Subversion-Projekte sthq.gbs

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Revision Alter Autor Pfad Logeintrag Diff
900 6779 t 8 h lars /trunk/ * activated two more soundfiles for Stevens on map6
* added an entry to the English subtitle file
 
899 6779 t 8 h lars /trunk/loc/ In the ingame menu the wrong logo had been used  
898 6779 t 9 h lars /trunk/loc/Eng/sound/dialog/ corresponding lipsync files  
897 6779 t 9 h lars /trunk/loc/Eng/sound/dialog/ New speaker for Stammheim  
896 6793 t 17 h lars /trunk/loc/ corrected the filepaths  
895 6793 t 17 h lars /trunk/loc/Eng/sound/dialog/map02/Illia/ renamed filename to fit the German one  
894 6793 t 17 h lars /trunk/loc/Eng/sound/dialog/ moved the files into the correct directory  
891 6793 t 21 h lars /trunk/ These files were only needed for the betaversions of the mod; work on the final version continues  
881 6911 t 8 h lars /trunk/ Added the "svn:keywords" property  
860 6974 t 18 h lars /trunk/ added tags for the console in the secret room on map2
made Lt. Lee speak in Map3
some images were missing
some changed sound files
 
855 6977 t 11 h Avenger /trunk/ All changes by Chriss:
Added 2 Secret Ships.
Added Door Targetname. -> $baydoor
Added a few area Textures on some doors. -> FPS Boost
Added Patrol Pathes. -> For soliders to patrol.
Added a few triggers, some for console sounds.
Added animations thread for $dancer1.
Added tons of info_pathnodes.
Added tons of sound_speakers for console and door use sounds.
Added Archtypes, but not fully working (see below).
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Changed a few Clip Tetures into Movement Textures. -> It is better to use them.
Changed enviorment positions, on some boxes. -> Better placed there.
Changed Actors Positions and angles. -> They are now facing the player, or comming from behind.
Changed Actor names. -> Better overview.
Changed Romulan Solider AI. -> Allowed them to patrol. (P_RomM11_Rebel_DisruptorPistol_Core.st)
Changed a few Hint Textures, made them to area. -> More effient in this chase.
Changed info_pathnode positions. -> Redurced the actors stuck.
Changed sound_speaker from Federation sounds to Romulan Sounds
Changed Level Normal and Action Musics (this is the final Level, we need a good sound, not that boring one we had).
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Removed a million useless sound_speakers. -> FPS Boost
Removed a million Clip Textures. -> They Made No sence.
Removed a few Forcefields on empty cells. -> FPS Boost
Removed a few Hint Textures. -> They are no longer Required here.
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Locked $baydoor on worldsetup.
Locked $cell_door on worldsetup.
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Fixed Textures missalign (one left).
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Coudn't manage the Archtype Description.
 
846 6989 t 10 h lars /trunk/ corrected a filepath
made forcefields notsolid at the beginning
 
831 7024 t 9 h lars /trunk/loc/ sounds should be better now  
828 7055 t 10 h lars /trunk/ added a hint for ending console  
824 7059 t 20 h lars / current version moved to trunk  
818 7093 t 12 h lars /loc/Eng/sound/dialog/map05/Computer/ new soundfiles for the computer (English version)  
817 7093 t 12 h lars /loc/Eng/sound/dialog/map04/Computer/ new soundfiles for the computer (English version)  
816 7093 t 12 h lars /loc/Eng/sound/dialog/map03/Computer/ new soundfiles for the computer (English version)  
807 7115 t 18 h lars /loc/Eng/sound/dialog/beta_ending/ Updated MP3 tags  
805 7121 t 18 h lars /loc/Eng/dialog/ English subtitles  

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