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Revision Alter Autor Pfad Logeintrag Diff Änderungen
902 6950 t 17 h lars /trunk/maps/ bugfixes by chrissstrahl  
/trunk/maps/map1.map
/trunk/maps/map10.map
/trunk/maps/map10.scr
/trunk/maps/map2.map
/trunk/maps/map3.scr
/trunk/maps/map3b.map
/trunk/maps/map4.map
/trunk/maps/map5.map
/trunk/maps/map5.scr
/trunk/maps/map6.map
/trunk/maps/map6.scr
/trunk/maps/map7.map
/trunk/maps/map8.scr
/trunk/maps/map9.map
/trunk/maps/map9.scr
889 7060 t 10 h lars /trunk/maps/ changes made by chrissstrahl  
/trunk/maps/map1.map
/trunk/maps/map1.scr
/trunk/maps/map2.map
/trunk/maps/map7.scr
/trunk/maps/map9.scr
880 7128 t 8 h lars /trunk/maps/ * Added the "svn:keywords" property
* made the cinematics in map2 abortable
* fixed some minor errors
 
/trunk/maps/GBS_Dojo.map
/trunk/maps/attackplayer.scr
/trunk/maps/beta_ending.map
/trunk/maps/beta_ending.scr
/trunk/maps/curve.pfb
/trunk/maps/door.pfb
/trunk/maps/gbs_dojo.scr
/trunk/maps/gbs_zoo.map
/trunk/maps/gbs_zoo.scr
/trunk/maps/lift.pfb
/trunk/maps/map1.map
/trunk/maps/map1.scr
/trunk/maps/map10.map
/trunk/maps/map10.scr
/trunk/maps/map2.map
/trunk/maps/map2.scr
/trunk/maps/map3.map
/trunk/maps/map3.scr
/trunk/maps/map3b.map
/trunk/maps/map3b.scr
/trunk/maps/map4.map
/trunk/maps/map4.scr
/trunk/maps/map5.map
/trunk/maps/map5.scr
/trunk/maps/map6.map
/trunk/maps/map6.scr
/trunk/maps/map7.map
/trunk/maps/map7.scr
/trunk/maps/map8.map
/trunk/maps/map8.scr
/trunk/maps/map9.map
/trunk/maps/map9.scr
/trunk/maps/straight.pfb
/trunk/maps/tjun.pfb
833 7240 t 15 h Avenger /trunk/maps/ Fixed some texture missalignments  
/trunk/maps/map1.map
824 7276 t 20 h lars / current version moved to trunk  
/trunk/GBS2a.ico
/trunk/ai
/trunk/cams
/trunk/docs
/trunk/gbs1.ico
/trunk/gbs2.ico
/trunk/gbs3.ico
/trunk/gbs4.ico
/trunk/gbs5.ico
/trunk/global
/trunk/loc
/trunk/maps
/trunk/models
/trunk/movies
/trunk/music
/trunk/shaders
/trunk/sound
/trunk/textures
/GBS2a.ico
/ai
/cams
/docs
/gbs1.ico
/gbs2.ico
/gbs3.ico
/gbs4.ico
/gbs5.ico
/global
/loc
/maps
/models
/movies
/music
/shaders
/sound
/textures
698 7872 t 14 h argyle /maps/ Added health console to make the map easier  
/maps/map1.map
558 8075 t 10 h argyle /maps/ * Corrected lightning at beginning
* Made weapon selection more Starfleet-ish
* Corrected the Moya-facing-in-the-wrong-direction problem
 
/maps/map1.map
/maps/map1.scr
508 8102 t 17 h argyle /maps/ Improved the behaviour of the Klingons. Most of the time they attack the player now, instead of waiting until they are attacked.

Restored the shot of Moya entering (who broke that btw?)

TODO: Make the light in the cell less weird.
 
/maps/map1.map
/maps/map1.scr
354 8171 t 6 h lars / merged camera paths into map  
/cams/holo2_gate_cam.cam
/cams/holo2_illia2_cam.cam
/cams/holo2_illia2_cam3.cam
/cams/holo2_illia_cam.cam
/cams/holo2_illia_cam2.cam
/cams/holo2_illia_close_cam.cam
/cams/holo2_klingon_cam.cam
/cams/holo2_klingon_close_cam.cam
/cams/holo2_moya_cam.cam
/cams/holo2_moya_cam2.cam
/maps/map1.map
/maps/map1.scr
228 8227 t 13 h argyle /maps/ Changed Ensign Moya's tiki  
/maps/map1.map
215 8228 t 13 h argyle /maps/ Cinematics can now be aborted, added music and made a lot of minor changes.  
/maps/map1.map
/maps/map1.scr
191 8229 t 12 h argyle /maps/ Added narrator, changed some lightning things, changed occurence of thunder  
/maps/map1.map
/maps/map1.scr
178 8230 t 13 h argyle /maps/ Changed name to map1.scr/map  
/maps/map1.map
/maps/map1.scr
177 8230 t 13 h argyle /maps/ Added tons of pathnodes, more waves, smoothed terrain a bit, one line of dialog.  
/maps/holo2.map
/maps/holo2.scr
176 8230 t 16 h argyle /maps/ Nearly finished  
/maps/holo2.map
/maps/holo2.scr
173 8231 t 17 h argyle /maps/ Continued on 2nd cinematic  
/maps/holo2.map
/maps/holo2.scr
172 8231 t 22 h argyle /maps/ Non working version. I'm preparing to insert the 2nd cinematic.  
/maps/holo2.map
/maps/holo2.scr
170 8232 t 14 h argyle /maps/  
/maps/holo2.map
/maps/holo2.scr
169 8232 t 18 h argyle /maps/  
/maps/holo2.map
/maps/holo2.scr
166 8233 t 17 h argyle /maps/ Placed playerstart and Illia NPC on ground before gate instead of being above the gate.  
/maps/holo2.map
/maps/holo2.scr

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