Subversion-Projekte sthq.gbs

Revision

Geänderte Dateien anzeigen | Details | Vergleich mit vorheriger | Blame | RSS feed

Filteroptionen

Revision Alter Autor Pfad Logeintrag Diff
890 7055 t 20 h avenger /trunk/maps/ Changes by Chriss  
880 7128 t 18 h lars /trunk/maps/ * Added the "svn:keywords" property
* made the cinematics in map2 abortable
* fixed some minor errors
 
859 7192 t 5 h lars /trunk/maps/ changed some models to the correct values
tried to make archeType around the console in the secret room on map2 work and failed

left to do: let the security chief speak on map3
 
858 7192 t 18 h Avenger /trunk/ made secret room accessible, addes secret ships, added closed door sounds, corrected texture misallignements, caps at the edge of different carpet textures are textured correctly now, changed one model name to avoid conflicts with the original game in uber radiant  
846 7206 t 20 h lars /trunk/ corrected a filepath
made forcefields notsolid at the beginning
 
824 7277 t 6 h lars / current version moved to trunk  
804 7339 t 5 h lars / some new soundfiles for the Computer of the Atlantic + changes in the scripts  
681 7884 t 23 h argyle /maps/ Added Cortex's cool forcefield sounds, fixed HOM in quarters.  
678 7885 t 22 h argyle /maps/ Made lights dynamic again, changed console at end to usetrigger.

I'm aware of the security people being visible too early, this will be corrected
 
644 7957 t 21 h lars / more blinking red alert lights
tried to add archetypes for the consoles - texts are not showing. Perhaps someone can have a look at it
 
618 7983 t 19 h lars /maps/ cinematic should be much better now  
617 7984 t 1 h lars /maps/ reactivated ending cinematic  
601 8017 t 2 h lars /maps/ corrected a minor error (map did not load)  
600 8017 t 16 h TickNSwisted /maps/ Made secret room, caulked and detailed brushes.  
545 8083 t 21 h lars /maps/ my plan did not work out for these maps. Had to undo the changes. Damn!  
496 8103 t 22 h lars /maps/ fixed a small bug and took away weapons from beaming out Illia  
494 8104 t 21 h lars /maps/ corrected Mankell NPC
taken away the weapons from the player
 
492 8105 t 0 h lars /maps/ "attackplayer.scr" can now be used to span romulan enemies (with the corresponding effect and sound) as well. AIShowGroup has a new parameter for that. This has to be set in order to work properly!  
480 8114 t 1 h lars /maps/ added beam out scene  
454 8137 t 2 h lars /maps/ second team now comes in  
448 8140 t 1 h lars /maps/ security team on the other side comes in now as well
door closes behind them
 
446 8141 t 1 h lars /maps/ second exit closes behind the security guys
TODO: mission MUST fail, if security guys get killed
 
444 8141 t 4 h argyle /maps/ Security team now comes in.
TODO(among other things): Prevent player from exiting the lab through the bigger exits and beaming out stuff.
 
443 8141 t 5 h argyle /maps/ Both fishies move now, the white one passes into the ground from time to time though  
435 8155 t 20 h lars /maps/ some minor changes  
434 8155 t 23 h lars /maps/ needed script for map in Revision 433  
431 8157 t 0 h argyle /maps/ One fish is moving now.  
430 8157 t 1 h argyle /maps/ Nothing much...  
429 8157 t 1 h argyle /maps/ Scripting progress, fish doesn't move yet however.  
419 8159 t 19 h lars /maps/ bug created by DrBob is gone now  
410 8164 t 21 h drbob /maps/ Finished my fixes for this map - it is open for someone else to swoop down and complete  
377 8167 t 21 h nemo22 /maps/ with new overload sound  
271 8215 t 0 h lars /  
264 8216 t 7 h Nemo22 /maps/ with overload sound and exps  
251 8222 t 2 h argyle /maps/ Tried new red alert shader. Looks pretty good IMO  
248 8222 t 4 h argyle /maps/ Changes made by nemo22:

Red alert light, forcefields work, gas, hole in wall, etc
 
162 8234 t 23 h argyle /maps/ It's perhaps best if the EVA map (map4) is skipped because there isn't really much to do out there anyway. So what I'm currently uploading as map4 will probably be merged with map5 (the whole thing being called map5 to minimize the impact on the numbers of later maps). Anyway, this map has a shower scene in it.