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Revision Alter Autor Pfad Logeintrag Diff Änderungen
902 6846 t 21 h lars /trunk/maps/ bugfixes by chrissstrahl  
/trunk/maps/map1.map
/trunk/maps/map10.map
/trunk/maps/map10.scr
/trunk/maps/map2.map
/trunk/maps/map3.scr
/trunk/maps/map3b.map
/trunk/maps/map4.map
/trunk/maps/map5.map
/trunk/maps/map5.scr
/trunk/maps/map6.map
/trunk/maps/map6.scr
/trunk/maps/map7.map
/trunk/maps/map8.scr
/trunk/maps/map9.map
/trunk/maps/map9.scr
889 6956 t 14 h lars /trunk/maps/ changes made by chrissstrahl  
/trunk/maps/map1.map
/trunk/maps/map1.scr
/trunk/maps/map2.map
/trunk/maps/map7.scr
/trunk/maps/map9.scr
880 7024 t 12 h lars /trunk/maps/ * Added the "svn:keywords" property
* made the cinematics in map2 abortable
* fixed some minor errors
 
/trunk/maps/GBS_Dojo.map
/trunk/maps/attackplayer.scr
/trunk/maps/beta_ending.map
/trunk/maps/beta_ending.scr
/trunk/maps/curve.pfb
/trunk/maps/door.pfb
/trunk/maps/gbs_dojo.scr
/trunk/maps/gbs_zoo.map
/trunk/maps/gbs_zoo.scr
/trunk/maps/lift.pfb
/trunk/maps/map1.map
/trunk/maps/map1.scr
/trunk/maps/map10.map
/trunk/maps/map10.scr
/trunk/maps/map2.map
/trunk/maps/map2.scr
/trunk/maps/map3.map
/trunk/maps/map3.scr
/trunk/maps/map3b.map
/trunk/maps/map3b.scr
/trunk/maps/map4.map
/trunk/maps/map4.scr
/trunk/maps/map5.map
/trunk/maps/map5.scr
/trunk/maps/map6.map
/trunk/maps/map6.scr
/trunk/maps/map7.map
/trunk/maps/map7.scr
/trunk/maps/map8.map
/trunk/maps/map8.scr
/trunk/maps/map9.map
/trunk/maps/map9.scr
/trunk/maps/straight.pfb
/trunk/maps/tjun.pfb
833 7136 t 19 h Avenger /trunk/maps/ Fixed some texture missalignments  
/trunk/maps/map1.map
824 7173 t 0 h lars / current version moved to trunk  
/trunk/GBS2a.ico
/trunk/ai
/trunk/cams
/trunk/docs
/trunk/gbs1.ico
/trunk/gbs2.ico
/trunk/gbs3.ico
/trunk/gbs4.ico
/trunk/gbs5.ico
/trunk/global
/trunk/loc
/trunk/maps
/trunk/models
/trunk/movies
/trunk/music
/trunk/shaders
/trunk/sound
/trunk/textures
/GBS2a.ico
/ai
/cams
/docs
/gbs1.ico
/gbs2.ico
/gbs3.ico
/gbs4.ico
/gbs5.ico
/global
/loc
/maps
/models
/movies
/music
/shaders
/sound
/textures
698 7768 t 18 h argyle /maps/ Added health console to make the map easier  
/maps/map1.map
558 7971 t 15 h argyle /maps/ * Corrected lightning at beginning
* Made weapon selection more Starfleet-ish
* Corrected the Moya-facing-in-the-wrong-direction problem
 
/maps/map1.map
/maps/map1.scr
508 7998 t 21 h argyle /maps/ Improved the behaviour of the Klingons. Most of the time they attack the player now, instead of waiting until they are attacked.

Restored the shot of Moya entering (who broke that btw?)

TODO: Make the light in the cell less weird.
 
/maps/map1.map
/maps/map1.scr
354 8067 t 10 h lars / merged camera paths into map  
/cams/holo2_gate_cam.cam
/cams/holo2_illia2_cam.cam
/cams/holo2_illia2_cam3.cam
/cams/holo2_illia_cam.cam
/cams/holo2_illia_cam2.cam
/cams/holo2_illia_close_cam.cam
/cams/holo2_klingon_cam.cam
/cams/holo2_klingon_close_cam.cam
/cams/holo2_moya_cam.cam
/cams/holo2_moya_cam2.cam
/maps/map1.map
/maps/map1.scr
228 8123 t 17 h argyle /maps/ Changed Ensign Moya's tiki  
/maps/map1.map
215 8124 t 17 h argyle /maps/ Cinematics can now be aborted, added music and made a lot of minor changes.  
/maps/map1.map
/maps/map1.scr
191 8125 t 16 h argyle /maps/ Added narrator, changed some lightning things, changed occurence of thunder  
/maps/map1.map
/maps/map1.scr
178 8126 t 18 h argyle /maps/ Changed name to map1.scr/map  
/maps/map1.map
/maps/map1.scr
177 8126 t 18 h argyle /maps/ Added tons of pathnodes, more waves, smoothed terrain a bit, one line of dialog.  
/maps/holo2.map
/maps/holo2.scr
176 8126 t 20 h argyle /maps/ Nearly finished  
/maps/holo2.map
/maps/holo2.scr
173 8127 t 21 h argyle /maps/ Continued on 2nd cinematic  
/maps/holo2.map
/maps/holo2.scr
172 8128 t 3 h argyle /maps/ Non working version. I'm preparing to insert the 2nd cinematic.  
/maps/holo2.map
/maps/holo2.scr
170 8128 t 18 h argyle /maps/  
/maps/holo2.map
/maps/holo2.scr
169 8128 t 22 h argyle /maps/  
/maps/holo2.map
/maps/holo2.scr
166 8129 t 21 h argyle /maps/ Placed playerstart and Illia NPC on ground before gate instead of being above the gate.  
/maps/holo2.map
/maps/holo2.scr

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