Subversion-Projekte sthq.gbs

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Revision Alter Autor Pfad Logeintrag Diff
899 6779 t 13 h lars /trunk/loc/ In the ingame menu the wrong logo had been used  
855 6977 t 16 h Avenger /trunk/ All changes by Chriss:
Added 2 Secret Ships.
Added Door Targetname. -> $baydoor
Added a few area Textures on some doors. -> FPS Boost
Added Patrol Pathes. -> For soliders to patrol.
Added a few triggers, some for console sounds.
Added animations thread for $dancer1.
Added tons of info_pathnodes.
Added tons of sound_speakers for console and door use sounds.
Added Archtypes, but not fully working (see below).
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Changed a few Clip Tetures into Movement Textures. -> It is better to use them.
Changed enviorment positions, on some boxes. -> Better placed there.
Changed Actors Positions and angles. -> They are now facing the player, or comming from behind.
Changed Actor names. -> Better overview.
Changed Romulan Solider AI. -> Allowed them to patrol. (P_RomM11_Rebel_DisruptorPistol_Core.st)
Changed a few Hint Textures, made them to area. -> More effient in this chase.
Changed info_pathnode positions. -> Redurced the actors stuck.
Changed sound_speaker from Federation sounds to Romulan Sounds
Changed Level Normal and Action Musics (this is the final Level, we need a good sound, not that boring one we had).
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Removed a million useless sound_speakers. -> FPS Boost
Removed a million Clip Textures. -> They Made No sence.
Removed a few Forcefields on empty cells. -> FPS Boost
Removed a few Hint Textures. -> They are no longer Required here.
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Locked $baydoor on worldsetup.
Locked $cell_door on worldsetup.
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Fixed Textures missalign (one left).
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Coudn't manage the Archtype Description.
 
824 7060 t 1 h lars / current version moved to trunk  
799 7167 t 17 h lars /loc/ some minor changes  
797 7167 t 21 h lars /loc/deu/ui/ changed credits  
788 7169 t 15 h lars /  
787 7169 t 19 h lars /loc/ missing text for last official map  
766 7413 t 2 h lars /loc/  
763 7415 t 16 h lars /loc/ forgot to update these  
742 7575 t 4 h lars /loc/ changed menu/main/logo to menu/main/logo-gbs, so that it does NOT interfere with the original EF2  
711 7653 t 0 h argyle /loc/deu/ui/ Changed nemo to pady (as requested by Patrick)  
688 7656 t 21 h argyle /loc/deu/ui/ corrected position of text  
684 7660 t 22 h lars / loading screen for the secret maps  
648 7739 t 16 h lars / edited some menus to display the new logo correctly
all straight red alert lights are blinking now
 
638 7744 t 16 h lars / correct logo is now shown on the menus
original videos no longer play
 
636 7744 t 21 h argyle /loc/deu/ui/ Tweaked main menu a bit  
577 7840 t 21 h argyle /loc/deu/ui/ I've tried making a custom menu for the mod. Please let me know if it's any good...  
522 7882 t 17 h lars /loc/ deleted no longer needed loadingscreens  
521 7882 t 17 h lars / created a single loading screen for the whole mod  
510 7885 t 20 h argyle /loc/deu/ui/ New loading screen for the maps. The old ones looks to EF2-ish and the texts (while good) gave too much away.  

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