Subversion-Projekte sthq.gbs

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Revision Alter Autor Pfad Logeintrag Diff
902 6733 t 17 h lars /trunk/maps/ bugfixes by chrissstrahl  
890 6838 t 9 h avenger /trunk/maps/ Changes by Chriss  
885 6862 t 8 h lars /trunk/maps/ Changes made by avenger  
880 6911 t 8 h lars /trunk/maps/ * Added the "svn:keywords" property
* made the cinematics in map2 abortable
* fixed some minor errors
 
870 6965 t 13 h Avenger /trunk/maps/ alligned textures, made imprisoned illia sit in the chair correctly, added closed door sound, made brushed detailed where suitable  
824 7059 t 20 h lars / current version moved to trunk  
764 7413 t 12 h lars / corrected some bugs from our first beta  
690 7656 t 14 h argyle /maps/ *Added archetype info for both consoles
*Removed bug that messed up escape cin which intro cin had been skipped
*Removed unnecessary delay during escape
*Explosion in engineering is now accompained by sound
*Removed evil twin of bail0
*Diversified security NPCs
*Shuttle cannot be entered until bay doors are open.

TODO:
Strange angle of illia_prison
 
682 7667 t 12 h argyle /maps/ Added music (is it any good? I randomly picked one).

Added forcefield sounds

Discovered bug: When you abort the intro, the final cinematic doesn't work anymore.

Also todo: use different NPCs for the security detail
 
656 7737 t 11 h argyle /maps/ Improved various things.  
654 7737 t 15 h lars /maps/ Moya now taps his communicator before he calls the brdige  
653 7737 t 15 h argyle /maps/ Enlarged bounding box of shuttle
Preventing security to shoot through shuttle
Preventing player from walking through closed door of shuttle
 
652 7737 t 15 h argyle /maps/ Security shoots on player.  
651 7737 t 17 h lars /maps/ the cinematic of the shuttle flying away can now be aborted as well  
650 7737 t 21 h argyle / Made cinematic in map5 abortable.

Checked in new button grapic which I must have forgot earlier.
 
630 7759 t 8 h lars /maps/ fixed lighting
hided the romulans
imprisoned Illia sits now in the chair
 
619 7765 t 23 h TickNSwisted /maps/ Weekly Build - Map 5
Added standard Illia Cell, Fixed Illia Prison Cinimatic, Retextured most lights and center colum, Decreased width of ladder, Caulked Backfaces and Detailed.
 
571 7855 t 22 h argyle /maps/ Cortex, sorry for not clearing this up earlier: map5_shuttlebay was the final version of the shuttlebay / fleeing thingy (apart from the Starfleet guys not firing and a few minor glitches here and there).

Transplanting large parts from one map to another can cause major headaches (some of the problems showed up in your newest map5: Wrong positioned camera, lighting problems, clipping errors), so I decided to stick to map5_shuttlebay.map/scr. I'll rename those to map5.map/scr so that there are no longer two different versions of the same things floating around in the repository.

I'm sorry, this is all definitaly my fault as I should have done this alot earlier. I hope you didn't invest too much work in this, Cortex.
 
566 7856 t 19 h cortex /maps/ updated Map5, intergrated nemos shuttle sequence now working on the intergrating the last one  
516 7885 t 12 h lars / fixed a dialog  
494 7887 t 11 h lars /maps/ corrected Mankell NPC
taken away the weapons from the player
 
492 7887 t 14 h lars /maps/ "attackplayer.scr" can now be used to span romulan enemies (with the corresponding effect and sound) as well. AIShowGroup has a new parameter for that. This has to be set in order to work properly!  
353 7954 t 6 h lars / merged camera paths into map  
334 7956 t 7 h lars /maps/ the security team now fires on Illia when she tries to escape
She now stands near the hole, but she does NOT jump down yet. I have everything, that I could imagine, but it did NOT work!
 
327 7957 t 20 h lars /maps/ The catwalk cin should work now  
324 7958 t 20 h lars /maps/ Tricorder is now shown again after the catwalk cinematic is over.  
321 7960 t 17 h cortex /maps/ Added Nemo22's shuttlebay to my map5 with a small alteration and i also repositioned the shuttle, the sequence is also nearly complete there are some things i want to add such as explosions in engineering (bit like generations - which is why i added the drop down door in enginneering) and the catwalk sequence is playing up AGAIN so ive got to look at that because illia refuses to jump off the catwalk. - any suggestions please post in forum  
208 8012 t 6 h lars /maps/ some minor corrections  
145 8022 t 11 h lars / merged the camera paths into the maps and delted the cam files  
21 8044 t 16 h cortex /maps/ scriptfile for map5