| Revision |
Alter |
Autor |
Pfad |
Logeintrag |
Diff |
| 903 |
6733 t 16 h |
lars |
/trunk/ |
changes by ChrissStrahl |
|
| 881 |
6911 t 8 h |
lars |
/trunk/ |
Added the "svn:keywords" property |
|
| 858 |
6975 t 8 h |
Avenger |
/trunk/ |
made secret room accessible, addes secret ships, added closed door sounds, corrected texture misallignements, caps at the edge of different carpet textures are textured correctly now, changed one model name to avoid conflicts with the original game in uber radiant |
|
| 855 |
6977 t 11 h |
Avenger |
/trunk/ |
All changes by Chriss:
Added 2 Secret Ships.
Added Door Targetname. -> $baydoor
Added a few area Textures on some doors. -> FPS Boost
Added Patrol Pathes. -> For soliders to patrol.
Added a few triggers, some for console sounds.
Added animations thread for $dancer1.
Added tons of info_pathnodes.
Added tons of sound_speakers for console and door use sounds.
Added Archtypes, but not fully working (see below).
---
Changed a few Clip Tetures into Movement Textures. -> It is better to use them.
Changed enviorment positions, on some boxes. -> Better placed there.
Changed Actors Positions and angles. -> They are now facing the player, or comming from behind.
Changed Actor names. -> Better overview.
Changed Romulan Solider AI. -> Allowed them to patrol. (P_RomM11_Rebel_DisruptorPistol_Core.st)
Changed a few Hint Textures, made them to area. -> More effient in this chase.
Changed info_pathnode positions. -> Redurced the actors stuck.
Changed sound_speaker from Federation sounds to Romulan Sounds
Changed Level Normal and Action Musics (this is the final Level, we need a good sound, not that boring one we had).
---
Removed a million useless sound_speakers. -> FPS Boost
Removed a million Clip Textures. -> They Made No sence.
Removed a few Forcefields on empty cells. -> FPS Boost
Removed a few Hint Textures. -> They are no longer Required here.
---
Locked $baydoor on worldsetup.
Locked $cell_door on worldsetup.
---
Fixed Textures missalign (one left).
---
Coudn't manage the Archtype Description. |
|
| 824 |
7059 t 20 h |
lars |
/ |
current version moved to trunk |
|
| 821 |
7075 t 10 h |
lars |
/ |
last version of map6 en route to beta 2 |
|
| 755 |
7519 t 10 h |
hmm_cantdecide |
/ |
- Added red alert lighting
- Changed security team to hide till needed
- Changed Moya to correct model
- Changed gas vents to always kill player
- Corrected archetype for "bails" in gbs.loc
- Added male6 archetype to moya.tik |
|
| 694 |
7656 t 14 h |
argyle |
/models/char/ |
These are the aforementioned new tikis |
|
| 689 |
7656 t 16 h |
argyle |
/models/char/ |
|
|
| 685 |
7656 t 16 h |
argyle |
/models/char/ |
Special char for Stammheim, identical to merc tiki file, except for the AI data which contains the default weapon. |
|
| 672 |
7681 t 13 h |
lars |
/models/char/ |
|
|
| 495 |
7887 t 10 h |
argyle |
/ |
Corrected the strange weapon behaviour without creating any new bugs (at least I hope so) |
|
| 404 |
7947 t 13 h |
DrBob |
/models/char/starfleet/shower-female/ |
A better skin for the shower woman |
|
| 350 |
7954 t 16 h |
argyle |
/models/char/ |
|
|
| 232 |
8009 t 22 h |
DrBob |
/models/char/ |
A little modification by DrBob (took me hours) to make Stammheim follow you. Unfortunately, this makes him carry a CompRifle, so you may want to remove this toy from him before letting him loose in the universe at large. Problematically, I cannot find a way to make him come up as a green blip on the radar (as opposed to a red one.)
I am working on this presently.
In the mean time, please worship me as a God! |
|
| 229 |
8010 t 13 h |
argyle |
/models/char/ |
Altered starfleet_crew-male5 to get Ensign Moya (only changed uniform from blue to yellow. |
|
| 161 |
8017 t 13 h |
argyle |
/models/char/ |
Shower girl for map 4/5 |
|
| 160 |
8017 t 13 h |
argyle |
/models/char/starfleet/shower-female/ |
|
|
| 159 |
8017 t 13 h |
argyle |
/models/char/starfleet/ |
Shower girl for map4/5 |
|
| 2 |
8049 t 8 h |
lars |
/ |
initial import - Part 2 |
|