sthq.gbs
sthq.argas
sthq.colony7
lars-tiefland.cakephp
lars-tiefland.ci
lars-tiefland.cienc
lars-tiefland.codeigniter
lars-tiefland.content-management
lars-tiefland.em_wm
lars-tiefland.faltradxxs.de
lars-tiefland.inventar
lars-tiefland.laravel_shop
lars-tiefland.marine-sales.de
lars-tiefland.medien
lars-tiefland.nagios-php
lars-tiefland.niewerth
lars-tiefland.online-shop
lars-tiefland.openvz_admin
lars-tiefland.php_share
lars-tiefland.prado
lars-tiefland.shop_ns
lars-tiefland.symfony
lars-tiefland.webanos.faltradxxs.de
lars-tiefland.webanos.marine-sales.de
lars-tiefland.webanos.zeldi.de
lars-tiefland.webhosting
lars-tiefland.zeldi.de
lars-tiefland.zeldi.de_alt
BlueGrey
calm
Elegant
Català-Valencià – Catalan
中文 – Chinese (Simplified)
中文 – Chinese (Traditional)
Česky – Czech
Dansk – Danish
Nederlands – Dutch
English – English
Suomi – Finnish
Français – French
Deutsch – German
עברית – Hebrew
हिंदी – Hindi
Magyar – Hungarian
Bahasa Indonesia – Indonesian
Italiano – Italian
日本語 – Japanese
한국어 – Korean
Македонски – Macedonian
मराठी – Marathi
Norsk – Norwegian
Polski – Polish
Português – Portuguese
Português – Portuguese (Brazil)
Русский – Russian
Slovenčina – Slovak
Slovenščina – Slovenian
Español – Spanish
Svenska – Swedish
Türkçe – Turkish
Українська – Ukrainian
Oëzbekcha – Uzbek
Subversion-Projekte
sthq.gbs
(root)
/
trunk
/
loc
/
Eng
/
stringresource/
– Revision 881
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Diff
881
6911 t 8 h
lars
/trunk/
Added the "svn:keywords" property
860
6974 t 17 h
lars
/trunk/
added tags for the console in the secret room on map2
made Lt. Lee speak in Map3
some images were missing
some changed sound files
855
6977 t 11 h
Avenger
/trunk/
All changes by Chriss:
Added 2 Secret Ships.
Added Door Targetname. -> $baydoor
Added a few area Textures on some doors. -> FPS Boost
Added Patrol Pathes. -> For soliders to patrol.
Added a few triggers, some for console sounds.
Added animations thread for $dancer1.
Added tons of info_pathnodes.
Added tons of sound_speakers for console and door use sounds.
Added Archtypes, but not fully working (see below).
---
Changed a few Clip Tetures into Movement Textures. -> It is better to use them.
Changed enviorment positions, on some boxes. -> Better placed there.
Changed Actors Positions and angles. -> They are now facing the player, or comming from behind.
Changed Actor names. -> Better overview.
Changed Romulan Solider AI. -> Allowed them to patrol. (P_RomM11_Rebel_DisruptorPistol_Core.st)
Changed a few Hint Textures, made them to area. -> More effient in this chase.
Changed info_pathnode positions. -> Redurced the actors stuck.
Changed sound_speaker from Federation sounds to Romulan Sounds
Changed Level Normal and Action Musics (this is the final Level, we need a good sound, not that boring one we had).
---
Removed a million useless sound_speakers. -> FPS Boost
Removed a million Clip Textures. -> They Made No sence.
Removed a few Forcefields on empty cells. -> FPS Boost
Removed a few Hint Textures. -> They are no longer Required here.
---
Locked $baydoor on worldsetup.
Locked $cell_door on worldsetup.
---
Fixed Textures missalign (one left).
---
Coudn't manage the Archtype Description.
828
7055 t 10 h
lars
/trunk/
added a hint for ending console
824
7059 t 19 h
lars
/
current version moved to trunk
766
7412 t 21 h
lars
/loc/
765
7413 t 11 h
lars
/loc/
accidentially deleted the mission objectives
764
7413 t 12 h
lars
/
corrected some bugs from our first beta
755
7519 t 10 h
hmm_cantdecide
/
- Added red alert lighting
- Changed security team to hide till needed
- Changed Moya to correct model
- Changed gas vents to always kill player
- Corrected archetype for "bails" in gbs.loc
- Added male6 archetype to moya.tik
644
7740 t 10 h
lars
/
more blinking red alert lights
tried to add archetypes for the consoles - texts are not showing. Perhaps someone can have a look at it
582
7835 t 17 h
lars
/loc/
tried to fix a problem with saving games.
561
7857 t 18 h
argyle
/
Deleted map7.bsp because it annoyed me to always find it marked as changed every time I compiled it.
Having to go to a cargobay to find a shuttle didn't make sense to me, so I changed the mission objective.
472
7898 t 15 h
cortex
/
Updated Map 3 (New Cams Included) - it is a whole redesign of the jefferies tube system and an almost complete removal of all patchs and other unnessasary complex geometry
336
7956 t 7 h
lars
/loc/Eng/stringresource/
330
7957 t 16 h
lars
/loc/
added new objective for map6
244
8009 t 15 h
lars
/
translated objectives for map10
added objective for map8 (ruins1)
241
8009 t 17 h
drbob
/loc/Eng/stringresource/
GBS10 objectives text. Needs to be translated (I'm not even going to attempt this one.)
235
8009 t 20 h
drbob
/loc/Eng/stringresource/
Here's Stammheim's little text display thingyamabobywotsisamajig.
180
8013 t 12 h
drbob
/loc/Eng/stringresource/
Fixed sum spelling mis-takes
143
8023 t 11 h
lars
/
added more objectives
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