Subversion-Projekte sthq.gbs

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Revision Alter Autor Pfad Logeintrag Diff
881 6911 t 13 h lars /trunk/ Added the "svn:keywords" property  
860 6974 t 23 h lars /trunk/ added tags for the console in the secret room on map2
made Lt. Lee speak in Map3
some images were missing
some changed sound files
 
855 6977 t 16 h Avenger /trunk/ All changes by Chriss:
Added 2 Secret Ships.
Added Door Targetname. -> $baydoor
Added a few area Textures on some doors. -> FPS Boost
Added Patrol Pathes. -> For soliders to patrol.
Added a few triggers, some for console sounds.
Added animations thread for $dancer1.
Added tons of info_pathnodes.
Added tons of sound_speakers for console and door use sounds.
Added Archtypes, but not fully working (see below).
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Changed a few Clip Tetures into Movement Textures. -> It is better to use them.
Changed enviorment positions, on some boxes. -> Better placed there.
Changed Actors Positions and angles. -> They are now facing the player, or comming from behind.
Changed Actor names. -> Better overview.
Changed Romulan Solider AI. -> Allowed them to patrol. (P_RomM11_Rebel_DisruptorPistol_Core.st)
Changed a few Hint Textures, made them to area. -> More effient in this chase.
Changed info_pathnode positions. -> Redurced the actors stuck.
Changed sound_speaker from Federation sounds to Romulan Sounds
Changed Level Normal and Action Musics (this is the final Level, we need a good sound, not that boring one we had).
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Removed a million useless sound_speakers. -> FPS Boost
Removed a million Clip Textures. -> They Made No sence.
Removed a few Forcefields on empty cells. -> FPS Boost
Removed a few Hint Textures. -> They are no longer Required here.
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Locked $baydoor on worldsetup.
Locked $cell_door on worldsetup.
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Fixed Textures missalign (one left).
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Coudn't manage the Archtype Description.
 
828 7055 t 15 h lars /trunk/ added a hint for ending console  
824 7060 t 0 h lars / current version moved to trunk  
766 7413 t 2 h lars /loc/  
765 7413 t 16 h lars /loc/ accidentially deleted the mission objectives  
764 7413 t 17 h lars / corrected some bugs from our first beta  
755 7519 t 15 h hmm_cantdecide / - Added red alert lighting
- Changed security team to hide till needed
- Changed Moya to correct model
- Changed gas vents to always kill player

- Corrected archetype for "bails" in gbs.loc
- Added male6 archetype to moya.tik
 
644 7740 t 15 h lars / more blinking red alert lights
tried to add archetypes for the consoles - texts are not showing. Perhaps someone can have a look at it
 
561 7857 t 23 h argyle / Deleted map7.bsp because it annoyed me to always find it marked as changed every time I compiled it.

Having to go to a cargobay to find a shuttle didn't make sense to me, so I changed the mission objective.
 
472 7898 t 20 h cortex / Updated Map 3 (New Cams Included) - it is a whole redesign of the jefferies tube system and an almost complete removal of all patchs and other unnessasary complex geometry  
330 7957 t 22 h lars /loc/ added new objective for map6  
244 8009 t 20 h lars / translated objectives for map10
added objective for map8 (ruins1)
 
241 8009 t 22 h drbob /loc/Eng/stringresource/ GBS10 objectives text. Needs to be translated (I'm not even going to attempt this one.)  
235 8010 t 2 h drbob /loc/Eng/stringresource/ Here's Stammheim's little text display thingyamabobywotsisamajig.  
180 8013 t 17 h drbob /loc/Eng/stringresource/ Fixed sum spelling mis-takes  
143 8023 t 16 h lars / added more objectives  
135 8024 t 17 h lars /loc/Eng/stringresource/ forgot to add objective text to the English version  
134 8024 t 17 h lars / the last objective has been added.  

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