sthq.gbs
sthq.argas
sthq.colony7
lars-tiefland.cakephp
lars-tiefland.ci
lars-tiefland.cienc
lars-tiefland.codeigniter
lars-tiefland.content-management
lars-tiefland.em_wm
lars-tiefland.faltradxxs.de
lars-tiefland.inventar
lars-tiefland.laravel_shop
lars-tiefland.marine-sales.de
lars-tiefland.medien
lars-tiefland.nagios-php
lars-tiefland.niewerth
lars-tiefland.online-shop
lars-tiefland.openvz_admin
lars-tiefland.php_share
lars-tiefland.prado
lars-tiefland.shop_ns
lars-tiefland.symfony
lars-tiefland.webanos.faltradxxs.de
lars-tiefland.webanos.marine-sales.de
lars-tiefland.webanos.zeldi.de
lars-tiefland.webhosting
lars-tiefland.zeldi.de
lars-tiefland.zeldi.de_alt
BlueGrey
calm
Elegant
Català-Valencià – Catalan
中文 – Chinese (Simplified)
中文 – Chinese (Traditional)
Česky – Czech
Dansk – Danish
Nederlands – Dutch
English – English
Suomi – Finnish
Français – French
Deutsch – German
עברית – Hebrew
हिंदी – Hindi
Magyar – Hungarian
Bahasa Indonesia – Indonesian
Italiano – Italian
日本語 – Japanese
한국어 – Korean
Македонски – Macedonian
मराठी – Marathi
Norsk – Norwegian
Polski – Polish
Português – Portuguese
Português – Portuguese (Brazil)
Русский – Russian
Slovenčina – Slovak
Slovenščina – Slovenian
Español – Spanish
Svenska – Swedish
Türkçe – Turkish
Українська – Ukrainian
Oëzbekcha – Uzbek
Subversion-Projekte
sthq.gbs
(root)
/
trunk
/
loc
/
deu
/
ui/
– Revision 899
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899
6779 t 13 h
lars
/trunk/loc/
In the ingame menu the wrong logo had been used
855
6977 t 16 h
Avenger
/trunk/
All changes by Chriss:
Added 2 Secret Ships.
Added Door Targetname. -> $baydoor
Added a few area Textures on some doors. -> FPS Boost
Added Patrol Pathes. -> For soliders to patrol.
Added a few triggers, some for console sounds.
Added animations thread for $dancer1.
Added tons of info_pathnodes.
Added tons of sound_speakers for console and door use sounds.
Added Archtypes, but not fully working (see below).
---
Changed a few Clip Tetures into Movement Textures. -> It is better to use them.
Changed enviorment positions, on some boxes. -> Better placed there.
Changed Actors Positions and angles. -> They are now facing the player, or comming from behind.
Changed Actor names. -> Better overview.
Changed Romulan Solider AI. -> Allowed them to patrol. (P_RomM11_Rebel_DisruptorPistol_Core.st)
Changed a few Hint Textures, made them to area. -> More effient in this chase.
Changed info_pathnode positions. -> Redurced the actors stuck.
Changed sound_speaker from Federation sounds to Romulan Sounds
Changed Level Normal and Action Musics (this is the final Level, we need a good sound, not that boring one we had).
---
Removed a million useless sound_speakers. -> FPS Boost
Removed a million Clip Textures. -> They Made No sence.
Removed a few Forcefields on empty cells. -> FPS Boost
Removed a few Hint Textures. -> They are no longer Required here.
---
Locked $baydoor on worldsetup.
Locked $cell_door on worldsetup.
---
Fixed Textures missalign (one left).
---
Coudn't manage the Archtype Description.
824
7060 t 1 h
lars
/
current version moved to trunk
799
7167 t 17 h
lars
/loc/
some minor changes
797
7167 t 21 h
lars
/loc/deu/ui/
changed credits
788
7169 t 15 h
lars
/
787
7169 t 19 h
lars
/loc/
missing text for last official map
766
7413 t 2 h
lars
/loc/
763
7415 t 16 h
lars
/loc/
forgot to update these
742
7575 t 4 h
lars
/loc/
changed menu/main/logo to menu/main/logo-gbs, so that it does NOT interfere with the original EF2
711
7653 t 0 h
argyle
/loc/deu/ui/
Changed nemo to pady (as requested by Patrick)
688
7656 t 21 h
argyle
/loc/deu/ui/
corrected position of text
684
7660 t 22 h
lars
/
loading screen for the secret maps
648
7739 t 16 h
lars
/
edited some menus to display the new logo correctly
all straight red alert lights are blinking now
638
7744 t 16 h
lars
/
correct logo is now shown on the menus
original videos no longer play
636
7744 t 21 h
argyle
/loc/deu/ui/
Tweaked main menu a bit
577
7840 t 21 h
argyle
/loc/deu/ui/
I've tried making a custom menu for the mod. Please let me know if it's any good...
522
7882 t 17 h
lars
/loc/
deleted no longer needed loadingscreens
521
7882 t 17 h
lars
/
created a single loading screen for the whole mod
510
7885 t 20 h
argyle
/loc/deu/ui/
New loading screen for the maps. The old ones looks to EF2-ish and the texts (while good) gave too much away.
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