs1.ico
/gbs2.ico
/gbs3.ico
/gbs4.ico
/gbs5.ico
/global
/loc
/maps
/models
/movies
/music
/shaders
/sound
/textures
698 7655 t 9 h argyle /maps/ Added health console to make the map easier  
/maps/map1.map
558 7858 t 5 h argyle /maps/ * Corrected lightning at beginning
* Made weapon selection more Starfleet-ish
* Corrected the Moya-facing-in-the-wrong-direction problem
 
/maps/map1.map
/maps/map1.scr
508 7885 t 12 h argyle /maps/ Improved the behaviour of the Klingons. Most of the time they attack the player now, instead of waiting until they are attacked.

Restored the shot of Moya entering (who broke that btw?)

TODO: Make the light in the cell less weird.
 
/maps/map1.map
/maps/map1.scr
354 7954 t 1 h lars / merged camera paths into map  
/cams/holo2_gate_cam.cam
/cams/holo2_illia2_cam.cam
/cams/holo2_illia2_cam3.cam
/cams/holo2_illia_cam.cam
/cams/holo2_illia_cam2.cam
/cams/holo2_illia_close_cam.cam
/cams/holo2_klingon_cam.cam
/cams/holo2_klingon_close_cam.cam
/cams/holo2_moya_cam.cam
/cams/holo2_moya_cam2.cam
/maps/map1.map
/maps/map1.scr
228 8010 t 8 h argyle /maps/ Changed Ensign Moya's tiki  
/maps/map1.map
215 8011 t 8 h argyle /maps/ Cinematics can now be aborted, added music and made a lot of minor changes.  
/maps/map1.map
/maps/map1.scr
191 8012 t 7 h argyle /maps/ Added narrator, changed some lightning things, changed occurence of thunder  
/maps/map1.map
/maps/map1.scr
178 8013 t 9 h argyle /maps/ Changed name to map1.scr/map  
/maps/map1.map
/maps/map1.scr
177 8013 t 9 h argyle /maps/ Added tons of pathnodes, more waves, smoothed terrain a bit, one line of dialog.  
/maps/holo2.map
/maps/holo2.scr
176 8013 t 11 h argyle /maps/ Nearly finished  
/maps/holo2.map
/maps/holo2.scr
173 8014 t 12 h argyle /maps/ Continued on 2nd cinematic  
/maps/holo2.map
/maps/holo2.scr
172 8014 t 18 h argyle /maps/ Non working version. I'm preparing to insert the 2nd cinematic.  
/maps/holo2.map
/maps/holo2.scr
170 8015 t 9 h argyle /maps/  
/maps/holo2.map
/maps/holo2.scr
169 8015 t 13 h argyle /maps/  
/maps/holo2.map
/maps/holo2.scr
166 8016 t 12 h argyle /maps/ Placed playerstart and Illia NPC on ground before gate instead of being above the gate.  
/maps/holo2.map
/maps/holo2.scr

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